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38c7d080e8
virtualx-engine
/
servers
/
rendering
/
rasterizer_rd
/
shaders
History
Juan Linietsky
ee7c98da7c
Refactor light clustering
...
Move from high end to shared, so all renderers use clustering.
2020-07-22 20:39:51 -03:00
..
bokeh_dof.glsl
canvas.glsl
canvas_occlusion.glsl
canvas_uniforms_inc.glsl
copy.glsl
copy_to_fb.glsl
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_filter.glsl
cubemap_roughness.glsl
gi.glsl
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
giprobe.glsl
giprobe_debug.glsl
giprobe_sdf.glsl
giprobe_write.glsl
luminance_reduce.glsl
resolve.glsl
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
roughness_limiter.glsl
scene_high_end.glsl
Refactor light clustering
2020-07-22 20:39:51 -03:00
scene_high_end_inc.glsl
Refactor light clustering
2020-07-22 20:39:51 -03:00
screen_space_reflection.glsl
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl
SCsub
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
sdfgi_debug.glsl
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
sdfgi_debug_probes.glsl
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
sdfgi_direct_light.glsl
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
sdfgi_fields.glsl
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
sdfgi_integrate.glsl
Addition of SDFGI for open world global illumination
2020-06-26 11:06:48 -03:00
sdfgi_preprocess.glsl
Slight occlusion improvements.
2020-06-28 09:11:21 -03:00
sky.glsl
specular_merge.glsl
ssao.glsl
ssao_blur.glsl
ssao_minify.glsl
subsurface_scattering.glsl
tonemap.glsl