virtualx-engine/servers/rendering/renderer_rd/forward_clustered
clayjohn 385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
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render_forward_clustered.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
render_forward_clustered.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
scene_shader_forward_clustered.cpp Merge pull request #64167 from clayjohn/screen-texture-hint 2022-08-19 21:51:39 +02:00
scene_shader_forward_clustered.h Merge pull request #64167 from clayjohn/screen-texture-hint 2022-08-19 21:51:39 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00