156 lines
5.9 KiB
C++
156 lines
5.9 KiB
C++
/**************************************************************************/
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/* mesh_texture.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "mesh_texture.h"
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#include "scene/resources/mesh.h"
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int MeshTexture::get_width() const {
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return size.width;
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}
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int MeshTexture::get_height() const {
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return size.height;
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}
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RID MeshTexture::get_rid() const {
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return RID();
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}
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bool MeshTexture::has_alpha() const {
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return false;
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}
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void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) {
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mesh = p_mesh;
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}
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Ref<Mesh> MeshTexture::get_mesh() const {
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return mesh;
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}
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void MeshTexture::set_image_size(const Size2 &p_size) {
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size = p_size;
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}
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Size2 MeshTexture::get_image_size() const {
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return size;
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}
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void MeshTexture::set_base_texture(const Ref<Texture2D> &p_texture) {
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base_texture = p_texture;
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}
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Ref<Texture2D> MeshTexture::get_base_texture() const {
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return base_texture;
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}
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void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
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if (mesh.is_null() || base_texture.is_null()) {
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return;
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}
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Transform2D xform;
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xform.set_origin(p_pos);
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if (p_transpose) {
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SWAP(xform.columns[0][1], xform.columns[1][0]);
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SWAP(xform.columns[0][0], xform.columns[1][1]);
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}
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RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
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}
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void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
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if (mesh.is_null() || base_texture.is_null()) {
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return;
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}
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Transform2D xform;
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Vector2 origin = p_rect.position;
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if (p_rect.size.x < 0) {
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origin.x += size.x;
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}
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if (p_rect.size.y < 0) {
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origin.y += size.y;
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}
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xform.set_origin(origin);
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xform.set_scale(p_rect.size / size);
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if (p_transpose) {
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SWAP(xform.columns[0][1], xform.columns[1][0]);
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SWAP(xform.columns[0][0], xform.columns[1][1]);
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}
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RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
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}
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void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
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if (mesh.is_null() || base_texture.is_null()) {
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return;
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}
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Transform2D xform;
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Vector2 origin = p_rect.position;
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if (p_rect.size.x < 0) {
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origin.x += size.x;
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}
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if (p_rect.size.y < 0) {
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origin.y += size.y;
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}
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xform.set_origin(origin);
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xform.set_scale(p_rect.size / size);
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if (p_transpose) {
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SWAP(xform.columns[0][1], xform.columns[1][0]);
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SWAP(xform.columns[0][0], xform.columns[1][1]);
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}
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RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
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}
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bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
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r_rect = p_rect;
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r_src_rect = p_src_rect;
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return true;
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}
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bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const {
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return true;
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}
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void MeshTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh);
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ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh);
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ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size);
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ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size);
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ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture);
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ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base_texture", "get_base_texture");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1,suffix:px"), "set_image_size", "get_image_size");
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}
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MeshTexture::MeshTexture() {
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}
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