38fe9ae694
Also ensure that we are not using cached build objects (need to build from scratch), and update encrypted Coverity Scan token.
116 lines
3.2 KiB
YAML
116 lines
3.2 KiB
YAML
language: cpp
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dist: trusty
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sudo: false
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env:
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global:
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- SCONS_CACHE=$HOME/.scons_cache
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- SCONS_CACHE_LIMIT=1024
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- OPTIONS="verbose=yes progress=no gdnative_wrapper=yes"
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- secure: AnjB84ZZYDxDQdWwsT9PJrD5tEnwcauzvVeSG+us2GxgfyJ2HFArkZ/IjlvbsfYIiiHghJ2Ssy9yPtUT921BtNNHoWuN/8YQziGrlwiSfLGmS/n8GFH22OYwzDSa7UC7ODts5La2I4+JzrdtF933TwE+4QzH4E3GyaKbznh402E=
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cache:
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directories:
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- $SCONS_CACHE
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matrix:
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include:
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- env: STATIC_CHECKS=yes
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os: linux
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compiler: gcc
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- env: GODOT_TARGET=x11 TOOLS=yes CACHE_NAME=${GODOT_TARGET}-gcc-tools"
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os: linux
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compiler: gcc
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- env: GODOT_TARGET=x11 TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang"
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os: linux
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compiler: clang
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#- env: GODOT_TARGET=windows TOOLS=yes CACHE_NAME=${GODOT_TARGET}-gcc-tools
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# os: linux
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# compiler: gcc
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- env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-gcc
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os: linux
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compiler: gcc
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- env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-clang-tools
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os: osx
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osx_image: xcode9.3
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compiler: clang
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- env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
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os: osx
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osx_image: xcode9.3
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compiler: clang
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addons:
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apt:
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sources:
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- ubuntu-toolchain-r-test
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- llvm-toolchain-trusty-5.0
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packages:
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- build-essential
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- scons
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- pkg-config
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- libx11-dev
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- libxcursor-dev
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- libxi-dev
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- libxinerama-dev
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- libxrandr-dev
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- libgl1-mesa-dev
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- libglu1-mesa-dev
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- libasound2-dev
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- libfreetype6-dev
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# For cross-compiling to Windows.
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#- binutils-mingw-w64-i686
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#- binutils-mingw-w64-x86-64
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#- gcc-mingw-w64-i686
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#- gcc-mingw-w64-x86-64
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#- g++-mingw-w64-i686
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#- g++-mingw-w64-x86-64
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#- mingw-w64
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# For style checks.
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- clang-format-5.0
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coverity_scan:
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project:
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name: "godotengine/godot"
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description: "Godot Engine Coverity scans"
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notification_email: coverity@godotengine.org
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build_command_prepend: ""
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build_command: "scons p=x11 -j2 $OPTIONS"
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branch_pattern: coverity_scan
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before_install:
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- if [ "$STATIC_CHECKS" = "yes" ]; then
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unset SCONS_CACHE;
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else
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if [ "$TRAVIS_BRANCH" = "coverity_scan" ]; then
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echo "This job runs in the Coverity Scan branch and is not the STATIC_CHECKS job meant for it, so aborting with exit code 0.";
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travis_terminate 0;
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fi;
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fi
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install:
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- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "android" ]; then
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misc/travis/android-tools-linux.sh;
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fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
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misc/travis/scons-local-osx.sh;
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fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
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misc/travis/android-tools-osx.sh;
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fi
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before_script:
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- if [ "$GODOT_TARGET" = "android" ]; then
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export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk;
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export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk;
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fi
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script:
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- if [ "$STATIC_CHECKS" = "yes" ]; then
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sh ./misc/travis/clang-format.sh;
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else
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scons -j2 CC=$CC CXX=$CXX platform=$GODOT_TARGET TOOLS=$TOOLS $OPTIONS;
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fi
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