a627cdafc5
Happy new year to the wonderful Godot community!
73 lines
4 KiB
C++
73 lines
4 KiB
C++
/*************************************************************************/
|
|
/* rasterizer_canvas_gles2.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef RASTERIZERCANVASGLES2_H
|
|
#define RASTERIZERCANVASGLES2_H
|
|
|
|
#include "drivers/gles_common/rasterizer_canvas_batcher.h"
|
|
#include "rasterizer_canvas_base_gles2.h"
|
|
|
|
class RasterizerSceneGLES2;
|
|
|
|
class RasterizerCanvasGLES2 : public RasterizerCanvasBaseGLES2, public RasterizerCanvasBatcher<RasterizerCanvasGLES2, RasterizerStorageGLES2> {
|
|
friend class RasterizerCanvasBatcher<RasterizerCanvasGLES2, RasterizerStorageGLES2>;
|
|
|
|
public:
|
|
virtual void canvas_render_items_begin(const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
|
|
virtual void canvas_render_items_end();
|
|
virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
|
|
virtual void canvas_begin();
|
|
virtual void canvas_end();
|
|
|
|
private:
|
|
// legacy codepath .. to remove after testing
|
|
void _legacy_canvas_render_item(Item *p_ci, RenderItemState &r_ris);
|
|
|
|
// high level batch funcs
|
|
void canvas_render_items_implementation(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
|
|
void render_joined_item(const BItemJoined &p_bij, RenderItemState &r_ris);
|
|
bool try_join_item(Item *p_ci, RenderItemState &r_ris, bool &r_batch_break);
|
|
void render_batches(Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES2::Material *p_material);
|
|
|
|
// low level batch funcs
|
|
void _batch_upload_buffers();
|
|
void _batch_render_generic(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material);
|
|
void _batch_render_lines(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material, bool p_anti_alias);
|
|
|
|
// funcs used from rasterizer_canvas_batcher template
|
|
void gl_enable_scissor(int p_x, int p_y, int p_width, int p_height) const;
|
|
void gl_disable_scissor() const;
|
|
|
|
public:
|
|
void initialize();
|
|
RasterizerCanvasGLES2();
|
|
};
|
|
|
|
#endif // RASTERIZERCANVASGLES2_H
|