virtualx-engine/scene
Juan Linietsky 398e73c689 Error when removing a phycics node during a physics callback
* This behavior is not allowed, the error text suggests using call_deferred().
* Added a check in Node::remove_child to prevent future crashes of this type.
* Fixed a performance regression introduced by #36244.

Fixes #63718, probably other crashes too.
2023-01-07 12:57:24 +01:00
..
2d Error when removing a phycics node during a physics callback 2023-01-07 12:57:24 +01:00
3d Error when removing a phycics node during a physics callback 2023-01-07 12:57:24 +01:00
animation Simplify some editor plugin logic and remove dead code 2023-01-05 21:04:54 +03:00
audio One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
debugger One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gui Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
main Error when removing a phycics node during a physics callback 2023-01-07 12:57:24 +01:00
resources Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Add uint type support to visual shaders 2023-01-06 10:35:25 +03:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00