virtualx-engine/modules/webrtc/webrtc_peer_connection_gdnative.h
Fabio Alessandrelli 729b1e9941 WebRTC refactor. Data channels, STUN/TURN support.
A big refactor to the WebRTC module. API is now considered quite stable.

Highlights:

- Renamed `WebRTCPeer` to `WebRTCPeerConnection`.
- `WebRTCPeerConnection` no longer act as `PacketPeer`, it only handle the connection itself (a bit like `TCP_Server`)
- Added new `WebRTCDataChannel` class which inherits from `PacketPeer` to handle data transfer.
- Add `WebRTCPeerConnection.initialize` method to create a new connection with the desired configuration provided as dictionary ([see MDN docs](https://developer.mozilla.org/en-US/docs/Web/API/RTCPeerConnection/RTCPeerConnection#RTCConfiguration_dictionary)).
- Add `WebRTCPeerConnection.create_data_channel` method to create a data channel for the given connection. The connection must be in `STATE_NEW` as specified by the standard ([see MDN docs for options](https://developer.mozilla.org/en-US/docs/Web/API/RTCPeerConnection/createDataChannel#RTCDataChannelInit_dictionary)).
- Add a `data_channel_received` signal to `WebRTCPeerConnection` for in-band (not negotiated) channels.
- Renamed `WebRTCPeerConnection` `offer_created` signal to `session_description_created`.
- Renamed `WebRTCPeerConnection` `new_ice_candidate` signal to `ice_candidate_created`
2019-05-16 11:21:20 +02:00

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3.6 KiB
C++

/*************************************************************************/
/* webrtc_peer_connection_gdnative.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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#ifdef WEBRTC_GDNATIVE_ENABLED
#ifndef WEBRTC_PEER_CONNECTION_GDNATIVE_H
#define WEBRTC_PEER_CONNECTION_GDNATIVE_H
#include "modules/gdnative/include/net/godot_net.h"
#include "webrtc_peer_connection.h"
class WebRTCPeerConnectionGDNative : public WebRTCPeerConnection {
GDCLASS(WebRTCPeerConnectionGDNative, WebRTCPeerConnection);
protected:
static void _bind_methods();
static WebRTCPeerConnection *_create();
private:
static const godot_net_webrtc_library *default_library;
const godot_net_webrtc_peer_connection *interface;
public:
static Error set_default_library(const godot_net_webrtc_library *p_library);
static void make_default() { WebRTCPeerConnection::_create = WebRTCPeerConnectionGDNative::_create; }
void set_native_webrtc_peer_connection(const godot_net_webrtc_peer_connection *p_impl);
virtual ConnectionState get_connection_state() const;
virtual Error initialize(Dictionary p_config = Dictionary());
virtual Ref<WebRTCDataChannel> create_data_channel(String p_label, Dictionary p_options = Dictionary());
virtual Error create_offer();
virtual Error set_remote_description(String type, String sdp);
virtual Error set_local_description(String type, String sdp);
virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName);
virtual Error poll();
virtual void close();
WebRTCPeerConnectionGDNative();
~WebRTCPeerConnectionGDNative();
};
#endif // WEBRTC_PEER_CONNECTION_GDNATIVE_H
#endif // WEBRTC_GDNATIVE_ENABLED