virtualx-engine/drivers/gles3/storage
2022-10-21 21:00:32 -05:00
..
config.cpp Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
config.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
light_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.cpp Fix incorrect offset for vec3 datatypes in _fill_std140_ubo_empty 2022-10-09 06:32:50 +03:00
material_storage.h Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
mesh_storage.cpp Fix leaking of Mesh version and lod memory when freeing mesh in GLES3 2022-09-13 08:19:14 -07:00
mesh_storage.h Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 2022-08-19 14:50:12 -06:00
particles_storage.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
render_scene_buffers_gles3.cpp Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
render_scene_buffers_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
SCsub
texture_storage.cpp Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
texture_storage.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
utilities.cpp Add 2D lights to OpenGL3 canvas renderer 2022-10-12 17:55:01 -07:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00