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portals
Portals - Fix gameplay monitor ticking
2022-01-25 10:07:50 +00:00
rasterizer.cpp
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
rasterizer.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
SCsub
Portal occlusion culling
2021-07-14 11:43:23 +01:00
shader_language.cpp
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
shader_language.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
shader_types.cpp
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
shader_types.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_canvas.cpp
Fix invalid read when using LightOccluder2D
2022-01-19 16:02:54 +01:00
visual_server_canvas.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_globals.cpp
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2022-01-13 15:54:13 +01:00
visual_server_globals.h
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2022-01-13 15:54:13 +01:00
visual_server_raster.cpp
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_raster.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_scene.cpp
BVH templated mask checks and generic NUM_TREES
2022-01-21 10:08:29 +00:00
visual_server_scene.h
BVH templated mask checks and generic NUM_TREES
2022-01-21 10:08:29 +00:00
visual_server_viewport.cpp
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_viewport.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_wrap_mt.cpp
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_wrap_mt.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00