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forward_id_storage.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
forward_id_storage.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
light_storage.cpp
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Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high quality settings
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2022-11-06 10:49:55 -08:00 |
light_storage.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
material_storage.cpp
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Refactor ShaderData & fix the sorting of shader uniforms
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2022-12-15 10:02:59 +03:00 |
material_storage.h
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Refactor ShaderData & fix the sorting of shader uniforms
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2022-12-15 10:02:59 +03:00 |
mesh_storage.cpp
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Cache mesh AABB when modified by skeleton and update instance AABB when
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2022-12-14 18:07:07 -08:00 |
mesh_storage.h
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Add Skeletons and Blend Shapes to the OpenGL renderer
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2022-11-29 09:45:03 -08:00 |
particles_storage.cpp
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Transform sdf xfrom by particle emission transform when particles are in global space
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2022-12-16 11:55:11 -08:00 |
particles_storage.h
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Refactor ShaderData & fix the sorting of shader uniforms
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2022-12-15 10:02:59 +03:00 |
render_buffer_custom_data_rd.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
render_scene_buffers_rd.cpp
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Adding getters to RenderTarget and implementing override functionality for XR
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2022-10-05 11:37:49 +11:00 |
render_scene_buffers_rd.h
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Adding getters to RenderTarget and implementing override functionality for XR
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2022-10-05 11:37:49 +11:00 |
render_scene_data_rd.cpp
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
render_scene_data_rd.h
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
SCsub
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texture_storage.cpp
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Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
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2022-12-16 09:53:12 -08:00 |
texture_storage.h
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Merge pull request #68186 from pkdawson/expose-texture-rd
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2022-11-11 10:43:57 +01:00 |
utilities.cpp
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Add call_deferred() method to Callable
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2022-11-04 17:24:34 +01:00 |
utilities.h
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Prevent windows from having a size greater than device limit
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2022-09-04 22:48:54 +02:00 |