110 lines
4.6 KiB
C++
110 lines
4.6 KiB
C++
/**************************************************************************/
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/* portable_compressed_texture.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PORTABLE_COMPRESSED_TEXTURE_H
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#define PORTABLE_COMPRESSED_TEXTURE_H
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#include "scene/resources/texture.h"
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class BitMap;
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class PortableCompressedTexture2D : public Texture2D {
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GDCLASS(PortableCompressedTexture2D, Texture2D);
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public:
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enum CompressionMode {
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COMPRESSION_MODE_LOSSLESS,
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COMPRESSION_MODE_LOSSY,
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COMPRESSION_MODE_BASIS_UNIVERSAL,
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COMPRESSION_MODE_S3TC,
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COMPRESSION_MODE_ETC2,
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COMPRESSION_MODE_BPTC,
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};
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private:
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CompressionMode compression_mode = COMPRESSION_MODE_LOSSLESS;
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static bool keep_all_compressed_buffers;
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bool keep_compressed_buffer = false;
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Vector<uint8_t> compressed_buffer;
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Size2 size;
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Size2 size_override;
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bool mipmaps = false;
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Image::Format format = Image::FORMAT_L8;
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mutable RID texture;
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mutable Ref<BitMap> alpha_cache;
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bool image_stored = false;
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protected:
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Vector<uint8_t> _get_data() const;
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void _set_data(const Vector<uint8_t> &p_data);
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static void _bind_methods();
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public:
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CompressionMode get_compression_mode() const;
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void create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map = false, float p_lossy_quality = 0.8);
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Image::Format get_format() const;
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void update(const Ref<Image> &p_image);
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Ref<Image> get_image() const override;
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int get_width() const override;
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int get_height() const override;
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virtual RID get_rid() const override;
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bool has_alpha() const override;
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
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bool is_pixel_opaque(int p_x, int p_y) const override;
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virtual void set_path(const String &p_path, bool p_take_over = false) override;
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void set_size_override(const Size2 &p_size);
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Size2 get_size_override() const;
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void set_keep_compressed_buffer(bool p_keep);
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bool is_keeping_compressed_buffer() const;
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static void set_keep_all_compressed_buffers(bool p_keep);
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static bool is_keeping_all_compressed_buffers();
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PortableCompressedTexture2D();
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~PortableCompressedTexture2D();
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};
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VARIANT_ENUM_CAST(PortableCompressedTexture2D::CompressionMode)
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#endif // PORTABLE_COMPRESSED_TEXTURE_H
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