552 lines
15 KiB
C++
552 lines
15 KiB
C++
#include "visual_server_viewport.h"
|
|
#include "visual_server_global.h"
|
|
#include "visual_server_canvas.h"
|
|
#include "visual_server_scene.h"
|
|
#include "globals.h"
|
|
|
|
|
|
|
|
void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
|
|
|
|
/* Camera should always be BEFORE any other 3D */
|
|
#if 0
|
|
bool scenario_draw_canvas_bg=false;
|
|
int scenario_canvas_max_layer=0;
|
|
|
|
if (!p_viewport->hide_canvas && !p_viewport->disable_environment && scenario_owner.owns(p_viewport->scenario)) {
|
|
|
|
Scenario *scenario=scenario_owner.get(p_viewport->scenario);
|
|
if (scenario->environment.is_valid()) {
|
|
if (rasterizer->is_environment(scenario->environment)) {
|
|
scenario_draw_canvas_bg=rasterizer->environment_get_background(scenario->environment)==VS::ENV_BG_CANVAS;
|
|
scenario_canvas_max_layer=rasterizer->environment_get_background_param(scenario->environment,VS::ENV_BG_PARAM_CANVAS_MAX_LAYER);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool can_draw_3d=!p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario);
|
|
|
|
|
|
if (scenario_draw_canvas_bg) {
|
|
|
|
rasterizer->begin_canvas_bg();
|
|
}
|
|
|
|
if (!scenario_draw_canvas_bg && can_draw_3d) {
|
|
|
|
_draw_viewport_camera(p_viewport,false);
|
|
|
|
} else if (true /*|| !p_viewport->canvas_list.empty()*/){
|
|
|
|
//clear the viewport black because of no camera? i seriously should..
|
|
if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) {
|
|
if (p_viewport->transparent_bg) {
|
|
rasterizer->clear_viewport(Color(0,0,0,0));
|
|
}
|
|
else {
|
|
Color cc=clear_color;
|
|
if (scenario_draw_canvas_bg)
|
|
cc.a=0;
|
|
rasterizer->clear_viewport(cc);
|
|
}
|
|
p_viewport->render_target_clear=false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (p_viewport->clear_mode!=VS::VIEWPORT_CLEAR_NEVER) {
|
|
VSG::rasterizer->clear_render_target(clear_color);
|
|
if (p_viewport->clear_mode==VS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
|
|
p_viewport->clear_mode=VS::VIEWPORT_CLEAR_NEVER;
|
|
}
|
|
}
|
|
|
|
|
|
if (!p_viewport->disable_3d && p_viewport->camera.is_valid()) {
|
|
|
|
VSG::scene->render_camera(p_viewport->camera,p_viewport->scenario,p_viewport->size,p_viewport->shadow_atlas);
|
|
}
|
|
|
|
if (!p_viewport->hide_canvas) {
|
|
int i=0;
|
|
|
|
Map<Viewport::CanvasKey,Viewport::CanvasData*> canvas_map;
|
|
|
|
Rect2 clip_rect(0,0,p_viewport->size.x,p_viewport->size.y);
|
|
RasterizerCanvas::Light *lights=NULL;
|
|
RasterizerCanvas::Light *lights_with_shadow=NULL;
|
|
RasterizerCanvas::Light *lights_with_mask=NULL;
|
|
Rect2 shadow_rect;
|
|
|
|
int light_count=0;
|
|
|
|
for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
|
|
|
|
Matrix32 xf = p_viewport->global_transform * E->get().transform;
|
|
|
|
VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas*>(E->get().canvas);
|
|
|
|
//find lights in canvas
|
|
|
|
|
|
for(Set<RasterizerCanvas::Light*>::Element *F=canvas->lights.front();F;F=F->next()) {
|
|
|
|
|
|
RasterizerCanvas::Light* cl=F->get();
|
|
if (cl->enabled && cl->texture.is_valid()) {
|
|
//not super efficient..
|
|
Size2 tsize(VSG::storage->texture_get_width(cl->texture),VSG::storage->texture_get_height(cl->texture));
|
|
tsize*=cl->scale;
|
|
|
|
Vector2 offset=tsize/2.0;
|
|
cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize);
|
|
cl->xform_cache=xf * cl->xform;
|
|
|
|
|
|
if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) {
|
|
|
|
cl->filter_next_ptr=lights;
|
|
lights=cl;
|
|
cl->texture_cache=NULL;
|
|
Matrix32 scale;
|
|
scale.scale(cl->rect_cache.size);
|
|
scale.elements[2]=cl->rect_cache.pos;
|
|
cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse();
|
|
cl->light_shader_pos=cl->xform_cache[2];
|
|
if (cl->shadow_buffer.is_valid()) {
|
|
|
|
cl->shadows_next_ptr=lights_with_shadow;
|
|
if (lights_with_shadow==NULL) {
|
|
shadow_rect = cl->xform_cache.xform(cl->rect_cache);
|
|
} else {
|
|
shadow_rect=shadow_rect.merge( cl->xform_cache.xform(cl->rect_cache) );
|
|
}
|
|
lights_with_shadow=cl;
|
|
cl->radius_cache=cl->rect_cache.size.length();
|
|
|
|
}
|
|
if (cl->mode==VS::CANVAS_LIGHT_MODE_MASK) {
|
|
cl->mask_next_ptr=lights_with_mask;
|
|
lights_with_mask=cl;
|
|
}
|
|
|
|
light_count++;
|
|
}
|
|
|
|
VSG::canvas_render->light_internal_update(cl->light_internal,cl);
|
|
|
|
}
|
|
}
|
|
|
|
//print_line("lights: "+itos(light_count));
|
|
canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get();
|
|
|
|
}
|
|
|
|
if (lights_with_shadow) {
|
|
//update shadows if any
|
|
|
|
RasterizerCanvas::LightOccluderInstance * occluders=NULL;
|
|
|
|
//make list of occluders
|
|
for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
|
|
|
|
VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas*>(E->get().canvas);
|
|
Matrix32 xf = p_viewport->global_transform * E->get().transform;
|
|
|
|
|
|
for(Set<RasterizerCanvas::LightOccluderInstance*>::Element *F=canvas->occluders.front();F;F=F->next()) {
|
|
|
|
if (!F->get()->enabled)
|
|
continue;
|
|
F->get()->xform_cache = xf * F->get()->xform;
|
|
if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) {
|
|
|
|
F->get()->next=occluders;
|
|
occluders=F->get();
|
|
|
|
}
|
|
}
|
|
}
|
|
//update the light shadowmaps with them
|
|
RasterizerCanvas::Light *light=lights_with_shadow;
|
|
while(light) {
|
|
|
|
VSG::canvas_render->canvas_light_shadow_buffer_update(light->shadow_buffer,light->xform_cache.affine_inverse(),light->item_mask,light->radius_cache/1000.0,light->radius_cache*1.1,occluders,&light->shadow_matrix_cache);
|
|
light=light->shadows_next_ptr;
|
|
}
|
|
|
|
// VSG::canvas_render->reset_canvas();
|
|
}
|
|
|
|
VSG::rasterizer->restore_render_target();
|
|
|
|
|
|
#if 0
|
|
if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer>scenario_canvas_max_layer) {
|
|
|
|
_draw_viewport_camera(p_viewport,!can_draw_3d);
|
|
scenario_draw_canvas_bg=false;
|
|
|
|
}
|
|
#endif
|
|
|
|
|
|
for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) {
|
|
|
|
VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas*>(E->get()->canvas);
|
|
|
|
// print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size()));
|
|
//print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform);
|
|
Matrix32 xform = p_viewport->global_transform * E->get()->transform;
|
|
|
|
RasterizerCanvas::Light *canvas_lights=NULL;
|
|
|
|
RasterizerCanvas::Light *ptr=lights;
|
|
while(ptr) {
|
|
if (E->get()->layer>=ptr->layer_min && E->get()->layer<=ptr->layer_max) {
|
|
ptr->next_ptr=canvas_lights;
|
|
canvas_lights=ptr;
|
|
}
|
|
ptr=ptr->filter_next_ptr;
|
|
}
|
|
|
|
VSG::canvas->render_canvas( canvas,xform,canvas_lights,lights_with_mask,clip_rect );
|
|
i++;
|
|
#if 0
|
|
if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) {
|
|
_draw_viewport_camera(p_viewport,!can_draw_3d);
|
|
scenario_draw_canvas_bg=false;
|
|
}
|
|
#endif
|
|
|
|
|
|
}
|
|
#if 0
|
|
if (scenario_draw_canvas_bg) {
|
|
_draw_viewport_camera(p_viewport,!can_draw_3d);
|
|
scenario_draw_canvas_bg=false;
|
|
}
|
|
#endif
|
|
|
|
//VSG::canvas_render->canvas_debug_viewport_shadows(lights_with_shadow);
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
void VisualServerViewport::draw_viewports() {
|
|
|
|
//sort viewports
|
|
|
|
|
|
//draw viewports
|
|
|
|
clear_color=GLOBAL_DEF("rendering/viewport/default_clear_color",Color(0.5,0.5,0.5));
|
|
|
|
|
|
active_viewports.sort_custom<ViewportSort>();
|
|
|
|
for(int i=0;i<active_viewports.size();i++) {
|
|
|
|
Viewport *vp = active_viewports[i];
|
|
|
|
if (vp->update_mode==VS::VIEWPORT_UPDATE_DISABLED)
|
|
continue;
|
|
|
|
ERR_CONTINUE( !vp->render_target.is_valid() );
|
|
|
|
bool visible = vp->viewport_to_screen_rect!=Rect2() || vp->update_mode==VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode==VS::VIEWPORT_UPDATE_ONCE;
|
|
|
|
if (!visible)
|
|
continue;
|
|
|
|
VSG::rasterizer->set_current_render_target(vp->render_target);
|
|
_draw_viewport(vp);
|
|
|
|
if (vp->viewport_to_screen_rect!=Rect2()) {
|
|
//copy to screen if set as such
|
|
VSG::rasterizer->set_current_render_target(RID());
|
|
VSG::rasterizer->blit_render_target_to_screen(vp->render_target,vp->viewport_to_screen_rect,vp->viewport_to_screen);
|
|
}
|
|
|
|
if (vp->update_mode==VS::VIEWPORT_UPDATE_ONCE) {
|
|
vp->update_mode=VS::VIEWPORT_UPDATE_DISABLED;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
RID VisualServerViewport::viewport_create() {
|
|
|
|
Viewport * viewport = memnew( Viewport );
|
|
|
|
RID rid = viewport_owner.make_rid(viewport);
|
|
|
|
viewport->self=rid;
|
|
viewport->hide_scenario=false;
|
|
viewport->hide_canvas=false;
|
|
viewport->render_target=VSG::storage->render_target_create();
|
|
viewport->shadow_atlas=VSG::scene_render->shadow_atlas_create();
|
|
|
|
return rid;
|
|
|
|
}
|
|
|
|
void VisualServerViewport::viewport_set_size(RID p_viewport,int p_width,int p_height){
|
|
|
|
ERR_FAIL_COND(p_width<0 && p_height<0);
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
|
|
|
|
viewport->size=Size2(p_width,p_height);
|
|
VSG::storage->render_target_set_size(viewport->render_target,p_width,p_height);
|
|
|
|
|
|
}
|
|
|
|
void VisualServerViewport::viewport_set_active(RID p_viewport,bool p_active) {
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
if (p_active) {
|
|
ERR_FAIL_COND(active_viewports.find(viewport)!=-1);//already active
|
|
active_viewports.push_back(viewport);
|
|
} else {
|
|
active_viewports.erase(viewport);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void VisualServerViewport::viewport_set_parent_viewport(RID p_viewport,RID p_parent_viewport) {
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
viewport->parent=p_parent_viewport;
|
|
}
|
|
|
|
void VisualServerViewport::viewport_set_clear_mode(RID p_viewport,VS::ViewportClearMode p_clear_mode) {
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
viewport->clear_mode=p_clear_mode;
|
|
|
|
}
|
|
|
|
|
|
void VisualServerViewport::viewport_attach_to_screen(RID p_viewport,const Rect2& p_rect,int p_screen){
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
viewport->viewport_to_screen_rect=p_rect;
|
|
viewport->viewport_to_screen=p_screen;
|
|
}
|
|
void VisualServerViewport::viewport_detach(RID p_viewport){
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
viewport->viewport_to_screen_rect=Rect2();
|
|
viewport->viewport_to_screen=0;
|
|
|
|
}
|
|
|
|
void VisualServerViewport::viewport_set_update_mode(RID p_viewport,VS::ViewportUpdateMode p_mode){
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
viewport->update_mode=p_mode;
|
|
|
|
}
|
|
void VisualServerViewport::viewport_set_vflip(RID p_viewport,bool p_enable){
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_VFLIP,p_enable);
|
|
|
|
}
|
|
|
|
RID VisualServerViewport::viewport_get_texture(RID p_viewport) const{
|
|
|
|
const Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND_V(!viewport,RID());
|
|
|
|
return VSG::storage->render_target_get_texture(viewport->render_target);
|
|
|
|
}
|
|
|
|
void VisualServerViewport::viewport_set_hide_scenario(RID p_viewport,bool p_hide){
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
viewport->hide_scenario=p_hide;
|
|
}
|
|
void VisualServerViewport::viewport_set_hide_canvas(RID p_viewport,bool p_hide){
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
viewport->hide_canvas=p_hide;
|
|
}
|
|
void VisualServerViewport::viewport_set_disable_environment(RID p_viewport,bool p_disable){
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
|
|
viewport->disable_environment=p_disable;
|
|
}
|
|
|
|
void VisualServerViewport::viewport_set_disable_3d(RID p_viewport,bool p_disable){
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
|
|
viewport->disable_3d=p_disable;
|
|
VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_NO_3D,p_disable);
|
|
}
|
|
|
|
void VisualServerViewport::viewport_attach_camera(RID p_viewport,RID p_camera){
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
viewport->camera=p_camera;
|
|
}
|
|
void VisualServerViewport::viewport_set_scenario(RID p_viewport,RID p_scenario){
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
viewport->scenario=p_scenario;
|
|
}
|
|
void VisualServerViewport::viewport_attach_canvas(RID p_viewport,RID p_canvas){
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
ERR_FAIL_COND(viewport->canvas_map.has(p_canvas));
|
|
VisualServerCanvas::Canvas *canvas = VSG::canvas->canvas_owner.getornull(p_canvas);
|
|
ERR_FAIL_COND(!canvas);
|
|
|
|
canvas->viewports.insert(p_viewport);
|
|
viewport->canvas_map[p_canvas]=Viewport::CanvasData();
|
|
viewport->canvas_map[p_canvas].layer=0;
|
|
viewport->canvas_map[p_canvas].canvas=canvas;
|
|
|
|
}
|
|
|
|
void VisualServerViewport::viewport_remove_canvas(RID p_viewport,RID p_canvas){
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
VisualServerCanvas::Canvas *canvas = VSG::canvas->canvas_owner.getornull(p_canvas);
|
|
ERR_FAIL_COND(!canvas);
|
|
|
|
viewport->canvas_map.erase(p_canvas);
|
|
canvas->viewports.erase(p_viewport);
|
|
|
|
}
|
|
void VisualServerViewport::viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_offset){
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
|
|
viewport->canvas_map[p_canvas].transform=p_offset;
|
|
|
|
}
|
|
void VisualServerViewport::viewport_set_transparent_background(RID p_viewport,bool p_enabled){
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_TRANSPARENT,p_enabled);
|
|
|
|
}
|
|
|
|
void VisualServerViewport::viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform){
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
viewport->global_transform=p_transform;
|
|
|
|
}
|
|
void VisualServerViewport::viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer){
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
|
|
viewport->canvas_map[p_canvas].layer=p_layer;
|
|
|
|
}
|
|
|
|
void VisualServerViewport::viewport_set_shadow_atlas_size(RID p_viewport,int p_size) {
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
viewport->shadow_atlas_size=p_size;
|
|
|
|
VSG::scene_render->shadow_atlas_set_size( viewport->shadow_atlas, viewport->shadow_atlas_size);
|
|
|
|
}
|
|
|
|
void VisualServerViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport,int p_quadrant,int p_subdiv) {
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_viewport);
|
|
ERR_FAIL_COND(!viewport);
|
|
|
|
VSG::scene_render->shadow_atlas_set_quadrant_subdivision( viewport->shadow_atlas, p_quadrant, p_subdiv);
|
|
|
|
}
|
|
|
|
|
|
bool VisualServerViewport::free(RID p_rid) {
|
|
|
|
if (viewport_owner.owns(p_rid)) {
|
|
|
|
Viewport * viewport = viewport_owner.getornull(p_rid);
|
|
|
|
|
|
VSG::storage->free( viewport->render_target );
|
|
VSG::scene_render->free( viewport->shadow_atlas );
|
|
|
|
while(viewport->canvas_map.front()) {
|
|
viewport_remove_canvas(p_rid,viewport->canvas_map.front()->key());
|
|
}
|
|
|
|
viewport_set_scenario(p_rid,RID());
|
|
active_viewports.erase(viewport);
|
|
|
|
viewport_owner.free(p_rid);
|
|
memdelete(viewport);
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
VisualServerViewport::VisualServerViewport()
|
|
{
|
|
|
|
}
|