103 lines
3.6 KiB
Python
103 lines
3.6 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
|
|
# The HTTP server "targets". Run with "scons p=web serve", or "scons p=web run"
|
|
if "serve" in COMMAND_LINE_TARGETS or "run" in COMMAND_LINE_TARGETS:
|
|
from serve import serve
|
|
import os
|
|
|
|
port = os.environ.get("GODOT_WEB_TEST_PORT", 8060)
|
|
try:
|
|
port = int(port)
|
|
except Exception:
|
|
print("GODOT_WEB_TEST_PORT must be a valid integer")
|
|
sys.exit(255)
|
|
serve(env.Dir("#bin/.web_zip").abspath, port, "run" in COMMAND_LINE_TARGETS)
|
|
sys.exit(0)
|
|
|
|
web_files = [
|
|
"audio_driver_web.cpp",
|
|
"display_server_web.cpp",
|
|
"http_client_web.cpp",
|
|
"javascript_bridge_singleton.cpp",
|
|
"web_main.cpp",
|
|
"os_web.cpp",
|
|
"api/web_tools_editor_plugin.cpp",
|
|
]
|
|
|
|
sys_env = env.Clone()
|
|
sys_env.AddJSLibraries(
|
|
[
|
|
"js/libs/library_godot_audio.js",
|
|
"js/libs/library_godot_display.js",
|
|
"js/libs/library_godot_fetch.js",
|
|
"js/libs/library_godot_os.js",
|
|
"js/libs/library_godot_runtime.js",
|
|
"js/libs/library_godot_input.js",
|
|
"js/libs/library_godot_webgl2.js",
|
|
]
|
|
)
|
|
|
|
if env["javascript_eval"]:
|
|
sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
|
|
|
|
for lib in sys_env["JS_LIBS"]:
|
|
sys_env.Append(LINKFLAGS=["--js-library", lib.abspath])
|
|
for js in env["JS_PRE"]:
|
|
sys_env.Append(LINKFLAGS=["--pre-js", js.abspath])
|
|
for ext in env["JS_EXTERNS"]:
|
|
sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath
|
|
|
|
build = []
|
|
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm", "#bin/godot${PROGSUFFIX}.worker.js"]
|
|
if env["dlink_enabled"]:
|
|
# Reset libraries. The main runtime will only link emscripten libraries, not godot ones.
|
|
sys_env["LIBS"] = []
|
|
# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
|
|
sys_env.Append(LIBS=["idbfs.js"])
|
|
# Configure it as a main module (dynamic linking support).
|
|
sys_env["CCFLAGS"].remove("SIDE_MODULE=2")
|
|
sys_env["LINKFLAGS"].remove("SIDE_MODULE=2")
|
|
sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"])
|
|
sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
|
|
sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])
|
|
sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"])
|
|
# Force exporting the standard library (printf, malloc, etc.)
|
|
sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
|
|
# The main emscripten runtime, with exported standard libraries.
|
|
sys = sys_env.Program(build_targets, ["web_runtime.cpp"])
|
|
|
|
# The side library, containing all Godot code.
|
|
wasm = env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", web_files)
|
|
build = sys + [wasm[0]]
|
|
else:
|
|
# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
|
|
sys_env.Append(LIBS=["idbfs.js"])
|
|
build = sys_env.Program(build_targets, web_files + ["web_runtime.cpp"])
|
|
|
|
sys_env.Depends(build[0], sys_env["JS_LIBS"])
|
|
sys_env.Depends(build[0], sys_env["JS_PRE"])
|
|
sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
|
|
|
|
engine = [
|
|
"js/engine/features.js",
|
|
"js/engine/preloader.js",
|
|
"js/engine/config.js",
|
|
"js/engine/engine.js",
|
|
]
|
|
externs = [env.File("#platform/web/js/engine/engine.externs.js")]
|
|
js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
|
|
env.Depends(js_engine, externs)
|
|
|
|
wrap_list = [
|
|
build[0],
|
|
js_engine,
|
|
]
|
|
js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
|
|
|
|
# 0 - unwrapped js file (use wrapped one instead)
|
|
# 1 - wasm file
|
|
# 2 - worker file
|
|
# 3 - wasm side (when dlink is enabled).
|
|
env.CreateTemplateZip(js_wrapped, build[1], build[2], build[3] if len(build) > 3 else None)
|