.. |
config.cpp
|
Fix macOS and iOS defines in the rendering code.
|
2022-08-08 17:51:31 +03:00 |
config.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
light_storage.cpp
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
light_storage.h
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
material_storage.cpp
|
Fix canvasitem shader builtins when using GLES3
|
2022-09-14 12:41:08 -07:00 |
material_storage.h
|
Rename uniform to parameter across the engine
|
2022-09-01 11:42:57 +03:00 |
mesh_storage.cpp
|
Fix leaking of Mesh version and lod memory when freeing mesh in GLES3
|
2022-09-13 08:19:14 -07:00 |
mesh_storage.h
|
Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone
|
2022-08-19 14:50:12 -06:00 |
particles_storage.cpp
|
Moved particles into ParticlesStorage
|
2022-04-17 13:13:22 +10:00 |
particles_storage.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
render_scene_buffers_gles3.cpp
|
Fix rendering when using WebGL2.
|
2022-09-06 14:42:08 -07:00 |
render_scene_buffers_gles3.h
|
Extracting render buffers and changing it to a more generic solution
|
2022-09-01 20:01:45 +10:00 |
SCsub
|
Split dummy renderer classes into separate files
|
2022-03-16 17:43:10 +11:00 |
texture_storage.cpp
|
Use proper color type for transparent render targets in GLES3
|
2022-09-12 08:19:03 -07:00 |
texture_storage.h
|
Implement MSAA for 2D [Vulkan only]
|
2022-08-13 01:09:48 +02:00 |
utilities.cpp
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
utilities.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |