0b30d77384
* Moves 3D Camera interpolation scene side. * Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`. * Fixes `ClippedCamera` to work with physics interpolation.
725 lines
25 KiB
C++
725 lines
25 KiB
C++
/**************************************************************************/
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/* rasterizer.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "rasterizer.h"
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#include "core/os/os.h"
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#include "core/print_string.h"
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#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
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#include "core/project_settings.h"
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#endif
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Rasterizer *(*Rasterizer::_create_func)() = nullptr;
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Rasterizer *Rasterizer::create() {
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return _create_func();
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}
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RasterizerStorage *RasterizerStorage::base_singleton = nullptr;
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RasterizerStorage::RasterizerStorage() {
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base_singleton = this;
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}
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bool RasterizerStorage::material_uses_tangents(RID p_material) {
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return false;
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}
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bool RasterizerStorage::material_uses_ensure_correct_normals(RID p_material) {
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return false;
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}
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void RasterizerStorage::InterpolationData::notify_free_multimesh(RID p_rid) {
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// print_line("free multimesh " + itos(p_rid.get_id()));
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// if the instance was on any of the lists, remove
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multimesh_interpolate_update_list.erase_multiple_unordered(p_rid);
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multimesh_transform_update_lists[0].erase_multiple_unordered(p_rid);
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multimesh_transform_update_lists[1].erase_multiple_unordered(p_rid);
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}
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void RasterizerStorage::update_interpolation_tick(bool p_process) {
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// detect any that were on the previous transform list that are no longer active,
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// we should remove them from the interpolate list
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for (unsigned int n = 0; n < _interpolation_data.multimesh_transform_update_list_prev->size(); n++) {
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const RID &rid = (*_interpolation_data.multimesh_transform_update_list_prev)[n];
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bool active = true;
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// no longer active? (either the instance deleted or no longer being transformed)
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MMInterpolator *mmi = _multimesh_get_interpolator(rid);
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if (mmi && !mmi->on_transform_update_list) {
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active = false;
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mmi->on_interpolate_update_list = false;
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// make sure the most recent transform is set
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// copy data rather than use Pool = function?
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mmi->_data_interpolated = mmi->_data_curr;
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// and that both prev and current are the same, just in case of any interpolations
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mmi->_data_prev = mmi->_data_curr;
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// make sure are updated one more time to ensure the AABBs are correct
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//_instance_queue_update(instance, true);
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}
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if (!mmi) {
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active = false;
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}
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if (!active) {
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_interpolation_data.multimesh_interpolate_update_list.erase(rid);
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}
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}
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if (p_process) {
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for (unsigned int i = 0; i < _interpolation_data.multimesh_transform_update_list_curr->size(); i++) {
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const RID &rid = (*_interpolation_data.multimesh_transform_update_list_curr)[i];
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MMInterpolator *mmi = _multimesh_get_interpolator(rid);
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if (mmi) {
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// reset for next tick
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mmi->on_transform_update_list = false;
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mmi->_data_prev = mmi->_data_curr;
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}
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} // for n
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}
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// if any have left the transform list, remove from the interpolate list
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// we maintain a mirror list for the transform updates, so we can detect when an instance
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// is no longer being transformed, and remove it from the interpolate list
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SWAP(_interpolation_data.multimesh_transform_update_list_curr, _interpolation_data.multimesh_transform_update_list_prev);
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// prepare for the next iteration
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_interpolation_data.multimesh_transform_update_list_curr->clear();
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}
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void RasterizerStorage::update_interpolation_frame(bool p_process) {
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if (p_process) {
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// Only need 32 bit for interpolation, don't use real_t
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float f = Engine::get_singleton()->get_physics_interpolation_fraction();
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for (unsigned int c = 0; c < _interpolation_data.multimesh_interpolate_update_list.size(); c++) {
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const RID &rid = _interpolation_data.multimesh_interpolate_update_list[c];
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// We could use the TransformInterpolator here to slerp transforms, but that might be too expensive,
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// so just using a Basis lerp for now.
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MMInterpolator *mmi = _multimesh_get_interpolator(rid);
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if (mmi) {
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// make sure arrays are correct size
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DEV_ASSERT(mmi->_data_prev.size() == mmi->_data_curr.size());
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if (mmi->_data_interpolated.size() < mmi->_data_curr.size()) {
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mmi->_data_interpolated.resize(mmi->_data_curr.size());
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}
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DEV_ASSERT(mmi->_data_interpolated.size() >= mmi->_data_curr.size());
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DEV_ASSERT((mmi->_data_curr.size() % mmi->_stride) == 0);
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int num = mmi->_data_curr.size() / mmi->_stride;
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PoolVector<float>::Read r_prev = mmi->_data_prev.read();
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PoolVector<float>::Read r_curr = mmi->_data_curr.read();
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PoolVector<float>::Write w = mmi->_data_interpolated.write();
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const float *pf_prev = r_prev.ptr();
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const float *pf_curr = r_curr.ptr();
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float *pf_int = w.ptr();
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bool use_lerp = mmi->quality == 0;
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// temporary transform (needed for swizzling)
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// (transform prev, curr and result)
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Transform tp, tc, tr;
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// Test for cache friendliness versus doing branchless
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for (int n = 0; n < num; n++) {
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// Transform
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if (use_lerp) {
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for (int i = 0; i < mmi->_vf_size_xform; i++) {
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float a = pf_prev[i];
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float b = pf_curr[i];
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pf_int[i] = (a + ((b - a) * f));
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}
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} else {
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// Silly swizzling, this will slow things down. no idea why it is using this format
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// .. maybe due to the shader.
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tp.basis.elements[0][0] = pf_prev[0];
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tp.basis.elements[0][1] = pf_prev[1];
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tp.basis.elements[0][2] = pf_prev[2];
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tp.basis.elements[1][0] = pf_prev[4];
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tp.basis.elements[1][1] = pf_prev[5];
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tp.basis.elements[1][2] = pf_prev[6];
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tp.basis.elements[2][0] = pf_prev[8];
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tp.basis.elements[2][1] = pf_prev[9];
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tp.basis.elements[2][2] = pf_prev[10];
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tp.origin.x = pf_prev[3];
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tp.origin.y = pf_prev[7];
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tp.origin.z = pf_prev[11];
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tc.basis.elements[0][0] = pf_curr[0];
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tc.basis.elements[0][1] = pf_curr[1];
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tc.basis.elements[0][2] = pf_curr[2];
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tc.basis.elements[1][0] = pf_curr[4];
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tc.basis.elements[1][1] = pf_curr[5];
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tc.basis.elements[1][2] = pf_curr[6];
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tc.basis.elements[2][0] = pf_curr[8];
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tc.basis.elements[2][1] = pf_curr[9];
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tc.basis.elements[2][2] = pf_curr[10];
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tc.origin.x = pf_curr[3];
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tc.origin.y = pf_curr[7];
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tc.origin.z = pf_curr[11];
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TransformInterpolator::interpolate_transform(tp, tc, tr, f);
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pf_int[0] = tr.basis.elements[0][0];
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pf_int[1] = tr.basis.elements[0][1];
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pf_int[2] = tr.basis.elements[0][2];
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pf_int[4] = tr.basis.elements[1][0];
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pf_int[5] = tr.basis.elements[1][1];
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pf_int[6] = tr.basis.elements[1][2];
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pf_int[8] = tr.basis.elements[2][0];
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pf_int[9] = tr.basis.elements[2][1];
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pf_int[10] = tr.basis.elements[2][2];
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pf_int[3] = tr.origin.x;
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pf_int[7] = tr.origin.y;
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pf_int[11] = tr.origin.z;
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}
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pf_prev += mmi->_vf_size_xform;
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pf_curr += mmi->_vf_size_xform;
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pf_int += mmi->_vf_size_xform;
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// Color
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if (mmi->_vf_size_color == 1) {
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const uint8_t *p8_prev = (const uint8_t *)pf_prev;
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const uint8_t *p8_curr = (const uint8_t *)pf_curr;
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uint8_t *p8_int = (uint8_t *)pf_int;
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_interpolate_RGBA8(p8_prev, p8_curr, p8_int, f);
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pf_prev += 1;
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pf_curr += 1;
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pf_int += 1;
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} else if (mmi->_vf_size_color == 4) {
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for (int i = 0; i < 4; i++) {
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pf_int[i] = pf_prev[i] + ((pf_curr[i] - pf_prev[i]) * f);
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}
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pf_prev += 4;
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pf_curr += 4;
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pf_int += 4;
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}
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// Custom Data
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if (mmi->_vf_size_data == 1) {
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const uint8_t *p8_prev = (const uint8_t *)pf_prev;
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const uint8_t *p8_curr = (const uint8_t *)pf_curr;
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uint8_t *p8_int = (uint8_t *)pf_int;
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_interpolate_RGBA8(p8_prev, p8_curr, p8_int, f);
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pf_prev += 1;
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pf_curr += 1;
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pf_int += 1;
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} else if (mmi->_vf_size_data == 4) {
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for (int i = 0; i < 4; i++) {
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pf_int[i] = pf_prev[i] + ((pf_curr[i] - pf_prev[i]) * f);
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}
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pf_prev += 4;
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pf_curr += 4;
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pf_int += 4;
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}
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}
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_multimesh_set_as_bulk_array(rid, mmi->_data_interpolated);
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// make sure AABBs are constantly up to date through the interpolation?
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// NYI
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}
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} // for n
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}
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}
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RID RasterizerStorage::multimesh_create() {
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return _multimesh_create();
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}
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void RasterizerStorage::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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mmi->_transform_format = p_transform_format;
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mmi->_color_format = p_color_format;
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mmi->_data_format = p_data;
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mmi->_num_instances = p_instances;
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mmi->_vf_size_xform = p_transform_format == VS::MULTIMESH_TRANSFORM_3D ? 12 : 8;
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switch (p_color_format) {
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default: {
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mmi->_vf_size_color = 0;
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} break;
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case VS::MULTIMESH_COLOR_8BIT: {
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mmi->_vf_size_color = 1;
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} break;
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case VS::MULTIMESH_COLOR_FLOAT: {
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mmi->_vf_size_color = 4;
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} break;
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}
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switch (p_data) {
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default: {
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mmi->_vf_size_data = 0;
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} break;
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case VS::MULTIMESH_CUSTOM_DATA_8BIT: {
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mmi->_vf_size_data = 1;
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} break;
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case VS::MULTIMESH_CUSTOM_DATA_FLOAT: {
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mmi->_vf_size_data = 4;
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} break;
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}
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mmi->_stride = mmi->_vf_size_xform + mmi->_vf_size_color + mmi->_vf_size_data;
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int size_in_floats = p_instances * mmi->_stride;
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mmi->_data_curr.resize(size_in_floats);
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mmi->_data_prev.resize(size_in_floats);
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mmi->_data_interpolated.resize(size_in_floats);
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mmi->_data_curr.fill(0);
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mmi->_data_prev.fill(0);
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mmi->_data_interpolated.fill(0);
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}
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return _multimesh_allocate(p_multimesh, p_instances, p_transform_format, p_color_format, p_data);
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}
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int RasterizerStorage::multimesh_get_instance_count(RID p_multimesh) const {
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return _multimesh_get_instance_count(p_multimesh);
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}
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void RasterizerStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
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_multimesh_set_mesh(p_multimesh, p_mesh);
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}
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void RasterizerStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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if (mmi->interpolated) {
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ERR_FAIL_COND(p_index >= mmi->_num_instances);
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ERR_FAIL_COND(mmi->_vf_size_xform != 12);
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PoolVector<float>::Write w = mmi->_data_curr.write();
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int start = p_index * mmi->_stride;
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float *ptr = w.ptr();
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ptr += start;
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const Transform &t = p_transform;
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ptr[0] = t.basis.elements[0][0];
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ptr[1] = t.basis.elements[0][1];
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ptr[2] = t.basis.elements[0][2];
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ptr[3] = t.origin.x;
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ptr[4] = t.basis.elements[1][0];
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ptr[5] = t.basis.elements[1][1];
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ptr[6] = t.basis.elements[1][2];
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ptr[7] = t.origin.y;
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ptr[8] = t.basis.elements[2][0];
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ptr[9] = t.basis.elements[2][1];
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ptr[10] = t.basis.elements[2][2];
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ptr[11] = t.origin.z;
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_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
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#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
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if (!Engine::get_singleton()->is_in_physics_frame()) {
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PHYSICS_INTERPOLATION_WARNING("Interpolated MultiMesh triggered from outside physics process");
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}
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#endif
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return;
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}
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}
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_multimesh_instance_set_transform(p_multimesh, p_index, p_transform);
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}
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void RasterizerStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
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_multimesh_instance_set_transform_2d(p_multimesh, p_index, p_transform);
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}
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void RasterizerStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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if (mmi->interpolated) {
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ERR_FAIL_COND(p_index >= mmi->_num_instances);
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ERR_FAIL_COND(mmi->_vf_size_color == 0);
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PoolVector<float>::Write w = mmi->_data_curr.write();
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int start = (p_index * mmi->_stride) + mmi->_vf_size_xform;
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float *ptr = w.ptr();
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ptr += start;
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if (mmi->_vf_size_color == 4) {
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for (int n = 0; n < 4; n++) {
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ptr[n] = p_color.components[n];
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}
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} else {
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#ifdef DEV_ENABLED
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// The options are currently 4, 1, or zero, but just in case this changes in future...
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ERR_FAIL_COND(mmi->_vf_size_color != 1);
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#endif
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uint32_t *pui = (uint32_t *)ptr;
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*pui = p_color.to_rgba32();
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}
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_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
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return;
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}
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}
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_multimesh_instance_set_color(p_multimesh, p_index, p_color);
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}
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void RasterizerStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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if (mmi->interpolated) {
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ERR_FAIL_COND(p_index >= mmi->_num_instances);
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ERR_FAIL_COND(mmi->_vf_size_data == 0);
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PoolVector<float>::Write w = mmi->_data_curr.write();
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int start = (p_index * mmi->_stride) + mmi->_vf_size_xform + mmi->_vf_size_color;
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float *ptr = w.ptr();
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ptr += start;
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if (mmi->_vf_size_data == 4) {
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for (int n = 0; n < 4; n++) {
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ptr[n] = p_color.components[n];
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}
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} else {
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#ifdef DEV_ENABLED
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// The options are currently 4, 1, or zero, but just in case this changes in future...
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ERR_FAIL_COND(mmi->_vf_size_data != 1);
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#endif
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uint32_t *pui = (uint32_t *)ptr;
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*pui = p_color.to_rgba32();
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}
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_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
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return;
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}
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|
}
|
|
|
|
_multimesh_instance_set_custom_data(p_multimesh, p_index, p_color);
|
|
}
|
|
|
|
RID RasterizerStorage::multimesh_get_mesh(RID p_multimesh) const {
|
|
return _multimesh_get_mesh(p_multimesh);
|
|
}
|
|
|
|
Transform RasterizerStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
|
|
return _multimesh_instance_get_transform(p_multimesh, p_index);
|
|
}
|
|
|
|
Transform2D RasterizerStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
|
|
return _multimesh_instance_get_transform_2d(p_multimesh, p_index);
|
|
}
|
|
|
|
Color RasterizerStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
|
|
return _multimesh_instance_get_color(p_multimesh, p_index);
|
|
}
|
|
|
|
Color RasterizerStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
|
|
return _multimesh_instance_get_custom_data(p_multimesh, p_index);
|
|
}
|
|
|
|
void RasterizerStorage::multimesh_set_physics_interpolated(RID p_multimesh, bool p_interpolated) {
|
|
MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
|
|
if (mmi) {
|
|
mmi->interpolated = p_interpolated;
|
|
}
|
|
}
|
|
|
|
void RasterizerStorage::multimesh_set_physics_interpolation_quality(RID p_multimesh, VS::MultimeshPhysicsInterpolationQuality p_quality) {
|
|
ERR_FAIL_COND((p_quality < 0) || (p_quality > 1));
|
|
MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
|
|
if (mmi) {
|
|
mmi->quality = (int)p_quality;
|
|
}
|
|
}
|
|
|
|
void RasterizerStorage::multimesh_instance_reset_physics_interpolation(RID p_multimesh, int p_index) {
|
|
MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
|
|
if (mmi) {
|
|
ERR_FAIL_INDEX(p_index, mmi->_num_instances);
|
|
|
|
PoolVector<float>::Write w = mmi->_data_prev.write();
|
|
PoolVector<float>::Read r = mmi->_data_curr.read();
|
|
|
|
int start = p_index * mmi->_stride;
|
|
|
|
for (int n = 0; n < mmi->_stride; n++) {
|
|
w[start + n] = r[start + n];
|
|
}
|
|
}
|
|
}
|
|
|
|
void RasterizerStorage::_multimesh_add_to_interpolation_lists(RID p_multimesh, MMInterpolator &r_mmi) {
|
|
if (!r_mmi.on_interpolate_update_list) {
|
|
r_mmi.on_interpolate_update_list = true;
|
|
_interpolation_data.multimesh_interpolate_update_list.push_back(p_multimesh);
|
|
}
|
|
|
|
if (!r_mmi.on_transform_update_list) {
|
|
r_mmi.on_transform_update_list = true;
|
|
_interpolation_data.multimesh_transform_update_list_curr->push_back(p_multimesh);
|
|
}
|
|
}
|
|
|
|
void RasterizerStorage::multimesh_set_as_bulk_array_interpolated(RID p_multimesh, const PoolVector<float> &p_array, const PoolVector<float> &p_array_prev) {
|
|
MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
|
|
if (mmi) {
|
|
ERR_FAIL_COND_MSG(p_array.size() != mmi->_data_curr.size(), vformat("Array for current frame should have %d elements, got %d instead.", mmi->_data_curr.size(), p_array.size()));
|
|
ERR_FAIL_COND_MSG(p_array_prev.size() != mmi->_data_prev.size(), vformat("Array for previous frame should have %d elements, got %d instead.", mmi->_data_prev.size(), p_array_prev.size()));
|
|
|
|
// We are assuming that mmi->interpolated is the case,
|
|
// (can possibly assert this?)
|
|
// even if this flag hasn't been set - just calling this function suggests
|
|
// interpolation is desired.
|
|
mmi->_data_prev = p_array_prev;
|
|
mmi->_data_curr = p_array;
|
|
_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
|
|
#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
|
|
if (!Engine::get_singleton()->is_in_physics_frame()) {
|
|
PHYSICS_INTERPOLATION_WARNING("Interpolated MultiMesh triggered from outside physics process");
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void RasterizerStorage::multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {
|
|
MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
|
|
if (mmi) {
|
|
if (mmi->interpolated) {
|
|
ERR_FAIL_COND_MSG(p_array.size() != mmi->_data_curr.size(), vformat("Array should have %d elements, got %d instead.", mmi->_data_curr.size(), p_array.size()));
|
|
|
|
mmi->_data_curr = p_array;
|
|
_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
|
|
#if defined(DEBUG_ENABLED) && defined(TOOLS_ENABLED)
|
|
if (!Engine::get_singleton()->is_in_physics_frame()) {
|
|
PHYSICS_INTERPOLATION_WARNING("Interpolated MultiMesh triggered from outside physics process");
|
|
}
|
|
#endif
|
|
return;
|
|
}
|
|
}
|
|
_multimesh_set_as_bulk_array(p_multimesh, p_array);
|
|
}
|
|
|
|
void RasterizerStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
|
|
_multimesh_set_visible_instances(p_multimesh, p_visible);
|
|
}
|
|
|
|
int RasterizerStorage::multimesh_get_visible_instances(RID p_multimesh) const {
|
|
return _multimesh_get_visible_instances(p_multimesh);
|
|
}
|
|
|
|
AABB RasterizerStorage::multimesh_get_aabb(RID p_multimesh) const {
|
|
return _multimesh_get_aabb(p_multimesh);
|
|
}
|
|
|
|
// The bone bounds are determined by rigging,
|
|
// as such they can be calculated as a one off operation,
|
|
// rather than each call to get_rect().
|
|
void RasterizerCanvas::Item::precalculate_polygon_bone_bounds(const Item::CommandPolygon &p_polygon) const {
|
|
p_polygon.skinning_data->dirty = false;
|
|
p_polygon.skinning_data->untransformed_bound = Rect2(Vector2(), Vector2(-1, -1)); // negative means unused.
|
|
|
|
int num_points = p_polygon.points.size();
|
|
const Point2 *pp = &p_polygon.points[0];
|
|
|
|
// Calculate bone AABBs.
|
|
int bone_count = RasterizerStorage::base_singleton->skeleton_get_bone_count(skeleton);
|
|
|
|
// Get some local aliases
|
|
LocalVector<Rect2> &active_bounds = p_polygon.skinning_data->active_bounds;
|
|
LocalVector<uint16_t> &active_bone_ids = p_polygon.skinning_data->active_bone_ids;
|
|
active_bounds.clear();
|
|
active_bone_ids.clear();
|
|
|
|
// Uses dynamic allocation, but shouldn't happen very often.
|
|
// If happens more often, use alloca.
|
|
LocalVector<int32_t> bone_to_active_bone_mapping;
|
|
bone_to_active_bone_mapping.resize(bone_count);
|
|
|
|
for (int n = 0; n < bone_count; n++) {
|
|
bone_to_active_bone_mapping[n] = -1;
|
|
}
|
|
|
|
const Transform2D &item_transform = skinning_data->skeleton_relative_xform;
|
|
|
|
bool some_were_untransformed = false;
|
|
|
|
for (int n = 0; n < num_points; n++) {
|
|
Point2 p = pp[n];
|
|
bool bone_space = false;
|
|
float total_weight = 0;
|
|
|
|
for (int k = 0; k < 4; k++) {
|
|
int bone_id = p_polygon.bones[n * 4 + k];
|
|
float w = p_polygon.weights[n * 4 + k];
|
|
if (w == 0) {
|
|
continue;
|
|
}
|
|
total_weight += w;
|
|
|
|
// Ensure the point is in "bone space" / rigged space.
|
|
if (!bone_space) {
|
|
bone_space = true;
|
|
p = item_transform.xform(p);
|
|
}
|
|
|
|
// get the active bone, or create a new active bone
|
|
DEV_ASSERT(bone_id < bone_count);
|
|
int32_t &active_bone = bone_to_active_bone_mapping[bone_id];
|
|
if (active_bone != -1) {
|
|
active_bounds[active_bone].expand_to(p);
|
|
} else {
|
|
// Increment the number of active bones stored.
|
|
active_bone = active_bounds.size();
|
|
active_bounds.resize(active_bone + 1);
|
|
active_bone_ids.resize(active_bone + 1);
|
|
|
|
// First point for the bone
|
|
DEV_ASSERT(bone_id <= UINT16_MAX);
|
|
active_bone_ids[active_bone] = bone_id;
|
|
active_bounds[active_bone] = Rect2(p, Vector2(0.00001, 0.00001));
|
|
}
|
|
}
|
|
|
|
// If some points were not rigged,
|
|
// we want to add them directly to an "untransformed bound",
|
|
// and merge this with the skinned bound later.
|
|
// Also do this if a point is not FULLY weighted,
|
|
// because the untransformed position is still having an influence.
|
|
if (!bone_space || (total_weight < 0.99f)) {
|
|
if (some_were_untransformed) {
|
|
p_polygon.skinning_data->untransformed_bound.expand_to(pp[n]);
|
|
} else {
|
|
// First point
|
|
some_were_untransformed = true;
|
|
p_polygon.skinning_data->untransformed_bound = Rect2(pp[n], Vector2());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Rect2 RasterizerCanvas::Item::calculate_polygon_bounds(const Item::CommandPolygon &p_polygon) const {
|
|
int num_points = p_polygon.points.size();
|
|
|
|
// If there is no skeleton, or the bones data is invalid...
|
|
// Note : Can we check the second more efficiently? by checking if polygon.skinning_data is set perhaps?
|
|
if (skeleton == RID() || !(num_points && p_polygon.bones.size() == num_points * 4 && p_polygon.weights.size() == p_polygon.bones.size())) {
|
|
// With no skeleton, all points are untransformed.
|
|
Rect2 r;
|
|
const Point2 *pp = &p_polygon.points[0];
|
|
r.position = pp[0];
|
|
|
|
for (int n = 1; n < num_points; n++) {
|
|
r.expand_to(pp[n]);
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
// Skinned skeleton is present.
|
|
ERR_FAIL_COND_V_MSG(!skinning_data, Rect2(), "Skinned Polygon2D must have skeleton_relative_xform set for correct culling.");
|
|
|
|
// Ensure the polygon skinning data is created...
|
|
// (This isn't stored on every polygon to save memory).
|
|
if (!p_polygon.skinning_data) {
|
|
p_polygon.skinning_data = memnew(Item::CommandPolygon::SkinningData);
|
|
}
|
|
|
|
Item::CommandPolygon::SkinningData &pdata = *p_polygon.skinning_data;
|
|
|
|
// This should only occur when rigging has changed.
|
|
// Usually a one off in games.
|
|
if (pdata.dirty) {
|
|
precalculate_polygon_bone_bounds(p_polygon);
|
|
}
|
|
|
|
// We only deal with the precalculated ACTIVE bone AABBs using the skeleton.
|
|
// (No need to bother with bones that are unused for this poly.)
|
|
int num_active_bones = pdata.active_bounds.size();
|
|
if (!num_active_bones) {
|
|
return pdata.untransformed_bound;
|
|
}
|
|
|
|
// No need to make a dynamic allocation here in 99% of cases.
|
|
Rect2 *bptr = nullptr;
|
|
LocalVector<Rect2> bone_aabbs;
|
|
if (num_active_bones <= 1024) {
|
|
bptr = (Rect2 *)alloca(sizeof(Rect2) * num_active_bones);
|
|
} else {
|
|
bone_aabbs.resize(num_active_bones);
|
|
bptr = bone_aabbs.ptr();
|
|
}
|
|
|
|
// Copy across the precalculated bone bounds.
|
|
memcpy(bptr, pdata.active_bounds.ptr(), sizeof(Rect2) * num_active_bones);
|
|
|
|
const Transform2D &item_transform_inv = skinning_data->skeleton_relative_xform_inv;
|
|
|
|
Rect2 aabb;
|
|
bool first_bone = true;
|
|
|
|
for (int n = 0; n < num_active_bones; n++) {
|
|
int bone_id = pdata.active_bone_ids[n];
|
|
const Transform2D &mtx = RasterizerStorage::base_singleton->skeleton_bone_get_transform_2d(skeleton, bone_id);
|
|
Rect2 baabb = mtx.xform(bptr[n]);
|
|
|
|
if (first_bone) {
|
|
aabb = baabb;
|
|
first_bone = false;
|
|
} else {
|
|
aabb = aabb.merge(baabb);
|
|
}
|
|
}
|
|
|
|
// Transform the polygon AABB back into local space from bone space.
|
|
aabb = item_transform_inv.xform(aabb);
|
|
|
|
// If some were untransformed...
|
|
if (pdata.untransformed_bound.size.x >= 0) {
|
|
return pdata.untransformed_bound.merge(aabb);
|
|
}
|
|
|
|
return aabb;
|
|
}
|