Virtualx Game Engine. Forked from Godot 3.6
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Andreas Haas 36d2dd5318
Project manager: grab focus on ok button after path selection.
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^
2016-10-06 12:48:02 +02:00
bin Hacked a demo C# class parser for neikeq. 2016-09-15 10:13:28 -03:00
core Merge pull request #6675 from J08nY/issue-vector3-angle-to 2016-10-03 13:53:46 +02:00
doc Filled blanks and normalized documentation on RayCast[2D] 2016-10-01 16:21:33 +02:00
drivers Merge pull request #6605 from zaps166/old-gl-ext-funcs 2016-10-03 14:21:37 +02:00
main Merge pull request #6677 from J08nY/issue-pck-packer 2016-10-03 12:06:19 +02:00
modules Fix possible buffer overflow in NetworkedMultiplayerENet 2016-09-30 03:51:46 +02:00
platform Merge pull request #6501 from SuperUserNameMan/windows_compile_with_standalone_msvc 2016-10-03 11:36:44 +02:00
scene Merge pull request #6662 from RandomShaper/export-texture-flags 2016-10-03 12:03:06 +02:00
servers bind method canvas_item_set_sort_children_by_y 2016-10-05 03:48:54 -03:00
tools Project manager: grab focus on ok button after path selection. 2016-10-06 12:48:02 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py scons detects standalone MSVC on Windows 2016-09-16 11:17:57 +02:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Merge pull request #6501 from SuperUserNameMan/windows_compile_with_standalone_msvc 2016-10-03 11:36:44 +02:00
version.py Bump version to 2.2-alpha 2016-08-03 17:59:01 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

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Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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