68 lines
3 KiB
C++
68 lines
3 KiB
C++
/**************************************************************************/
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/* camera_texture.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef CAMERA_TEXTURE_H
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#define CAMERA_TEXTURE_H
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#include "scene/resources/texture.h"
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class CameraTexture : public Texture2D {
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GDCLASS(CameraTexture, Texture2D);
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private:
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mutable RID _texture;
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int camera_feed_id = 0;
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CameraServer::FeedImage which_feed = CameraServer::FEED_RGBA_IMAGE;
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protected:
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static void _bind_methods();
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public:
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virtual int get_width() const override;
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virtual int get_height() const override;
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virtual RID get_rid() const override;
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virtual bool has_alpha() const override;
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virtual Ref<Image> get_image() const override;
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void set_camera_feed_id(int p_new_id);
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int get_camera_feed_id() const;
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void set_which_feed(CameraServer::FeedImage p_which);
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CameraServer::FeedImage get_which_feed() const;
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void set_camera_active(bool p_active);
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bool get_camera_active() const;
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CameraTexture();
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~CameraTexture();
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};
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#endif // CAMERA_TEXTURE_H
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