virtualx-engine/scene/resources/curve_texture.h
2023-07-14 20:04:21 +02:00

122 lines
4.1 KiB
C++

/**************************************************************************/
/* curve_texture.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CURVE_TEXTURE_H
#define CURVE_TEXTURE_H
#include "scene/resources/texture.h"
class CurveTexture : public Texture2D {
GDCLASS(CurveTexture, Texture2D);
RES_BASE_EXTENSION("curvetex")
public:
enum TextureMode {
TEXTURE_MODE_RGB,
TEXTURE_MODE_RED,
};
private:
mutable RID _texture;
Ref<Curve> _curve;
int _width = 256;
int _current_width = 0;
TextureMode texture_mode = TEXTURE_MODE_RGB;
TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
void _update();
protected:
static void _bind_methods();
public:
void set_width(int p_width);
int get_width() const override;
void set_texture_mode(TextureMode p_mode);
TextureMode get_texture_mode() const;
void ensure_default_setup(float p_min = 0, float p_max = 1);
void set_curve(Ref<Curve> p_curve);
Ref<Curve> get_curve() const;
virtual RID get_rid() const override;
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return false; }
CurveTexture();
~CurveTexture();
};
VARIANT_ENUM_CAST(CurveTexture::TextureMode)
class CurveXYZTexture : public Texture2D {
GDCLASS(CurveXYZTexture, Texture2D);
RES_BASE_EXTENSION("curvetex")
private:
mutable RID _texture;
Ref<Curve> _curve_x;
Ref<Curve> _curve_y;
Ref<Curve> _curve_z;
int _width = 256;
int _current_width = 0;
void _update();
protected:
static void _bind_methods();
public:
void set_width(int p_width);
int get_width() const override;
void ensure_default_setup(float p_min = 0, float p_max = 1);
void set_curve_x(Ref<Curve> p_curve);
Ref<Curve> get_curve_x() const;
void set_curve_y(Ref<Curve> p_curve);
Ref<Curve> get_curve_y() const;
void set_curve_z(Ref<Curve> p_curve);
Ref<Curve> get_curve_z() const;
virtual RID get_rid() const override;
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return false; }
CurveXYZTexture();
~CurveXYZTexture();
};
#endif // CURVE_TEXTURE_H