..
canvas_layer.cpp
Fix CanvasLayer trying to re-stack while out of tree
2018-11-16 01:01:17 +01:00
canvas_layer.h
Revert "Take CanvasLayer transform into account for 2D physics"
2018-08-23 21:49:24 +02:00
http_request.cpp
Fix non chunked HTTP reading till eof.
2018-09-12 12:42:48 +02:00
http_request.h
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
instance_placeholder.cpp
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
instance_placeholder.h
Added create_instance
2018-03-05 22:57:17 -03:00
node.cpp
Node: make _generate_serial_child_name manipulate numbers as String
2018-11-21 14:18:34 +01:00
node.h
Moved folding outside the resource files, now saved outside the project.
2018-10-29 16:37:09 -03:00
resource_preloader.cpp
Bind many more properties to scripts
2018-01-12 00:58:14 +02:00
resource_preloader.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_tree.cpp
-Send mouse motion events again to CollisionObjects (Area/Body) if they move, even if mouse does not. Fixes #16536 (likely many others should check)
2018-11-15 13:56:57 -03:00
scene_tree.h
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
timer.cpp
Make core/ includes absolute, remove subfolders from include path
2018-09-12 09:52:22 +02:00
timer.h
Allows setting the Timer wait_time in start method.
2018-04-27 01:17:20 +05:30
viewport.cpp
Improved the mouse focus system (mouse keeps focus on a control while buttons are pressed). Fixes #19154 and likely many others.
2018-11-28 09:33:13 -03:00
viewport.h
Improved the mouse focus system (mouse keeps focus on a control while buttons are pressed). Fixes #19154 and likely many others.
2018-11-28 09:33:13 -03:00