virtualx-engine/modules/gltf
lawnjelly 3771078c02 Verify GLTF indices to prevent crash with corrupt files
Also verify prior to vertex optimization.
2024-07-31 10:39:17 +01:00
..
doc_classes Fix type hints in GLTFDocumentExtension virtual methods 2024-07-02 04:19:10 +02:00
extensions Fix type hints in GLTFDocumentExtension virtual methods 2024-07-02 04:19:10 +02:00
structures One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
config.py [3.x] Implement physics support in the GLTF module 2023-04-25 15:18:02 -05:00
editor_scene_exporter_gltf_plugin.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
editor_scene_exporter_gltf_plugin.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
editor_scene_importer_gltf.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
editor_scene_importer_gltf.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
gltf_defines.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
gltf_document.cpp Verify GLTF indices to prevent crash with corrupt files 2024-07-31 10:39:17 +01:00
gltf_document.h add ORMSpatialMaterial 2024-02-08 20:34:11 +01:00
gltf_state.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
gltf_state.h GLTF: Fixed external images getting embedded on import 2024-07-22 17:10:19 -03:00
gltf_template_convert.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
packed_scene_gltf.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
packed_scene_gltf.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
README.md [3.x] GLTF: Organize structures and extensions into subfolders 2022-12-01 08:25:21 -06:00
register_types.cpp [3.x] Implement physics support in the GLTF module 2023-04-25 15:18:02 -05:00
register_types.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
SCsub [3.x] GLTF: Organize structures and extensions into subfolders 2022-12-01 08:25:21 -06:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.