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shaders
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Use a special sampler for 2D shadows, so they are softer
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2019-12-12 11:49:31 +01:00 |
rasterizer.cpp
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A lot of progress with canvas rendering, still far from working.
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2019-12-12 10:50:00 +01:00 |
rasterizer.h
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Normalmapping and Specularmapping working in 2D engine
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2019-12-12 11:49:14 +01:00 |
rasterizer_canvas_rd.cpp
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Use a special sampler for 2D shadows, so they are softer
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2019-12-12 11:49:31 +01:00 |
rasterizer_canvas_rd.h
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Use a special sampler for 2D shadows, so they are softer
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2019-12-12 11:49:31 +01:00 |
rasterizer_rd.cpp
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basic 2D engine is more or less working with Vulkan, including editor.
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2019-12-12 11:06:23 +01:00 |
rasterizer_rd.h
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basic 2D engine is more or less working with Vulkan, including editor.
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2019-12-12 11:06:23 +01:00 |
rasterizer_scene_forward_rd.cpp
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Texture refactor
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2019-12-12 10:05:14 +01:00 |
rasterizer_scene_forward_rd.h
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Texture refactor
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2019-12-12 10:05:14 +01:00 |
rasterizer_storage_rd.cpp
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Added ability to retrieve back textures stored on GPU
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2019-12-12 11:44:06 +01:00 |
rasterizer_storage_rd.h
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Normalmapping and Specularmapping working in 2D engine
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2019-12-12 11:49:14 +01:00 |
render_pipeline_vertex_format_cache_rd.cpp
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basic 2D engine is more or less working with Vulkan, including editor.
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2019-12-12 11:06:23 +01:00 |
render_pipeline_vertex_format_cache_rd.h
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Basic 2D engine is more or less working, needs more work for editor to be usable.
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2019-12-12 10:57:32 +01:00 |
SCsub
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A lot of progress with canvas rendering, still far from working.
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2019-12-12 10:50:00 +01:00 |
shader_rd.cpp
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Basic 2D engine is more or less working, needs more work for editor to be usable.
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2019-12-12 10:57:32 +01:00 |
shader_rd.h
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A lot of progress with canvas rendering, still far from working.
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2019-12-12 10:50:00 +01:00 |