d8ff69d53c
This allows to include script_instance.h directly in the generated gdvirtual.gen.inc, and remove excessive includes from the codebase. This should also allow Resource to use GDVIRTUAL macros, which wasn't possible previously due to a circular dependency.
139 lines
6.7 KiB
C++
139 lines
6.7 KiB
C++
/**************************************************************************/
|
|
/* packed_scene_translation_parser_plugin.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "packed_scene_translation_parser_plugin.h"
|
|
|
|
#include "core/io/resource_loader.h"
|
|
#include "core/object/script_language.h"
|
|
#include "scene/gui/option_button.h"
|
|
#include "scene/resources/packed_scene.h"
|
|
|
|
void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {
|
|
ResourceLoader::get_recognized_extensions_for_type("PackedScene", r_extensions);
|
|
}
|
|
|
|
Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {
|
|
// Parse specific scene Node's properties (see in constructor) that are auto-translated by the engine when set. E.g Label's text property.
|
|
// These properties are translated with the tr() function in the C++ code when being set or updated.
|
|
|
|
Error err;
|
|
Ref<Resource> loaded_res = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
|
|
if (err) {
|
|
ERR_PRINT("Failed to load " + p_path);
|
|
return err;
|
|
}
|
|
Ref<SceneState> state = Ref<PackedScene>(loaded_res)->get_state();
|
|
|
|
Vector<String> parsed_strings;
|
|
for (int i = 0; i < state->get_node_count(); i++) {
|
|
String node_type = state->get_node_type(i);
|
|
if (!ClassDB::is_parent_class(node_type, "Control") && !ClassDB::is_parent_class(node_type, "Window")) {
|
|
continue;
|
|
}
|
|
|
|
// Find the `auto_translate` property, and abort the string parsing of the node if disabled.
|
|
bool auto_translating = true;
|
|
for (int j = 0; j < state->get_node_property_count(i); j++) {
|
|
if (state->get_node_property_name(i, j) == "auto_translate" && (bool)state->get_node_property_value(i, j) == false) {
|
|
auto_translating = false;
|
|
break;
|
|
}
|
|
}
|
|
if (!auto_translating) {
|
|
continue;
|
|
}
|
|
|
|
for (int j = 0; j < state->get_node_property_count(i); j++) {
|
|
String property_name = state->get_node_property_name(i, j);
|
|
if (!lookup_properties.has(property_name) || (exception_list.has(node_type) && exception_list[node_type].has(property_name))) {
|
|
continue;
|
|
}
|
|
|
|
Variant property_value = state->get_node_property_value(i, j);
|
|
if (property_name == "script" && property_value.get_type() == Variant::OBJECT && !property_value.is_null()) {
|
|
// Parse built-in script.
|
|
Ref<Script> s = Object::cast_to<Script>(property_value);
|
|
String extension = s->get_language()->get_extension();
|
|
if (EditorTranslationParser::get_singleton()->can_parse(extension)) {
|
|
Vector<String> temp;
|
|
Vector<Vector<String>> ids_context_plural;
|
|
EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp, &ids_context_plural);
|
|
parsed_strings.append_array(temp);
|
|
r_ids_ctx_plural->append_array(ids_context_plural);
|
|
}
|
|
} else if ((node_type == "MenuButton" || node_type == "OptionButton") && property_name == "items") {
|
|
Vector<String> str_values = property_value;
|
|
int incr_value = node_type == "MenuButton" ? PopupMenu::ITEM_PROPERTY_SIZE : OptionButton::ITEM_PROPERTY_SIZE;
|
|
for (int k = 0; k < str_values.size(); k += incr_value) {
|
|
String desc = str_values[k].get_slice(";", 1).strip_edges();
|
|
if (!desc.is_empty()) {
|
|
parsed_strings.push_back(desc);
|
|
}
|
|
}
|
|
} else if (node_type == "FileDialog" && property_name == "filters") {
|
|
// Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files".
|
|
Vector<String> str_values = property_value;
|
|
for (int k = 0; k < str_values.size(); k++) {
|
|
String desc = str_values[k].get_slice(";", 1).strip_edges();
|
|
if (!desc.is_empty()) {
|
|
parsed_strings.push_back(desc);
|
|
}
|
|
}
|
|
} else if (property_value.get_type() == Variant::STRING) {
|
|
String str_value = String(property_value);
|
|
// Prevent reading text containing only spaces.
|
|
if (!str_value.strip_edges().is_empty()) {
|
|
parsed_strings.push_back(str_value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
r_ids->append_array(parsed_strings);
|
|
|
|
return OK;
|
|
}
|
|
|
|
PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlugin() {
|
|
// Scene Node's properties containing strings that will be fetched for translation.
|
|
lookup_properties.insert("text");
|
|
lookup_properties.insert("tooltip_text");
|
|
lookup_properties.insert("placeholder_text");
|
|
lookup_properties.insert("items");
|
|
lookup_properties.insert("title");
|
|
lookup_properties.insert("dialog_text");
|
|
lookup_properties.insert("filters");
|
|
lookup_properties.insert("script");
|
|
|
|
// Exception list (to prevent false positives).
|
|
exception_list.insert("LineEdit", { "text" });
|
|
exception_list.insert("TextEdit", { "text" });
|
|
exception_list.insert("CodeEdit", { "text" });
|
|
}
|