37f3b9f1ef
Attempts to set a Godot window to fullscreen prior to the window being mapped would silently fail. This commit uses _window_fullscreen_check to test if a window had been set to fullscreen while unmapped, and if so, resets it to fullscreen once the window has been successfully mapped. Fixes #54065 |
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android | ||
ios | ||
linuxbsd | ||
macos | ||
uwp | ||
web | ||
windows | ||
register_platform_apis.h | ||
SCsub |