virtualx-engine/scene
Rémi Verschelde 3890256fc5 Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.

Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
2017-01-16 08:04:23 +01:00
..
2d Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
3d Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
animation removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
audio Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
gui Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
io Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
main Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
resources Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
register_scene_types.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scene_string_names.h Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00