3f335ce3d4
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
412 lines
13 KiB
C++
412 lines
13 KiB
C++
/*************************************************************************/
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/* resource_importer_texture_atlas.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "resource_importer_texture_atlas.h"
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#include "atlas_import_failed.xpm"
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#include "core/io/image_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/os/file_access.h"
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#include "editor/editor_atlas_packer.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/texture.h"
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String ResourceImporterTextureAtlas::get_importer_name() const {
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return "texture_atlas";
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}
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String ResourceImporterTextureAtlas::get_visible_name() const {
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return "TextureAtlas";
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}
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void ResourceImporterTextureAtlas::get_recognized_extensions(List<String> *p_extensions) const {
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ImageLoader::get_recognized_extensions(p_extensions);
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}
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String ResourceImporterTextureAtlas::get_save_extension() const {
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return "res";
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}
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String ResourceImporterTextureAtlas::get_resource_type() const {
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return "Texture2D";
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}
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bool ResourceImporterTextureAtlas::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
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return true;
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}
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int ResourceImporterTextureAtlas::get_preset_count() const {
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return 0;
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}
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String ResourceImporterTextureAtlas::get_preset_name(int p_idx) const {
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return String();
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}
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void ResourceImporterTextureAtlas::get_import_options(List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "atlas_file", PROPERTY_HINT_SAVE_FILE, "*.png"), ""));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_mode", PROPERTY_HINT_ENUM, "Region,Mesh2D"), 0));
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}
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String ResourceImporterTextureAtlas::get_option_group_file() const {
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return "atlas_file";
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}
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Error ResourceImporterTextureAtlas::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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/* If this happens, it's because the atlas_file field was not filled, so just import a broken texture */
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//use an xpm because it's size independent, the editor images are vector and size dependent
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//it's a simple hack
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Ref<Image> broken = memnew(Image((const char **)atlas_import_failed_xpm));
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Ref<ImageTexture> broken_texture;
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broken_texture.instance();
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broken_texture->create_from_image(broken);
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String target_file = p_save_path + ".tex";
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ResourceSaver::save(target_file, broken_texture);
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return OK;
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}
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static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_transposed, Ref<Image> p_image, const Ref<Image> &p_src_image) {
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int width = p_image->get_width();
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int height = p_image->get_height();
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int src_width = p_src_image->get_width();
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int src_height = p_src_image->get_height();
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int x[3];
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int y[3];
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for (int j = 0; j < 3; j++) {
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x[j] = vertices[j].x;
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y[j] = vertices[j].y;
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}
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// sort the points vertically
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if (y[1] > y[2]) {
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SWAP(x[1], x[2]);
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SWAP(y[1], y[2]);
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}
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if (y[0] > y[1]) {
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SWAP(x[0], x[1]);
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SWAP(y[0], y[1]);
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}
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if (y[1] > y[2]) {
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SWAP(x[1], x[2]);
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SWAP(y[1], y[2]);
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}
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double dx_far = double(x[2] - x[0]) / (y[2] - y[0] + 1);
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double dx_upper = double(x[1] - x[0]) / (y[1] - y[0] + 1);
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double dx_low = double(x[2] - x[1]) / (y[2] - y[1] + 1);
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double xf = x[0];
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double xt = x[0] + dx_upper; // if y[0] == y[1], special case
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for (int yi = y[0]; yi <= (y[2] > height - 1 ? height - 1 : y[2]); yi++) {
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if (yi >= 0) {
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for (int xi = (xf > 0 ? int(xf) : 0); xi <= (xt < width ? xt : width - 1); xi++) {
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int px = xi, py = yi;
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int sx = px, sy = py;
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sx = CLAMP(sx, 0, src_width);
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sy = CLAMP(sy, 0, src_height);
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Color color = p_src_image->get_pixel(sx, sy);
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if (p_transposed) {
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SWAP(px, py);
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}
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px += p_offset.x;
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py += p_offset.y;
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//may have been cropped, so don't blit what is not visible?
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if (px < 0 || px >= width) {
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continue;
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}
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if (py < 0 || py >= height) {
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continue;
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}
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p_image->set_pixel(px, py, color);
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}
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for (int xi = (xf < width ? int(xf) : width - 1); xi >= (xt > 0 ? xt : 0); xi--) {
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int px = xi, py = yi;
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int sx = px, sy = py;
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sx = CLAMP(sx, 0, src_width);
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sy = CLAMP(sy, 0, src_height);
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Color color = p_src_image->get_pixel(sx, sy);
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if (p_transposed) {
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SWAP(px, py);
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}
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px += p_offset.x;
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py += p_offset.y;
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//may have been cropped, so don't blit what is not visible?
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if (px < 0 || px >= width) {
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continue;
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}
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if (py < 0 || py >= height) {
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continue;
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}
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p_image->set_pixel(px, py, color);
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}
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}
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xf += dx_far;
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if (yi < y[1])
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xt += dx_upper;
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else
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xt += dx_low;
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}
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}
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Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant> > &p_source_file_options, const Map<String, String> &p_base_paths) {
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ERR_FAIL_COND_V(p_source_file_options.size() == 0, ERR_BUG); //should never happen
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Vector<EditorAtlasPacker::Chart> charts;
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Vector<PackData> pack_data_files;
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pack_data_files.resize(p_source_file_options.size());
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int idx = 0;
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for (const Map<String, Map<StringName, Variant> >::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) {
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PackData &pack_data = pack_data_files.write[idx];
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const String &source = E->key();
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const Map<StringName, Variant> &options = E->get();
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Ref<Image> image;
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image.instance();
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Error err = ImageLoader::load_image(source, image);
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ERR_CONTINUE(err != OK);
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pack_data.image = image;
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int mode = options["import_mode"];
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if (mode == IMPORT_MODE_REGION) {
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pack_data.is_mesh = false;
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EditorAtlasPacker::Chart chart;
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//clip a region from the image
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Rect2 used_rect = image->get_used_rect();
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pack_data.region = used_rect;
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chart.vertices.push_back(used_rect.position);
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chart.vertices.push_back(used_rect.position + Vector2(used_rect.size.x, 0));
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chart.vertices.push_back(used_rect.position + Vector2(used_rect.size.x, used_rect.size.y));
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chart.vertices.push_back(used_rect.position + Vector2(0, used_rect.size.y));
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EditorAtlasPacker::Chart::Face f;
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f.vertex[0] = 0;
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f.vertex[1] = 1;
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f.vertex[2] = 2;
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chart.faces.push_back(f);
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f.vertex[0] = 0;
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f.vertex[1] = 2;
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f.vertex[2] = 3;
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chart.faces.push_back(f);
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chart.can_transpose = false;
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pack_data.chart_vertices.push_back(chart.vertices);
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pack_data.chart_pieces.push_back(charts.size());
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charts.push_back(chart);
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} else {
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pack_data.is_mesh = true;
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Ref<BitMap> bit_map;
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bit_map.instance();
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bit_map->create_from_image_alpha(image);
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Vector<Vector<Vector2> > polygons = bit_map->clip_opaque_to_polygons(Rect2(0, 0, image->get_width(), image->get_height()));
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for (int j = 0; j < polygons.size(); j++) {
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EditorAtlasPacker::Chart chart;
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chart.vertices = polygons[j];
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chart.can_transpose = true;
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Vector<int> poly = Geometry::triangulate_polygon(polygons[j]);
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for (int i = 0; i < poly.size(); i += 3) {
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EditorAtlasPacker::Chart::Face f;
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f.vertex[0] = poly[i + 0];
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f.vertex[1] = poly[i + 1];
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f.vertex[2] = poly[i + 2];
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chart.faces.push_back(f);
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}
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pack_data.chart_pieces.push_back(charts.size());
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charts.push_back(chart);
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pack_data.chart_vertices.push_back(polygons[j]);
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}
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}
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}
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//pack the charts
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int atlas_width, atlas_height;
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EditorAtlasPacker::chart_pack(charts, atlas_width, atlas_height);
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//blit the atlas
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Ref<Image> new_atlas;
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new_atlas.instance();
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new_atlas->create(atlas_width, atlas_height, false, Image::FORMAT_RGBA8);
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new_atlas->lock();
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for (int i = 0; i < pack_data_files.size(); i++) {
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PackData &pack_data = pack_data_files.write[i];
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pack_data.image->lock();
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for (int j = 0; j < pack_data.chart_pieces.size(); j++) {
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const EditorAtlasPacker::Chart &chart = charts[pack_data.chart_pieces[j]];
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for (int k = 0; k < chart.faces.size(); k++) {
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Vector2 positions[3];
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for (int l = 0; l < 3; l++) {
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int vertex_idx = chart.faces[k].vertex[l];
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positions[l] = chart.vertices[vertex_idx];
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}
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_plot_triangle(positions, chart.final_offset, chart.transposed, new_atlas, pack_data.image);
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}
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}
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pack_data.image->unlock();
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}
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new_atlas->unlock();
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//save the atlas
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new_atlas->save_png(p_group_file);
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//update cache if existing, else create
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Ref<Texture2D> cache;
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if (ResourceCache::has(p_group_file)) {
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Resource *resptr = ResourceCache::get(p_group_file);
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cache.reference_ptr(resptr);
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} else {
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Ref<ImageTexture> res_cache;
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res_cache.instance();
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res_cache->create_from_image(new_atlas);
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res_cache->set_path(p_group_file);
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cache = res_cache;
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}
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//save the images
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idx = 0;
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for (const Map<String, Map<StringName, Variant> >::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) {
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PackData &pack_data = pack_data_files.write[idx];
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Ref<Texture2D> texture;
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if (!pack_data.is_mesh) {
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Vector2 offset = charts[pack_data.chart_pieces[0]].vertices[0] + charts[pack_data.chart_pieces[0]].final_offset;
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//region
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Ref<AtlasTexture> atlas_texture;
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atlas_texture.instance();
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atlas_texture->set_atlas(cache);
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atlas_texture->set_region(Rect2(offset, pack_data.region.size));
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atlas_texture->set_margin(Rect2(pack_data.region.position, Size2(pack_data.image->get_width(), pack_data.image->get_height()) - pack_data.region.size));
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texture = atlas_texture;
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} else {
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Ref<ArrayMesh> mesh;
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mesh.instance();
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for (int i = 0; i < pack_data.chart_pieces.size(); i++) {
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const EditorAtlasPacker::Chart &chart = charts[pack_data.chart_pieces[i]];
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PoolVector<Vector2> vertices;
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PoolVector<int> indices;
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PoolVector<Vector2> uvs;
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int vc = chart.vertices.size();
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int fc = chart.faces.size();
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vertices.resize(vc);
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uvs.resize(vc);
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indices.resize(fc * 3);
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{
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PoolVector<Vector2>::Write vw = vertices.write();
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PoolVector<int>::Write iw = indices.write();
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PoolVector<Vector2>::Write uvw = uvs.write();
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for (int j = 0; j < vc; j++) {
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vw[j] = chart.vertices[j];
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Vector2 uv = chart.vertices[j];
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if (chart.transposed) {
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SWAP(uv.x, uv.y);
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}
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uv += chart.final_offset;
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uv /= new_atlas->get_size(); //normalize uv to 0-1 range
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uvw[j] = uv;
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}
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for (int j = 0; j < fc; j++) {
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iw[j * 3 + 0] = chart.faces[j].vertex[0];
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iw[j * 3 + 1] = chart.faces[j].vertex[1];
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iw[j * 3 + 2] = chart.faces[j].vertex[2];
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}
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}
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Array arrays;
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arrays.resize(Mesh::ARRAY_MAX);
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arrays[Mesh::ARRAY_VERTEX] = vertices;
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arrays[Mesh::ARRAY_TEX_UV] = uvs;
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arrays[Mesh::ARRAY_INDEX] = indices;
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
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}
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Ref<MeshTexture> mesh_texture;
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mesh_texture.instance();
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mesh_texture->set_base_texture(cache);
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mesh_texture->set_image_size(pack_data.image->get_size());
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mesh_texture->set_mesh(mesh);
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texture = mesh_texture;
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//mesh
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}
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String save_path = p_base_paths[E->key()] + ".res";
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ResourceSaver::save(save_path, texture);
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}
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return OK;
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}
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ResourceImporterTextureAtlas::ResourceImporterTextureAtlas() {
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}
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