virtualx-engine/platform
MatthewZelriche 37f3b9f1ef Fix fullscreen on X11.
Attempts to set a Godot window to fullscreen prior to the window being
mapped would silently fail. This commit uses
_window_fullscreen_check to test if a window had been set to fullscreen
while unmapped, and if so, resets it to fullscreen once the window has
been successfully mapped.

Fixes #54065
2022-08-29 19:11:20 -06:00
..
android Merge pull request #64912 from m4gr3d/fix_android_arch_mapping_main 2022-08-26 07:45:02 +02:00
ios Merge pull request #64562 from bruvzg/fix_dup_locales 2022-08-26 10:47:28 +02:00
linuxbsd Fix fullscreen on X11. 2022-08-29 19:11:20 -06:00
macos Merge pull request #64507 from RandomShaper/remove_unused 2022-08-27 18:42:20 +02:00
uwp Merge pull request #64507 from RandomShaper/remove_unused 2022-08-27 18:42:20 +02:00
web [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
windows [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
register_platform_apis.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub