..
blur_raster.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
blur_raster_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
bokeh_dof.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
bokeh_dof_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
bokeh_dof_raster.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
copy.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
copy_to_fb.glsl
Adding Variable Rate Shading support to Godot
2022-07-17 15:42:24 +10:00
cube_to_dp.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_downsampler.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_downsampler_inc.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_downsampler_raster.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_filter.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_filter_raster.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_roughness.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_roughness_inc.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_roughness_raster.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
resolve.glsl
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
screen_space_reflection.glsl
Fade screen-space reflection towards inner margin
2022-08-03 01:55:42 +02:00
screen_space_reflection_filter.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
screen_space_reflection_inc.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
screen_space_reflection_scale.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
SCsub
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
specular_merge.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ss_effects_downsample.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssao.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssao_blur.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssao_importance_map.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssao_interleave.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssil.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssil_blur.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssil_importance_map.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssil_interleave.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
tonemap.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
vrs.glsl
Adding Variable Rate Shading support to Godot
2022-07-17 15:42:24 +10:00