5dbf1809c6
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
194 lines
5.7 KiB
C++
194 lines
5.7 KiB
C++
/*************************************************************************/
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/* proximity_group.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "proximity_group.h"
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#include "math_funcs.h"
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void ProximityGroup::clear_groups() {
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Map<StringName, uint32_t>::Element *E;
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{
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const int size = 16;
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StringName remove_list[size];
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E = groups.front();
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int num = 0;
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while (E && num < size) {
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if (E->get() != group_version) {
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remove_list[num++] = E->key();
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};
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E = E->next();
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};
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for (int i = 0; i < num; i++) {
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groups.erase(remove_list[i]);
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};
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};
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if (E) {
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clear_groups(); // call until we go through the whole list
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};
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};
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void ProximityGroup::update_groups() {
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if (grid_radius == Vector3(0, 0, 0))
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return;
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++group_version;
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Vector3 pos = get_global_transform().get_origin();
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Vector3 vcell = pos / cell_size;
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int cell[3] = { Math::fast_ftoi(vcell.x), Math::fast_ftoi(vcell.y), Math::fast_ftoi(vcell.z) };
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add_groups(cell, group_name, 0);
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clear_groups();
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};
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void ProximityGroup::add_groups(int *p_cell, String p_base, int p_depth) {
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p_base = p_base + "|";
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if (grid_radius[p_depth] == 0) {
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if (p_depth == 2) {
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_new_group(p_base);
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} else {
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add_groups(p_cell, p_base, p_depth + 1);
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};
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};
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int start = p_cell[p_depth] - grid_radius[p_depth];
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int end = p_cell[p_depth] + grid_radius[p_depth];
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for (int i = start; i <= end; i++) {
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String gname = p_base + itos(i);
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if (p_depth == 2) {
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_new_group(gname);
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} else {
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add_groups(p_cell, gname, p_depth + 1);
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};
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};
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};
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void ProximityGroup::_new_group(StringName p_name) {
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const Map<StringName, uint32_t>::Element *E = groups.find(p_name);
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if (!E) {
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add_to_group(p_name);
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};
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groups[p_name] = group_version;
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};
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void ProximityGroup::set_group_name(String p_group_name) {
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group_name = p_group_name;
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};
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void ProximityGroup::_notification(int what) {
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switch (what) {
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case NOTIFICATION_EXIT_TREE:
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++group_version;
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clear_groups();
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break;
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case NOTIFICATION_TRANSFORM_CHANGED:
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update_groups();
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break;
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};
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};
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void ProximityGroup::broadcast(String p_name, Variant p_params) {
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Map<StringName, uint32_t>::Element *E;
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E = groups.front();
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while (E) {
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get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_name, p_params);
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E = E->next();
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};
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};
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void ProximityGroup::_proximity_group_broadcast(String p_name, Variant p_params) {
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if (dispatch_mode == MODE_PROXY) {
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get_parent()->call(p_name, p_params);
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} else {
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emit_signal("broadcast", p_name, p_params);
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};
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};
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void ProximityGroup::set_dispatch_mode(int p_mode) {
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dispatch_mode = (DispatchMode)p_mode;
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};
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void ProximityGroup::set_grid_radius(const Vector3 &p_radius) {
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grid_radius = p_radius;
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};
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Vector3 ProximityGroup::get_grid_radius() const {
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return grid_radius;
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};
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void ProximityGroup::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_group_name", "name"), &ProximityGroup::set_group_name);
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ClassDB::bind_method(D_METHOD("broadcast", "name", "parameters"), &ProximityGroup::broadcast);
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ClassDB::bind_method(D_METHOD("set_dispatch_mode", "mode"), &ProximityGroup::set_dispatch_mode);
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ClassDB::bind_method(D_METHOD("_proximity_group_broadcast", "name", "params"), &ProximityGroup::_proximity_group_broadcast);
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ClassDB::bind_method(D_METHOD("set_grid_radius", "radius"), &ProximityGroup::set_grid_radius);
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ClassDB::bind_method(D_METHOD("get_grid_radius"), &ProximityGroup::get_grid_radius);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "grid_radius"), "set_grid_radius", "get_grid_radius");
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ADD_SIGNAL(MethodInfo("broadcast", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::ARRAY, "parameters")));
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};
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ProximityGroup::ProximityGroup() {
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group_version = 0;
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dispatch_mode = MODE_PROXY;
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grid_radius = Vector3(1, 1, 1);
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set_notify_transform(true);
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};
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ProximityGroup::~ProximityGroup(){
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};
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