3928fe200f
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget package, we can build projects targeting .NET Framework with the dotnet CLI. By referencing this package we also don't need to install Mono on Linux/macOS or .NET Framework on Windows, as the assemblies are taken from the package.
46 lines
2 KiB
XML
46 lines
2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{8FBEC238-D944-4074-8548-B3B524305905}</ProjectGuid>
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<OutputType>Library</OutputType>
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<OutputPath>bin/$(Configuration)</OutputPath>
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<RootNamespace>Godot</RootNamespace>
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<AssemblyName>GodotSharpEditor</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
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<BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>portable</DebugType>
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<Optimize>true</Optimize>
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<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="Generated\GeneratedIncludes.props" />
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<ItemGroup>
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<ProjectReference Include="..\GodotSharp\GodotSharp.csproj">
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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