364f916f3f
Features: - Debug-only tracking of objects by type. See get_driver_allocs_by_object_type et al. - Debug-only Breadcrumb info for debugging GPU crashes and device lost - Performance report per frame from get_perf_report - Some VMA calls had to be modified in order to insert the necessary memory callbacks Functionality marked as "debug-only" is only available in debug or dev builds. Misc fixes: - Early break optimization in RenderingDevice::uniform_set_create ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. |
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.. | ||
doc_classes | ||
export | ||
console_wrapper_windows.cpp | ||
crash_handler_windows.h | ||
crash_handler_windows_seh.cpp | ||
crash_handler_windows_signal.cpp | ||
detect.py | ||
display_server_windows.cpp | ||
display_server_windows.h | ||
gl_manager_windows_angle.cpp | ||
gl_manager_windows_angle.h | ||
gl_manager_windows_native.cpp | ||
gl_manager_windows_native.h | ||
godot.ico | ||
godot.natvis | ||
godot_console.ico | ||
godot_res.rc | ||
godot_res_wrap.rc | ||
godot_windows.cpp | ||
joypad_windows.cpp | ||
joypad_windows.h | ||
key_mapping_windows.cpp | ||
key_mapping_windows.h | ||
lang_table.h | ||
msvs.py | ||
native_menu_windows.cpp | ||
native_menu_windows.h | ||
os_windows.cpp | ||
os_windows.h | ||
platform_config.h | ||
platform_gl.h | ||
platform_windows_builders.py | ||
README.md | ||
rendering_context_driver_vulkan_windows.cpp | ||
rendering_context_driver_vulkan_windows.h | ||
SCsub | ||
tts_windows.cpp | ||
tts_windows.h | ||
wgl_detect_version.cpp | ||
wgl_detect_version.h | ||
windows_terminal_logger.cpp | ||
windows_terminal_logger.h | ||
windows_utils.cpp | ||
windows_utils.h |
Windows platform port
This folder contains the C++ code for the Windows platform port.
See also misc/dist/windows
folder for additional files
used by this platform.
Documentation
- Compiling for Windows
- Instructions on building this platform port from source.
- Exporting for Windows
- Instructions on using the compiled export templates to export a project.
- Changing application icon for Windows
- Instructions on using a custom icon for the exported project executable.