a7f49ac9a1
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
13510 lines
369 KiB
Text
13510 lines
369 KiB
Text
# Dutch translation of the Godot Engine editor
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# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
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# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
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# This file is distributed under the same license as the Godot source code.
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# aelspire <aelspire@gmail.com>, 2017.
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# Aram Nap <xyphex.aram@gmail.com>, 2017.
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# Arjan219 <arjannugteren1@gmail.com>, 2017-2018.
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# Christophe Swolfs <swolfschristophe@gmail.com>, 2017.
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# Cornee Traas <corneetraas@hotmail.com>, 2017.
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# Daeran Wereld <daeran@gmail.com>, 2017.
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# Dzejkop <jakubtrad@gmail.com>, 2017.
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# Ferdinand de Coninck <ferdinand.deconinck@gmail.com>, 2018.
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# frank <frankvprive@gmail.com>, 2018.
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# Johannes Smit <smitjohannes96@gmail.com>, 2018.
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# Jorn Theunissen <jorn-theunissen@hotmail.com>, 2018.
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# Maikel <maikel_martens_1@hotmail.com>, 2017.
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# millenniumproof <millenniumproof@gmail.com>, 2018.
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# nee <lespam@protonmail.com>, 2018.
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# Pieter-Jan Briers <pieterjan.briers@gmail.com>, 2017-2018.
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# Robin Arys <robinarys@hotmail.com>, 2017.
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# Senno Kaasjager <senno.kaasjager@gmail.com>, 2017.
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# Uxilo <jmolendijk93@gmail.com>, 2017-2018.
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# Willem <studiebolmail@gmail.com>, 2018.
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# Wout Standaert <wout@blobkat.com>, 2017.
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# Zatherz <zatherz@linux.pl>, 2017.
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# Tahar Meijs <tntmeijs@gmail.com>, 2018.
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# Laurent Windels <laurentwindels@yahoo.com>, 2018.
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# rxadmin <r.van.eeghem@gmail.com>, 2018.
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# Peter Goelst <muis24@gmail.com>, 2019.
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# Wouter Buckens <wou.buc@gmail.com>, 2019.
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# Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2019.
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# jef dered <themen098s@vivaldi.net>, 2019.
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# Alex H. <sandertjeh13@hotmail.com>, 2019.
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# edouardgr <edouard.gruyters@gmail.com>, 2019.
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# Jimmy De Smet <J773@telenet.be>, 2019.
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# Bastiaan van der Plaat <bastiaan.v.d.plaat@gmail.com>, 2019.
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# Hector Peeters <hector.peeters@gmail.com>, 2019.
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# Shawn Gyina <gyina.shawn@gmail.com>, 2019.
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# ebbe <ebbesteenhoudt@gmail.com>, 2019.
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# Tirrin <lensenjoe@gmail.com>, 2019.
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# Filip Van Raemdonck <arrawn@gmail.com>, 2019.
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# Julian <jdhoogvorst@gmail.com>, 2019.
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2019-12-27 15:52+0000\n"
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"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n"
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"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
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"nl/>\n"
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"Language: nl\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Weblate 3.10\n"
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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msgid "Invalid type argument to convert(), use TYPE_* constants."
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msgstr "Ongeldig argumenttype voor convert(), gebruik TYPE_* constanten."
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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msgid "Expected a string of length 1 (a character)."
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msgstr "Tekenreeks met lengte 1 verwacht (één karakter)."
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/mono/glue/gd_glue.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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msgid "Not enough bytes for decoding bytes, or invalid format."
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msgstr "Niet genoeg bytes om bytes te decoderen, of ongeldig formaat."
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#: core/math/expression.cpp
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msgid "Invalid input %i (not passed) in expression"
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msgstr "Ongeldige invoer %i (niet doorgegeven) in expressie"
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#: core/math/expression.cpp
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msgid "self can't be used because instance is null (not passed)"
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msgstr ""
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"'self' kan niet gebruikt worden omdat de instantie 'null' is (niet "
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"doorgegeven)"
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#: core/math/expression.cpp
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msgid "Invalid operands to operator %s, %s and %s."
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msgstr "Ongeldige operanden %s en %s voor operator %s."
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#: core/math/expression.cpp
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msgid "Invalid index of type %s for base type %s"
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msgstr "Ongeldige index in type %s voor basis-type %s"
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#: core/math/expression.cpp
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msgid "Invalid named index '%s' for base type %s"
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msgstr "Ongeldige indexnaam %s voor basis-type %s"
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#: core/math/expression.cpp
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msgid "Invalid arguments to construct '%s'"
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msgstr "Ongeldig argument in constructie '%s'"
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#: core/math/expression.cpp
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msgid "On call to '%s':"
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msgstr "Tijdens invocatie van '%s':"
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#: core/ustring.cpp
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msgid "B"
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msgstr "B"
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#: core/ustring.cpp
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msgid "KiB"
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msgstr "KiB"
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#: core/ustring.cpp
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msgid "MiB"
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msgstr "MiB"
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#: core/ustring.cpp
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msgid "GiB"
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msgstr "GiB"
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#: core/ustring.cpp
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msgid "TiB"
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msgstr "TiB"
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#: core/ustring.cpp
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msgid "PiB"
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msgstr "PiB"
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#: core/ustring.cpp
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msgid "EiB"
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msgstr "EiB"
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#: editor/animation_bezier_editor.cpp
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msgid "Free"
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msgstr "Vrij"
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#: editor/animation_bezier_editor.cpp
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msgid "Balanced"
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msgstr "Gebalanceerd"
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#: editor/animation_bezier_editor.cpp
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msgid "Mirror"
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msgstr "Spiegel"
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#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
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msgid "Time:"
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msgstr "Tijd:"
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#: editor/animation_bezier_editor.cpp
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msgid "Value:"
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msgstr "Waarde:"
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#: editor/animation_bezier_editor.cpp
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msgid "Insert Key Here"
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msgstr "Hier Key invoegen"
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#: editor/animation_bezier_editor.cpp
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msgid "Duplicate Selected Key(s)"
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msgstr "Geselecteerde sleutel(s) dupliceren"
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#: editor/animation_bezier_editor.cpp
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msgid "Delete Selected Key(s)"
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msgstr "Geselecteerde Key(s) Verwijderen"
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#: editor/animation_bezier_editor.cpp
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msgid "Add Bezier Point"
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msgstr "Bézierpunt toevoegen"
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#: editor/animation_bezier_editor.cpp
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msgid "Move Bezier Points"
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msgstr "Beweeg Bézierpunten"
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#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
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msgid "Anim Duplicate Keys"
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msgstr "Animatiesleutels dupliceren"
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#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
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msgid "Anim Delete Keys"
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msgstr "Anim Verwijder Keys"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Keyframe Time"
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msgstr "Anim Wijzig Keyframe Waarde"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Transition"
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msgstr "Anim Wijzig Overgang"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Transform"
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msgstr "Anim Wijzig Transform"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Keyframe Value"
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msgstr "Anim Wijzig Keyframe Waarde"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Call"
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msgstr "Anim Wijzig Aanroep"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Keyframe Time"
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msgstr "Anim Wijzig Meerdere Keyframe Waarden"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Transition"
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msgstr "anim-multi-change overgang"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Transform"
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msgstr "Anim-multi-change transformatie"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Keyframe Value"
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msgstr "Anim-Multi-Change keyframe waarde"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Call"
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msgstr "Anim-Multi-Change aanroep"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Length"
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msgstr "Verander Animatielengte"
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#: editor/animation_track_editor.cpp
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#: editor/plugins/sprite_frames_editor_plugin.cpp
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msgid "Change Animation Loop"
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msgstr "Animatielus veranderen"
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#: editor/animation_track_editor.cpp
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msgid "Property Track"
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msgstr "Eigenschap Track"
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#: editor/animation_track_editor.cpp
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msgid "3D Transform Track"
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msgstr "3D Transformatie Track"
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#: editor/animation_track_editor.cpp
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msgid "Call Method Track"
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msgstr "Methode Invocatie Track"
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#: editor/animation_track_editor.cpp
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msgid "Bezier Curve Track"
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msgstr "Bezier-curve Track"
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#: editor/animation_track_editor.cpp
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msgid "Audio Playback Track"
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msgstr "Audio Terugspelen Track"
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#: editor/animation_track_editor.cpp
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msgid "Animation Playback Track"
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msgstr "Animatie Terugspelen Track"
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#: editor/animation_track_editor.cpp
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msgid "Animation length (frames)"
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msgstr "Animatielengte (frames)"
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#: editor/animation_track_editor.cpp
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msgid "Animation length (seconds)"
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msgstr "Animatielengte (seconden)"
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#: editor/animation_track_editor.cpp
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msgid "Add Track"
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msgstr "Track Toevoegen"
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#: editor/animation_track_editor.cpp
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msgid "Animation Looping"
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msgstr "Animatie herhalen"
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#: editor/animation_track_editor.cpp
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#: modules/visual_script/visual_script_editor.cpp
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msgid "Functions:"
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msgstr "Functies:"
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#: editor/animation_track_editor.cpp
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msgid "Audio Clips:"
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msgstr "Audioclips:"
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#: editor/animation_track_editor.cpp
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msgid "Anim Clips:"
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msgstr "Animatieclips:"
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#: editor/animation_track_editor.cpp
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msgid "Change Track Path"
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msgstr "Verander Track pad"
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#: editor/animation_track_editor.cpp
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msgid "Toggle this track on/off."
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msgstr "Schakel deze track aan/uit."
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#: editor/animation_track_editor.cpp
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msgid "Update Mode (How this property is set)"
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msgstr "Update Modus (Setting van deze eigenschap)"
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#: editor/animation_track_editor.cpp
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msgid "Interpolation Mode"
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msgstr "Interpolatiemodus"
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#: editor/animation_track_editor.cpp
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msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
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msgstr ""
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"Terugloopmodus (Interpolatie tussen het begin en het einde van de loop)"
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#: editor/animation_track_editor.cpp
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msgid "Remove this track."
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msgstr "Verwijder deze track."
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#: editor/animation_track_editor.cpp
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msgid "Time (s): "
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msgstr "Tijd (en): "
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#: editor/animation_track_editor.cpp
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msgid "Toggle Track Enabled"
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msgstr "Track in-/uit schakelen"
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#: editor/animation_track_editor.cpp
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msgid "Continuous"
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msgstr "Doorlopend"
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#: editor/animation_track_editor.cpp
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msgid "Discrete"
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msgstr "Discreet"
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#: editor/animation_track_editor.cpp
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msgid "Trigger"
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msgstr "Trigger"
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#: editor/animation_track_editor.cpp
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msgid "Capture"
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msgstr "Vastleggen"
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#: editor/animation_track_editor.cpp
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msgid "Nearest"
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msgstr "Dichtstbijzijnde"
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#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
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#: editor/property_editor.cpp
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msgid "Linear"
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msgstr "Lineair"
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#: editor/animation_track_editor.cpp
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msgid "Cubic"
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msgstr "Kubiek"
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#: editor/animation_track_editor.cpp
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msgid "Clamp Loop Interp"
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msgstr "Klem lusinterpolatie"
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#: editor/animation_track_editor.cpp
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msgid "Wrap Loop Interp"
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msgstr "Naadloze lusinterpolatie"
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#: editor/animation_track_editor.cpp
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#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Insert Key"
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msgstr "Voer Sleutel in"
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#: editor/animation_track_editor.cpp
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msgid "Duplicate Key(s)"
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msgstr "Sleutel(s) dupliceren"
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#: editor/animation_track_editor.cpp
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msgid "Delete Key(s)"
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msgstr "Verwijder Sleutel(s)"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Update Mode"
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msgstr "Verander animatie update modus"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Interpolation Mode"
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msgstr "Verander Animatie Interpolatiemodus"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Loop Mode"
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msgstr "Animatielusmodus veranderen"
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#: editor/animation_track_editor.cpp
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msgid "Remove Anim Track"
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msgstr "Verwijder Anim Track"
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#: editor/animation_track_editor.cpp
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msgid "Create NEW track for %s and insert key?"
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msgstr "NIEUWE track aanmaken voor %s en key invoegen?"
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#: editor/animation_track_editor.cpp
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msgid "Create %d NEW tracks and insert keys?"
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msgstr "Maak %d NIEUWE tracks aan en keys invoeren?"
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#: editor/animation_track_editor.cpp editor/create_dialog.cpp
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#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
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#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
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#: editor/plugins/abstract_polygon_2d_editor.cpp
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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#: editor/plugins/particles_editor_plugin.cpp
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#: editor/plugins/visual_shader_editor_plugin.cpp
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#: editor/script_create_dialog.cpp
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#: modules/visual_script/visual_script_editor.cpp
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msgid "Create"
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msgstr "Maken"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert"
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msgstr "Anim Invoegen"
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#: editor/animation_track_editor.cpp
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msgid "AnimationPlayer can't animate itself, only other players."
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msgstr "Animatie-Speler kan zichzelf niet animeren, alleen andere spelers."
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#: editor/animation_track_editor.cpp
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msgid "Anim Create & Insert"
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msgstr "Anim Maken & Invoegen"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert Track & Key"
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msgstr "Anim Track & Key Invoegen"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert Key"
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msgstr "Anim Key Invoegen"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Step"
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msgstr "Verander Animatiestappen"
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#: editor/animation_track_editor.cpp
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msgid "Rearrange Tracks"
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msgstr "Herschik Tracks"
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#: editor/animation_track_editor.cpp
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msgid "Transform tracks only apply to Spatial-based nodes."
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msgstr "Transformatiesporen gelden alleen voor op Spatial-gebaseerde knopen."
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#: editor/animation_track_editor.cpp
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msgid ""
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"Audio tracks can only point to nodes of type:\n"
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"-AudioStreamPlayer\n"
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"-AudioStreamPlayer2D\n"
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"-AudioStreamPlayer3D"
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msgstr ""
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"Audiosporen kunnen alleen verwijzen naar de volgende knopen:\n"
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"-AudioStreamPlayer\n"
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"-AudioStreamPlayer2D\n"
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"-AudioStreamPlayer3D"
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#: editor/animation_track_editor.cpp
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msgid "Animation tracks can only point to AnimationPlayer nodes."
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msgstr "Animatiesporen kunnen alleen verwijzen naar AnimatiePlayer-knopen."
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#: editor/animation_track_editor.cpp
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msgid "An animation player can't animate itself, only other players."
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msgstr "Een animatiespeler kan zichzelf niet animeren, alleen andere spelers."
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#: editor/animation_track_editor.cpp
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msgid "Not possible to add a new track without a root"
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msgstr "Niet mogelijk om een nieuwe track toe te voegen zonder een root"
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#: editor/animation_track_editor.cpp
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msgid "Invalid track for Bezier (no suitable sub-properties)"
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msgstr ""
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|
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#: editor/animation_track_editor.cpp
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msgid "Add Bezier Track"
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msgstr "Voeg Bézierbaan Toe"
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#: editor/animation_track_editor.cpp
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msgid "Track path is invalid, so can't add a key."
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msgstr "Track path is niet geldig, dus kan geen key toevoegen."
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#: editor/animation_track_editor.cpp
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msgid "Track is not of type Spatial, can't insert key"
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msgstr "Track is niet van het type Spatial, kan geen key invoegen"
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#: editor/animation_track_editor.cpp
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msgid "Add Transform Track Key"
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msgstr "Voeg Transformatie Track Sleutel toe"
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#: editor/animation_track_editor.cpp
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msgid "Add Track Key"
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msgstr "Voeg Track sleutel toe"
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|
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#: editor/animation_track_editor.cpp
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msgid "Track path is invalid, so can't add a method key."
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msgstr "Track path is niet geldig, dus kan geen methode key toevoegen."
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#: editor/animation_track_editor.cpp
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msgid "Add Method Track Key"
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msgstr "Voeg Methode Track sleutel toe"
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|
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#: editor/animation_track_editor.cpp
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msgid "Method not found in object: "
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msgstr "Methode niet gevonden in object: "
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|
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#: editor/animation_track_editor.cpp
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msgid "Anim Move Keys"
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msgstr "Anim Verplaats Keys"
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#: editor/animation_track_editor.cpp
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||
msgid "Clipboard is empty"
|
||
msgstr "Klembord is leeg"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Paste Tracks"
|
||
msgstr "Plak sporen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Scale Keys"
|
||
msgstr "Anim Schaal Keys"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid ""
|
||
"This option does not work for Bezier editing, as it's only a single track."
|
||
msgstr ""
|
||
"Deze optie is nu niet mogelijk bij Bezier bewerken omdat slechts een spoor "
|
||
"aanwezig is."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid ""
|
||
"This animation belongs to an imported scene, so changes to imported tracks "
|
||
"will not be saved.\n"
|
||
"\n"
|
||
"To enable the ability to add custom tracks, navigate to the scene's import "
|
||
"settings and set\n"
|
||
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
|
||
"\", then re-import.\n"
|
||
"Alternatively, use an import preset that imports animations to separate "
|
||
"files."
|
||
msgstr ""
|
||
"Deze animatie behoort tot een geïmporteerde scène, dus veranderingen aan "
|
||
"geïmporteerde tracks zullen niet worden opgeslagen.\n"
|
||
"Om aangepaste tracks toe te kunnen voegen, moet in de importinstellingen van "
|
||
"de scène en de \"Animation→Storage\" naar \"Files\" zetten en "
|
||
"\"Animation→Keep Custom Tracks\" inschakelen. Importeer de scène dan "
|
||
"opnieuw.\n"
|
||
"Anders kan je een importvoorinstelling gebruiken die animaties importeert en "
|
||
"in verschillende bestanden opslaat."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Warning: Editing imported animation"
|
||
msgstr "Waarschuwing: Er wordt een geïmporteerde animatie bewerkt"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Select an AnimationPlayer node to create and edit animations."
|
||
msgstr ""
|
||
"Selecteer een AnimationPlayer uit de Scene Tree om animaties te wijzigen."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Only show tracks from nodes selected in tree."
|
||
msgstr "Alleen sporen van geselecteerde knopen tonen."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Group tracks by node or display them as plain list."
|
||
msgstr "Sporen groeperen op knoop of als een normale lijst tonen."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Snap:"
|
||
msgstr "Uitlijnen:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation step value."
|
||
msgstr "Animatie stap waarde."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Seconds"
|
||
msgstr "Seconden"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "FPS"
|
||
msgstr "FPS"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit"
|
||
msgstr "Bewerken"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation properties."
|
||
msgstr "Animatie eigenschappen."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Copy Tracks"
|
||
msgstr "Kopieer sporen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale Selection"
|
||
msgstr "Schaal selectie"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale From Cursor"
|
||
msgstr "Schaal Vanaf Cursor"
|
||
|
||
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Duplicate Selection"
|
||
msgstr "Selectie dupliceren"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Duplicate Transposed"
|
||
msgstr "Dupliceer Getransponeerde"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Delete Selection"
|
||
msgstr "Verwijder Selectie"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Go to Next Step"
|
||
msgstr "Ga naar Volgende Stap"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Go to Previous Step"
|
||
msgstr "Ga naar Vorige Stap"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Optimize Animation"
|
||
msgstr "Optimaliseer Animatie"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up Animation"
|
||
msgstr "Animatie Opschonen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Pick the node that will be animated:"
|
||
msgstr "Kies de knoop die geanimeerd zal worden:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Use Bezier Curves"
|
||
msgstr "Gebruik Bezier Curves"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim. Optimizer"
|
||
msgstr "Anim. Optimalisator"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Max. Linear Error:"
|
||
msgstr "Max. Lineaire Fout:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Max. Angular Error:"
|
||
msgstr "Max. Fout in hoek:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Max Optimizable Angle:"
|
||
msgstr "Maximale Optimaliseerbare Hoek:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Optimize"
|
||
msgstr "Optimaliseren"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Remove invalid keys"
|
||
msgstr "Verwijder ongeldige sleutels"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Remove unresolved and empty tracks"
|
||
msgstr "Verwijder onopgeloste en lege sporen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-up all animations"
|
||
msgstr "Alle animaties opruimen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up Animation(s) (NO UNDO!)"
|
||
msgstr "Animatie(s) Opruimen (KAN NIET ONGEDAAN WORDEN!)"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up"
|
||
msgstr "Opruimen"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale Ratio:"
|
||
msgstr "Schaal Ratio:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Select Tracks to Copy"
|
||
msgstr "Selecteer sporen om te kopieren"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_log.cpp
|
||
#: editor/editor_properties.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Copy"
|
||
msgstr "Kopiëren"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Select All/None"
|
||
msgstr "Alles/niets selecteren"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Add Audio Track Clip"
|
||
msgstr "Voeg audiospoor clip toe"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Change Audio Track Clip Start Offset"
|
||
msgstr "Wijzig start afwijking van audiospoorclip"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Change Audio Track Clip End Offset"
|
||
msgstr "Wijzig eind afwijking van audiospoorclip"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Resize Array"
|
||
msgstr "Array Grootte Wijzigen"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Change Array Value Type"
|
||
msgstr "Wijzig Array Waarde Type"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Change Array Value"
|
||
msgstr "Wijzig Array Waarde"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Go to Line"
|
||
msgstr "Ga naar Regel"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Line Number:"
|
||
msgstr "Regelnummer:"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Replaced %d occurrence(s)."
|
||
msgstr "%d voorgekomen waarde(s) vervangen."
|
||
|
||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||
msgid "%d match."
|
||
msgstr "%d overeenkomst(en) gevonden."
|
||
|
||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||
msgid "%d matches."
|
||
msgstr "%d overeenkomst(en) gevonden."
|
||
|
||
#: editor/code_editor.cpp editor/find_in_files.cpp
|
||
msgid "Match Case"
|
||
msgstr "Hoofdlettergevoelig"
|
||
|
||
#: editor/code_editor.cpp editor/find_in_files.cpp
|
||
msgid "Whole Words"
|
||
msgstr "Hele woorden"
|
||
|
||
#: editor/code_editor.cpp editor/rename_dialog.cpp
|
||
msgid "Replace"
|
||
msgstr "Vervangen"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Replace All"
|
||
msgstr "Alle Vervangen"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Selection Only"
|
||
msgstr "Alleen selectie"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/text_editor.cpp
|
||
msgid "Standard"
|
||
msgstr "Standaard"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle Scripts Panel"
|
||
msgstr "Schakel Scripten Paneel"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom In"
|
||
msgstr "Inzoomen"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom Out"
|
||
msgstr "Uitzoomen"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Reset Zoom"
|
||
msgstr "Initialiseer Zoom"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Warnings"
|
||
msgstr "Waarschuwingen"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Line and column numbers."
|
||
msgstr "Regel- en kolomnummers."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Method in target node must be specified."
|
||
msgstr "Methode in doelknoop moet gespecificeerd worden."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid ""
|
||
"Target method not found. Specify a valid method or attach a script to the "
|
||
"target node."
|
||
msgstr ""
|
||
"Doelmethode niet gevonden. Specificeer een geldige methode of koppel een "
|
||
"script aan de doelknoop."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect to Node:"
|
||
msgstr "Aan knoop verbinden:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect to Script:"
|
||
msgstr "Met script verbinden:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "From Signal:"
|
||
msgstr "Vanuit signaal:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Scene does not contain any script."
|
||
msgstr "Scene bevat geen script."
|
||
|
||
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
||
msgid "Add"
|
||
msgstr "Toevoegen"
|
||
|
||
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
||
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove"
|
||
msgstr "Verwijderen"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Add Extra Call Argument:"
|
||
msgstr "Aanvullende aanroepparameter toevoegen:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Extra Call Arguments:"
|
||
msgstr "Aanroepparameters:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Receiver Method:"
|
||
msgstr "Ontvangende methode:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Advanced"
|
||
msgstr "Geavanceerd"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Deferred"
|
||
msgstr "Uitgesteld"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid ""
|
||
"Defers the signal, storing it in a queue and only firing it at idle time."
|
||
msgstr ""
|
||
"Stelt het signaal uit, bewaart het in een wachtrij en activeert het pas op "
|
||
"een dood moment."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Oneshot"
|
||
msgstr "Eenmalig"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnects the signal after its first emission."
|
||
msgstr "Koppelt het signaal automatisch los na de eerste uitzending."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Cannot connect signal"
|
||
msgstr "Kan signaal niet verbinden"
|
||
|
||
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
||
#: editor/export_template_manager.cpp editor/groups_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
|
||
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
||
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Close"
|
||
msgstr "Sluiten"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect"
|
||
msgstr "Verbinden"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Signal:"
|
||
msgstr "Signaal:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect '%s' to '%s'"
|
||
msgstr "Verbind '%s' met '%s'"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnect '%s' from '%s'"
|
||
msgstr "'%s' loskoppelen van '%s'"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnect all from signal: '%s'"
|
||
msgstr "Alles van signaal '%s' loskoppelen"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect..."
|
||
msgstr "Verbinden..."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Disconnect"
|
||
msgstr "Loskoppelen"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect a Signal to a Method"
|
||
msgstr "Verbind een signaal met een methode"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Edit Connection:"
|
||
msgstr "Verbinding bewerken:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
|
||
msgstr ""
|
||
"Weet je zeker dat je alle verbindingen met signaal \"%s\" wilt verwijderen?"
|
||
|
||
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
|
||
msgid "Signals"
|
||
msgstr "Signalen"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Are you sure you want to remove all connections from this signal?"
|
||
msgstr ""
|
||
"Weet je zeker dat je alle verbindingen naar dit signaal wilt verwijderen?"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnect All"
|
||
msgstr "Alles loskoppelen"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Edit..."
|
||
msgstr "Bewerken..."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Go To Method"
|
||
msgstr "Naar methode springen"
|
||
|
||
#: editor/create_dialog.cpp
|
||
msgid "Change %s Type"
|
||
msgstr "Wijzig %s Type"
|
||
|
||
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
|
||
msgid "Change"
|
||
msgstr "Wijzig"
|
||
|
||
#: editor/create_dialog.cpp
|
||
msgid "Create New %s"
|
||
msgstr "%s opstellen"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Favorites:"
|
||
msgstr "Favorieten:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
msgid "Recent:"
|
||
msgstr "Onlangs:"
|
||
|
||
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/property_selector.cpp editor/quick_open.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Search:"
|
||
msgstr "Zoeken:"
|
||
|
||
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/property_selector.cpp editor/quick_open.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Matches:"
|
||
msgstr "Overeenkomsten:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
|
||
#: editor/plugin_config_dialog.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Description:"
|
||
msgstr "Omschrijving:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement For:"
|
||
msgstr "Vervanging zoeken voor:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies For:"
|
||
msgstr "Afhankelijkheden voor:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Scene '%s' is currently being edited.\n"
|
||
"Changes will only take effect when reloaded."
|
||
msgstr ""
|
||
"Scène '%s' wordt momenteel bewerkt.\n"
|
||
"Wijzigingen hebben pas na herladen effect."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Resource '%s' is in use.\n"
|
||
"Changes will only take effect when reloaded."
|
||
msgstr ""
|
||
"Bron '%s' is in gebruik.\n"
|
||
"Wijzigingen hebben pas na herladen effect."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Dependencies"
|
||
msgstr "Afhankelijkheden"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resource"
|
||
msgstr "Bron"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/project_manager.cpp editor/project_settings_editor.cpp
|
||
msgid "Path"
|
||
msgstr "Pad"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies:"
|
||
msgstr "Afhankelijkheden:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Broken"
|
||
msgstr "Repareer defecten"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependency Editor"
|
||
msgstr "Afhankelijkhedeneditor"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement Resource:"
|
||
msgstr "Bronvervanging zoeken:"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/property_selector.cpp editor/quick_open.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Open"
|
||
msgstr "Openen"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owners Of:"
|
||
msgstr "Eigenaren van:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Remove selected files from the project? (Can't be restored)"
|
||
msgstr ""
|
||
"Geselecteerde bestanden uit het project verwijderen? (Kan niet ongedaan "
|
||
"gemaakt worden)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"The files being removed are required by other resources in order for them to "
|
||
"work.\n"
|
||
"Remove them anyway? (no undo)"
|
||
msgstr ""
|
||
"De bestanden die verwijderd worden zijn nodig om andere bronnen te laten "
|
||
"werken.\n"
|
||
"Toch verwijderen? (Kan niet ongedaan worden)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Cannot remove:"
|
||
msgstr "Kan niet verwijderd worden:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Error loading:"
|
||
msgstr "Fout bij het laden van:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Load failed due to missing dependencies:"
|
||
msgstr "Laden mislukt vanwege afwezige afhankelijkheden:"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
||
msgid "Open Anyway"
|
||
msgstr "Toch openen"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Which action should be taken?"
|
||
msgstr "Welke actie moet ondernomen worden?"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Dependencies"
|
||
msgstr "Afhankelijkheden repareren"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Errors loading!"
|
||
msgstr "Fouten bij het laden!"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Permanently delete %d item(s)? (No undo!)"
|
||
msgstr "%d bestand(en) voorgoed verwijderen? (Kan niet ongedaan worden!)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Show Dependencies"
|
||
msgstr "Afhankelijkheden tonen"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Orphan Resource Explorer"
|
||
msgstr "Weesbronnen bekijken"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
|
||
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
|
||
msgid "Delete"
|
||
msgstr "Verwijder"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owns"
|
||
msgstr "In bezit"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resources Without Explicit Ownership:"
|
||
msgstr "Bronnen zonder expliciet bezit:"
|
||
|
||
#: editor/dictionary_property_edit.cpp
|
||
msgid "Change Dictionary Key"
|
||
msgstr "Sleutel wijzigen"
|
||
|
||
#: editor/dictionary_property_edit.cpp
|
||
msgid "Change Dictionary Value"
|
||
msgstr "Waarde wijzigen"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Thanks from the Godot community!"
|
||
msgstr "Bedankt van de Godot gemeenschap!"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Godot Engine contributors"
|
||
msgstr "Godot Engine medewerkers"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Project Founders"
|
||
msgstr "Projectoprichters"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Lead Developer"
|
||
msgstr "Hoofdontwikkelaar"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Project Manager "
|
||
msgstr "Projectbeheer "
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Developers"
|
||
msgstr "Ontwikkelaars"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Authors"
|
||
msgstr "Auteurs"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Platinum Sponsors"
|
||
msgstr "Platina Sponsors"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Gold Sponsors"
|
||
msgstr "Gouden Sponsors"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Mini Sponsors"
|
||
msgstr "Mini Sponsoren"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Gold Donors"
|
||
msgstr "Gouden Donors"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Silver Donors"
|
||
msgstr "Zilveren Donors"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Bronze Donors"
|
||
msgstr "Bronzen Donors"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Donors"
|
||
msgstr "Donoren"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "License"
|
||
msgstr "Licentie"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Third-party Licenses"
|
||
msgstr "Licentie van derden"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid ""
|
||
"Godot Engine relies on a number of third-party free and open source "
|
||
"libraries, all compatible with the terms of its MIT license. The following "
|
||
"is an exhaustive list of all such third-party components with their "
|
||
"respective copyright statements and license terms."
|
||
msgstr ""
|
||
"Godot Engine maakt gebruik van een aantal gratis en open-source "
|
||
"bibliotheken, ontwikkeld door derden, die compatibel zijn met de MIT "
|
||
"licentie. Wat volgt is een uitputtende lijst van alle componenten van derde "
|
||
"partijen met hun respectievelijke copyrightberichten en licentietermen."
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "All Components"
|
||
msgstr "Alle Componenten"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Components"
|
||
msgstr "Componenten"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Licenses"
|
||
msgstr "Licenties"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
||
msgid "Error opening package file, not in ZIP format."
|
||
msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat."
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Uncompressing Assets"
|
||
msgstr "Bronnen aan het uitpakken"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
||
msgid "Package installed successfully!"
|
||
msgstr "Pakket succesvol geïnstalleerd!"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Success!"
|
||
msgstr "Gelukt!"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
|
||
msgid "Install"
|
||
msgstr "Installeer"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Package Installer"
|
||
msgstr "Pakketinstalleerder"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Speakers"
|
||
msgstr "Luidsprekers"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Effect"
|
||
msgstr "Geluidseffect Toevoegen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Rename Audio Bus"
|
||
msgstr "Hernoem audiobus"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Change Audio Bus Volume"
|
||
msgstr "Verander Audio Bus Volume"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Solo"
|
||
msgstr "Verander audiobus solo"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Mute"
|
||
msgstr "Verander audiobus stil"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Bypass Effects"
|
||
msgstr "Verander audiobusomleiding"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Select Audio Bus Send"
|
||
msgstr "Selecteer Audiobus Verzend"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Audio Bus Effect"
|
||
msgstr "Voeg audiobuseffect toe"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Move Bus Effect"
|
||
msgstr "Verplaats audiobuseffect"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Bus Effect"
|
||
msgstr "Verwijder audiobuseffect"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Drag & drop to rearrange."
|
||
msgstr "Versleep om volgorde te veranderen."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Solo"
|
||
msgstr "Solo"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Mute"
|
||
msgstr "Stil"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Bypass"
|
||
msgstr "Omleiden"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Bus options"
|
||
msgstr "Audiobusopties"
|
||
|
||
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Duplicate"
|
||
msgstr "Dupliceren"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Reset Volume"
|
||
msgstr "Herstel Volume"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Effect"
|
||
msgstr "Effect Verwijderen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Audio"
|
||
msgstr "Audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Audio Bus"
|
||
msgstr "Audiobus Toevoegen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Master bus can't be deleted!"
|
||
msgstr "Hoofdaudiobus kan niet verwijderd worden!"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Audio Bus"
|
||
msgstr "Verwijder audiobus"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Duplicate Audio Bus"
|
||
msgstr "Dupliceer Audiobus"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Reset Bus Volume"
|
||
msgstr "Reset Audiobus Volume"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Move Audio Bus"
|
||
msgstr "Verplaats audiobus"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save Audio Bus Layout As..."
|
||
msgstr "Sla Audio Bus Layout Op Als..."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Location for New Layout..."
|
||
msgstr "Locatie voor Nieuwe Layout..."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Open Audio Bus Layout"
|
||
msgstr "Open Audio Bus Lay-out"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "There is no '%s' file."
|
||
msgstr "Het '%s' bestand bestaat niet."
|
||
|
||
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Layout"
|
||
msgstr "Indeling"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Invalid file, not an audio bus layout."
|
||
msgstr "Ongeldig bestand, geen audiobus layout."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Bus"
|
||
msgstr "Bus Toevoegen"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add a new Audio Bus to this layout."
|
||
msgstr "Voeg een nieuwe Audio Bus toe aan deze layout."
|
||
|
||
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Load"
|
||
msgstr "Laden"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Load an existing Bus Layout."
|
||
msgstr "Laad een bestaand audiobus layout."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save As"
|
||
msgstr "Opslaan Als"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save this Bus Layout to a file."
|
||
msgstr "Sla deze audiobus layout op in een bestand."
|
||
|
||
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
|
||
msgid "Load Default"
|
||
msgstr "Laad standaard"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Load the default Bus Layout."
|
||
msgstr "Laad de standaard audiobus layout."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Create a new Bus Layout."
|
||
msgstr "Maak een nieuwe audiobus layout."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name."
|
||
msgstr "Ongeldige naam."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Valid characters:"
|
||
msgstr "Geldige karakters:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing engine class name."
|
||
msgstr "Mag niet conflicteren met bestaande engine klasse naam."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing built-in type name."
|
||
msgstr "Mag niet conflicteren met een bestaande ingebouwde typenaam."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing global constant name."
|
||
msgstr "Mag niet conflicteren met de naam van een bestaande globale constante."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Keyword cannot be used as an autoload name."
|
||
msgstr "Sleutelwoorden mogen niet gebruikt worden als autoload naam."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Autoload '%s' already exists!"
|
||
msgstr "Autoload '%s' bestaat al!"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Rename Autoload"
|
||
msgstr "Autoload Hernoemen"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Toggle AutoLoad Globals"
|
||
msgstr "AutoLoad-Globalen omschakelen"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Move Autoload"
|
||
msgstr "Autoload verplaatsen"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Remove Autoload"
|
||
msgstr "Autoload verwijderen"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Enable"
|
||
msgstr "Inschakelen"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Rearrange Autoloads"
|
||
msgstr "Autoloads opnieuw ordenen"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
|
||
msgid "Invalid path."
|
||
msgstr "Ongeldig pad."
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
|
||
msgid "File does not exist."
|
||
msgstr "Bestand bestaat niet."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Not in resource path."
|
||
msgstr "Niet in bronpad."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Add AutoLoad"
|
||
msgstr "AutoLoad toevoegen"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_plugin_settings.cpp
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Path:"
|
||
msgstr "Pad:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Node Name:"
|
||
msgstr "Knoopnaam:"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
|
||
#: editor/editor_profiler.cpp editor/project_manager.cpp
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Name"
|
||
msgstr "Naam"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Singleton"
|
||
msgstr "Singleton"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating Scene"
|
||
msgstr "Scene aan het Updaten"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Storing local changes..."
|
||
msgstr "Lokale wijziging aan het opslaan..."
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating scene..."
|
||
msgstr "Scene aan het updaten..."
|
||
|
||
#: editor/editor_data.cpp editor/editor_properties.cpp
|
||
msgid "[empty]"
|
||
msgstr "[leeg]"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "[unsaved]"
|
||
msgstr "[niet opgeslagen]"
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Please select a base directory first."
|
||
msgstr "Kies eerst een basismap."
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose a Directory"
|
||
msgstr "Kies een map"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Create Folder"
|
||
msgstr "Map maken"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
|
||
msgid "Name:"
|
||
msgstr "Naam:"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
|
||
msgid "Could not create folder."
|
||
msgstr "Map kon niet gemaakt worden."
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose"
|
||
msgstr "Kies"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Storing File:"
|
||
msgstr "Bestand Opslaan:"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "No export template found at the expected path:"
|
||
msgstr "Geen exporteersjabloon gevonden op het verwachte pad:"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Packing"
|
||
msgstr "Inpakken"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
|
||
"Etc' in Project Settings."
|
||
msgstr ""
|
||
"Doelplatform vereist 'ETC' textuurcompressie voor GLES2. Schakel 'Import "
|
||
"Etc' in bij de Projectinstellingen."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
|
||
"'Import Etc 2' in Project Settings."
|
||
msgstr ""
|
||
"Doelplatform vereist 'ETC2' textuurcompressie voor GLES3. Schakel 'Import "
|
||
"Etc 2' in bij de Projectinstellingen."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC' texture compression for the driver fallback "
|
||
"to GLES2.\n"
|
||
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
|
||
"Enabled'."
|
||
msgstr ""
|
||
"Doelplatform vereist 'ETC' textuurcompressie zodat het stuurprogramma kan "
|
||
"terugvallen op GLES2.\n"
|
||
"Schakel 'Import Etc' in bij de Projectinstellingen, of schakel de optie "
|
||
"'Driver Fallback Enabled' uit."
|
||
|
||
#: editor/editor_export.cpp platform/android/export/export.cpp
|
||
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
||
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
||
msgid "Custom debug template not found."
|
||
msgstr "Aangepast debug pakket niet gevonden."
|
||
|
||
#: editor/editor_export.cpp platform/android/export/export.cpp
|
||
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
||
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
||
msgid "Custom release template not found."
|
||
msgstr "Aangepast release pakket niet gevonden."
|
||
|
||
#: editor/editor_export.cpp platform/javascript/export/export.cpp
|
||
msgid "Template file not found:"
|
||
msgstr "Template bestand niet gevonden:"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
|
||
msgstr "Bij 32-bit export mag de ingebouwde PCK niet groter zijn dan 4 GiB."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "3D Editor"
|
||
msgstr "3D Editor"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Script Editor"
|
||
msgstr "Script Editor"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Asset Library"
|
||
msgstr "Asset bibliotheek"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Scene Tree Editing"
|
||
msgstr "Scene structuur bewerking"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Import Dock"
|
||
msgstr "Importtabblad"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Node Dock"
|
||
msgstr "Knooptabblad"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "FileSystem and Import Docks"
|
||
msgstr "Bestandssysteem- en Importtablad"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Erase profile '%s'? (no undo)"
|
||
msgstr "Profiel '%s' verwijderen? (kan niet ongedaan gemaakt worden)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Profile must be a valid filename and must not contain '.'"
|
||
msgstr "Profiel moet een geldige bestandsnaam hebben en mag geen '.' bevatten"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Profile with this name already exists."
|
||
msgstr "Er bestaat al een profiel met deze naam."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(Editor Disabled, Properties Disabled)"
|
||
msgstr "(Editor uitgeschakeld, eigenschappen uitgeschakeld)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(Properties Disabled)"
|
||
msgstr "(Eigenschappen uitgeschakeld)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(Editor Disabled)"
|
||
msgstr "(Editor uitgeschakeld)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Class Options:"
|
||
msgstr "Klasse opties:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enable Contextual Editor"
|
||
msgstr "Open de Contextbewuste Editor"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enabled Properties:"
|
||
msgstr "Ingeschakelde Eigenschappen:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enabled Features:"
|
||
msgstr "Ingeschakelde Functionaliteit:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enabled Classes:"
|
||
msgstr "Ingeschakelde Klassen:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "File '%s' format is invalid, import aborted."
|
||
msgstr "Bestandsformaat '%s' is ongeldig, het importeren is afgebroken."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid ""
|
||
"Profile '%s' already exists. Remove it first before importing, import "
|
||
"aborted."
|
||
msgstr ""
|
||
"Profiel '%s' bestaat al. Verwijder het eerst vooraleer te importeren. "
|
||
"Importeren afgebroken."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Error saving profile to path: '%s'."
|
||
msgstr "Error bij het opslaan van profiel naar pad: '%s'."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Unset"
|
||
msgstr "Ongezet"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Current Profile:"
|
||
msgstr "Huidig Profiel:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Make Current"
|
||
msgstr "Aktualiseren"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "New"
|
||
msgstr "Nieuw"
|
||
|
||
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
|
||
#: editor/project_manager.cpp
|
||
msgid "Import"
|
||
msgstr "Import"
|
||
|
||
#: editor/editor_feature_profile.cpp editor/project_export.cpp
|
||
msgid "Export"
|
||
msgstr "Exporteren"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Available Profiles:"
|
||
msgstr "Beschikbare Profielen:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Class Options"
|
||
msgstr "Klasse-opties"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "New profile name:"
|
||
msgstr "Nieuwe profielnaam:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Erase Profile"
|
||
msgstr "Wis Profiel"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Godot Feature Profile"
|
||
msgstr "Godotfunctieprofiel"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Import Profile(s)"
|
||
msgstr "Profiel(en) importeren"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Export Profile"
|
||
msgstr "Profiel exporteren"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Manage Editor Feature Profiles"
|
||
msgstr "Editor Profielen beheren"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Select Current Folder"
|
||
msgstr "Huidige map selecteren"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "File Exists, Overwrite?"
|
||
msgstr "Bestand Bestaat, Overschrijven?"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Select This Folder"
|
||
msgstr "Deze map selecteren"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "Copy Path"
|
||
msgstr "Kopieer Pad"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "Open in File Manager"
|
||
msgstr "Openen in Bestandsbeheer"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
||
msgid "Show in File Manager"
|
||
msgstr "Weergeven in Bestandsbeheer"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "New Folder..."
|
||
msgstr "Nieuwe map..."
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Refresh"
|
||
msgstr "Verversen"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Recognized"
|
||
msgstr "Alles Herkend"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Files (*)"
|
||
msgstr "Alle Bestanden (*)"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a File"
|
||
msgstr "Open een Bestand"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open File(s)"
|
||
msgstr "Open Bestand(en)"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a Directory"
|
||
msgstr "Map openen"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a File or Directory"
|
||
msgstr "Bestand of map openen"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/editor_properties.cpp editor/inspector_dock.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save"
|
||
msgstr "Opslaan"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save a File"
|
||
msgstr "Sla een Bestand Op"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Back"
|
||
msgstr "Ga Terug"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Forward"
|
||
msgstr "Ga Verder"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Up"
|
||
msgstr "Ga Omhoog"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Hidden Files"
|
||
msgstr "Toggle Verborgen Bestanden"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Favorite"
|
||
msgstr "Toggle Favoriet"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Mode"
|
||
msgstr "Toggle Modus"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Focus Path"
|
||
msgstr "Focus Pad"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Up"
|
||
msgstr "Verplaats Favoriet Naar Boven"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Down"
|
||
msgstr "Verplaats Favoriet Naar Beneden"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go to previous folder."
|
||
msgstr "Ga naar vorige map."
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go to next folder."
|
||
msgstr "Ga naar de volgende map."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Go to parent folder."
|
||
msgstr "Ga naar de bovenliggende map."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Refresh files."
|
||
msgstr "Ververs bestandslijst."
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "(Un)favorite current folder."
|
||
msgstr "(On)favoriet huidige map."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Toggle the visibility of hidden files."
|
||
msgstr "Maak verborgen bestanden (on)zichtbaar."
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "View items as a grid of thumbnails."
|
||
msgstr "Toon items in een miniatuurraster."
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "View items as a list."
|
||
msgstr "Bekijk items als een lijst."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Directories & Files:"
|
||
msgstr "Mappen & Bestanden:"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
|
||
#: editor/plugins/style_box_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Preview:"
|
||
msgstr "Voorbeeld:"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "File:"
|
||
msgstr "Bestand:"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Must use a valid extension."
|
||
msgstr "Een geldige extensie moet gebruikt worden."
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid "ScanSources"
|
||
msgstr "Scan Bronnen"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid ""
|
||
"There are multiple importers for different types pointing to file %s, import "
|
||
"aborted"
|
||
msgstr ""
|
||
"Er zijn meerdere importers gevonden voor verschillende typen voor bestand "
|
||
"%s, import afgebroken"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid "(Re)Importing Assets"
|
||
msgstr "Bronnen (her)importeren"
|
||
|
||
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top"
|
||
msgstr "Boven"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Class:"
|
||
msgstr "Klasse:"
|
||
|
||
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Inherits:"
|
||
msgstr "Erft van:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Inherited by:"
|
||
msgstr "Geërfd door:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Brief Description"
|
||
msgstr "Korte Omschrijving"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Properties"
|
||
msgstr "Eigenschappen"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Methods"
|
||
msgstr "Methodes"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Theme Properties"
|
||
msgstr "Thema Eigenschappen"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Enumerations"
|
||
msgstr "Enumeraties"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "enum "
|
||
msgstr "enum "
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Constants"
|
||
msgstr "Constanten"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Class Description"
|
||
msgstr "Klassebeschrijving"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Online Tutorials"
|
||
msgstr "Online Zelfstudie"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There are currently no tutorials for this class, you can [color=$color][url="
|
||
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
|
||
"url][/color]."
|
||
msgstr ""
|
||
"Er is momenteel geen handleiding voor deze methode. Help ons alsjeblieft "
|
||
"door [color=$color][url=$url]een toe te voegen[/url][/color] of [color="
|
||
"$color][url=$url2]een aan te vragen[/url][/color]."
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Property Descriptions"
|
||
msgstr "Eigenschap Beschrijvingen"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this property. Please help us by "
|
||
"[color=$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
"Er is momenteel geen beschrijving voor deze eigenschap. Help ons alsjeblieft "
|
||
"door [color=$color][url=$url]een toe te voegen[/url][/color]!"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Method Descriptions"
|
||
msgstr "Methode Beschrijvingen"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this method. Please help us by [color="
|
||
"$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
"Er is momenteel geen beschrijving voor deze methode. Help ons alsjeblieft "
|
||
"door [color=$color][url=$url]een toe te voegen[/url][/color]!"
|
||
|
||
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search Help"
|
||
msgstr "Zoek Hulp"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Case Sensitive"
|
||
msgstr "Hoofdlettergevoelig"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
#, fuzzy
|
||
msgid "Show Hierarchy"
|
||
msgstr "Toon helpers"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Display All"
|
||
msgstr "Alles tonen"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Classes Only"
|
||
msgstr "Alleen Klassen"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Methods Only"
|
||
msgstr "Alleen Methoden"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Signals Only"
|
||
msgstr "Alleen Signalen"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Constants Only"
|
||
msgstr "Alleen Constanten"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Properties Only"
|
||
msgstr "Alleen Eigenschappen"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Theme Properties Only"
|
||
msgstr "Alleen Thema Eigenschappen"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Member Type"
|
||
msgstr "Veld Type"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Class"
|
||
msgstr "Klasse"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
#, fuzzy
|
||
msgid "Method"
|
||
msgstr "Methodes"
|
||
|
||
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
|
||
msgid "Signal"
|
||
msgstr "Signaal"
|
||
|
||
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Constant"
|
||
msgstr "Constante"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
#, fuzzy
|
||
msgid "Property"
|
||
msgstr "Eigenschap:"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
#, fuzzy
|
||
msgid "Theme Property"
|
||
msgstr "Thema Eigenschappen"
|
||
|
||
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
|
||
msgid "Property:"
|
||
msgstr "Eigenschap:"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Set"
|
||
msgstr "Zet"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Set Multiple:"
|
||
msgstr "Zet Meerdere:"
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Output:"
|
||
msgstr "Uitvoer:"
|
||
|
||
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Copy Selection"
|
||
msgstr "Selectie kopiëren"
|
||
|
||
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
|
||
#: editor/editor_profiler.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Clear"
|
||
msgstr "Wissen"
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Clear Output"
|
||
msgstr "Uitvoer wissen"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Stop"
|
||
msgstr "Stop"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
|
||
msgid "Start"
|
||
msgstr "Start"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "%s/s"
|
||
msgstr "%s/s"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Down"
|
||
msgstr "Omlaag"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Up"
|
||
msgstr "Omhoog"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
||
msgid "Node"
|
||
msgstr "Knoop"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Incoming RPC"
|
||
msgstr "Inkomende RPC"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Incoming RSET"
|
||
msgstr "Inkomende RSET"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Outgoing RPC"
|
||
msgstr "Uitgaande RPC"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Outgoing RSET"
|
||
msgstr "Uitgaande RSET"
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
msgid "New Window"
|
||
msgstr "Nieuw Venster"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Project export failed with error code %d."
|
||
msgstr "Project exporteren faalt door foutcode %d."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Imported resources can't be saved."
|
||
msgstr "Geïmporteerde bronnen kunnen niet opgeslagen worden."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "OK"
|
||
msgstr "Oké"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Error saving resource!"
|
||
msgstr "Fout bij het opslaan van bron!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource can't be saved because it does not belong to the edited scene. "
|
||
"Make it unique first."
|
||
msgstr ""
|
||
"Deze hulpbron kan niet bewaard worden omdat ze geen deel uitmaakt van de "
|
||
"bewerkte scene. Maak ze eerst alleenstaand."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Save Resource As..."
|
||
msgstr "Bron opslaan als..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't open file for writing:"
|
||
msgstr "Kan bestand niet openen om te schrijven:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Requested file format unknown:"
|
||
msgstr "Opgevraagd bestandsformaat onbekend:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while saving."
|
||
msgstr "Fout bij het opslaan."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Can't open '%s'. The file could have been moved or deleted."
|
||
msgstr ""
|
||
"Kan '%s' niet openen. Het bestand is mogelijks verplaatst of verwijderd."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while parsing '%s'."
|
||
msgstr "Fout tijdens het parsen van '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unexpected end of file '%s'."
|
||
msgstr "Onverwacht einde van het bestand '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Missing '%s' or its dependencies."
|
||
msgstr "'%s' of zijn afhankelijkheden ontbreken."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while loading '%s'."
|
||
msgstr "Fout tijdens het laden van '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Saving Scene"
|
||
msgstr "Scene Aan Het Opslaan"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Analyzing"
|
||
msgstr "Aan Het Analyseren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Creating Thumbnail"
|
||
msgstr "Thumbnail Aan Het Maken"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a tree root."
|
||
msgstr "Deze operatie kan niet gedaan worden zonder boomwortel."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
|
||
"Please resolve it and then attempt to save again."
|
||
msgstr ""
|
||
"Deze scene kan niet opgeslagen worden vanwege een cyclische instantiëring.\n"
|
||
"Opslaan is pas mogelijk als dit opgelost wordt."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
|
||
"be satisfied."
|
||
msgstr ""
|
||
"Kon de scene niet opslaan. Waarschijnlijk konden afhankelijkheden "
|
||
"(instanties of erfelijkheden) niet voldaan worden."
|
||
|
||
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
||
msgid "Can't overwrite scene that is still open!"
|
||
msgstr "Kan geen scenes overschrijven die nog open zijn!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load MeshLibrary for merging!"
|
||
msgstr "Kan MeshLibrary niet laden om te samenvoegen!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving MeshLibrary!"
|
||
msgstr "Error bij het opslaan van MeshLibrary!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load TileSet for merging!"
|
||
msgstr "Kan TileSet niet laden om te samenvoegen!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving TileSet!"
|
||
msgstr "Error bij het opslaan van TileSet!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error trying to save layout!"
|
||
msgstr "Error bij het opslaan van layout!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Default editor layout overridden."
|
||
msgstr "Standaard editor layout overschreven."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Layout name not found!"
|
||
msgstr "Lay-out naam niet gevonden!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Restored default layout to base settings."
|
||
msgstr "Standaard layout hersteld naar basisinstellingen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource belongs to a scene that was imported, so it's not editable.\n"
|
||
"Please read the documentation relevant to importing scenes to better "
|
||
"understand this workflow."
|
||
msgstr ""
|
||
"Deze bron hoort bij een geïmporteerd scène en kan dus niet bewerkt worden.\n"
|
||
"Lees de documentatie over het importeren van scènes om dit proces beter te "
|
||
"begrijpen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource belongs to a scene that was instanced or inherited.\n"
|
||
"Changes to it won't be kept when saving the current scene."
|
||
msgstr ""
|
||
"Dit bestand hoort bij een scene die geïnstantieerd of overgeërfd werd.\n"
|
||
"Aanpassingen zullen niet worden behouden bij het opslaan van de huidige "
|
||
"scene."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource was imported, so it's not editable. Change its settings in the "
|
||
"import panel and then re-import."
|
||
msgstr ""
|
||
"Deze bron werd geïmporteerd en kan dus niet bewerkt worden. Pas de "
|
||
"instellingen aan in het importvenster en importeer het nadien opnieuw."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This scene was imported, so changes to it won't be kept.\n"
|
||
"Instancing it or inheriting will allow making changes to it.\n"
|
||
"Please read the documentation relevant to importing scenes to better "
|
||
"understand this workflow."
|
||
msgstr ""
|
||
"Deze scene werd geïmporteerd, dus aanpassingen zullen niet worden behouden.\n"
|
||
"Door het te instantiëren of over te erven kunnen er wijzigingen worden "
|
||
"aangebracht.\n"
|
||
"Lees de documentatie met betrekking tot importeren van scenes om dit proces "
|
||
"beter te begrijpen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This is a remote object, so changes to it won't be kept.\n"
|
||
"Please read the documentation relevant to debugging to better understand "
|
||
"this workflow."
|
||
msgstr ""
|
||
"Dit is een object op afstand, dus aanpassingen zullen niet worden behouden.\n"
|
||
"Lees de documentatie met betrekking tot remote debugging om deze workflow "
|
||
"beter te begrijpen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "There is no defined scene to run."
|
||
msgstr "Er is geen startscene gedefinieerd."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Current scene was never saved, please save it prior to running."
|
||
msgstr "De huidige scene werd nooit opgeslagen, sla ze op voor het uitvoeren."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Could not start subprocess!"
|
||
msgstr "Kon het subproces niet opstarten!"
|
||
|
||
#: editor/editor_node.cpp editor/filesystem_dock.cpp
|
||
msgid "Open Scene"
|
||
msgstr "Scene Openen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Base Scene"
|
||
msgstr "Open Basisscene"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open..."
|
||
msgstr "Snel Openen..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Scene..."
|
||
msgstr "Open Scene Snel..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Script..."
|
||
msgstr "Open Script Snel..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save & Close"
|
||
msgstr "Opslaan & Sluiten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to '%s' before closing?"
|
||
msgstr "Sla wijzigen aan '%s' op voor het afsluiten?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Saved %s modified resource(s)."
|
||
msgstr "%s gewijzigde bron(nen) opgeslagen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "A root node is required to save the scene."
|
||
msgstr "Een wortelknoop is nodig om de scène op te slaan."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene As..."
|
||
msgstr "Sla Scene Op Als..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "No"
|
||
msgstr "Nee"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Yes"
|
||
msgstr "Ja"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This scene has never been saved. Save before running?"
|
||
msgstr "Deze scene is nooit opgeslagen. Sla op voor het uitvoeren?"
|
||
|
||
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done without a scene."
|
||
msgstr "Deze operatie kan niet uitgevoerd worden zonder scene."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Mesh Library"
|
||
msgstr "Exporteer Mesh Library"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a root node."
|
||
msgstr "Deze bewerking is niet mogelijk zonder een wortelknoop."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Tile Set"
|
||
msgstr "Exporteer Tile Set"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a selected node."
|
||
msgstr ""
|
||
"Deze operatie kan niet uitgevoerd worden zonder een geselecteerde knoop."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Current scene not saved. Open anyway?"
|
||
msgstr "De huidige scene is nog niet opgeslagen. Toch openen?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't reload a scene that was never saved."
|
||
msgstr "Een scene die nooit opgeslagen is kan je niet opnieuw laden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Revert"
|
||
msgstr "Herstellen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This action cannot be undone. Revert anyway?"
|
||
msgstr "Deze actie kan niet ongedaan gemaakt worden. Toch herstellen?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Run Scene..."
|
||
msgstr "Snel Scene Uitvoeren..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit"
|
||
msgstr "Afsluiten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Exit the editor?"
|
||
msgstr "Sluit de editor af?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Project Manager?"
|
||
msgstr "Open Projectbeheer?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save & Quit"
|
||
msgstr "Opslaan & Afsluiten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to the following scene(s) before quitting?"
|
||
msgstr ""
|
||
"Wil je de wijzigen aan de volgende scene(s) opslaan voor het afsluiten?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes the following scene(s) before opening Project Manager?"
|
||
msgstr ""
|
||
"Wijzigen aan de volgende scène(s) opslaan voor het openen van Projectbeheer?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This option is deprecated. Situations where refresh must be forced are now "
|
||
"considered a bug. Please report."
|
||
msgstr ""
|
||
"Deze optie is verouderd. Situaties waar een hernieuwing geforceerd moet "
|
||
"worden zijn softwarefouten. Rapporteer dit alsjeblieft."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pick a Main Scene"
|
||
msgstr "Kies een Hoofdscene"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Scene"
|
||
msgstr "Scene Sluiten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Reopen Closed Scene"
|
||
msgstr "Gesloten Scène Opnieuw Openen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
|
||
msgstr ""
|
||
"Inschakelen plug-in is gefaald op: '%s' inlezen van configuratiebestand "
|
||
"mislukt."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
|
||
msgstr ""
|
||
"Onmogelijk om scriptveld te vinden voor de plugin op: 'res://addons/%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to load addon script from path: '%s'."
|
||
msgstr "Volgend script kon niet geladen worden: '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Unable to load addon script from path: '%s' There seems to be an error in "
|
||
"the code, please check the syntax."
|
||
msgstr ""
|
||
"Script kon niet geladen worden van het pad: '%s'. Er lijkt een fout in de "
|
||
"code te zijn, controleer de syntax."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
|
||
msgstr ""
|
||
"Volgend script kon niet geladen worden: '%' Basistype is niet EditorPlugin."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
|
||
msgstr ""
|
||
"Volgend script kon niet geladen worden: '%s' Script is niet in tool modus."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Scene '%s' was automatically imported, so it can't be modified.\n"
|
||
"To make changes to it, a new inherited scene can be created."
|
||
msgstr ""
|
||
"Scène '%s' werd automatisch geïmporteerd en kan daarom niet aangepast "
|
||
"worden.\n"
|
||
"Om aanpassingen te doen kan je een afgeleide scène aanmaken."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Error loading scene, it must be inside the project path. Use 'Import' to "
|
||
"open the scene, then save it inside the project path."
|
||
msgstr ""
|
||
"Fout tijdens het laden van de scène, het moet zich in het projectpad "
|
||
"bevinden. Gebruik 'Importeer' om de scène te openen en sla het nadien ergens "
|
||
"in het projectpad op."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene '%s' has broken dependencies:"
|
||
msgstr "De scene '%s' heeft kapotte afhankelijkheden:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Clear Recent Scenes"
|
||
msgstr "Recente scènes wissen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"No main scene has ever been defined, select one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"Er is nooit een hoofdscene gekozen, wil je er een selecteren?\n"
|
||
"Je kan dit later nog aanpassen in \"Projectinstellingen\" onder de categorie "
|
||
"'toepassing'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' does not exist, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"De geselecteerde scene '%s' bestaat niet, selecteer een andere?\n"
|
||
"Je kan dit later aanpassen in \"Projectinstellingen\" onder de categorie "
|
||
"'toepassing'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' is not a scene file, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"De geselecteerde scene '%s' is geen scenebestand, selecteer een andere?\n"
|
||
"Je kan dit later aanpassen in \"Projectinstellingen\" onder de categorie "
|
||
"'toepassing'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Layout"
|
||
msgstr "Layout Opslaan"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Delete Layout"
|
||
msgstr "Layout Verwijderen"
|
||
|
||
#: editor/editor_node.cpp editor/import_dock.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Default"
|
||
msgstr "Standaard"
|
||
|
||
#: editor/editor_node.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Show in FileSystem"
|
||
msgstr "Weergeven in Bestandssysteem"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play This Scene"
|
||
msgstr "Speel deze scène af"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Tab"
|
||
msgstr "Tabblad sluiten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Undo Close Tab"
|
||
msgstr "Tabblad Sluiten Ongedaan Maken"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close Other Tabs"
|
||
msgstr "Sluit Andere Tabbladen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Tabs to the Right"
|
||
msgstr "Sluit de Tabbladen aan de Rechterkant"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close All Tabs"
|
||
msgstr "Sluit Alle Tabbladen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Switch Scene Tab"
|
||
msgstr "Scenetab Wisselen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more files or folders"
|
||
msgstr "nog %d bestand(en) of map(pen)"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more folders"
|
||
msgstr "nog %d map(pen)"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more files"
|
||
msgstr "nog %d bestand(en)"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Dock Position"
|
||
msgstr "Tabbladpositie"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Distraction Free Mode"
|
||
msgstr "Afleidingsvrije Modus"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle distraction-free mode."
|
||
msgstr "Afleidingsvrije modus veranderen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Add a new scene."
|
||
msgstr "Nieuwe scene toevoegen."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene"
|
||
msgstr "Scène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Go to previously opened scene."
|
||
msgstr "Ga naar de vorige geopende scene."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Copy Text"
|
||
msgstr "Tekst Kopiëren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Next tab"
|
||
msgstr "Volgend tabblad"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Previous tab"
|
||
msgstr "Vorig tabblad"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Filter Files..."
|
||
msgstr "Bestanden Filteren..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Operations with scene files."
|
||
msgstr "Operaties met scenebestanden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Scene"
|
||
msgstr "Nieuwe Scene"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited Scene..."
|
||
msgstr "Nieuwe Geërfde Scene..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Scene..."
|
||
msgstr "Scene Openen..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open Recent"
|
||
msgstr "Recente Scenes Openen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene"
|
||
msgstr "Scene Opslaan"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save All Scenes"
|
||
msgstr "Alle Scènes Opslaan"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Convert To..."
|
||
msgstr "Converteer Naar..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "MeshLibrary..."
|
||
msgstr "MeshBibilotheek..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "TileSet..."
|
||
msgstr "TileSet..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Undo"
|
||
msgstr "Ongedaan Maken"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Redo"
|
||
msgstr "Opnieuw"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Revert Scene"
|
||
msgstr "Scene Herstellen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Miscellaneous project or scene-wide tools."
|
||
msgstr "Overig project of scène-brede hulpmiddelen."
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Project"
|
||
msgstr "Project"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Project Settings..."
|
||
msgstr "Projectinstellingen..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Version Control"
|
||
msgstr "Versiebeheer"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Set Up Version Control"
|
||
msgstr "Versiebeheer Instellen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Shut Down Version Control"
|
||
msgstr "Versiebeheer Afsluiten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export..."
|
||
msgstr "Exporteren..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Install Android Build Template..."
|
||
msgstr "Android Build-sjabloon Installeren ..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Project Data Folder"
|
||
msgstr "Projectdatamap openen"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Tools"
|
||
msgstr "Hulpmiddelen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Orphan Resource Explorer..."
|
||
msgstr "Verweesde hulpbronnen verkenner..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit to Project List"
|
||
msgstr "Sluit af naar Projectlijst"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/project_export.cpp
|
||
msgid "Debug"
|
||
msgstr "Debuggen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Deploy with Remote Debug"
|
||
msgstr "Opstarten met debugging op afstand"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When exporting or deploying, the resulting executable will attempt to "
|
||
"connect to the IP of this computer in order to be debugged."
|
||
msgstr ""
|
||
"Na het exporteren of opstarten van het programma zal het proberen verbinding "
|
||
"maken met het IP-adres van deze computer zodat het gedebugd kan worden."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Small Deploy with Network FS"
|
||
msgstr "Klein uitvoerbaar bestand opstarten met netwerk bestandsserver"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, export or deploy will produce a minimal "
|
||
"executable.\n"
|
||
"The filesystem will be provided from the project by the editor over the "
|
||
"network.\n"
|
||
"On Android, deploy will use the USB cable for faster performance. This "
|
||
"option speeds up testing for games with a large footprint."
|
||
msgstr ""
|
||
"Wanneer deze optie is ingeschakeld, zal export of deploy een minimaal "
|
||
"uitvoerbaar bestand creëren.\n"
|
||
"Het bestandssysteem wordt beschikbaar gesteld aan het project door de editor "
|
||
"over het netwerk.\n"
|
||
"Op Android zal deploy de USB verbinding gebruiken voor hogere prestaties. "
|
||
"Deze optie versnelt het testen van spellen met veel data."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Collision Shapes"
|
||
msgstr "Toon collision shapes"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
|
||
"running game if this option is turned on."
|
||
msgstr ""
|
||
"Botsingsdetectievormen en raycast knopen (voor 2D en 3D) zullen zichtbaar "
|
||
"zijn in het draaiend spel wanneer deze optie aan staat."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Navigation"
|
||
msgstr "Navigatie zichtbaar"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Navigation meshes and polygons will be visible on the running game if this "
|
||
"option is turned on."
|
||
msgstr ""
|
||
"Navigatie meshes en polygonen zijn zichtbaar in het draaiend spel wanneer "
|
||
"deze optie aanstaat."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Sync Scene Changes"
|
||
msgstr "Sceneveranderingen synchroniseren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is turned on, any changes made to the scene in the editor "
|
||
"will be replicated in the running game.\n"
|
||
"When used remotely on a device, this is more efficient with network "
|
||
"filesystem."
|
||
msgstr ""
|
||
"Wanneer deze optie aanstaat, wordt elke verandering gemaakt in de editor "
|
||
"toegepast op het draaiend spel.\n"
|
||
"Wanneer dit op afstand wordt gebruikt op een andere machine, is dit "
|
||
"efficiënter met het netwerk bestandssysteem."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Sync Script Changes"
|
||
msgstr "Scriptveranderingen synchroniseren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is turned on, any script that is saved will be reloaded on "
|
||
"the running game.\n"
|
||
"When used remotely on a device, this is more efficient with network "
|
||
"filesystem."
|
||
msgstr ""
|
||
"Wanneer deze optie aanstaat wordt ieder script dat wordt opgeslagen "
|
||
"toegepast op het draaiend spel.\n"
|
||
"Wanneer dit op afstand wordt gebruikt op een andere machine, is dit "
|
||
"efficiënter met het netwerk bestandssysteem."
|
||
|
||
#: editor/editor_node.cpp editor/script_create_dialog.cpp
|
||
msgid "Editor"
|
||
msgstr "Editor"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Settings..."
|
||
msgstr "Editor Instellingen..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Layout"
|
||
msgstr "Editor Layout"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Take Screenshot"
|
||
msgstr "Schermafdruk Maken"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Screenshots are stored in the Editor Data/Settings Folder."
|
||
msgstr "Schermafbeeldingen worden bewaard in de map \"Editor Data/Settings\"."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle Fullscreen"
|
||
msgstr "Schakel Volledig Scherm"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle System Console"
|
||
msgstr "Systeemconsole (on)zichtbaar maken"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Data/Settings Folder"
|
||
msgstr "Editordata-/instellingenmap openen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Data Folder"
|
||
msgstr "Editordatamap openen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Settings Folder"
|
||
msgstr "Editorinstellingenmap openen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Editor Features..."
|
||
msgstr "Editor-functionaliteiten Beheren..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Export Templates..."
|
||
msgstr "Export Sjablonen Beheren..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Help"
|
||
msgstr "Help"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
|
||
msgid "Search"
|
||
msgstr "Zoeken"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Online Docs"
|
||
msgstr "Online Documentatie"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Q&A"
|
||
msgstr "Vragen en antwoorden"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Issue Tracker"
|
||
msgstr "Issue Tracker"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Community"
|
||
msgstr "Gemeenschap"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "About"
|
||
msgstr "Over"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the project."
|
||
msgstr "Speel het project."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play"
|
||
msgstr "Speel"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause the scene execution for debugging."
|
||
msgstr "Pauzeer de uitvoering van de scène voor foutopsporing."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause Scene"
|
||
msgstr "Pauzeer Scene"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Stop the scene."
|
||
msgstr "Stop de scene."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the edited scene."
|
||
msgstr "Speel de bewerkte scène af."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Scene"
|
||
msgstr "Speel scène"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play custom scene"
|
||
msgstr "Speel aangepaste scène af"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Custom Scene"
|
||
msgstr "Speel aangepaste scène af"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Changing the video driver requires restarting the editor."
|
||
msgstr "Om de video driver te veranderen moet de editor herstart worden."
|
||
|
||
#: editor/editor_node.cpp editor/project_settings_editor.cpp
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Save & Restart"
|
||
msgstr "Opslaan & Herstarten"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Spins when the editor window redraws."
|
||
msgstr "Draait wanneer het editor venster wordt hertekend."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update Continuously"
|
||
msgstr "Continu Bijwerken"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update When Changed"
|
||
msgstr "Bijwerken indien gewijzigd"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Hide Update Spinner"
|
||
msgstr "Update spinner verbergen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "FileSystem"
|
||
msgstr "Bestandssysteem"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Inspector"
|
||
msgstr "Inspecteur"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Expand Bottom Panel"
|
||
msgstr "Vergroot onderste paneel"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Output"
|
||
msgstr "Uitvoer"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Don't Save"
|
||
msgstr "Niet Opslaan"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Android build template is missing, please install relevant templates."
|
||
msgstr ""
|
||
"Android build-sjabloon ontbreekt, gelieve de relevante sjablonen te "
|
||
"installeren."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Templates"
|
||
msgstr "Sjablonen beheren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This will set up your project for custom Android builds by installing the "
|
||
"source template to \"res://android/build\".\n"
|
||
"You can then apply modifications and build your own custom APK on export "
|
||
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
|
||
"Note that in order to make custom builds instead of using pre-built APKs, "
|
||
"the \"Use Custom Build\" option should be enabled in the Android export "
|
||
"preset."
|
||
msgstr ""
|
||
"Hiermee wordt je project ingesteld voor aangepaste Android-builds door de "
|
||
"bronsjabloon te installeren naar \"res://android/build\".\n"
|
||
"Je kan vervolgens wijzigingen toepassen en je eigen aangepaste APK maken bij "
|
||
"export (modules toevoegen, de AndroidManifest.xml aanpassen, enz.).\n"
|
||
"Houd er rekening mee dat om aangepaste builds te maken in plaats van vooraf "
|
||
"gebouwde APK's te gebruiken, de optie \"Use Custom Build\" moet ingeschakeld "
|
||
"zijn in de Android-export preset."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"The Android build template is already installed in this project and it won't "
|
||
"be overwritten.\n"
|
||
"Remove the \"res://android/build\" directory manually before attempting this "
|
||
"operation again."
|
||
msgstr ""
|
||
"De sjabloon voor Android-build is al in dit project geïnstalleerd en zal "
|
||
"niet overschreven worden.\n"
|
||
"Verwijder de map \"res://android/build\" handmatig voordat je deze bewerking "
|
||
"opnieuw probeert."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Import Templates From ZIP File"
|
||
msgstr "Sjablonen importeren Vanuit ZIP-Bestand"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Template Package"
|
||
msgstr "Export Sjabloon Manager"
|
||
|
||
#: editor/editor_node.cpp editor/project_export.cpp
|
||
msgid "Export Project"
|
||
msgstr "Project Exporteren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Library"
|
||
msgstr "Bibliotheek Exporteren"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Merge With Existing"
|
||
msgstr "Met bestaande samenvoegen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Password:"
|
||
msgstr "Wachtwoord:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open & Run a Script"
|
||
msgstr "Voer Een Script Uit"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited"
|
||
msgstr "Nieuw afgeleid type"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Load Errors"
|
||
msgstr "Laadfouten"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Select"
|
||
msgstr "Selecteer"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open 2D Editor"
|
||
msgstr "Open 2D Bewerker"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open 3D Editor"
|
||
msgstr "Open 3D Editor"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Script Editor"
|
||
msgstr "Open Script Bewerker"
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
msgid "Open Asset Library"
|
||
msgstr "Open Asset Bibliotheek"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open the next Editor"
|
||
msgstr "Open de volgende Editor"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open the previous Editor"
|
||
msgstr "Open de vorige Editor"
|
||
|
||
#: editor/editor_node.h
|
||
msgid "Warning!"
|
||
msgstr "Waarschuwing!"
|
||
|
||
#: editor/editor_path.cpp
|
||
msgid "No sub-resources found."
|
||
msgstr "Geen deel-hulpbronnen gevonden."
|
||
|
||
#: editor/editor_plugin.cpp
|
||
msgid "Creating Mesh Previews"
|
||
msgstr "Creëren van Mesh Previews"
|
||
|
||
#: editor/editor_plugin.cpp
|
||
msgid "Thumbnail..."
|
||
msgstr "Voorbeeld..."
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Main Script:"
|
||
msgstr "Hoofdscript:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Edit Plugin"
|
||
msgstr "Bewerk Plugin"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Installed Plugins:"
|
||
msgstr "Geïnstalleerde Plug-ins:"
|
||
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
msgid "Update"
|
||
msgstr "Update"
|
||
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Version:"
|
||
msgstr "Versie:"
|
||
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
msgid "Author:"
|
||
msgstr "Auteur:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Status:"
|
||
msgstr "Staat:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Edit:"
|
||
msgstr "Bewerken:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Measure:"
|
||
msgstr "Meting:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame Time (sec)"
|
||
msgstr "Frame Tijd (sec)"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Average Time (sec)"
|
||
msgstr "Gemiddelde Tijd (sec)"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame %"
|
||
msgstr "Frame %"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Physics Frame %"
|
||
msgstr "Physics Frame %"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Inclusive"
|
||
msgstr "Inclusief"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Self"
|
||
msgstr "Zelf"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame #:"
|
||
msgstr "Frame #:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Time"
|
||
msgstr "Tijd"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Calls"
|
||
msgstr "Aanroepen"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Edit Text:"
|
||
msgstr "Tekst bewerken:"
|
||
|
||
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
|
||
msgid "On"
|
||
msgstr "Aan"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Layer"
|
||
msgstr "Laag"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Bit %d, value %d"
|
||
msgstr "Bit %d, waarde %d"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "[Empty]"
|
||
msgstr "[Leeg]"
|
||
|
||
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "Assign..."
|
||
msgstr "Toewijzen..."
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Invalid RID"
|
||
msgstr "Ongeldige RID"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"The selected resource (%s) does not match any type expected for this "
|
||
"property (%s)."
|
||
msgstr ""
|
||
"De geselecteerde hulpbron (%s) komt niet overeen met het verwachte type van "
|
||
"deze eigenschap (%s)."
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"Can't create a ViewportTexture on resources saved as a file.\n"
|
||
"Resource needs to belong to a scene."
|
||
msgstr ""
|
||
"Kan geen ViewportTexture maken op bronnen die als een bestand zijn "
|
||
"opgeslagen.\n"
|
||
"Bron moet aan een scène toebehoren."
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"Can't create a ViewportTexture on this resource because it's not set as "
|
||
"local to scene.\n"
|
||
"Please switch on the 'local to scene' property on it (and all resources "
|
||
"containing it up to a node)."
|
||
msgstr ""
|
||
"Kan geen ViewportTexture creëren op deze bron omdat deze niet is ingesteld "
|
||
"als 'local to scene'.\n"
|
||
"Schakel de 'local to scene' eigenschap op deze bron in (en op alle bronnen "
|
||
"die het bevat tot een knoop)."
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Pick a Viewport"
|
||
msgstr "Beeldvenster kiezen"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "New Script"
|
||
msgstr "Nieuw Script"
|
||
|
||
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
|
||
msgid "Extend Script"
|
||
msgstr "Script uitbreiden"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "New %s"
|
||
msgstr "Nieuw %s"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Make Unique"
|
||
msgstr "Maak Uniek"
|
||
|
||
#: editor/editor_properties.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Paste"
|
||
msgstr "Plakken"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Convert To %s"
|
||
msgstr "Omzetten naar %s"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Selected node is not a Viewport!"
|
||
msgstr "Geselecteerde knoop is geen Viewport!"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "Size: "
|
||
msgstr "Grootte: "
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "Page: "
|
||
msgstr "Pagina: "
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Item"
|
||
msgstr "Verwijder Item"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "New Key:"
|
||
msgstr "Nieuwe Sleutel:"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "New Value:"
|
||
msgstr "Nieuwe Waarde:"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "Add Key/Value Pair"
|
||
msgstr "Sleutel-Waarde Paar Toevoegen"
|
||
|
||
#: editor/editor_run_native.cpp
|
||
msgid ""
|
||
"No runnable export preset found for this platform.\n"
|
||
"Please add a runnable preset in the export menu."
|
||
msgstr ""
|
||
"Geen uitvoerbare export preset gevonden voor dit platform.\n"
|
||
"Voeg een uitvoerbare preset toe in het exportmenu."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Write your logic in the _run() method."
|
||
msgstr "Schrijf je logica in de _run() methode."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "There is an edited scene already."
|
||
msgstr "Er is al een bewerkte scene."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't instance script:"
|
||
msgstr "Script kon niet geinstantieerd worden:"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the 'tool' keyword?"
|
||
msgstr "Ben je het 'tool' sleutelwoord vergeten?"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't run script:"
|
||
msgstr "Script kon niet uitgevoerd worden:"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the '_run' method?"
|
||
msgstr "Ben je de '_run' methode vergeten?"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Select Node(s) to Import"
|
||
msgstr "Selecteer een of meer knopen om te importeren"
|
||
|
||
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
|
||
msgid "Browse"
|
||
msgstr "Bladeren"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Scene Path:"
|
||
msgstr "Scene Pad:"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Import From Node:"
|
||
msgstr "Vanuit knoop importeren:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Redownload"
|
||
msgstr "Opnieuw downloaden"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Uninstall"
|
||
msgstr "Verwijderen"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Installed)"
|
||
msgstr "(Geïnstalleerd)"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download"
|
||
msgstr "Download"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Official export templates aren't available for development builds."
|
||
msgstr ""
|
||
"Officiële export sjablonen zijn niet beschikbaar voor ontwikkel builds."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Missing)"
|
||
msgstr "(Missend)"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Current)"
|
||
msgstr "(Huidig)"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Retrieving mirrors, please wait..."
|
||
msgstr "Mirrors ophalen, even wachten a.u.b..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Remove template version '%s'?"
|
||
msgstr "Verwijder sjabloon versie '%s'?"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't open export templates zip."
|
||
msgstr "Kan exportsjablonen niet openen."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Invalid version.txt format inside templates: %s."
|
||
msgstr "Ongeldig version.txt formaat in sjablonen: %s."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "No version.txt found inside templates."
|
||
msgstr "Geen version.txt gevonden in sjablonen."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error creating path for templates:"
|
||
msgstr "Fout bij het maken van een pad voor sjablonen:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Extracting Export Templates"
|
||
msgstr "Export Sjablonen Uitpakken"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Importing:"
|
||
msgstr "Bezit met importeren:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Error getting the list of mirrors."
|
||
msgstr "Error bij het maken van het signatuur object."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error parsing JSON of mirror list. Please report this issue!"
|
||
msgstr ""
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid ""
|
||
"No download links found for this version. Direct download is only available "
|
||
"for official releases."
|
||
msgstr ""
|
||
"Geen downloadlinks gevonden voor deze versie. Directe download is alleen "
|
||
"beschikbaar voor officiële uitgaven."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't resolve."
|
||
msgstr "Kan niet oplossen."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't connect."
|
||
msgstr "Kan niet verbinden."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No response."
|
||
msgstr "Geen antwoord."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Request Failed."
|
||
msgstr "Aanvraag Mislukt."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Redirect Loop."
|
||
msgstr "Blijft omleiden."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Failed:"
|
||
msgstr "Mislukt:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Download Complete."
|
||
msgstr "Download voltooid."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Cannot remove temporary file:"
|
||
msgstr "Kan het tijdelijke bestand niet verwijderen:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid ""
|
||
"Templates installation failed.\n"
|
||
"The problematic templates archives can be found at '%s'."
|
||
msgstr ""
|
||
"Installatie van sjablonen mislukt.\n"
|
||
"De problematische sjabloon-archieven kunnen gevonden worden op '%s'."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error requesting URL:"
|
||
msgstr "Fout bij het opvragen van de URL:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connecting to Mirror..."
|
||
msgstr "Verbinden met Mirror..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Disconnected"
|
||
msgstr "Verbinding verbroken"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Resolving"
|
||
msgstr "Oplossen"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't Resolve"
|
||
msgstr "Kan niet oplossen"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Connecting..."
|
||
msgstr "Verbinden..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't Connect"
|
||
msgstr "Kan niet verbinden"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connected"
|
||
msgstr "Verbonden"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Requesting..."
|
||
msgstr "Opvragen..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Downloading"
|
||
msgstr "Bezig met neerladen"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connection Error"
|
||
msgstr "Verbindingsfout"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "SSL Handshake Error"
|
||
msgstr "SSL Handshake Foutmelding"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Uncompressing Android Build Sources"
|
||
msgstr "Android build-sjablonen aan het uitpakken"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Current Version:"
|
||
msgstr "Huidige Versie:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Installed Versions:"
|
||
msgstr "Geïnstalleerde Versies:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Install From File"
|
||
msgstr "Installeer Vanuit Bestand"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Remove Template"
|
||
msgstr "Verwijder Sjabloon"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Select Template File"
|
||
msgstr "Selecteer sjabloonbestand"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Godot Export Templates"
|
||
msgstr "Godot Export Templates"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Export Template Manager"
|
||
msgstr "Export Sjabloon Manager"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Download Templates"
|
||
msgstr "Download Sjablonen"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
|
||
msgstr "Selecteer mirror uit lijst: (Shift-klik: In Browser openen)"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Favorites"
|
||
msgstr "Favorieten"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Status: Import of file failed. Please fix file and reimport manually."
|
||
msgstr ""
|
||
"Status: Bestandsimport mislukt. Repareer het bestand en importeer opnieuw "
|
||
"handmatig."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Cannot move/rename resources root."
|
||
msgstr "Kan de hoofdmap voor bronnen niet verplaatsen of hernoemen."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Cannot move a folder into itself."
|
||
msgstr "Het is niet mogelijk om een map in zichzelf te verplaatsen."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Error moving:"
|
||
msgstr "Fout bij het verplaatsen:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Error duplicating:"
|
||
msgstr "Fout bij het dupliceren:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Unable to update dependencies:"
|
||
msgstr "Kon afhankelijkheden niet updaten:"
|
||
|
||
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
|
||
msgid "No name provided."
|
||
msgstr "Geen naam opgegeven."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Provided name contains invalid characters."
|
||
msgstr "De opgegeven naam bevat ongeldige tekens."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "A file or folder with this name already exists."
|
||
msgstr "Er bestaat al een bestand of map met deze naam."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Name contains invalid characters."
|
||
msgstr "Naam bevat ongeldige tekens."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Renaming file:"
|
||
msgstr "Bestandsnaam wijzigen:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Renaming folder:"
|
||
msgstr "Hernoemen folder:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicating file:"
|
||
msgstr "Bestand dupliceren:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicating folder:"
|
||
msgstr "Folder dupliceren:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "New Inherited Scene"
|
||
msgstr "Nieuwe overgeërfde scene"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Set As Main Scene"
|
||
msgstr "Instellen als hoofdscène"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Open Scenes"
|
||
msgstr "Scènes openen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Instance"
|
||
msgstr "Instantie"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Add to Favorites"
|
||
msgstr "Aan favorieten toevoegen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Remove from Favorites"
|
||
msgstr "Uit favorieten verwijderen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Edit Dependencies..."
|
||
msgstr "Afhankelijkheden aanpassen..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "View Owners..."
|
||
msgstr "Bekijk eigenaren..."
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Rename..."
|
||
msgstr "Hernoemen..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicate..."
|
||
msgstr "Dupliceren..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move To..."
|
||
msgstr "Verplaats Naar..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "New Scene..."
|
||
msgstr "Nieuwe scène..."
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "New Script..."
|
||
msgstr "Nieuw Script..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "New Resource..."
|
||
msgstr "Nieuwe bron..."
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Expand All"
|
||
msgstr "Alles uitklappen"
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Collapse All"
|
||
msgstr "Alles inklappen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/project_manager.cpp editor/rename_dialog.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Rename"
|
||
msgstr "Hernoemen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Previous Folder/File"
|
||
msgstr "Vorig(e) map/bestand"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Next Folder/File"
|
||
msgstr "Volgend(e) map/bestand"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Re-Scan Filesystem"
|
||
msgstr "Bestandssysteem Opnieuw Scannen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Toggle Split Mode"
|
||
msgstr "Split-modus in-/uitschakelen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Search files"
|
||
msgstr "Zoek bestanden"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid ""
|
||
"Scanning Files,\n"
|
||
"Please Wait..."
|
||
msgstr ""
|
||
"Bestanden Scannen,\n"
|
||
"Wacht Alstublieft..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move"
|
||
msgstr "Verplaatsen"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "There is already file or folder with the same name in this location."
|
||
msgstr "Er is al een bestand of map met dezelfde naam op dit pad."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Overwrite"
|
||
msgstr "Overschrijven"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Create Scene"
|
||
msgstr "Scène maken"
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Create Script"
|
||
msgstr "Creëer Script"
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Find in Files"
|
||
msgstr "In bestanden zoeken"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Find:"
|
||
msgstr "Zoeken:"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Folder:"
|
||
msgstr "Map:"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Filters:"
|
||
msgstr "Filters:"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid ""
|
||
"Include the files with the following extensions. Add or remove them in "
|
||
"ProjectSettings."
|
||
msgstr ""
|
||
"Voeg de bestanden toe met de volgende extensies. Voeg ze toe of verwijder ze "
|
||
"in ProjectSettings."
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find..."
|
||
msgstr "Vind..."
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
|
||
msgid "Replace..."
|
||
msgstr "Vervang..."
|
||
|
||
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
|
||
msgid "Cancel"
|
||
msgstr "Annuleer"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Find: "
|
||
msgstr "Zoeken: "
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Replace: "
|
||
msgstr "Vervangen: "
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Replace all (no undo)"
|
||
msgstr "Alle vervangen (geen ongedaan maken)"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Searching..."
|
||
msgstr "Aan het zoeken..."
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Search complete"
|
||
msgstr "Zoek Compleet"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Add to Group"
|
||
msgstr "Toevoegen aan Groep"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Remove from Group"
|
||
msgstr "Verwijderen uit Groep"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Group name already exists."
|
||
msgstr "Groepnaam bestaat al."
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Invalid group name."
|
||
msgstr "Ongeldige groepnaam."
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Rename Group"
|
||
msgstr "Groepen hernoemen"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Delete Group"
|
||
msgstr "Groep Verwijderen"
|
||
|
||
#: editor/groups_editor.cpp editor/node_dock.cpp
|
||
msgid "Groups"
|
||
msgstr "Groepen"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Nodes Not in Group"
|
||
msgstr "Knopen niet in de groep"
|
||
|
||
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Filter nodes"
|
||
msgstr "Filter knopen"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Nodes in Group"
|
||
msgstr "Knopen in de groep"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Empty groups will be automatically removed."
|
||
msgstr "Lege groepen worden automatisch verwijderd."
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Group Editor"
|
||
msgstr "Groep Bewerker"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Manage Groups"
|
||
msgstr "Groepen beheren"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Single Scene"
|
||
msgstr "Importeer als enkele scène"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Animations"
|
||
msgstr "Importeren met afzonderlijke animaties"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Materials"
|
||
msgstr "Importeren met afzonderlijke materialen"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects"
|
||
msgstr "Importeren met afzonderlijke objecten"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Materials"
|
||
msgstr "Importeren met afzonderlijke objecten+materialen"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Animations"
|
||
msgstr "Importeren met afzonderlijke objecten+animaties"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Materials+Animations"
|
||
msgstr "Importeren met afzonderlijke materialen+animaties"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Materials+Animations"
|
||
msgstr "Importeren met afzonderlijke objecten+materialen+animaties"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Multiple Scenes"
|
||
msgstr "Importeren als meerdere scènes"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Multiple Scenes+Materials"
|
||
msgstr "Importeren als meerdere scènes+materialen"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Import Scene"
|
||
msgstr "Scène importeren"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Importing Scene..."
|
||
msgstr "Scène wordt geïmporteerd..."
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Generating Lightmaps"
|
||
msgstr "Bouw Lightmappen"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Generating for Mesh: "
|
||
msgstr "Bouw voor Mesh: "
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Running Custom Script..."
|
||
msgstr "Aangepast script uitvoeren ..."
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Couldn't load post-import script:"
|
||
msgstr "Kon post-import script niet laden:"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Invalid/broken script for post-import (check console):"
|
||
msgstr "Ongeldig/gebroken post-import script (zie console):"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Error running post-import script:"
|
||
msgstr "Fout bij uitvoeren post-import script:"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Saving..."
|
||
msgstr "Opslaan..."
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Set as Default for '%s'"
|
||
msgstr "Stel in als Standaard voor '%s'"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Clear Default for '%s'"
|
||
msgstr "Wis Standaard voor '%s'"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid " Files"
|
||
msgstr " Bestanden"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Import As:"
|
||
msgstr "Importeer als:"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Preset"
|
||
msgstr "Voorinstellingen"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Reimport"
|
||
msgstr "Opnieuw importeren"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Save scenes, re-import and restart"
|
||
msgstr "Opnieuw importeren en herstarten (alle scènes worden opgeslagen)"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Changing the type of an imported file requires editor restart."
|
||
msgstr ""
|
||
"Het type van een geïmporteerd bestand veranderen vereist dat de editor "
|
||
"herstart wordt."
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid ""
|
||
"WARNING: Assets exist that use this resource, they may stop loading properly."
|
||
msgstr ""
|
||
"WAARSCHUWING: Er bestaan assets die gebruikmaken van deze bron, hierdoor "
|
||
"kunnen deze mogelijk niet worden geladen."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Failed to load resource."
|
||
msgstr "Bron laden mislukt."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Expand All Properties"
|
||
msgstr "Klap alle eigenschappen uit"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Collapse All Properties"
|
||
msgstr "Klap alle eigenschappen in"
|
||
|
||
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save As..."
|
||
msgstr "Opslaan Als..."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Copy Params"
|
||
msgstr "Kopieer Parameters"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Paste Params"
|
||
msgstr "Plak Parameters"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Edit Resource Clipboard"
|
||
msgstr "Bron in klembord bewerken"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Copy Resource"
|
||
msgstr "Bron kopiëren"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Make Built-In"
|
||
msgstr "Integreer"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Make Sub-Resources Unique"
|
||
msgstr "Maak Onderliggende Bronnen Uniek"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Open in Help"
|
||
msgstr "Open in Help"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Create a new resource in memory and edit it."
|
||
msgstr "Maak een nieuwe bron in het geheugen en bewerk het."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Load an existing resource from disk and edit it."
|
||
msgstr "Laad een bestaande bron van de schijf en bewerk het."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Save the currently edited resource."
|
||
msgstr "De zojuist bewerkte bron opslaan."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Go to the previous edited object in history."
|
||
msgstr "Ga naar het vorige bewerkte object in de geschiedenis."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Go to the next edited object in history."
|
||
msgstr "Ga naar de volgende bewerkte object in geschiedenis."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "History of recently edited objects."
|
||
msgstr "Geschiedenis van recent bewerkte objecten."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Object properties."
|
||
msgstr "Objecteigenschappen."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Filter properties"
|
||
msgstr "Filter eigenschappen"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Changes may be lost!"
|
||
msgstr "Wijzigingen kunnen verloren gaan!"
|
||
|
||
#: editor/multi_node_edit.cpp
|
||
msgid "MultiNode Set"
|
||
msgstr "MultiNode zetten"
|
||
|
||
#: editor/node_dock.cpp
|
||
msgid "Select a single node to edit its signals and groups."
|
||
msgstr "Selecteer één knoop om zijn signalen groepen aan te passen."
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Edit a Plugin"
|
||
msgstr "Een plugin bewerken"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Create a Plugin"
|
||
msgstr "Een plugin aanmaken"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Plugin Name:"
|
||
msgstr "Pluginnaam:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Subfolder:"
|
||
msgstr "Submap:"
|
||
|
||
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
|
||
msgid "Language:"
|
||
msgstr "Taal:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Script Name:"
|
||
msgstr "Scriptnaam:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Activate now?"
|
||
msgstr "Nu activeren?"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Polygon"
|
||
msgstr "Veelhoek aanmaken"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Create points."
|
||
msgstr "Punten aanmaken."
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid ""
|
||
"Edit points.\n"
|
||
"LMB: Move Point\n"
|
||
"RMB: Erase Point"
|
||
msgstr ""
|
||
"Punten bewerken:\n"
|
||
"LMK: Punt verplaasten\n"
|
||
"RMK: Punt wissen"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Erase points."
|
||
msgstr "Punten wissen."
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Edit Polygon"
|
||
msgstr "Veelhoek bewerken"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Insert Point"
|
||
msgstr "Punt Toevoegen"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Edit Polygon (Remove Point)"
|
||
msgstr "Veelhoek bewerken (punt verwijderen)"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Remove Polygon And Point"
|
||
msgstr "Veelhoek en punt verwijderen"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Animation"
|
||
msgstr "Voeg Animatie Toe"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Load..."
|
||
msgstr "Laden..."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Move Node Point"
|
||
msgstr "Knooppunt bewegen"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Change BlendSpace1D Limits"
|
||
msgstr "Wijzig BlendSpace1D limiet"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Change BlendSpace1D Labels"
|
||
msgstr "Wijzig BlendSpace1D labels"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "This type of node can't be used. Only root nodes are allowed."
|
||
msgstr ""
|
||
"Dit knooptype kan niet gebruikt worden. Alleen wortelknopen zijn toegestaan."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Node Point"
|
||
msgstr "Knooppunt toevoegen"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Animation Point"
|
||
msgstr "Voeg Animatiepunt Toe"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Remove BlendSpace1D Point"
|
||
msgstr "Verwijder BlendSpace1D Punt"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Move BlendSpace1D Node Point"
|
||
msgstr "Verplaats BlendSpace1D-knooppunt"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid ""
|
||
"AnimationTree is inactive.\n"
|
||
"Activate to enable playback, check node warnings if activation fails."
|
||
msgstr ""
|
||
"AnimationTree is niet actief.\n"
|
||
"Activeer om te kunnen afspelen, let op waarschuwingen in de knoop indien "
|
||
"activatie mislukt."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Set the blending position within the space"
|
||
msgstr "Zet de overgangspositie binnen de ruimte"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Select and move points, create points with RMB."
|
||
msgstr "Selecteer en verplaats punten, maak punten aan met RMK."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
|
||
msgid "Enable snap and show grid."
|
||
msgstr "Kleven inschakelen en raster weergeven."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Point"
|
||
msgstr "Punt"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Open Editor"
|
||
msgstr "Editor Openen"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Open Animation Node"
|
||
msgstr "Animatieknoop openen"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Triangle already exists."
|
||
msgstr "Driehoek bestaat al."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Triangle"
|
||
msgstr "Driehoek Toevoegen"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Change BlendSpace2D Limits"
|
||
msgstr "Wijzig BlendSpace2D limiet"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Change BlendSpace2D Labels"
|
||
msgstr "Wijzig BlendSpace2D labels"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Remove BlendSpace2D Point"
|
||
msgstr "Verwijder BlendSpace2D Punt"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Remove BlendSpace2D Triangle"
|
||
msgstr "Verwijder BlendSpace2D Driehoek"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "BlendSpace2D does not belong to an AnimationTree node."
|
||
msgstr "BlendSpace2D hoort niet bij een AnimationTree knoop."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "No triangles exist, so no blending can take place."
|
||
msgstr "Er bestaan geen driehoeken, dus mengen kan niet plaatsvinden."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Toggle Auto Triangles"
|
||
msgstr "Omschakelen Automatische Driehoeken"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Create triangles by connecting points."
|
||
msgstr "Maak driehoeken door punten te verbinden."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Erase points and triangles."
|
||
msgstr "Punten en driehoeken wissen."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Generate blend triangles automatically (instead of manually)"
|
||
msgstr "Genereer geblende driehoeken automatisch (in plaats van handmatig)"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend:"
|
||
msgstr "Mengen:"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Parameter Changed"
|
||
msgstr "Parameter veranderd"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Edit Filters"
|
||
msgstr "Filters berwerken"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Output node can't be added to the blend tree."
|
||
msgstr "Uitvoerknoop kan niet worden toegevoegd aan de overgangsboom."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Add Node to BlendTree"
|
||
msgstr "Voeg knoop toe aan BlendTree"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Node Moved"
|
||
msgstr "Knoop verplaatst"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Unable to connect, port may be in use or connection may be invalid."
|
||
msgstr ""
|
||
"Verbinding niet mogelijk, poort kan in gebruik zijn of de verbinding kan "
|
||
"ongeldig zijn."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Nodes Connected"
|
||
msgstr "Knoop Verbonden"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Nodes Disconnected"
|
||
msgstr "Knopen losgekoppeld"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Set Animation"
|
||
msgstr "Animatie Instellen"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Delete Node"
|
||
msgstr "Knoop Verwijderen"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete Node(s)"
|
||
msgstr "Knoop/knopen verwijderen"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Toggle Filter On/Off"
|
||
msgstr "Schakel Filter Aan/Uit"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Change Filter"
|
||
msgstr "Verander Filter"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "No animation player set, so unable to retrieve track names."
|
||
msgstr "Geen animatiespeler ingesteld, spoornamen konden niet worden gevonden."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Player path set is invalid, so unable to retrieve track names."
|
||
msgstr "Animatiespelerpad is ongeldig, spoornamen konden niet worden gevonden."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid ""
|
||
"Animation player has no valid root node path, so unable to retrieve track "
|
||
"names."
|
||
msgstr ""
|
||
"Animatiespeler heeft geen geldig pad naar de wortelknoop, waardoor de "
|
||
"spoornamen niet gevonden konden worden."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Anim Clips"
|
||
msgstr "Animatieclips"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Audio Clips"
|
||
msgstr "Audioclips"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Functions"
|
||
msgstr "Functies"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Node Renamed"
|
||
msgstr "Knoop Hernoemd"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add Node..."
|
||
msgstr "Voeg knoop toe..."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "Edit Filtered Tracks:"
|
||
msgstr "Bewerk gefilterde sporen:"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Enable Filtering"
|
||
msgstr "Activeer Filtering"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Toggle Autoplay"
|
||
msgstr "Schakel Automatisch Afspelen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Animation Name:"
|
||
msgstr "Nieuwe Animatie Naam:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Anim"
|
||
msgstr "Nieuwe Anim"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Animation Name:"
|
||
msgstr "Verander Animatie Naam:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Animation?"
|
||
msgstr "Animatie wissen?"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Remove Animation"
|
||
msgstr "Verwijder Animatie"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Invalid animation name!"
|
||
msgstr "Ongeldige animatienaam!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation name already exists!"
|
||
msgstr "Animatienaam bestaat al!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Rename Animation"
|
||
msgstr "Animatie Hernoemen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Next Changed"
|
||
msgstr "Meng met volgende aanpassing"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Blend Time"
|
||
msgstr "Wijzig overgangstijd"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load Animation"
|
||
msgstr "Animatie laden"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Duplicate Animation"
|
||
msgstr "Dupliceer Animatie"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "No animation to copy!"
|
||
msgstr "Geen animatie om te kopiëren!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "No animation resource on clipboard!"
|
||
msgstr "Geen animatiebron op klembord!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Pasted Animation"
|
||
msgstr "Geplakte Animatie"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Paste Animation"
|
||
msgstr "Plak Animatie"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "No animation to edit!"
|
||
msgstr "Geen animatie om aan te passen!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from current pos. (A)"
|
||
msgstr "Speel geselecteerde animatie achterwaarts vanaf huidige positie. (A)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from end. (Shift+A)"
|
||
msgstr "Speel geselecteerde animatie achterwaarts vanaf het einde. (Shift+A)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Stop animation playback. (S)"
|
||
msgstr "Stop animatie opname. (S)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from start. (Shift+D)"
|
||
msgstr "Speel geselecteerde animatie vanaf het begin. (Shift+D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from current pos. (D)"
|
||
msgstr "Speel geselecteerde animatie vanaf huidige positie. (D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation position (in seconds)."
|
||
msgstr "Animatie positie (in seconden)."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Scale animation playback globally for the node."
|
||
msgstr "Schaal het afspelen van animaties globaal voor de knoop."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Tools"
|
||
msgstr "Animatiehulpmiddelen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Animation"
|
||
msgstr "Animatie"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Edit Transitions..."
|
||
msgstr "Bewerk overgangen..."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Open in Inspector"
|
||
msgstr "Openen in de Inspecteur"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Display list of animations in player."
|
||
msgstr "Geef lijst van animaties weer in speler."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Autoplay on Load"
|
||
msgstr "Automatisch afspelen bij laden"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Enable Onion Skinning"
|
||
msgstr "\"Onion Skinning\" Inschakelen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Onion Skinning Options"
|
||
msgstr "Onion Skinning Opties"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Directions"
|
||
msgstr "Richtingen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Past"
|
||
msgstr "Verleden"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Future"
|
||
msgstr "Toekomst"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Depth"
|
||
msgstr "Diepte"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "1 step"
|
||
msgstr "1 stap"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "2 steps"
|
||
msgstr "2 stappen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "3 steps"
|
||
msgstr "3 stappen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Differences Only"
|
||
msgstr "Alleen verschillen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Force White Modulate"
|
||
msgstr "Forceer Witte Modulatie"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Include Gizmos (3D)"
|
||
msgstr "Inclusief Gizmos (3D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Pin AnimationPlayer"
|
||
msgstr "Animatiespeler vastzetten"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Create New Animation"
|
||
msgstr "Nieuwe Animatie Opstellen"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Name:"
|
||
msgstr "Animatienaam:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Error!"
|
||
msgstr "Fout!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Times:"
|
||
msgstr "Overgangstijden:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Next (Auto Queue):"
|
||
msgstr "Volgende (Auto wachtrij):"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Cross-Animation Blend Times"
|
||
msgstr "Cross-animatie mixtijden"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Move Node"
|
||
msgstr "Knoop verplaatsen"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "Transition exists!"
|
||
msgstr "Overgang: "
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Add Transition"
|
||
msgstr "Voeg vertaling toe"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Node"
|
||
msgstr "Knoop toevoegen"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "End"
|
||
msgstr "Einde"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Immediate"
|
||
msgstr "Onmiddellijk"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Sync"
|
||
msgstr "Synchroniseren"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "At End"
|
||
msgstr "Aan het einde"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Travel"
|
||
msgstr "Verplaats"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Start and end nodes are needed for a sub-transition."
|
||
msgstr "Start- en eindknopen zijn nodig voor een sub-overgang."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "No playback resource set at path: %s."
|
||
msgstr "Geen afspeelbron ingesteld op pad: %s."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Node Removed"
|
||
msgstr "Knoop verwijderd"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Transition Removed"
|
||
msgstr "Transitie Verwijderd"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Set Start Node (Autoplay)"
|
||
msgstr "Stel in als startknoop (automatisch afspelen)"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid ""
|
||
"Select and move nodes.\n"
|
||
"RMB to add new nodes.\n"
|
||
"Shift+LMB to create connections."
|
||
msgstr ""
|
||
"Knopen selecteren en bewegen.\n"
|
||
"RMK om nieuwe knopen toe te voegen.\n"
|
||
"Shift-LMK om verbindingen aan te maken."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Create new nodes."
|
||
msgstr "Nieuwe knopen maken."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Connect nodes."
|
||
msgstr "Knopen verbinden."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Remove selected node or transition."
|
||
msgstr "De uitgekozen knoop of overgang verwijderen."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Toggle autoplay this animation on start, restart or seek to zero."
|
||
msgstr ""
|
||
"Schakel tussen automatisch afspelen van deze animatie bij start, herstart of "
|
||
"zoek naar nul."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Set the end animation. This is useful for sub-transitions."
|
||
msgstr "Stel eindanimatie in. Dit is handig voor sub-transities."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Transition: "
|
||
msgstr "Overgang: "
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Play Mode:"
|
||
msgstr "Afspeelmodus:"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "AnimationTree"
|
||
msgstr "AnimatieBoom"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "New name:"
|
||
msgstr "Nieuwe naam:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Scale:"
|
||
msgstr "Schaal:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Fade In (s):"
|
||
msgstr "Fade-In (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Fade Out (s):"
|
||
msgstr "Fade-Out (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend"
|
||
msgstr "Vochtigheid vermenging ruis"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Mix"
|
||
msgstr "Mengen"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Auto Restart:"
|
||
msgstr "Automatische herstart:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Restart (s):"
|
||
msgstr "Herstarten (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Random Restart (s):"
|
||
msgstr "Willekeurige Herstart (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Start!"
|
||
msgstr "Starten!"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Amount:"
|
||
msgstr "Hoeveelheid:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend 0:"
|
||
msgstr "Meng 0:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend 1:"
|
||
msgstr "Meng 1:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "X-Fade Time (s):"
|
||
msgstr "X-Fade Tijd (en):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Current:"
|
||
msgstr "Huidig:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Input"
|
||
msgstr "Voeg invoer toe"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Clear Auto-Advance"
|
||
msgstr "Verwijder Automatische Voortgang"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Set Auto-Advance"
|
||
msgstr "Automatische voortgang instellen"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Delete Input"
|
||
msgstr "Invoer verwijderen"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation tree is valid."
|
||
msgstr "Animatie boom is geldig."
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation tree is invalid."
|
||
msgstr "Animatie boom is ongeldig."
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation Node"
|
||
msgstr "Animatieknoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "OneShot Node"
|
||
msgstr "Eenmalige-oproepknoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Mix Node"
|
||
msgstr "Overgangsknoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend2 Node"
|
||
msgstr "2-Overgangsknoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend3 Node"
|
||
msgstr "3-Overgangsknoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend4 Node"
|
||
msgstr "4-Overgangsknoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "TimeScale Node"
|
||
msgstr "Tijdschaalknoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "TimeSeek Node"
|
||
msgstr "TimeSeek-knoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Transition Node"
|
||
msgstr "Overgangsknoop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Import Animations..."
|
||
msgstr "Animaties importeren..."
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Edit Node Filters"
|
||
msgstr "Wijzig knoopfilters"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Filters..."
|
||
msgstr "Filters..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Contents:"
|
||
msgstr "Inhoud:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "View Files"
|
||
msgstr "Bekijk Bestanden"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Connection error, please try again."
|
||
msgstr "Verbindingsfout, probeer het nog eens."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't connect to host:"
|
||
msgstr "Kan niet verbinden met host:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No response from host:"
|
||
msgstr "Geen antwoord van host:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't resolve hostname:"
|
||
msgstr "Kan hostname niet herleiden:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, return code:"
|
||
msgstr "Aanvraag mislukt, statuscode:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed."
|
||
msgstr "Aanvraag Mislukt."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Cannot save response to:"
|
||
msgstr "Kan reactie niet opslaan naar:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Write error."
|
||
msgstr "Schrijferror."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, too many redirects"
|
||
msgstr "Aanvraag mislukt, te veel redirects"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Redirect loop."
|
||
msgstr "Blijft omleiden."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, timeout"
|
||
msgstr "Aanvraag mislukt, tijdslimiet"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Timeout."
|
||
msgstr "Tijdslimiet."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Bad download hash, assuming file has been tampered with."
|
||
msgstr "Slechte downloadhash, bestand kan gemanipuleerd zijn."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Expected:"
|
||
msgstr "Verwacht:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Got:"
|
||
msgstr "Gekregen:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Failed sha256 hash check"
|
||
msgstr "Sha256 hash controle mislukt"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Asset Download Error:"
|
||
msgstr "Asset Download Foutmelding:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Downloading (%s / %s)..."
|
||
msgstr "Bezig met neerladen (%s / %s)..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Downloading..."
|
||
msgstr "Bezig met neerladen..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Resolving..."
|
||
msgstr "Oplossen ..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Error making request"
|
||
msgstr "Fout bij opvragen"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Idle"
|
||
msgstr "Inactief"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Install..."
|
||
msgstr "Installeer.."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Retry"
|
||
msgstr "Probeer opnieuw"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download Error"
|
||
msgstr "Downloadfout"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download for this asset is already in progress!"
|
||
msgstr "Download voor dit onderdeel is al bezig!"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Recently Updated"
|
||
msgstr "Recent Bijgewerkt"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Least Recently Updated"
|
||
msgstr "Minst Recent Bijgewerkt"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Name (A-Z)"
|
||
msgstr "Naam (A-Z)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Name (Z-A)"
|
||
msgstr "Naam (Z-A)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "License (A-Z)"
|
||
msgstr "Licentie (A-Z)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "License (Z-A)"
|
||
msgstr "Licentie (Z-A)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "First"
|
||
msgstr "Eerste"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Previous"
|
||
msgstr "Vorige"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Next"
|
||
msgstr "Volgende"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Last"
|
||
msgstr "Laatste"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "All"
|
||
msgstr "Alle"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No results for \"%s\"."
|
||
msgstr "Geen resultaten voor \"%s\"."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Import..."
|
||
msgstr "Importeren.."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Plugins..."
|
||
msgstr "Plugins..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Sort:"
|
||
msgstr "Sorteren:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Category:"
|
||
msgstr "Categorie:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Site:"
|
||
msgstr "Site:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Support"
|
||
msgstr "Ondersteuning"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Official"
|
||
msgstr "Officieel"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Testing"
|
||
msgstr "Testen"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Loading..."
|
||
msgstr "Laden..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Assets ZIP File"
|
||
msgstr "Assets ZIP Bestand"
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"Can't determine a save path for lightmap images.\n"
|
||
"Save your scene (for images to be saved in the same dir), or pick a save "
|
||
"path from the BakedLightmap properties."
|
||
msgstr ""
|
||
"Kan geen opslag pad voor de lichtmappen bepalen.\n"
|
||
"Sla jouw scène op (om lichtmappen op te slaan in dezelfde map) of kies een "
|
||
"opslag pad vanaf de BakedLightmap eigenschappen."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
|
||
"Light' flag is on."
|
||
msgstr ""
|
||
"Geen meshes om te bakken. Zorg ervoor dat ze een UV2 kanaal bevatten en dat "
|
||
"'Bake Light' vlag aan staat."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Failed creating lightmap images, make sure path is writable."
|
||
msgstr ""
|
||
"Maken van lichtmap afbeeldingen mislukt, zorg ervoor dat het pad "
|
||
"beschrijfbaar is."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Bake Lightmaps"
|
||
msgstr "Bak Lichtmappen"
|
||
|
||
#: editor/plugins/camera_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
|
||
msgid "Preview"
|
||
msgstr "Voorbeeld"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Configure Snap"
|
||
msgstr "Kleven instellen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Grid Offset:"
|
||
msgstr "Raster Verplaatsing:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Grid Step:"
|
||
msgstr "Raster Stap:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Primary Line Every:"
|
||
msgstr "Primaire Lijn Elke:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "steps"
|
||
msgstr "stappen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Offset:"
|
||
msgstr "Rotatie Verplaatsing:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Step:"
|
||
msgstr "Rotatie Stap:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale Step:"
|
||
msgstr "Schaal stap:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Vertical Guide"
|
||
msgstr "Verplaats verticale gids"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Vertical Guide"
|
||
msgstr "Maak nieuwe verticale gids"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Remove Vertical Guide"
|
||
msgstr "Verwijder de verticale gids"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Horizontal Guide"
|
||
msgstr "Verplaats de horizontale gids"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Horizontal Guide"
|
||
msgstr "Maak nieuwe horizontale gids"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Remove Horizontal Guide"
|
||
msgstr "Verwijder de horizontale gids"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Horizontal and Vertical Guides"
|
||
msgstr "Maak nieuwe horizontale en verticale gidsen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move pivot"
|
||
msgstr "Draaipunt verplaatsen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotate CanvasItem"
|
||
msgstr "CanvasItem roteren"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move anchor"
|
||
msgstr "Anker verplaatsen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Resize CanvasItem"
|
||
msgstr "Formaat van CanvasItem wijzigen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale CanvasItem"
|
||
msgstr "Schaal CanvasItem"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move CanvasItem"
|
||
msgstr "Verplaats CanvasItem"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Children of containers have their anchors and margins values overridden by "
|
||
"their parent."
|
||
msgstr "De positie en grootte van de kinderen worden door hun ouder bepaald."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Presets for the anchors and margins values of a Control node."
|
||
msgstr "Ingebouwde ankerpunten en marges van een Control-knoop."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"When active, moving Control nodes changes their anchors instead of their "
|
||
"margins."
|
||
msgstr ""
|
||
"Als dit aan staat, verandert het verplaatsen van Control-knopen hun ankers "
|
||
"in plaats van hun marges."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Top Left"
|
||
msgstr "Linksboven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Top Right"
|
||
msgstr "Rechtsboves"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Bottom Right"
|
||
msgstr "Rechtsonder"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Bottom Left"
|
||
msgstr "Linksonder"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Left"
|
||
msgstr "Center links"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Top"
|
||
msgstr "Center boven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Right"
|
||
msgstr "Center rechts"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Bottom"
|
||
msgstr "Center onder"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center"
|
||
msgstr "Center"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Left Wide"
|
||
msgstr "Linkerbreedte"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Top Wide"
|
||
msgstr "Bovenbreedte"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Right Wide"
|
||
msgstr "Rechterbreedte"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Bottom Wide"
|
||
msgstr "Onderbreedte"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "VCenter Wide"
|
||
msgstr "VCentrum breedte"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "HCenter Wide"
|
||
msgstr "HCentrum breedte"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Full Rect"
|
||
msgstr "Volledige rechthoek"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Keep Ratio"
|
||
msgstr "Ratio Behouden"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Anchors only"
|
||
msgstr "Alleen Ankers"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors and Margins"
|
||
msgstr "Wijzig Ankers en Marges"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors"
|
||
msgstr "Wijzig Ankers"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Game Camera Override\n"
|
||
"Overrides game camera with editor viewport camera."
|
||
msgstr ""
|
||
"Spelcamera overschrijven\n"
|
||
"Overschrijft de spelcamera met beeldvenstercamera van de editor."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Game Camera Override\n"
|
||
"No game instance running."
|
||
msgstr ""
|
||
"Game Camera Overschrijven\n"
|
||
"Geen spelinstantie actief."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock Selected"
|
||
msgstr "Slot Geselecteerd"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Unlock Selected"
|
||
msgstr "Geselecteerde Verwijderen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Group Selected"
|
||
msgstr "Selectie Groeperen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Ungroup Selected"
|
||
msgstr "Selectie Degroeperen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Paste Pose"
|
||
msgstr "Plak Houding"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Guides"
|
||
msgstr "Wis hulplijnen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Custom Bone(s) from Node(s)"
|
||
msgstr "Stel bot(ten) op uit knoop/knopen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Bones"
|
||
msgstr "Botten wissen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make IK Chain"
|
||
msgstr "Maak IK Ketting"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear IK Chain"
|
||
msgstr "IK-Keten wissen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Warning: Children of a container get their position and size determined only "
|
||
"by their parent."
|
||
msgstr ""
|
||
"Waarschuwing: De positie en grootte van de kinderen van een houder worden "
|
||
"alleen door hun ouder bepaald."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom Reset"
|
||
msgstr "Zoom terugzetten"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Select Mode"
|
||
msgstr "Selecteer Modus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Drag: Rotate"
|
||
msgstr "Sleep: Roteer"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+Drag: Move"
|
||
msgstr "Alt + Slepen : Verplaatsen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
|
||
msgstr ""
|
||
"Druk 'v' om het draaipunt aan te passen, 'Shift+v' om het draaipunt te "
|
||
"slepen (tijdens het bewegen)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+RMB: Depth list selection"
|
||
msgstr "Alt + RMB: Diepte lijst selectie"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Move Mode"
|
||
msgstr "Verplaatsingsmodus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Mode"
|
||
msgstr "Rotatiemodus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Mode"
|
||
msgstr "Schaalwijze"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Show a list of all objects at the position clicked\n"
|
||
"(same as Alt+RMB in select mode)."
|
||
msgstr ""
|
||
"Toon een lijst van alle objecten op de aangeklikte positie\n"
|
||
"(hetzelfde als Alt+RMK in de selectiemodus)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Click to change object's rotation pivot."
|
||
msgstr "Klik om het draaipunt van het object aan te passen."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Pan Mode"
|
||
msgstr "Verschuif Modus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Ruler Mode"
|
||
msgstr "Meetlatmodus"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Toggle smart snapping."
|
||
msgstr "Slim Kleven omschakelen."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Smart Snap"
|
||
msgstr "Slim Kleven gebruiken"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Toggle grid snapping."
|
||
msgstr "'Kleven aan raster' omschakelen."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Grid Snap"
|
||
msgstr "Kleven aan raster"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snapping Options"
|
||
msgstr "Kleefinstellingen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Rotation Snap"
|
||
msgstr "In stappen draaien"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Scale Snap"
|
||
msgstr "In stappen verschalen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap Relative"
|
||
msgstr "Relatief kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Pixel Snap"
|
||
msgstr "Aan pixelraster kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Smart Snapping"
|
||
msgstr "Slim Kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Configure Snap..."
|
||
msgstr "Kleefinstellingen..."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Parent"
|
||
msgstr "Aan ouder kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Anchor"
|
||
msgstr "Aan knoopanker kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Sides"
|
||
msgstr "Aan knoopzijden kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Center"
|
||
msgstr "Aan knoopmiddelpunt kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Other Nodes"
|
||
msgstr "Aan andere knopen kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Guides"
|
||
msgstr "Aan gidslijnen kleven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock the selected object in place (can't be moved)."
|
||
msgstr ""
|
||
"Vergrendel het geselecteerde object op zijn plaats (kan niet verplaatst "
|
||
"worden)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Unlock the selected object (can be moved)."
|
||
msgstr "Ontgrendel het geselecteerde object (kan verplaatst worden)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Makes sure the object's children are not selectable."
|
||
msgstr ""
|
||
"Zorgt ervoor dat de kinderen van dit object niet geselecteerd kunnen worden."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Restores the object's children's ability to be selected."
|
||
msgstr ""
|
||
"Herstelt de mogelijkheid van selecteerbaarheid bij de kinderen van het "
|
||
"object."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Skeleton Options"
|
||
msgstr "Skeletinstellingen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Bones"
|
||
msgstr "Laat Botten Zien"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make Custom Bone(s) from Node(s)"
|
||
msgstr "Stel bot(ten) op uit knoop/knopen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Custom Bones"
|
||
msgstr "Aangepaste Botten Wissen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View"
|
||
msgstr "Weergeven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Always Show Grid"
|
||
msgstr "Raster Altijd Weergeven"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Helpers"
|
||
msgstr "Toon helpers"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Rulers"
|
||
msgstr "Toon linialen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Guides"
|
||
msgstr "Toon gidsen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Origin"
|
||
msgstr "Toon Oorsprongspunt"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Viewport"
|
||
msgstr "Toon beeldvenster"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Group And Lock Icons"
|
||
msgstr "Toon Groep en Slot Iconen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Selection"
|
||
msgstr "Centreer Selectie"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Frame Selection"
|
||
msgstr "Raam Selectie"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Preview Canvas Scale"
|
||
msgstr "Voorbeeld Canvas Schaal"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Translation mask for inserting keys."
|
||
msgstr "Vertaalomslag voor het invoegen van sleutels."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation mask for inserting keys."
|
||
msgstr "Rotatiemasker voor het invoegen van sleutels."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale mask for inserting keys."
|
||
msgstr "Schaalmasker voor het invoegen van sleutels."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert keys (based on mask)."
|
||
msgstr "Sleutel invoegen (gebaseerd op masker)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Auto insert keys when objects are translated, rotated or scaled (based on "
|
||
"mask).\n"
|
||
"Keys are only added to existing tracks, no new tracks will be created.\n"
|
||
"Keys must be inserted manually for the first time."
|
||
msgstr ""
|
||
"Automatisch sleutels invoegen als objecten verschuiven, geroteerd of "
|
||
"geschaald worden (op basis van masker).\n"
|
||
"Sleutels worden alleen toegevoegd aan bestaande tracks, er worden geen "
|
||
"nieuwe tracks aangemaakt.\n"
|
||
"De eerste keer moeten sleutels handmatig ingevoerd worden."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Auto Insert Key"
|
||
msgstr "Automatisch Sleutel invoegen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key (Existing Tracks)"
|
||
msgstr "Sleutel invoegen (in bestaande banen)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Copy Pose"
|
||
msgstr "Kopieer Houding"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Pose"
|
||
msgstr "Houding wissen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Multiply grid step by 2"
|
||
msgstr "Vermenigvuldig rasterstap met 2"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Divide grid step by 2"
|
||
msgstr "Deel rasterstap door 2"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Pan View"
|
||
msgstr "Panweergave"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Add %s"
|
||
msgstr "Voeg %s Toe"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Adding %s..."
|
||
msgstr "%s aan het toevoegen..."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Cannot instantiate multiple nodes without root."
|
||
msgstr "Instantiëren van meerdere knopen onmogelijk zonder wortelknoop."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Create Node"
|
||
msgstr "Knoop maken"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Error instancing scene from %s"
|
||
msgstr "Er is iets misgegaan bij het instantiëren van scene vanaf %s"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Default Type"
|
||
msgstr "Wijzig standaard type"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag & drop + Shift : Add node as sibling\n"
|
||
"Drag & drop + Alt : Change node type"
|
||
msgstr ""
|
||
"Sleep & laat los + Shift : voeg knoop op gelijk niveau toe.\n"
|
||
"Sleep & laat los + Alt : verander knooptype"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Create Polygon3D"
|
||
msgstr "Creëer Polygon3D"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Edit Poly"
|
||
msgstr "Bewerk Poly"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Edit Poly (Remove Point)"
|
||
msgstr "Bewerk Poly (Verwijder punt)"
|
||
|
||
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
|
||
msgid "Set Handle"
|
||
msgstr "Stel Handgreep In"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Load Emission Mask"
|
||
msgstr "Emissiemasker laden"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Restart"
|
||
msgstr "Herstart"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Clear Emission Mask"
|
||
msgstr "Emissiemasker wissen"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Particles"
|
||
msgstr "Partikels"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generated Point Count:"
|
||
msgstr "Telling Gegenereerde Punten:"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Emission Mask"
|
||
msgstr "Emissiemasker"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Capture from Pixel"
|
||
msgstr "Neem uit Pixel"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Emission Colors"
|
||
msgstr "Emissiekleuren"
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
msgid "CPUParticles"
|
||
msgstr "CPUParticles"
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emission Points From Mesh"
|
||
msgstr "Produceer emissiepunten vanuit mesh"
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emission Points From Node"
|
||
msgstr "Produceer emissiepunt vanuit knoop"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Flat 0"
|
||
msgstr "Plat 0"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Flat 1"
|
||
msgstr "Plat 1"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Ease In"
|
||
msgstr "Invloei"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Ease Out"
|
||
msgstr "Uitvloei"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Smoothstep"
|
||
msgstr "Gelijke stap"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Point"
|
||
msgstr "Wijzig Curve Punt"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Tangent"
|
||
msgstr "Wijzig Curve Raaklijn"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Load Curve Preset"
|
||
msgstr "Curvevoorinstelling laden"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Add Point"
|
||
msgstr "Punt toevoegen"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Remove Point"
|
||
msgstr "Punt verwijderen"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Left Linear"
|
||
msgstr "Links Lineair"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Right Linear"
|
||
msgstr "Rechts Lineair"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Load Preset"
|
||
msgstr "Laad voorinstelling"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Remove Curve Point"
|
||
msgstr "Verwijder Curve Punt"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Toggle Curve Linear Tangent"
|
||
msgstr "Schakel Curve Lineaire Raaklijn"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Hold Shift to edit tangents individually"
|
||
msgstr "Houd Shift ingedrukt om de raaklijnen individueel te bewerken"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Right click to add point"
|
||
msgstr "Klik rechts om Punt toe te voegen"
|
||
|
||
#: editor/plugins/gi_probe_editor_plugin.cpp
|
||
msgid "Bake GI Probe"
|
||
msgstr "Maak een GI (Global Illumination) Probe"
|
||
|
||
#: editor/plugins/gradient_editor_plugin.cpp
|
||
msgid "Gradient Edited"
|
||
msgstr "Gradient aangepast"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item %d"
|
||
msgstr "Item %d"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Items"
|
||
msgstr "Items"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item List Editor"
|
||
msgstr "Item Lijst Editor"
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Create Occluder Polygon"
|
||
msgstr "Creëer Occluder Polygon"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh is empty!"
|
||
msgstr "Mesh is leeg!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Static Trimesh Body"
|
||
msgstr "Creëer een statisch tri-mesh lichaam"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Static Convex Body"
|
||
msgstr "Creëer een statisch convex lichaam"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "This doesn't work on scene root!"
|
||
msgstr "Dit werkt niet op scene root!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Static Shape"
|
||
msgstr "Creëer Trimesh Static Shape"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Failed creating shapes!"
|
||
msgstr "Shapes maken mislukt!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Convex Shape(s)"
|
||
msgstr "Creëer Convex Shape(s)"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Navigation Mesh"
|
||
msgstr "Creëer Navigation Mesh"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Contained Mesh is not of type ArrayMesh."
|
||
msgstr "Bevatte Mesh is niet van type ArrayMesh."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "UV Unwrap failed, mesh may not be manifold?"
|
||
msgstr "UV Uitpakken is gefaald, wellicht is de mesh niet manifold?"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "No mesh to debug."
|
||
msgstr "Geen mesh om te debuggen."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Model has no UV in this layer"
|
||
msgstr "Model heeft geen UV in deze laag"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "MeshInstance lacks a Mesh!"
|
||
msgstr "MeshInstance bevat geen Mesh!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh has not surface to create outlines from!"
|
||
msgstr "Mesh heeft geen oppervlakte om omlijning van te maken!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
|
||
msgstr "Mesh grondtype is niet PRIMITIVE_TRIANGLES!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Could not create outline!"
|
||
msgstr "Kon omlijning niet maken!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline"
|
||
msgstr "Creëer Omlijning"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh"
|
||
msgstr "Mesh"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Static Body"
|
||
msgstr "Creëer Trimesh Statisch Lichaam"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Collision Sibling"
|
||
msgstr "Creëer Trimesh Botsing Broer"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Convex Collision Sibling(s)"
|
||
msgstr "Creëer Convex Collision Sibling(s)"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh..."
|
||
msgstr "Creëer Outline Mesh..."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "View UV1"
|
||
msgstr "Geef UV1 Weer"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "View UV2"
|
||
msgstr "Geef UV2 Weer"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Unwrap UV2 for Lightmap/AO"
|
||
msgstr "Pak UV2 uit voor Lichtmap/AO"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh"
|
||
msgstr "Creëer een contour mesh"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Outline Size:"
|
||
msgstr "Omlijningsgrootte:"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "UV Channel Debug"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Remove item %d?"
|
||
msgstr "Element %d verwijderen?"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Update from existing scene?:\n"
|
||
"%s"
|
||
msgstr "Update Vanuit Scene"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Mesh Library"
|
||
msgstr "Mesh Bibilotheek"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Item"
|
||
msgstr "Element toevoegen"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Remove Selected Item"
|
||
msgstr "Geselecteerd element verwijderen"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Import from Scene"
|
||
msgstr "Vanuit scène importeren"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Update from Scene"
|
||
msgstr "Update Vanuit Scene"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and no MultiMesh set in node)."
|
||
msgstr "Geen mesh bron aangegeven (en geen MultiMesh ingesteld in knoop)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
||
msgstr "Geen mesh bron aangegeven (en MultiMesh bevat geen Mesh)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (invalid path)."
|
||
msgstr "Mesh bron is ongeldig (ongeldig pad)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (not a MeshInstance)."
|
||
msgstr "Mesh bron is ongeldig (geen MeshInstance)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (contains no Mesh resource)."
|
||
msgstr "Meshbron is ongeldig (bevat geen Mesh)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No surface source specified."
|
||
msgstr "Geen oppervlakte bron aangegeven."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (invalid path)."
|
||
msgstr "Oppervlakte bron is ongeldig (ongeldig pad)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no geometry)."
|
||
msgstr "Oppervlakte bron is ongeldig (geen geometrie)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no faces)."
|
||
msgstr "Oppervlakte bron is ongeldig (geen vlakken)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Source Mesh:"
|
||
msgstr "Selecteer een Bron Mesh:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Target Surface:"
|
||
msgstr "Selecteer een Doel Oppervlakte:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate Surface"
|
||
msgstr "Bevolk Oppervlakte"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate MultiMesh"
|
||
msgstr "Vul MultiMesh"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Target Surface:"
|
||
msgstr "Doel Oppervlakte:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Source Mesh:"
|
||
msgstr "Bron Mesh:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "X-Axis"
|
||
msgstr "X-As"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Y-Axis"
|
||
msgstr "Y-As"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Z-Axis"
|
||
msgstr "Z-As"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh Up Axis:"
|
||
msgstr "Mesh Boven As:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Rotation:"
|
||
msgstr "Willekeurige Rotatie:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Tilt:"
|
||
msgstr "Willekeurige Tilt:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Scale:"
|
||
msgstr "Willekeurige Schaal:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate"
|
||
msgstr "Bevolken"
|
||
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Navigation Polygon"
|
||
msgstr "Creëer Navigatie Polygoon"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Convert to CPUParticles"
|
||
msgstr "Zet om in CPUParticles"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generating Visibility Rect"
|
||
msgstr "Genereer Visibility Rect"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generate Visibility Rect"
|
||
msgstr "Genereer Zichtbaarheid Rechthoek"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Can only set point into a ParticlesMaterial process material"
|
||
msgstr "Kan punt alleen plaatsen in een PartikelsMateriaal proces materiaal"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generation Time (sec):"
|
||
msgstr "Genereer Tijd (sec):"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "The geometry's faces don't contain any area."
|
||
msgstr "De vlakken van de geometrie bevatten geen enkel gebied."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "The geometry doesn't contain any faces."
|
||
msgstr "De geometrie bevat geen vlakken."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't inherit from Spatial."
|
||
msgstr "\"%s\" erft niet van Spatial."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't contain geometry."
|
||
msgstr "\"%s\" bevat geen geometrie."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't contain face geometry."
|
||
msgstr "\"%s\" bevat geen vlak geometrie."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emitter"
|
||
msgstr "Creëer Emitter"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Points:"
|
||
msgstr "Emissiepunten:"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface Points"
|
||
msgstr "Oppervlakte Punten"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface Points+Normal (Directed)"
|
||
msgstr "Oppervlakte Punten+Normaal (Gericht)"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Volume"
|
||
msgstr "Volume"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Source: "
|
||
msgstr "Emissiebron: "
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "A processor material of type 'ParticlesMaterial' is required."
|
||
msgstr "Een processor materiaal of type 'PartikelMateriaal' is nodig."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generating AABB"
|
||
msgstr "AABB Genereren"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generate Visibility AABB"
|
||
msgstr "Genereer Zichtbaarheid AABB"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generate AABB"
|
||
msgstr "Genereer AABB"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Point from Curve"
|
||
msgstr "Verwijder Punt van Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Out-Control from Curve"
|
||
msgstr "Verwijder Uit-Control van Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove In-Control from Curve"
|
||
msgstr "Verwijder In-Controle van Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point to Curve"
|
||
msgstr "Voeg Punt toe aan Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Split Curve"
|
||
msgstr "Split Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Point in Curve"
|
||
msgstr "Verplaats Punt in Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move In-Control in Curve"
|
||
msgstr "Verplaats In-Control in Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Out-Control in Curve"
|
||
msgstr "Verplaats Uit-Controle in Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Select Points"
|
||
msgstr "Selecteer Punten"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Shift+Drag: Select Control Points"
|
||
msgstr "Shift+Drag: Selecteer Controle Punten"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Click: Add Point"
|
||
msgstr "Klik: Voeg Punt Toe"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Left Click: Split Segment (in curve)"
|
||
msgstr "Linker Klik: Splits Segment (in kromme)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Right Click: Delete Point"
|
||
msgstr "Rechter Klik: Verwijder Punt"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Select Control Points (Shift+Drag)"
|
||
msgstr "Selecteer Controle Punten (Shift+Sleep)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point (in empty space)"
|
||
msgstr "Voeg Punt Toe (in lege ruimte)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Delete Point"
|
||
msgstr "Verwijder Punt"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Close Curve"
|
||
msgstr "Sluit Curve"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
|
||
msgid "Options"
|
||
msgstr "Opties"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Mirror Handle Angles"
|
||
msgstr "Spiegel Hoekhendels"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Mirror Handle Lengths"
|
||
msgstr "Spiegel Lengtehendels"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Curve Point #"
|
||
msgstr "Curve Punt #"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Point Position"
|
||
msgstr "Zet Curve Punt Positie"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve In Position"
|
||
msgstr "Zet Curve In Positie"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Out Position"
|
||
msgstr "Set Curve Uit Positie"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Path"
|
||
msgstr "Splits Pad"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove Path Point"
|
||
msgstr "Verwijder Pad Punt"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove Out-Control Point"
|
||
msgstr "Verwijder Uit-Controle Punt"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove In-Control Point"
|
||
msgstr "Verwijder In-Controle Punt"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Segment (in curve)"
|
||
msgstr "Splits Segment (in curve)"
|
||
|
||
#: editor/plugins/physical_bone_plugin.cpp
|
||
msgid "Move Joint"
|
||
msgstr "Beweeg Punt"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
|
||
msgstr ""
|
||
"De eigenschap \"Skeleton\" van de Polygon2D wijst niet naar een Skeleton2D-"
|
||
"knoop"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Sync Bones"
|
||
msgstr "Synchroniseer Botten"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"No texture in this polygon.\n"
|
||
"Set a texture to be able to edit UV."
|
||
msgstr ""
|
||
"Deze polygoon bevat geen textuur.\n"
|
||
"Stel een textuur in om de UV aan te kunnen passen."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create UV Map"
|
||
msgstr "Maak UV-Map"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"Polygon 2D has internal vertices, so it can no longer be edited in the "
|
||
"viewport."
|
||
msgstr ""
|
||
"Polygon2D heeft interne hoekpunten, het kan niet meer bewerkt worden via het "
|
||
"beeldvenster."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Polygon & UV"
|
||
msgstr "Creëer Polygon & UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Internal Vertex"
|
||
msgstr "Creëren Internal Vertex"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Remove Internal Vertex"
|
||
msgstr "Verwijder Internal Vertex"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Invalid Polygon (need 3 different vertices)"
|
||
msgstr "Ongeldige Polygoon (heeft minimaal 3 verschillende hoekpunten nodig)"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Add Custom Polygon"
|
||
msgstr "Voeg eigen Polygon toe"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Remove Custom Polygon"
|
||
msgstr "Verwijder Custom Polygon"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform UV Map"
|
||
msgstr "Transformeer UV-Map"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform Polygon"
|
||
msgstr "Transformeer Polygon"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Paint Bone Weights"
|
||
msgstr "Teken Botgewichten"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Open Polygon 2D UV editor."
|
||
msgstr "Open Polygon 2D UV Editor."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon 2D UV Editor"
|
||
msgstr "Polygon 2D UV Editor"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "UV"
|
||
msgstr "UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Points"
|
||
msgstr "Punten"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygons"
|
||
msgstr "Polygonen"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Bones"
|
||
msgstr "Botten"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Points"
|
||
msgstr "Beweeg Punten"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Ctrl: Rotate"
|
||
msgstr "Ctrl: Roteer"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift: Move All"
|
||
msgstr "Shift: Beweeg alles"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift+Ctrl: Scale"
|
||
msgstr "Shift+Ctrl: Schaal"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Polygon"
|
||
msgstr "Beweeg Polygon"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Rotate Polygon"
|
||
msgstr "Roteer Polygon"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Scale Polygon"
|
||
msgstr "Schaal Polygon"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create a custom polygon. Enables custom polygon rendering."
|
||
msgstr ""
|
||
"Creëer een op maat gemaakte polygoon. Schakelt het renderen van op maat "
|
||
"gemaakte polygonen in."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"Remove a custom polygon. If none remain, custom polygon rendering is "
|
||
"disabled."
|
||
msgstr ""
|
||
"Verwijder een op maat gemaakte polygoon. Als er geen overblijven zal het "
|
||
"renderen van op maat gemaakte polygonen worden uitgeschakeld."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Paint weights with specified intensity."
|
||
msgstr "Teken gewichten met gespecificeerde intensiteit."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Unpaint weights with specified intensity."
|
||
msgstr "Wis gewichten met gespecificeerde intensiteit."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Radius:"
|
||
msgstr "Radius:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon->UV"
|
||
msgstr "Polygon→UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "UV->Polygon"
|
||
msgstr "UV→Polygon"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Clear UV"
|
||
msgstr "UV wissen"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Settings"
|
||
msgstr "Raster Instellingen"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Snap"
|
||
msgstr "Uitlijnen"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Enable Snap"
|
||
msgstr "Aan raster kleven"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid"
|
||
msgstr "Raster"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Show Grid"
|
||
msgstr "Raster Weergeven"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Configure Grid:"
|
||
msgstr "Configureer Raster:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset X:"
|
||
msgstr "Raster Verplaatsing X:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset Y:"
|
||
msgstr "Raster Verplaatsing Y:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step X:"
|
||
msgstr "Raster Stap X:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step Y:"
|
||
msgstr "Raster Stap Y:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Sync Bones to Polygon"
|
||
msgstr "Synchroniseer Botten aan Polygoon"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load resource!"
|
||
msgstr "FOUT: Laden van bron mislukt!"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Add Resource"
|
||
msgstr "Bron toevoegen"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Rename Resource"
|
||
msgstr "Bronnaam wijzigen"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Resource"
|
||
msgstr "Bron verwijderen"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty!"
|
||
msgstr "Bronklembord is leeg!"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Paste Resource"
|
||
msgstr "Bron plakken"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Instance:"
|
||
msgstr "Instantie:"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
||
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Type:"
|
||
msgstr "Type:"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
|
||
msgid "Open in Editor"
|
||
msgstr "Openen in Editor"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Load Resource"
|
||
msgstr "Bron laden"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "ResourcePreloader"
|
||
msgstr "Bronnen-voorlader"
|
||
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "AnimationTree has no path set to an AnimationPlayer"
|
||
msgstr "AnimationTree heeft geen ingesteld pad naar een AnimationPlayer"
|
||
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "Path to AnimationPlayer is invalid"
|
||
msgstr "Pad naar AnimationPlayer is ongeldig"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Clear Recent Files"
|
||
msgstr "'Recente Bestanden' wissen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close and save changes?"
|
||
msgstr "Wijzigingen oplaan en sluiten?"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error writing TextFile:"
|
||
msgstr "Error schrijven TextFile:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Could not load file at:"
|
||
msgstr "Kan bestand niet laden uit:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error saving file!"
|
||
msgstr "Error bij het opslaan van bestand!"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error while saving theme."
|
||
msgstr "Fout bij het opslaan van het thema."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error Saving"
|
||
msgstr "Fout bij het opslaan"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error importing theme."
|
||
msgstr "Fout bij import van thema."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error Importing"
|
||
msgstr "Fout bij importeren"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "New Text File..."
|
||
msgstr "Nieuw Tekst Bestand..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open File"
|
||
msgstr "Open een Bestand"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save File As..."
|
||
msgstr "Opslaan Als..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Can't obtain the script for running."
|
||
msgstr "Kan het uit te voeren script niet verkrijgen."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Script failed reloading, check console for errors."
|
||
msgstr "Script herladen mislukt, zie de console voor foutmeldingen."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Script is not in tool mode, will not be able to run."
|
||
msgstr "Script is niet in 'tool' modus en kan niet uitgevoerd worden."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"To run this script, it must inherit EditorScript and be set to tool mode."
|
||
msgstr ""
|
||
"Om dit script uit te voeren moet het erven van EditorScript en in 'tool' "
|
||
"modus gezet worden."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Import Theme"
|
||
msgstr "Thema importeren"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error while saving theme"
|
||
msgstr "Fout bij het opslaan van het thema"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error saving"
|
||
msgstr "Fout bij het opslaan"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme As..."
|
||
msgstr "Thema Opslaan Als..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "%s Class Reference"
|
||
msgstr "%s Klassereferentie"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find Next"
|
||
msgstr "Vind Volgende"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find Previous"
|
||
msgstr "Vind Vorige"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Filter scripts"
|
||
msgstr "Filter scripts"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle alphabetical sorting of the method list."
|
||
msgstr "Schakel het alfabetisch sorteren van de methode lijst in of uit."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Filter methods"
|
||
msgstr "Filter methoden"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Sort"
|
||
msgstr "Sorteren"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Move Up"
|
||
msgstr "Plaats Omhoog"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Move Down"
|
||
msgstr "Plaats Omlaag"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Next script"
|
||
msgstr "Volgend script"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Previous script"
|
||
msgstr "Vorig script"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "File"
|
||
msgstr "Bestand"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open..."
|
||
msgstr "Openen..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reopen Closed Script"
|
||
msgstr "Heropen gesloten script"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save All"
|
||
msgstr "Alles Opslaan"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Soft Reload Script"
|
||
msgstr "Script zachtjes herladen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Copy Script Path"
|
||
msgstr "Kopieer Script Pad"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Previous"
|
||
msgstr "Geschiedenis Vorige"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Next"
|
||
msgstr "Geschiedenis Volgende"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme"
|
||
msgstr "Thema"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Import Theme..."
|
||
msgstr "Thema importeren..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reload Theme"
|
||
msgstr "Thema herladen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme"
|
||
msgstr "Thema Opslaan"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close All"
|
||
msgstr "Sluit Alles"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close Docs"
|
||
msgstr "Sluit Docs"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Run"
|
||
msgstr "Opstarten"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Into"
|
||
msgstr "Stap In"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Over"
|
||
msgstr "Stap Over"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Break"
|
||
msgstr "Breek"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Continue"
|
||
msgstr "Vervolg"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Keep Debugger Open"
|
||
msgstr "Houd Debugger Open"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Debug with External Editor"
|
||
msgstr "Debug met Externe Editor"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open Godot online documentation."
|
||
msgstr "Open Godot online documentatie."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Request Docs"
|
||
msgstr "Verzoek documentatie"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Help improve the Godot documentation by giving feedback."
|
||
msgstr "Help de Godot-documentatie te verbeteren door feedback te geven."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search the reference documentation."
|
||
msgstr "Zoek in de referentie documentatie."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to previous edited document."
|
||
msgstr "Ga naar voorgaand bewerkte document."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to next edited document."
|
||
msgstr "Ga naar volgend bewerkte document."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Discard"
|
||
msgstr "Verwerp"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"The following files are newer on disk.\n"
|
||
"What action should be taken?:"
|
||
msgstr ""
|
||
"De volgende bestanden zijn nieuwer op de schijf.\n"
|
||
"Welke aktie moet worden genomen?:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Reload"
|
||
msgstr "Herladen"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Resave"
|
||
msgstr "Heropslaan"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Debugger"
|
||
msgstr "Debugger"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search Results"
|
||
msgstr "Zoek Resultaten"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Clear Recent Scripts"
|
||
msgstr "'Recente Scripts' wissen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Connections to method:"
|
||
msgstr "Verbindingen aan methode:"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
|
||
msgid "Source"
|
||
msgstr "Bron"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Target"
|
||
msgstr "Doel"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid ""
|
||
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
|
||
msgstr "Ontbrekende verbonden methode '%s' voor signaal '%s' naar knoop '%s'."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Line"
|
||
msgstr "Regel"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "(ignore)"
|
||
msgstr "(negeren)"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Function"
|
||
msgstr "Ga Naar Functie"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Only resources from filesystem can be dropped."
|
||
msgstr "Alleen bronnen uit bestandssysteem kunnen gedropt worden."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't drop nodes because script '%s' is not used in this scene."
|
||
msgstr ""
|
||
"Kan knopen niet plaatsen, script '%s'' wordt niet in deze scène gebruikt."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Lookup Symbol"
|
||
msgstr "Symbool opzoeken"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Pick Color"
|
||
msgstr "Kies Kleur"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Convert Case"
|
||
msgstr "Converteer Hoofdlettergebruik"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Uppercase"
|
||
msgstr "Hoofdletters"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Lowercase"
|
||
msgstr "Kleine letters"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Capitalize"
|
||
msgstr "Maak Hoofdletters"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Syntax Highlighter"
|
||
msgstr "Syntax Markeren"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
msgid "Go To"
|
||
msgstr "Ga Naar"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
msgid "Bookmarks"
|
||
msgstr "Favorieten"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Breakpoints"
|
||
msgstr "Breekpunten"
|
||
|
||
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Cut"
|
||
msgstr "Knippen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Select All"
|
||
msgstr "Alles selecteren"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Delete Line"
|
||
msgstr "Verwijder Regel"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Indent Left"
|
||
msgstr "Links Inspringen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Indent Right"
|
||
msgstr "Rechts Inspringen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Toggle Comment"
|
||
msgstr "Commentaar Aan/Uit"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Fold/Unfold Line"
|
||
msgstr "Vouw/Ontvouw Regel"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Fold All Lines"
|
||
msgstr "Vouw Alle Regels"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Unfold All Lines"
|
||
msgstr "Ontvouw Alle Regels"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Clone Down"
|
||
msgstr "Kloon Omlaag"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Complete Symbol"
|
||
msgstr "Voltooi Symbool"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Evaluate Selection"
|
||
msgstr "Evalueer selectie"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Trim Trailing Whitespace"
|
||
msgstr "Trim Navolgende Spaties"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Convert Indent to Spaces"
|
||
msgstr "Converteer Indentatie Naar Spaties"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Convert Indent to Tabs"
|
||
msgstr "Converteer Indentatie Naar Tabs"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Auto Indent"
|
||
msgstr "Auto Indentatie"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find in Files..."
|
||
msgstr "Zoeken in bestanden..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Contextual Help"
|
||
msgstr "Contextuele Hulp"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Toggle Bookmark"
|
||
msgstr "Toggle Favoriet"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Next Bookmark"
|
||
msgstr "Ga naar volgende Favoriet"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Previous Bookmark"
|
||
msgstr "Ga Naar Vorige Favoriet"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Remove All Bookmarks"
|
||
msgstr "Verwijder alle Favorieten"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Function..."
|
||
msgstr "Ga Naar Functie..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Line..."
|
||
msgstr "Ga Naar Regel..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Toggle Breakpoint"
|
||
msgstr "Breekpunt Aan- of Uitschakelen"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Remove All Breakpoints"
|
||
msgstr "Verwijder Alle Breekpunten"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Next Breakpoint"
|
||
msgstr "Ga Naar Volgende Favoriet"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Previous Breakpoint"
|
||
msgstr "Ga Naar Vorige Favoriet"
|
||
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid ""
|
||
"This shader has been modified on on disk.\n"
|
||
"What action should be taken?"
|
||
msgstr ""
|
||
"Deze Shader is aangepast op de schijf.\n"
|
||
"Welke actie moet worden genomen?"
|
||
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Shader"
|
||
msgstr "Shader"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "This skeleton has no bones, create some children Bone2D nodes."
|
||
msgstr "Dit skelet heeft geen botten, maak een aantal Bone2D-knopen als kind."
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Create Rest Pose from Bones"
|
||
msgstr "CreëerRest Pose vanuit botten"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Set Rest Pose to Bones"
|
||
msgstr "Botten in rusthouding zetten"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Skeleton2D"
|
||
msgstr "Skeleton2D"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Make Rest Pose (From Bones)"
|
||
msgstr "Maak Rustpose (van Botten)"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Set Bones to Rest Pose"
|
||
msgstr "Botten in rusthouding zetten"
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
msgid "Create physical bones"
|
||
msgstr "Creëer fysieke botten"
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
msgid "Skeleton"
|
||
msgstr "Skelet"
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
msgid "Create physical skeleton"
|
||
msgstr "Creëer fysiek Skelet"
|
||
|
||
#: editor/plugins/skeleton_ik_editor_plugin.cpp
|
||
msgid "Play IK"
|
||
msgstr "Speel IK"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Orthogonal"
|
||
msgstr "Orthogonaal"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective"
|
||
msgstr "Perspectief"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Aborted."
|
||
msgstr "Transformatie Afgebroken."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "X-Axis Transform."
|
||
msgstr "X-As Transformatie."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Y-Axis Transform."
|
||
msgstr "Y-As Transformatie."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Z-Axis Transform."
|
||
msgstr "Z-As Transformatie."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Plane Transform."
|
||
msgstr "Bekijk Vlak Transformatie."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scaling: "
|
||
msgstr "Schaling: "
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translating: "
|
||
msgstr "Transitie: "
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotating %s degrees."
|
||
msgstr "Roteren %s graden."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Keying is disabled (no key inserted)."
|
||
msgstr "Key-en is uitgeschakeld (geen key ingevoegd)."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Animation Key Inserted."
|
||
msgstr "Animatie Key Ingevoegd."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Pitch"
|
||
msgstr "Pitch"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Yaw"
|
||
msgstr "Yaw"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Objects Drawn"
|
||
msgstr "Objecten Getekend"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Material Changes"
|
||
msgstr "Materiaal Wijzigingen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Shader Changes"
|
||
msgstr "Shader Wijzigingen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Surface Changes"
|
||
msgstr "Oppervlakte Wijzigingen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Draw Calls"
|
||
msgstr "Teken Aanroepingen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Vertices"
|
||
msgstr "Hoekpunten"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View."
|
||
msgstr "Bovenaanzicht."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View."
|
||
msgstr "Onderaanzicht."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom"
|
||
msgstr "Onder"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View."
|
||
msgstr "Linkeraanzicht."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left"
|
||
msgstr "Links"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View."
|
||
msgstr "Rechteraanzicht."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right"
|
||
msgstr "Rechts"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View."
|
||
msgstr "Vooraanzicht."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front"
|
||
msgstr "Voor"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View."
|
||
msgstr "Achteraanzicht."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear"
|
||
msgstr "Achter"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align Transform with View"
|
||
msgstr "Uitlijnen Transform met aanzicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align Rotation with View"
|
||
msgstr "Arrangeer Rotatie naar Aanzicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance a child at."
|
||
msgstr "Geen ouder om kind aan te instantiëren."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "This operation requires a single selected node."
|
||
msgstr "Deze bewerking vereist één geselecteerde knoop."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock View Rotation"
|
||
msgstr "Vergrendel View Rotatie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Normal"
|
||
msgstr "Weergave Normaalvector"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Wireframe"
|
||
msgstr "Weergave Wireframe"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Overdraw"
|
||
msgstr "Weergave Overdraw"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Unshaded"
|
||
msgstr "Weergave Zonder Shading"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Environment"
|
||
msgstr "Bekijk Omgeving"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Gizmos"
|
||
msgstr "Bekijk Gizmos"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Information"
|
||
msgstr "Bekijk Informatie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View FPS"
|
||
msgstr "Beeldsnelheid bekijken"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Half Resolution"
|
||
msgstr "Halve Resolutie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Audio Listener"
|
||
msgstr "Audio Luisteraar"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Enable Doppler"
|
||
msgstr "Activeer Doppler"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Cinematic Preview"
|
||
msgstr "Bioscoop Preview"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Left"
|
||
msgstr "Vrijekijk Links"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Right"
|
||
msgstr "Vrijekijk Rechts"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Forward"
|
||
msgstr "Vrijekijk Vooruit"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Backwards"
|
||
msgstr "Vrijekijk Achteruit"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Up"
|
||
msgstr "Vrijekijk Omhoog"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Down"
|
||
msgstr "Vrijekijk Omlaag"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Speed Modifier"
|
||
msgstr "Vrijekijk Snelheid Modificator"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Slow Modifier"
|
||
msgstr "Vrijekijk Snelheid Modificator"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Note: The FPS value displayed is the editor's framerate.\n"
|
||
"It cannot be used as a reliable indication of in-game performance."
|
||
msgstr ""
|
||
"Opmerking: De weergegeven FPS waarde is de verversingssnelheid van de "
|
||
"editor.\n"
|
||
"Het is geen betrouwbare indicatie voor werkelijke spelprestaties."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Rotation Locked"
|
||
msgstr "Bekijk rotatie vergrendeld"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "XForm Dialog"
|
||
msgstr "XForm Dialoog"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Nodes To Floor"
|
||
msgstr "Knopen aan vloer kleven"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Couldn't find a solid floor to snap the selection to."
|
||
msgstr "Geen solide vloer gevonden om selectie aan te kleven."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag: Rotate\n"
|
||
"Alt+Drag: Move\n"
|
||
"Alt+RMB: Depth list selection"
|
||
msgstr ""
|
||
"Slepen: Roteren\n"
|
||
"Atl+Slepen: Verplaatsen\n"
|
||
"Alt+RMB: Diepte selectie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Local Space"
|
||
msgstr "Gebruik Lokale Ruimtemodus"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Snap"
|
||
msgstr "Kleven gebruiken"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View"
|
||
msgstr "Onderaanzicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View"
|
||
msgstr "Bovenaanzicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View"
|
||
msgstr "Achteraanzicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View"
|
||
msgstr "Vooraanzicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View"
|
||
msgstr "Linker Zijaanzicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View"
|
||
msgstr "Rechter Zijaanzicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Switch Perspective/Orthogonal View"
|
||
msgstr "Schakel Perspectief/Orthogonaal Zicht"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Insert Animation Key"
|
||
msgstr "Voeg Animatiesleutel toe"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Origin"
|
||
msgstr "Focus op Oorsprongspunt"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Selection"
|
||
msgstr "Focus Selectie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Toggle Freelook"
|
||
msgstr "Toggle Freelook"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform"
|
||
msgstr "Transformatie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Object to Floor"
|
||
msgstr "Object aan vloer kleven"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Dialog..."
|
||
msgstr "Transformatie Dialoog..."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "1 Viewport"
|
||
msgstr "1 beeldvenster"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports"
|
||
msgstr "2 beeldvensters"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports (Alt)"
|
||
msgstr "2 beeldvensters (alt)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports"
|
||
msgstr "3 beeldvensters"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports (Alt)"
|
||
msgstr "3 beeldvensters (alt)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "4 Viewports"
|
||
msgstr "4 beeldvensters"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Gizmos"
|
||
msgstr "Gizmos"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Origin"
|
||
msgstr "Bekijk Oorsprongspunt"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Grid"
|
||
msgstr "Bekijk Raster"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Settings..."
|
||
msgstr "Instellingen..."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Settings"
|
||
msgstr "Kleefinstellingen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate Snap:"
|
||
msgstr "Kleefafstand:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Snap (deg.):"
|
||
msgstr "Draaihoek (graden):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Snap (%):"
|
||
msgstr "Schaal-stapgrootte (%):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Viewport Settings"
|
||
msgstr "Beeldvensterinstellingen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective FOV (deg.):"
|
||
msgstr "Perspectief FOV (grad.):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Near:"
|
||
msgstr "Bekijk Z-Near:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Far:"
|
||
msgstr "Bekijk Z-Far:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Change"
|
||
msgstr "Transformatie Verandering"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate:"
|
||
msgstr "Verplaats:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate (deg.):"
|
||
msgstr "Rotatie (graden):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale (ratio):"
|
||
msgstr "Verschalen (ratio):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Type"
|
||
msgstr "Transformatie Type"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Pre"
|
||
msgstr "Pre"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Post"
|
||
msgstr "Post"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Nameless gizmo"
|
||
msgstr "Naamloos apparaat"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create Mesh2D"
|
||
msgstr "Creëer Mesh2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Mesh2D Preview"
|
||
msgstr "Creëren van Mesh Previews"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create Polygon2D"
|
||
msgstr "Creëer Polygon2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Polygon2D Preview"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create CollisionPolygon2D"
|
||
msgstr "Creëer CollisionPolygon2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "CollisionPolygon2D Preview"
|
||
msgstr "Creëer CollisionPolygon2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create LightOccluder2D"
|
||
msgstr "Creëer LightOccluder2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "LightOccluder2D Preview"
|
||
msgstr "Creëer LightOccluder2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Sprite is empty!"
|
||
msgstr "Sprite is leeg!"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Can't convert a sprite using animation frames to mesh."
|
||
msgstr ""
|
||
"Een sprite die animatiebeelden gebruikt kan niet naar een Mesh omgezet "
|
||
"worden."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't replace by mesh."
|
||
msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Convert to Mesh2D"
|
||
msgstr "Converteren naar Mesh2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create polygon."
|
||
msgstr "Ongeldige geometrie, kan geen polygon creëren."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Convert to Polygon2D"
|
||
msgstr "Converteer naar Polygon2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create collision polygon."
|
||
msgstr "Ongeldige geometrie, kan geen collision polygoon creëren."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create CollisionPolygon2D Sibling"
|
||
msgstr "Creëer CollisionPolygon2D Sibling"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create light occluder."
|
||
msgstr "Ongeldige geometrie, kan geen light occluder creëren."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create LightOccluder2D Sibling"
|
||
msgstr "Creëer LightOccluder2D Sibling"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Sprite"
|
||
msgstr "Sprite"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Simplification: "
|
||
msgstr "Simplificatie: "
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Shrink (Pixels): "
|
||
msgstr "Krimpen (Pixels): "
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Grow (Pixels): "
|
||
msgstr "Vergroot (Pixels): "
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Update Preview"
|
||
msgstr "Voorbeeld bijwerken"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Settings:"
|
||
msgstr "Instellingen:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "No Frames Selected"
|
||
msgstr "Geen frames geselecteerd"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add %d Frame(s)"
|
||
msgstr "Voeg %d Frame(s) toe"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frame"
|
||
msgstr "Voeg Frame toe"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Unable to load images"
|
||
msgstr "Bron laden mislukt."
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load frame resource!"
|
||
msgstr "FOUT: Kan framebron niet laden!"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty or not a texture!"
|
||
msgstr "Klembord voor bronnen is leeg of bevat geen textuur!"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Paste Frame"
|
||
msgstr "Frame Plakken"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Empty"
|
||
msgstr "Lege Toevoegen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation FPS"
|
||
msgstr "Animatiesnelheid veranderen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "(empty)"
|
||
msgstr "(leeg)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move Frame"
|
||
msgstr "Verplaats Frame"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animations:"
|
||
msgstr "Animaties:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "New Animation"
|
||
msgstr "Niewe animatie"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Speed (FPS):"
|
||
msgstr "Snelheid (FPS):"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Loop"
|
||
msgstr "Lus"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animation Frames:"
|
||
msgstr "Animatiebeelden:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add a Texture from File"
|
||
msgstr "Voeg Texture van Bestand toe"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frames from a Sprite Sheet"
|
||
msgstr "Frames toevoegen aan Sprite Sheet"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (Before)"
|
||
msgstr "Lege Toevoegen (Hiervoor)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (After)"
|
||
msgstr "Lege Toevoegen (Hierna)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move (Before)"
|
||
msgstr "Verplaats (Hiervoor)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move (After)"
|
||
msgstr "Verplaats (Hierna)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Select Frames"
|
||
msgstr "Frames selecteren"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Horizontal:"
|
||
msgstr "Horizontaal:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Vertical:"
|
||
msgstr "Verticaal:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Select/Clear All Frames"
|
||
msgstr "Alle frames selecteren/wissen"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Create Frames from Sprite Sheet"
|
||
msgstr "Frames toevoegen uit spritesheet"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "SpriteFrames"
|
||
msgstr "Spritebeelden"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Set Region Rect"
|
||
msgstr "Stel een rechthoekig oppervlak in"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Set Margin"
|
||
msgstr "Stel Marge In"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Snap Mode:"
|
||
msgstr "Kleefmodus:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: scene/resources/visual_shader.cpp
|
||
msgid "None"
|
||
msgstr "Geen"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Pixel Snap"
|
||
msgstr "Aan pixels kleven"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Grid Snap"
|
||
msgstr "Aan raster kleven"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Auto Slice"
|
||
msgstr "Automatisch Snijden"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Offset:"
|
||
msgstr "Afstand:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Step:"
|
||
msgstr "Stap:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Sep.:"
|
||
msgstr "Separatie:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "TextureRegion"
|
||
msgstr "TextureRegion"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All Items"
|
||
msgstr "Alle Items Toevoegen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All"
|
||
msgstr "Allen Toevoegen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove All Items"
|
||
msgstr "Verwijder Alle Items"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Remove All"
|
||
msgstr "Verwijder Alles"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Edit Theme"
|
||
msgstr "Bewerk Thema"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme editing menu."
|
||
msgstr "Thema Bewerkingsmenu."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Class Items"
|
||
msgstr "Class Items Toevoegen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Class Items"
|
||
msgstr "Class Items Verwijderen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Template"
|
||
msgstr "Creëer Leeg Sjabloon"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Editor Template"
|
||
msgstr "Creëer Lege Sjabloon Editor"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create From Current Editor Theme"
|
||
msgstr "Creëer Derivatie Huidig Editor Thema"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Toggle Button"
|
||
msgstr "Toggel Knop"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Disabled Button"
|
||
msgstr "Knop Uitschakelen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Item"
|
||
msgstr "Item"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Disabled Item"
|
||
msgstr "Item Uitschakelen"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Check Item"
|
||
msgstr "Item Aanvinken"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Checked Item"
|
||
msgstr "Item Aangevinkt"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Radio Item"
|
||
msgstr "Radio Item"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Checked Radio Item"
|
||
msgstr "Radio Item Aangevinkt"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Named Sep."
|
||
msgstr "Genoemde Sep."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Submenu"
|
||
msgstr "Submenu"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Subitem 1"
|
||
msgstr "Subitem 1"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Subitem 2"
|
||
msgstr "Subitem 2"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Has"
|
||
msgstr "Heeft"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Many"
|
||
msgstr "Veel"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Disabled LineEdit"
|
||
msgstr "LineEdit Uitgeschakeld"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 1"
|
||
msgstr "Tabblad 1"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 2"
|
||
msgstr "Tabblad 2"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 3"
|
||
msgstr "Tabblad 3"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Editable Item"
|
||
msgstr "Bewerkbaar Item"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Subtree"
|
||
msgstr "Subtree"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Has,Many,Options"
|
||
msgstr "Heeft,Veel,Opties"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Data Type:"
|
||
msgstr "Data Type:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Icon"
|
||
msgstr "Icoon"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
|
||
msgid "Style"
|
||
msgstr "Stijl"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Font"
|
||
msgstr "Lettertype"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Color"
|
||
msgstr "Kleur"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme File"
|
||
msgstr "Theme Bestand"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase Selection"
|
||
msgstr "Selectie Verwijderen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Fix Invalid Tiles"
|
||
msgstr "Repareer ongeldige tegels"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cut Selection"
|
||
msgstr "Knip Selectie"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint TileMap"
|
||
msgstr "Teken TileMap"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Line Draw"
|
||
msgstr "Teken Lijn"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rectangle Paint"
|
||
msgstr "Teken Driehoek"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Bucket Fill"
|
||
msgstr "Opvullen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase TileMap"
|
||
msgstr "Wis TileMap"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Find Tile"
|
||
msgstr "Tegel vinden"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Transpose"
|
||
msgstr "Transponeren"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Disable Autotile"
|
||
msgstr "Autotile uitschakelen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Enable Priority"
|
||
msgstr "Prioriteit Inschakelen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Filter tiles"
|
||
msgstr "Filter tegels"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Give a TileSet resource to this TileMap to use its tiles."
|
||
msgstr "Geef een TileSet-bron aan deze TileMap om de tegels te gebruiken."
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint Tile"
|
||
msgstr "Teken Tegel"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid ""
|
||
"Shift+LMB: Line Draw\n"
|
||
"Shift+Ctrl+LMB: Rectangle Paint"
|
||
msgstr ""
|
||
"Shift+LMB: Lijn Tekenen\n"
|
||
"Shift+Ctrl+LMB: Vierkant Tekenen"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Pick Tile"
|
||
msgstr "Kies Tegel"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate Left"
|
||
msgstr "Naar links draaien"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate Right"
|
||
msgstr "Naar rechts draaien"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Flip Horizontally"
|
||
msgstr "Horizontaal omdraaien"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Flip Vertically"
|
||
msgstr "Verticaal omdraaien"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Clear Transform"
|
||
msgstr "Transform wissen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Add Texture(s) to TileSet."
|
||
msgstr "Texture(n) aan TileSet toevoegen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove selected Texture from TileSet."
|
||
msgstr "Geselecteerde Texture uit TileSet verwijderen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from Scene"
|
||
msgstr "Creëer vanuit Scene"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from Scene"
|
||
msgstr "Vervoeg vanuit Scene"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Single Tile"
|
||
msgstr "Nieuwe enkele tegel"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Autotile"
|
||
msgstr "Nieuwe Autotegel"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Atlas"
|
||
msgstr "Nieuwe atlas"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Next Coordinate"
|
||
msgstr "Volgend Coördinaat"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Select the next shape, subtile, or Tile."
|
||
msgstr "Selecteer de volgende shape, sub-tegel of Tegel."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Previous Coordinate"
|
||
msgstr "Vorig Coördinaat"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Select the previous shape, subtile, or Tile."
|
||
msgstr "Selecteer de vorige shape, subtegel of Tegel."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Region"
|
||
msgstr "Bereik"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Collision"
|
||
msgstr "Botsing"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Occlusion"
|
||
msgstr "Occlusie"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Navigation"
|
||
msgstr "Navigatie"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Bitmask"
|
||
msgstr "Bitmasker"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Priority"
|
||
msgstr "Prioriteit"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Z Index"
|
||
msgstr "Z Index"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Region Mode"
|
||
msgstr "Regio Modus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Collision Mode"
|
||
msgstr "Collision modus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Occlusion Mode"
|
||
msgstr "Occlusion Mode"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Navigation Mode"
|
||
msgstr "Navigatie Modus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Bitmask Mode"
|
||
msgstr "Bitmaskermodus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Priority Mode"
|
||
msgstr "Prioriteit Modus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Icon Mode"
|
||
msgstr "Icoon Modus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Z Index Mode"
|
||
msgstr "Z Index Modus"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Copy bitmask."
|
||
msgstr "Bitmasker kopiëren."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Paste bitmask."
|
||
msgstr "Bitmasker plakken."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Erase bitmask."
|
||
msgstr "Bitmasker wissen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create a new rectangle."
|
||
msgstr "Creëer nieuwe driehoek."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create a new polygon."
|
||
msgstr "Nieuwe veelhoek aanmaken."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Keep polygon inside region Rect."
|
||
msgstr "Hou de veelhoek binnen een rechthoekig bereik."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Enable snap and show grid (configurable via the Inspector)."
|
||
msgstr "Kleven inschakelen en raster weergeven (instellen in Inspecteur)."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Display Tile Names (Hold Alt Key)"
|
||
msgstr "Tegelnamen tonen (Alt-toets ingedrukt houden)"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Add or select a texture on the left panel to edit the tiles bound to it."
|
||
msgstr ""
|
||
"Voeg een textuur toe aan het linkerpaneel of selecteer deze om de tegels te "
|
||
"bewerken."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove selected texture? This will remove all tiles which use it."
|
||
msgstr ""
|
||
"Geselecteerde Texture verwijderen? Alle tegels die ervan gebruikmaakten "
|
||
"zullen verwijderd worden."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "You haven't selected a texture to remove."
|
||
msgstr "Geen Texture geselecteerd om te verwijderen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from scene? This will overwrite all current tiles."
|
||
msgstr "Creëer vanuit scène? Hiermee worden alle huidige tegels overschreven."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from scene?"
|
||
msgstr "Vervoegen vanuit scene?"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Texture"
|
||
msgstr "Verwijder Textuur"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "%s file(s) were not added because was already on the list."
|
||
msgstr "%s bestand(en) niet toegevoegd omdat deze al op de lijst staan."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag handles to edit Rect.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Sleep de hendels om de rechthoek aan te passen.\n"
|
||
"Klik op een andere Tegel om die te bewerken."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Delete selected Rect."
|
||
msgstr "Verwijder geselecteerde Rect."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select current edited sub-tile.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Selecteer huidige sub-tile om te bewerken.\n"
|
||
"Klik op een andere Tile om deze te bewerken."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Delete polygon."
|
||
msgstr "Verwijder polygoon."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"LMB: Set bit on.\n"
|
||
"RMB: Set bit off.\n"
|
||
"Shift+LMB: Set wildcard bit.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"LMB: Zet bit aan.\n"
|
||
"RMB: Zet bit uit.\n"
|
||
"Shift+LMB: Zet wildcard bit.\n"
|
||
"Klik op een andere Tile om deze te bewerken."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select sub-tile to use as icon, this will be also used on invalid autotile "
|
||
"bindings.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Selecteer subtegel om te gebruiken als icoon, wordt ook gebruikt op "
|
||
"ongeldige autotegel bindingen.\n"
|
||
"Klik op een andere Tegel om deze aan te passen."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select sub-tile to change its priority.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Selecteer een sub-tile om zijn prioriteit aan te passen.\n"
|
||
"Klik op een andere Tile om deze te bewerken."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select sub-tile to change its z index.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Selecteer een sub-tile om de z index aan te passen.\n"
|
||
"Klik op een andere Tile om deze te bewerken."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Set Tile Region"
|
||
msgstr "Stel Tile Region in"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Tile"
|
||
msgstr "Maak tegel"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Set Tile Icon"
|
||
msgstr "Stel Tile Icon in"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Tile Bitmask"
|
||
msgstr "Tegelbitmasker bewerken"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Collision Polygon"
|
||
msgstr "Bewerk Collision Polygon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Occlusion Polygon"
|
||
msgstr "Bewerk Occlusion Polygon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Navigation Polygon"
|
||
msgstr "Bewerk Navigation Polygon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Paste Tile Bitmask"
|
||
msgstr "Tegelbitmasker plakken"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Clear Tile Bitmask"
|
||
msgstr "Bitmasker wissen"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Make Polygon Concave"
|
||
msgstr "Creëer Polygon Concave"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Make Polygon Convex"
|
||
msgstr "Creëer Polygon Convex"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Tile"
|
||
msgstr "Verwijder Tile"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Collision Polygon"
|
||
msgstr "Verwijder Collision Polygon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Occlusion Polygon"
|
||
msgstr "Verwijder Occlusion Polygon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Navigation Polygon"
|
||
msgstr "Verwijder Navigation Polygon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Tile Priority"
|
||
msgstr "Bewerk Tile Priority"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Tile Z Index"
|
||
msgstr "Bewerk Tile Z Index"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Make Convex"
|
||
msgstr "Creëer Polygon Convex"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Make Concave"
|
||
msgstr "Creëer Polygon Concave"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Collision Polygon"
|
||
msgstr "Creëer Collision Polygon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Occlusion Polygon"
|
||
msgstr "Creëer Occlusion Polygon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "This property can't be changed."
|
||
msgstr "Deze eigenschap kan niet worden veranderd."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "TileSet"
|
||
msgstr "TileSet"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No VCS addons are available."
|
||
msgstr "Geen VCS addons beschikbaar."
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
||
msgid "Error"
|
||
msgstr "Fout"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No commit message was provided"
|
||
msgstr "Geen commitbericht was gegeven"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No files added to stage"
|
||
msgstr "Geen bestanden toegevoegd aan stage"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Commit"
|
||
msgstr "Commit"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "VCS Addon is not initialized"
|
||
msgstr "VCS Addon is niet geïnitialiseerd"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Version Control System"
|
||
msgstr "Versie Controle Systeem"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Initialize"
|
||
msgstr "Initialiseren"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Staging area"
|
||
msgstr "staging gebied"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Detect new changes"
|
||
msgstr "Detecteer nieuwe veranderingen"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Changes"
|
||
msgstr "Wijzigingen"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Modified"
|
||
msgstr "Bewerkt"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Renamed"
|
||
msgstr "Hernoemd"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Deleted"
|
||
msgstr "Verwijderd"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Typechange"
|
||
msgstr "Typewijziging"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Stage Selected"
|
||
msgstr "Stage Geselecteerd"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Stage All"
|
||
msgstr "Stage Alles"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Add a commit message"
|
||
msgstr "Voeg een vastleggingsbericht toe"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Commit Changes"
|
||
msgstr "Commit veranderingen"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Status"
|
||
msgstr "Status"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "View file diffs before committing them to the latest version"
|
||
msgstr ""
|
||
"Bekijk de veranderde bestanden voordat ze gebruikt worden in de nieuwste "
|
||
"versie"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No file diff is active"
|
||
msgstr "Geen bestands veranderingen actief"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Detect changes in file diff"
|
||
msgstr "Detecteer verandering in bestanden"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(GLES3 only)"
|
||
msgstr "(Alleen GLES3)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add Output"
|
||
msgstr "Uitvoer toevoegen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar"
|
||
msgstr "Scalair"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector"
|
||
msgstr "Vector"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean"
|
||
msgstr "Boolean"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Sampler"
|
||
msgstr "Sampler"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add input port"
|
||
msgstr "Voer input poort toe"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add output port"
|
||
msgstr "Uitvoerpoort toevoegen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Change input port type"
|
||
msgstr "Verander input port type"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Change output port type"
|
||
msgstr "Uitvoerpoorttype veranderen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Change input port name"
|
||
msgstr "Verander input poort naam"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Change output port name"
|
||
msgstr "Uitvoerpoortnaam veranderen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Remove input port"
|
||
msgstr "Verwijder input poort"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Remove output port"
|
||
msgstr "Uitvoerpoort verwijderen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Set expression"
|
||
msgstr "Stel expressie in"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Resize VisualShader node"
|
||
msgstr "Verander de grote van de VisualShader knoop"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Set Uniform Name"
|
||
msgstr "Uniforme naam instellen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Set Input Default Port"
|
||
msgstr "Stel standaard invoer poort in"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add Node to Visual Shader"
|
||
msgstr "VisualShader-knoop toevoegen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Duplicate Nodes"
|
||
msgstr "Knopen dupliceren"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Paste Nodes"
|
||
msgstr "Knopen plakken"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Delete Nodes"
|
||
msgstr "VisualShader-knoop/knopen verwijderen"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Visual Shader Input Type Changed"
|
||
msgstr "Visuele Shader Invoertype Gewijzigd"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vertex"
|
||
msgstr "Vertex"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Fragment"
|
||
msgstr "Fragment"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Light"
|
||
msgstr "Licht"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Show resulted shader code."
|
||
msgstr "Laat shader resultaat zien."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Create Shader Node"
|
||
msgstr "Shader-knoop maken"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color function."
|
||
msgstr "Kleur functie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color operator."
|
||
msgstr "Color operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Grayscale function."
|
||
msgstr "Grijsschaal functie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts HSV vector to RGB equivalent."
|
||
msgstr "Converteer HSV vector naar RGB equivalent."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts RGB vector to HSV equivalent."
|
||
msgstr "Converteer RGB vector naar HSV equivalent."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Sepia function."
|
||
msgstr "Sepia functie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Burn operator."
|
||
msgstr "Burn operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Darken operator."
|
||
msgstr "Verdonker operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Difference operator."
|
||
msgstr "Verschil operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Dodge operator."
|
||
msgstr "Ontwijk operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "HardLight operator."
|
||
msgstr "Verander Scalair Operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Lighten operator."
|
||
msgstr "Lichter maken operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Overlay operator."
|
||
msgstr "Overlap operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Screen operator."
|
||
msgstr "Scherm operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "SoftLight operator."
|
||
msgstr "SoftLight operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color constant."
|
||
msgstr "Kleur Constante."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color uniform."
|
||
msgstr "Kleur uniform."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the boolean result of the %s comparison between two parameters."
|
||
msgstr ""
|
||
"Geeft de booleaanse resultaat van de %s-vergelijking tussen twee parameters."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Equal (==)"
|
||
msgstr "Gelijk aan (==)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Greater Than (>)"
|
||
msgstr "Groter Dan (>)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Greater Than or Equal (>=)"
|
||
msgstr "Groter Dan of Gelijk aan (>=)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated vector if the provided scalars are equal, greater or "
|
||
"less."
|
||
msgstr ""
|
||
"Geeft een geassocieerde vector als de gegeven scalars gelijk, groter of "
|
||
"kleiner zijn."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between INF and a scalar "
|
||
"parameter."
|
||
msgstr ""
|
||
"Geeft het booleaanse resultaat van de vergelijking tussen INF en een scalar "
|
||
"parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between NaN and a scalar "
|
||
"parameter."
|
||
msgstr ""
|
||
"Geeft het booleaanse resultaat van de vergelijking tussen NaN en een scalar "
|
||
"parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Less Than (<)"
|
||
msgstr "Kleiner Dan (<)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Less Than or Equal (<=)"
|
||
msgstr "Kleiner Dan of Gelijk aan (<=)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Not Equal (!=)"
|
||
msgstr "Niet Gelijk aan (!=)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated vector if the provided boolean value is true or false."
|
||
msgstr ""
|
||
"Geeft een geassocieerde vector als de gegeven booleaanse waarde waar of "
|
||
"onwaar is."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated scalar if the provided boolean value is true or false."
|
||
msgstr ""
|
||
"Geeft een geassocieerde scalar als de gegeven booleaanse waarde waar of "
|
||
"onwaar is."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the boolean result of the comparison between two parameters."
|
||
msgstr ""
|
||
"Resulteert het boolean resultaat van de vergelijking tussen twee parameters."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between INF (or NaN) and a "
|
||
"scalar parameter."
|
||
msgstr ""
|
||
"Geeft het booleaanse resultaat van een vergelijking tussen INF (of NaN) en "
|
||
"een scalar parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean constant."
|
||
msgstr "Boolean Constante."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean uniform."
|
||
msgstr "Uniforme Boolean."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for all shader modes."
|
||
msgstr "'%s' invoer parameter voor alle shadermodi."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Input parameter."
|
||
msgstr "Input parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex and fragment shader modes."
|
||
msgstr "'%s' invoerparameter voor vertex en fragment shadermodi."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for fragment and light shader modes."
|
||
msgstr "'%s' invoerparameter voor fragment en light shadermodi."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for fragment shader mode."
|
||
msgstr "'%s' invoerparameter voor fragment-shadermodus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for light shader mode."
|
||
msgstr "'%s' invoerparameter voor light-shader modus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex shader mode."
|
||
msgstr "'%s' invoer parameter voor vertex-shadermodus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex and fragment shader mode."
|
||
msgstr "'%s' invoerparameter voor vertex en fragment shadermodus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar function."
|
||
msgstr "Scalar functie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar operator."
|
||
msgstr "Scalar operator."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "E constant (2.718282). Represents the base of the natural logarithm."
|
||
msgstr ""
|
||
"E-constante (2.718282). Vertegenwoordigt de basis van het natuurlijke "
|
||
"logaritme."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
|
||
msgstr "Epsilon-constante (0.00001). Kleinst mogelijk scalar waarde."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Phi constant (1.618034). Golden ratio."
|
||
msgstr "Phi-constante (1.618034). Golden ratio."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi/4 constant (0.785398) or 45 degrees."
|
||
msgstr "Pi/4-constante (0.785398) of 45 graden."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi/2 constant (1.570796) or 90 degrees."
|
||
msgstr "Pi/2-constante (1.570796) of 90 graden."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi constant (3.141593) or 180 degrees."
|
||
msgstr "Pi-constante (3.141593) of 180 graden."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Tau constant (6.283185) or 360 degrees."
|
||
msgstr "Tau-constante (6.283185) of 360 graden."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Sqrt2 constant (1.414214). Square root of 2."
|
||
msgstr "Sqrt2-constante (1.414214). Wortel van 2."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the absolute value of the parameter."
|
||
msgstr "Geeft de absolute waarde van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-cosine of the parameter."
|
||
msgstr "Geeft de arc-cosinus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic cosine of the parameter."
|
||
msgstr "Geeft de omgekeerde cosinus hyperbolicus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-sine of the parameter."
|
||
msgstr "Geeft de arcsinus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic sine of the parameter."
|
||
msgstr "Geeft de inverse sinus hyperbolicus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-tangent of the parameter."
|
||
msgstr "Geeft de arctangens van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-tangent of the parameters."
|
||
msgstr "Geeft de arctangens van de parameters."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic tangent of the parameter."
|
||
msgstr "Geeft de inverse tangens hyperbolicus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Finds the nearest integer that is greater than or equal to the parameter."
|
||
msgstr ""
|
||
"Zoekt het dichtstbijzijnde gehele getal dat groter is dan of gelijk is aan "
|
||
"de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Constrains a value to lie between two further values."
|
||
msgstr "Beperkt een waarde tussen twee andere waarden."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the cosine of the parameter."
|
||
msgstr "Geeft de cosinus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic cosine of the parameter."
|
||
msgstr "Geeft de cosinus hyperbolicus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts a quantity in radians to degrees."
|
||
msgstr "Converteert een kwantiteit in radialen naar graden."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-e Exponential."
|
||
msgstr "Base-e Exponentieel."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-2 Exponential."
|
||
msgstr "Base-2 Exponentieel."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest integer less than or equal to the parameter."
|
||
msgstr ""
|
||
"Zoekt het dichtstbijzijnde gehele getal kleiner dan of gelijk aan de "
|
||
"parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Computes the fractional part of the argument."
|
||
msgstr "Berekent het fractionele deel van het argument."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse of the square root of the parameter."
|
||
msgstr "Geeft de inverse van de wortel van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Natural logarithm."
|
||
msgstr "Natuurlijk logaritme."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-2 logarithm."
|
||
msgstr "Base-2 logaritme."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the greater of two values."
|
||
msgstr "Geeft de grootste van twee waardes."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the lesser of two values."
|
||
msgstr "Geeft de kleinste van twee waardes."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two scalars."
|
||
msgstr "Lineaire interpolatie tussen twee scalars."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the opposite value of the parameter."
|
||
msgstr "Geeft de omgekeerde waarde van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 - scalar"
|
||
msgstr "1.0 - scalar"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the value of the first parameter raised to the power of the second."
|
||
msgstr ""
|
||
"Geeft de waarde van de eerste parameter verhoogd tot de macht van de tweede."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts a quantity in degrees to radians."
|
||
msgstr "Converteert kwantiteit in graden naar radialen."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 / scalar"
|
||
msgstr "1.0 / scalar"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest integer to the parameter."
|
||
msgstr "Vindt het dichtstbijzijnde gehele getal bij de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest even integer to the parameter."
|
||
msgstr "Vindt het dichtstbijzijnde even gehele getal bij de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Clamps the value between 0.0 and 1.0."
|
||
msgstr "Klemt de waarde tussen 0.0 en 1.0."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Extracts the sign of the parameter."
|
||
msgstr "Extraheert het signum van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the sine of the parameter."
|
||
msgstr "Geeft de sinus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic sine of the parameter."
|
||
msgstr "Geeft de sinus hyperbolicus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the square root of the parameter."
|
||
msgstr "Geeft de vierkantswortel van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
"SmoothStep functie( scalar(zijde0), scalar(zijde1), scalar(x) ).\n"
|
||
"\n"
|
||
"Geeft 0.0 als 'x' kleiner dan 'zijde0' en 1.0 als x groter dan 'zijde1'. "
|
||
"Anders wordt de waarde geïnterpoleerd tussen 0.0 en 1.0 middels Hermite-"
|
||
"polynomen."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( scalar(edge), scalar(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
"Stapfunctie( scalar(zijde), scalar(x) ).\n"
|
||
"\n"
|
||
"Geeft 0.0 als 'x' kleiner dan 'zijde' anders 1.0."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the tangent of the parameter."
|
||
msgstr "Geeft de tangens van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic tangent of the parameter."
|
||
msgstr "Geeft de tangens hyperbolicus van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the truncated value of the parameter."
|
||
msgstr "Zoekt de afgeronde waarde van de parameter."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Adds scalar to scalar."
|
||
msgstr "Voegt scalar aan scalar toe."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Divides scalar by scalar."
|
||
msgstr "Deelt scalar met scalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies scalar by scalar."
|
||
msgstr "Vermenigvuldigd scalar met scalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two scalars."
|
||
msgstr "Geeft de rest van twee scalars."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts scalar from scalar."
|
||
msgstr "Trekt scalar van scalar af."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar constant."
|
||
msgstr "Scalar constante."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar uniform."
|
||
msgstr "Scalar uniforme."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Perform the cubic texture lookup."
|
||
msgstr "Voer cubic texture lookup uit."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Perform the texture lookup."
|
||
msgstr "Voer texture lookup uit."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Cubic texture uniform lookup."
|
||
msgstr "Cubic texture uniform lookup."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "2D texture uniform lookup."
|
||
msgstr "2D texture uniform lookup."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "2D texture uniform lookup with triplanar."
|
||
msgstr "2D texture uniform lookup met triplanar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform function."
|
||
msgstr "Transformatie functie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Calculate the outer product of a pair of vectors.\n"
|
||
"\n"
|
||
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
|
||
"one column) and the second parameter 'r' as a row vector (matrix with one "
|
||
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
|
||
"whose number of rows is the number of components in 'c' and whose number of "
|
||
"columns is the number of components in 'r'."
|
||
msgstr ""
|
||
"Bereken het uitproduct van een paar vectoren.\n"
|
||
"\n"
|
||
"OuterProduct behandelt de eerste parameter 'c' als een kolomvector (matrix "
|
||
"met één kolom) en de tweede parameter 'r' als een rijvector (matrix met één "
|
||
"rij) en vermenigvuldigt een lineaire algebraïsche matrix 'c * r', waardoor "
|
||
"een matrix waarvan het aantal rijen het aantal componenten in 'c' is en "
|
||
"waarvan het aantal kolommen het aantal componenten in 'r' is."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Composes transform from four vectors."
|
||
msgstr "Componeert transformatie van vier vectoren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes transform to four vectors."
|
||
msgstr "Ontleedt transformatie van vier vectoren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the determinant of a transform."
|
||
msgstr "Berekent de determinant van een transformatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the inverse of a transform."
|
||
msgstr "Berekent de inverse van een transformatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the transpose of a transform."
|
||
msgstr "Berekent de transpositie van een transformatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies transform by transform."
|
||
msgstr "Vermenigvuldigt een transformatie met een transformatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies vector by transform."
|
||
msgstr "Vermenigvuldigt vector met transformatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform constant."
|
||
msgstr "Transformeer constante."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform uniform."
|
||
msgstr "Transformeer uniforme."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector function."
|
||
msgstr "Vector functie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector operator."
|
||
msgstr "Vector operatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Composes vector from three scalars."
|
||
msgstr "Composteert vector van drie scalars."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes vector to three scalars."
|
||
msgstr "Ontbindt vector naar drie scalars."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the cross product of two vectors."
|
||
msgstr "Berekent het kruisproduct van twee vectoren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the distance between two points."
|
||
msgstr "Geeft de afstand tussen twee punten."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the dot product of two vectors."
|
||
msgstr "Berekent het puntproduct van twee vectoren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the vector that points in the same direction as a reference vector. "
|
||
"The function has three vector parameters : N, the vector to orient, I, the "
|
||
"incident vector, and Nref, the reference vector. If the dot product of I and "
|
||
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
|
||
msgstr ""
|
||
"Geeft de vector met dezelfde richting als de referentievector. De functie "
|
||
"bevat drie vectorparameters: N, de oriëntatievector, I, de incidentvector en "
|
||
"Nref, de referentievector. Als het inproduct van I en Nref kleiner dan nul "
|
||
"is, is de terugkeerwaarde N, anders -N."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the length of a vector."
|
||
msgstr "Berekent de lengte van een vector."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two vectors."
|
||
msgstr "Lineaire interpolatie tussen twee vectoren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two vectors using scalar."
|
||
msgstr "Lineaire interpolatie tussen twee vectoren met behulp van een scalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the normalize product of vector."
|
||
msgstr "Berekent genormaliseerd product van vector."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 - vector"
|
||
msgstr "1.0 - vector"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 / vector"
|
||
msgstr "1.0 / vector"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the vector that points in the direction of reflection ( a : incident "
|
||
"vector, b : normal vector )."
|
||
msgstr "Geeft de reflectievector (a: invalshoek vector, b : normaalvector)."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the vector that points in the direction of refraction."
|
||
msgstr ""
|
||
"Geeft de vector met dezelfde richting als de referentievector. De functie "
|
||
"bevat drie vectorparameters: N, de oriëntatievector, I, de invalsvector en "
|
||
"Nref, de referentie vector. Als het inproduct van I en Nref kleiner dan nul "
|
||
"is, resulteert waarde N. Anders wordt -N geresulteerd."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
"Gladde stapfunctie ( vector(zijde0), vector(zijde1), vector(x) ).\n"
|
||
"\n"
|
||
"Geeft 0.0 als 'x' kleiner dan 'zijde0' en 1.0 als 'x' groter dan 'zijde1'. "
|
||
"Anders word de waarde geïnterpoleerd tussen 0.0 en 1.0 met behulp van "
|
||
"Hermite polynomen."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Resulteert 0.0 als 'x' kleiner dan 'edge0' is en resulteert 1.0 als 'x' "
|
||
"groter dan 'edge1' is. Anders word de waarde geïnterpoleerd tusse 0.0 en 1.0 "
|
||
"met behulp van Hermite polynomials."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( vector(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
"Step function( vector(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Resulteert 0.0 als 'x' kleiner dan 'edge' anders 1.0."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( scalar(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
"Step function( scalar(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Resulteert 0.0 als 'x' kleiner dan 'edge' anders 1.0."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Adds vector to vector."
|
||
msgstr "Voegs vector aan vector toe."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Divides vector by vector."
|
||
msgstr "Trekt vector van vector af."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies vector by vector."
|
||
msgstr "Vermenigvuldigd vector met vector."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two vectors."
|
||
msgstr "Geeft de rest van twee vectoren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts vector from vector."
|
||
msgstr "Trekt vector van vector af."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector constant."
|
||
msgstr "Vector constante."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector uniform."
|
||
msgstr "Uniforme vector."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Custom Godot Shader Language expression, with custom amount of input and "
|
||
"output ports. This is a direct injection of code into the vertex/fragment/"
|
||
"light function, do not use it to write the function declarations inside."
|
||
msgstr ""
|
||
"Aangepaste Godot Shader Language expressie, met aangepast aantal in- en "
|
||
"uitvoerpoorten. Dit is een directe injectie van code in de vertex/fragment/"
|
||
"light functie, niet gebruiken om functie declaraties in te schrijven."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns falloff based on the dot product of surface normal and view "
|
||
"direction of camera (pass associated inputs to it)."
|
||
msgstr ""
|
||
"Geeft de verminderingswaarde gebaseerd op het inproduct van de normaalvector "
|
||
"van het oppervlak en de kijkrichting van de camera (bijbehorende invoer moet "
|
||
"doorgeven worden)."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Custom Godot Shader Language expression, which is placed on top of the "
|
||
"resulted shader. You can place various function definitions inside and call "
|
||
"it later in the Expressions. You can also declare varyings, uniforms and "
|
||
"constants."
|
||
msgstr ""
|
||
"Aangepaste Godot Shader Language expressie die wordt geplaatst bovenop het "
|
||
"resultaat van de shader. Je kunt hierin meerdere functies plaatsen en later "
|
||
"aanroepen in de expressies. Je kunt hierin ook varyings, uniformen en "
|
||
"constanten declareren."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(Fragment/Light mode only) Scalar derivative function."
|
||
msgstr "(Alleen voor fragment/light-modus) Scalaire afgeleide functie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(Fragment/Light mode only) Vector derivative function."
|
||
msgstr "(Alleen voor fragment/lightmodus) Vector afgeleide functie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
"(Alleen Fragment/Light modus) (Vector) Afgeleide in 'x' met behulp van "
|
||
"lokale differentiatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
"(Alleen Fragment/Light modus) (Scalar) Afgeleide in 'x' met behulp van "
|
||
"lokale differentiatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
"(Alleen Fragment/Light modus) (Vector) Afgeleide in 'Y' met behulp van "
|
||
"lokale differentiatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
"(Alleen Fragment/Light modus) (Scalar) Afgeleide in 'Y' met behulp van "
|
||
"lokale differentiatie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
|
||
"'y'."
|
||
msgstr ""
|
||
"(Alleen Fragment/Light modus) (Vector) Som van absolute differentiatie in "
|
||
"'x' en 'y''."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
|
||
"'y'."
|
||
msgstr ""
|
||
"(Alleen Fragment/Light modus) (Scalar) Som van absolute differentiatie in "
|
||
"'x' en 'y''."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "VisualShader"
|
||
msgstr "VisualShader"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Edit Visual Property"
|
||
msgstr "Bewerk visuele eigenschap"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Visual Shader Mode Changed"
|
||
msgstr "VisualShader-modus aangepast"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Runnable"
|
||
msgstr "Uitvoerbaar"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Add initial export..."
|
||
msgstr "Voer initiële export toe..."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Add previous patches..."
|
||
msgstr "Voeg vorige patches toe..."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Delete patch '%s' from list?"
|
||
msgstr "Verwijder patch '%s' van lijst?"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Delete preset '%s'?"
|
||
msgstr "Verwijder voorinstelling '%s'?"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Failed to export the project for platform '%s'.\n"
|
||
"Export templates seem to be missing or invalid."
|
||
msgstr ""
|
||
"Exporteren van project voor platform '%s' is mislukt.\n"
|
||
"Exportsjablonen zijn mogelijk niet aanwezig of ongeldig."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Failed to export the project for platform '%s'.\n"
|
||
"This might be due to a configuration issue in the export preset or your "
|
||
"export settings."
|
||
msgstr ""
|
||
"Exporteren van project voor platform '%s' is mislukt.\n"
|
||
"Dit probleem wordt mogelijk veroorzaakt door een foutieve instelling in de "
|
||
"vooraf ingestelde exportinstellingen of uw eigen exportinstellingen."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Release"
|
||
msgstr "Release"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Exporting All"
|
||
msgstr "Exporteer alles"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "The given export path doesn't exist:"
|
||
msgstr "Het gegeven exportpad bestaat niet:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export templates for this platform are missing/corrupted:"
|
||
msgstr "Exportsjablonen voor dit platform zijn niet aanwezig of corrupt:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Presets"
|
||
msgstr "Voorinstelling"
|
||
|
||
#: editor/project_export.cpp editor/project_settings_editor.cpp
|
||
msgid "Add..."
|
||
msgstr "Toevoegen..."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"If checked, the preset will be available for use in one-click deploy.\n"
|
||
"Only one preset per platform may be marked as runnable."
|
||
msgstr ""
|
||
"Indien aangevinkt, zal deze preset beschikbaar zijn voor one-click deploy.\n"
|
||
"Per platform kan maar een preset als runnable gekozen worden."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Path"
|
||
msgstr "Export Pad"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources"
|
||
msgstr "Bronnen"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export all resources in the project"
|
||
msgstr "Exporteer alle bronnen in het project"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected scenes (and dependencies)"
|
||
msgstr "Exporteer geselecteerde scenes (en afhankelijkheden)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected resources (and dependencies)"
|
||
msgstr "Exporteer geselecteerde bronnen (en afhankelijkheden)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Mode:"
|
||
msgstr "Exporteer Modus:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources to export:"
|
||
msgstr "Bronnen om te exporteren:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to export non-resource files/folders\n"
|
||
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
||
msgstr ""
|
||
"Filters om bestanden en mappen die geen hulpbron zijn te exporteren\n"
|
||
"(door komma's gescheiden, bijv.: *.json, *.txt, docs/*)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to exclude files/folders from project\n"
|
||
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
||
msgstr ""
|
||
"Filters om bestanden uit te sluiten van het project\n"
|
||
"(scheiden met een komma, bijv.: *.json, *.txt, docs/*)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Patches"
|
||
msgstr "Patches"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Make Patch"
|
||
msgstr "Maak Patch"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Pack File"
|
||
msgstr "Pakket Bestand"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Features"
|
||
msgstr "Functionaliteiten"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Custom (comma-separated):"
|
||
msgstr "Aangepast (kommagescheiden):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Feature List:"
|
||
msgstr "Kenmerkenlijst:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script"
|
||
msgstr "Script"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script Export Mode:"
|
||
msgstr "Script Exporteer modus:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Text"
|
||
msgstr "Tekst"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Compiled"
|
||
msgstr "Gecompileerd"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Encrypted (Provide Key Below)"
|
||
msgstr "Versleuteld (Verstrek hieronder de sleutel)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Invalid Encryption Key (must be 64 characters long)"
|
||
msgstr "Ongeldige Encryptiesleutel (moet 64 tekens lang zijn)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script Encryption Key (256-bits as hex):"
|
||
msgstr "Script Encryptiesleutel (256-bits als hexadecimale):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export PCK/Zip"
|
||
msgstr "Exporteer PCK/Zip"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export mode?"
|
||
msgstr "Exporteer modus?"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export All"
|
||
msgstr "Exporteer alles"
|
||
|
||
#: editor/project_export.cpp editor/project_manager.cpp
|
||
msgid "ZIP File"
|
||
msgstr "Zip-bestand"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Godot Game Pack"
|
||
msgstr "Godot Game Pack"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export templates for this platform are missing:"
|
||
msgstr "Vermiste Exportsjablonen voor dit platform:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Manage Export Templates"
|
||
msgstr "Beheer Export Templates"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export With Debug"
|
||
msgstr "Exporteer Met Debug"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "The path does not exist."
|
||
msgstr "Dit pad bestaat niet."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
||
msgstr "Ongeldig '.zip' projectbestand, bevat geen 'project.godot' bestand."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Please choose an empty folder."
|
||
msgstr "Kies alstublieft een lege map."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Please choose a 'project.godot' or '.zip' file."
|
||
msgstr "Kies alstublieft een 'project.godot' of '.zip' bestand."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Directory already contains a Godot project."
|
||
msgstr "Map bevat al een Godot project."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Game Project"
|
||
msgstr "Nieuw spelproject"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Imported Project"
|
||
msgstr "Geïmporteerd project"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid Project Name."
|
||
msgstr "Ongeldige projectnaam."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't create folder."
|
||
msgstr "Kon map niet aanmaken."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "There is already a folder in this path with the specified name."
|
||
msgstr "Er is al een map in dit pad met dezelfde naam."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "It would be a good idea to name your project."
|
||
msgstr "Het zou een goed idee zijn om uw project een naam te geven."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid project path (changed anything?)."
|
||
msgstr "Ongeldig projectpad (iets veranderd?)."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Couldn't load project.godot in project path (error %d). It may be missing or "
|
||
"corrupted."
|
||
msgstr ""
|
||
"Kan project.godot in project pad niet laden (error %d). Mogelijk is het "
|
||
"bestand niet aanwezig of corrupt."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't edit project.godot in project path."
|
||
msgstr "Kan project.godot niet bewerken in projectpad."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't create project.godot in project path."
|
||
msgstr "Kan project.godot niet in projectpad maken."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "The following files failed extraction from package:"
|
||
msgstr "De volgende bestanden konden niet worden uitgepakt:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Rename Project"
|
||
msgstr "Project hernoemen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Import Existing Project"
|
||
msgstr "Bestaand project importeren"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Import & Edit"
|
||
msgstr "Importeer & Bewerk"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Create New Project"
|
||
msgstr "Creëer Nieuw Project"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Create & Edit"
|
||
msgstr "Creëer en bewerk"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install Project:"
|
||
msgstr "Installeer project:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install & Edit"
|
||
msgstr "Installeer & Bewerk"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Name:"
|
||
msgstr "Projectnaam:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Path:"
|
||
msgstr "Projectpad:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Installation Path:"
|
||
msgstr "Project Installatie Path:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Renderer:"
|
||
msgstr "Renderer:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "OpenGL ES 3.0"
|
||
msgstr "OpenGL ES 3.0"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Higher visual quality\n"
|
||
"All features available\n"
|
||
"Incompatible with older hardware\n"
|
||
"Not recommended for web games"
|
||
msgstr ""
|
||
"Hogere beeldkwaliteit\n"
|
||
"Alle functionaliteiten beschikbaar\n"
|
||
"Incompatibel met verouderde hardware\n"
|
||
"Niet aanbevolen voor webgebaseerde spellen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "OpenGL ES 2.0"
|
||
msgstr "OpenGL ES 2.0"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Lower visual quality\n"
|
||
"Some features not available\n"
|
||
"Works on most hardware\n"
|
||
"Recommended for web games"
|
||
msgstr ""
|
||
"Lagere beeldkwaliteit\n"
|
||
"Sommige functionaliteiten zijn niet beschikbaar\n"
|
||
"Werkt op bijna alle hardware\n"
|
||
"Aanbevolen voor webgebaseerde spellen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Renderer can be changed later, but scenes may need to be adjusted."
|
||
msgstr ""
|
||
"Renderer kan later worden gewijzigd, scenes moeten dan mogelijk worden "
|
||
"bijgesteld."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Unnamed Project"
|
||
msgstr "Naamloos Project"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Missing Project"
|
||
msgstr "Ontbrekend project"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Error: Project is missing on the filesystem."
|
||
msgstr "Error: Project ontbreekt in het bestandssysteem."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Can't open project at '%s'."
|
||
msgstr "Kan project niet openen op '%s'."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to open more than one project?"
|
||
msgstr "Weet je zeker dat je meer dan één project wilt openen?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The following project settings file does not specify the version of Godot "
|
||
"through which it was created.\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"If you proceed with opening it, it will be converted to Godot's current "
|
||
"configuration file format.\n"
|
||
"Warning: You won't be able to open the project with previous versions of the "
|
||
"engine anymore."
|
||
msgstr ""
|
||
"Het volgende project-configuratiebestand specificeert niet door welke versie "
|
||
"van Godot deze gemaakt is.\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Als je doorgaat met het openen van dit bestand, zal het worden geconverteerd "
|
||
"naar Godot's huidige format voor project-configuratiebestanden.\n"
|
||
"Waarschuwing: Hierna kan het project niet meer worden geopend door oudere "
|
||
"versies van Godot Engine."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The following project settings file was generated by an older engine "
|
||
"version, and needs to be converted for this version:\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Do you want to convert it?\n"
|
||
"Warning: You won't be able to open the project with previous versions of the "
|
||
"engine anymore."
|
||
msgstr ""
|
||
"Het volgende project-configuratiebestand was gegenereerd door een oudere "
|
||
"versie van Godot Engine, en moet worden geconverteerd voor deze versie:\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Wil je dit project-configuratiebestand converteren?\n"
|
||
"Waarschuwing: Hierna kan het project niet meer worden geopend door oudere "
|
||
"versies van Godot Engine."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The project settings were created by a newer engine version, whose settings "
|
||
"are not compatible with this version."
|
||
msgstr ""
|
||
"Het project-configuratiebestand is gemaakt door een nieuwere versie van "
|
||
"Godot Engine, en is incompatibel met de huidige versie."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Can't run project: no main scene defined.\n"
|
||
"Please edit the project and set the main scene in the Project Settings under "
|
||
"the \"Application\" category."
|
||
msgstr ""
|
||
"Kan project niet uitvoeren: geen hoofdscène gedefinieerd.\n"
|
||
"Bewerk het project en stel de hoofdscène in bij \"Projectinstellingen\" "
|
||
"onder de categorie \"Toepassing\"."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Can't run project: Assets need to be imported.\n"
|
||
"Please edit the project to trigger the initial import."
|
||
msgstr ""
|
||
"Kan project niet starten: Assets moeten worden geïmporteerd.\n"
|
||
"Wijzig het project om de initiële import te starten."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to run %d projects at once?"
|
||
msgstr "Weet je zeker dat je %d projecten wilt uitvoeren?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Remove %d projects from the list?\n"
|
||
"The project folders' contents won't be modified."
|
||
msgstr ""
|
||
"%d projecten uit de lijst verwijderen?\n"
|
||
"De inhoud van de projectmappen wordt niet geraakt."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Remove this project from the list?\n"
|
||
"The project folder's contents won't be modified."
|
||
msgstr ""
|
||
"Project uit de lijst verwijderen?\n"
|
||
"De inhoud van de projectmap wordt niet geraakt."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Remove all missing projects from the list?\n"
|
||
"The project folders' contents won't be modified."
|
||
msgstr ""
|
||
"Alle ontbrekende projecten uit de lijst verwijderen?\n"
|
||
"De inhoud van de projectmap wordt niet geraakt."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Language changed.\n"
|
||
"The interface will update after restarting the editor or project manager."
|
||
msgstr ""
|
||
"Taal veranderd. \n"
|
||
"De gebruikersinterface wordt bij het herstarten van de editor of "
|
||
"projectbeheer bijgewerkt."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Are you sure to scan %s folders for existing Godot projects?\n"
|
||
"This could take a while."
|
||
msgstr ""
|
||
"Wil je %s mappen doorzoeken naar bestaande Godot projecten?\n"
|
||
"Dit kan een tijdje duren."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Manager"
|
||
msgstr "Projectbeheer"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Projects"
|
||
msgstr "Projecten"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Last Modified"
|
||
msgstr "Laatst bewerkt"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Scan"
|
||
msgstr "Scannen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Select a Folder to Scan"
|
||
msgstr "Selecteer een map om te doorzoeken"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Project"
|
||
msgstr "Nieuw Project"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Remove Missing"
|
||
msgstr "Ontbrekende verwijderen"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Templates"
|
||
msgstr "Templates"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Restart Now"
|
||
msgstr "Herstart Nu"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Can't run project"
|
||
msgstr "Kan project niet uitvoeren"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"You currently don't have any projects.\n"
|
||
"Would you like to explore official example projects in the Asset Library?"
|
||
msgstr ""
|
||
"U heeft momenteel geen projecten.\n"
|
||
"Wilt u de officiële voorbeeldprojecten verkennen in de Asset Library?"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Key "
|
||
msgstr "Sleutel "
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joy Button"
|
||
msgstr "Controller Knop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joy Axis"
|
||
msgstr "Controller Axis"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Mouse Button"
|
||
msgstr "Muis Knop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid ""
|
||
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
|
||
"'\"'"
|
||
msgstr ""
|
||
"Ongeldige actienaam. Kan niet leeg zijn en mag niet '/', ':', '=', '\\' of "
|
||
"'\"' bevatten"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "An action with the name '%s' already exists."
|
||
msgstr "Action '%s' bestaat al."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Rename Input Action Event"
|
||
msgstr "Hernoem Input Action Event"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Change Action deadzone"
|
||
msgstr "Wijzig Action Deadzone"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Input Action Event"
|
||
msgstr "Toevoegen Input Action Event"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "All Devices"
|
||
msgstr "Alle Apparaten"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Device"
|
||
msgstr "Apparaat"
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "Press a Key..."
|
||
msgstr "Druk op een toets..."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Mouse Button Index:"
|
||
msgstr "Muis Knop Index:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Left Button"
|
||
msgstr "Links Knop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Right Button"
|
||
msgstr "Rechts Knop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Middle Button"
|
||
msgstr "Middelste Knop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Up Button"
|
||
msgstr "Muiswiel Omhoog Knop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Down Button"
|
||
msgstr "Muiswiel Omlaag Knop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Left Button"
|
||
msgstr "Linker muiswielknop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Right Button"
|
||
msgstr "Rechter muiswielknop"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "X Button 1"
|
||
msgstr "X Knop 1"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "X Button 2"
|
||
msgstr "X Knop 2"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joypad Axis Index:"
|
||
msgstr "Controller Axis Index:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Axis"
|
||
msgstr "As"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joypad Button Index:"
|
||
msgstr "Controller Knop Index:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Erase Input Action"
|
||
msgstr "Verwijder Input Actie"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Erase Input Action Event"
|
||
msgstr "Wis Input Action Event"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Event"
|
||
msgstr "Event Toevoegen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Button"
|
||
msgstr "Button (Knop)"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Left Button."
|
||
msgstr "Linker Knop."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Right Button."
|
||
msgstr "Rechter Knop."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Middle Button."
|
||
msgstr "Middelste Knop."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Up."
|
||
msgstr "Scrollwiel Omhoog."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Down."
|
||
msgstr "Scrollwiel Omlaag."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Global Property"
|
||
msgstr "Globale eigenschap toevoegen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Select a setting item first!"
|
||
msgstr "Selecteer eerst een instellingsitem!"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "No property '%s' exists."
|
||
msgstr "Eigenschap '%s' bestaat niet."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Setting '%s' is internal, and it can't be deleted."
|
||
msgstr "Instelling '%s' is intern, en kan niet worden verwijderd."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Delete Item"
|
||
msgstr "Verwijder Voorwerp"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid ""
|
||
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
|
||
"'\"'."
|
||
msgstr ""
|
||
"Ongeldige actienaam. Kan niet leeg zijn en mag niet '/', ':', '=', '\\' of "
|
||
"'\"' bevatten."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Input Action"
|
||
msgstr "Toevoegen Input Action"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Error saving settings."
|
||
msgstr "Fout bij opslaan instellingen."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Settings saved OK."
|
||
msgstr "Instellingen succesvol opgeslagen."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Moved Input Action Event"
|
||
msgstr "Input Action Event verplaatst"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Override for Feature"
|
||
msgstr "Override voor Feature"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Translation"
|
||
msgstr "Voeg vertaling toe"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Translation"
|
||
msgstr "Verwijder vertaling"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Remapped Path"
|
||
msgstr "Bronpadomleiding toevoegen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Resource Remap Add Remap"
|
||
msgstr "Bronomleiding toevoegen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Change Resource Remap Language"
|
||
msgstr "Taal van bronomleiding wijzigen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Resource Remap"
|
||
msgstr "Bronomleiding verwijderen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Resource Remap Option"
|
||
msgstr "Bronomleidingsoptie verwijderen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Changed Locale Filter"
|
||
msgstr "Lokale Filter Gewijzigd"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Changed Locale Filter Mode"
|
||
msgstr "Lokale Filtermodus Gewijzigd"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Project Settings (project.godot)"
|
||
msgstr "Projectinstellingen (project.godot)"
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "General"
|
||
msgstr "Algemeen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Override For..."
|
||
msgstr "Override Voor..."
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "The editor must be restarted for changes to take effect."
|
||
msgstr "Editor moet worden herstart voordat de wijzigingen worden toegepast."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Input Map"
|
||
msgstr "Invoertoewijzing"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Action:"
|
||
msgstr "Action:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Action"
|
||
msgstr "Actie"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Deadzone"
|
||
msgstr "Dode zone"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Device:"
|
||
msgstr "Apparaat:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Index:"
|
||
msgstr "Index:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Localization"
|
||
msgstr "Lokalisatie"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Translations"
|
||
msgstr "Vertalingen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Translations:"
|
||
msgstr "Vertalingen:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remaps"
|
||
msgstr "Omleidingen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Resources:"
|
||
msgstr "Bronnen:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remaps by Locale:"
|
||
msgstr "Omleidingen per lokalisatie:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locale"
|
||
msgstr "Localisatie"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locales Filter"
|
||
msgstr "Lokalisatie filter"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Show All Locales"
|
||
msgstr "Laat alle lokalen zien"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Show Selected Locales Only"
|
||
msgstr "Alleen geselecteerde talen tonen"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Filter mode:"
|
||
msgstr "Filter modus:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locales:"
|
||
msgstr "Lokalen:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "AutoLoad"
|
||
msgstr "Automatisch Laden"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Plugins"
|
||
msgstr "Plugins"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Preset..."
|
||
msgstr "Voorinstelling..."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Zero"
|
||
msgstr "Nul"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing In-Out"
|
||
msgstr "In-uit vloeien"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing Out-In"
|
||
msgstr "Uit-In vloeien"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "File..."
|
||
msgstr "Bestand..."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Dir..."
|
||
msgstr "Pad..."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Assign"
|
||
msgstr "Toewijzen"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Select Node"
|
||
msgstr "Knoop selecteren"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Error loading file: Not a resource!"
|
||
msgstr "Fout bij laden bestand: Niet een bron!"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Pick a Node"
|
||
msgstr "Knoop kiezen"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Bit %d, val %d."
|
||
msgstr "Bit %d, waarde %d."
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Property"
|
||
msgstr "Selecteer Eigenschap"
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Virtual Method"
|
||
msgstr "Selecteer Virtuele Method"
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Method"
|
||
msgstr "Selecteer Method"
|
||
|
||
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Batch Rename"
|
||
msgstr "Hernoemen meerdere"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Prefix"
|
||
msgstr "Voorvoegsel"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Suffix"
|
||
msgstr "Achtervoegsel"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Advanced Options"
|
||
msgstr "Geavanceerde opties"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Substitute"
|
||
msgstr "Plaatsvervanger"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node name"
|
||
msgstr "Knoopnaam"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node's parent name, if available"
|
||
msgstr "Naam van bovenliggende knoop, indien beschikbaar"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node type"
|
||
msgstr "Knooptype"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Current scene name"
|
||
msgstr "Huidige scene naam"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Root node name"
|
||
msgstr "Wortelknoopnaam"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid ""
|
||
"Sequential integer counter.\n"
|
||
"Compare counter options."
|
||
msgstr ""
|
||
"Sequentiële integer teller.\n"
|
||
"Vergelijk tellersopties."
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Per Level counter"
|
||
msgstr "Per Niveau teller"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "If set the counter restarts for each group of child nodes"
|
||
msgstr ""
|
||
"Indien ingesteld: herstart de teller voor iedere groep van onderliggende "
|
||
"knopen"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Initial value for the counter"
|
||
msgstr "Initiële waarde van teller"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Step"
|
||
msgstr "Stap"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Amount by which counter is incremented for each node"
|
||
msgstr "Hoeveelheid waarmee de teller voor iedere knoop opgehoogd wordt"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Padding"
|
||
msgstr "Vulling"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid ""
|
||
"Minimum number of digits for the counter.\n"
|
||
"Missing digits are padded with leading zeros."
|
||
msgstr ""
|
||
"Minimum aantal nummers voor de teller.\n"
|
||
"Missende cijfers worden met voorloopnullen opgevuld."
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Regular Expressions"
|
||
msgstr "Reguliere Expressie"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Post-Process"
|
||
msgstr "Post-Process"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Keep"
|
||
msgstr "Houd"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "CamelCase to under_scored"
|
||
msgstr "CamelCase naar under_scored"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "under_scored to CamelCase"
|
||
msgstr "under_scored naar CamelCase"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Case"
|
||
msgstr "Kapitalisatie"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "To Lowercase"
|
||
msgstr "Naar kleine letters"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "To Uppercase"
|
||
msgstr "Naar hoofdletters"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Reset"
|
||
msgstr "Resetten"
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent Node"
|
||
msgstr "Knoopouder wijzigen"
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Reparent Location (Select new Parent):"
|
||
msgstr "Reparent Locatie (Selecteer nieuwe Ouder):"
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Keep Global Transform"
|
||
msgstr "Houd Globale Transformatie"
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent"
|
||
msgstr "Reparent"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Run Mode:"
|
||
msgstr "Uitvoermodus:"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Current Scene"
|
||
msgstr "Huidige Scene"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene"
|
||
msgstr "Hoofdscène"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene Arguments:"
|
||
msgstr "Hoofdscene Argumenten:"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Scene Run Settings"
|
||
msgstr "Scene Uitvoerinstellingen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance the scenes at."
|
||
msgstr "Geen ouder om scenes mee te instantiëren."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error loading scene from %s"
|
||
msgstr "Fout bij het laden van scène uit %s"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Cannot instance the scene '%s' because the current scene exists within one "
|
||
"of its nodes."
|
||
msgstr ""
|
||
"Kan scène '%s' niet instantiëren omdat de huidige scène in één van zijn "
|
||
"knopen bestaat."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Scene(s)"
|
||
msgstr "Instantie Scene(s)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Replace with Branch Scene"
|
||
msgstr "Vervangen met vertakte Scene"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Child Scene"
|
||
msgstr "Initialiseer Kind Scene"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Script"
|
||
msgstr "Script wissen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on the tree root."
|
||
msgstr "Deze bewerking kan niet op de wortelknoop worden uitgevoerd."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Node In Parent"
|
||
msgstr "Knoop in ouder verplaatsen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Nodes In Parent"
|
||
msgstr "Knopen in ouder verplaatsen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Duplicate Node(s)"
|
||
msgstr "Dupliceer knoop/knopen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
|
||
msgstr ""
|
||
"Kan ouderschap van knopen in geërfde scenes niet aanpassen, volgorde van "
|
||
"knopen kan niet veranderen."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Node must belong to the edited scene to become root."
|
||
msgstr "Knoop moet bij de bewerkte scène horen om wortelknoop te worden."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instantiated scenes can't become root"
|
||
msgstr "Scene kan geen wortel worden"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Make node as Root"
|
||
msgstr "Knoop tot wortelknoop maken"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete %d nodes?"
|
||
msgstr "Verwijder %d knopen?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete the root node \"%s\"?"
|
||
msgstr "Verwijder de wortel knoop \"%s\"?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete node \"%s\" and its children?"
|
||
msgstr "Verwijder knoop \"%s\" en zijn kinderen?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete node \"%s\"?"
|
||
msgstr "Verwijder knoop \"%s\"?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can not perform with the root node."
|
||
msgstr "Kan deze operatie niet uitvoeren met de wortelknoop."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on instanced scenes."
|
||
msgstr "Deze operatie kan niet worden uitgevoerd op instanced scenes."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Save New Scene As..."
|
||
msgstr "Nieuwe Scène Opslaan Als..."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Disabling \"editable_instance\" will cause all properties of the node to be "
|
||
"reverted to their default."
|
||
msgstr ""
|
||
"Het uitzetten van \"editable_instance\" zal ervoor zorgen dat alle "
|
||
"eigenschappen van deze knoop naar hun standaardwaarde worden teruggezet."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
|
||
"cause all properties of the node to be reverted to their default."
|
||
msgstr ""
|
||
"Het aanzetten van \"Als plaatsvervanger laden\" zal \"Bewerkbare kinderen\" "
|
||
"uitzetten en ervoor zorgen dat alle eigenschappen van deze knoop naar hun "
|
||
"standaardwaarde worden teruggezet."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Make Local"
|
||
msgstr "Maak locaal"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "New Scene Root"
|
||
msgstr "Nieuwe wortel Scene"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Create Root Node:"
|
||
msgstr "Wortelknoop maken:"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "2D Scene"
|
||
msgstr "2D Scene"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "3D Scene"
|
||
msgstr "3D Scene"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "User Interface"
|
||
msgstr "Gebruikersomgeving"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Other Node"
|
||
msgstr "Andere knoop"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes from a foreign scene!"
|
||
msgstr "Kan deze operatie niet uitvoeren op knopen uit een vreemde scène!"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes the current scene inherits from!"
|
||
msgstr "Kan niet werken aan knopen waar de huidige scène van erft!"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Attach Script"
|
||
msgstr "Verbind Script"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Remove Node(s)"
|
||
msgstr "Verwijder knoop/knopen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Change type of node(s)"
|
||
msgstr "Knooptypes veranderen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
||
"satisfied."
|
||
msgstr ""
|
||
"Kon nieuwe scène niet opslaan. Waarschijnlijk konden "
|
||
"(instantie-)afhankelijkheden niet voldaan worden."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error saving scene."
|
||
msgstr "Fout bij het opslaan van de scene."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error duplicating scene to save it."
|
||
msgstr "Fout bij het opslaan van een gekopieerde scene."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Sub-Resources"
|
||
msgstr "Sub-Resource"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Inheritance"
|
||
msgstr "Erfenis wissen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Editable Children"
|
||
msgstr "Bewerkbare kinderen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Load As Placeholder"
|
||
msgstr "Laden als"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Open Documentation"
|
||
msgstr "Open Godot online documentatie"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Add Child Node"
|
||
msgstr "Knoop hieronder toevoegen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Expand/Collapse All"
|
||
msgstr "Alles Uitklappen/Inklappen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Change Type"
|
||
msgstr "Verander het type"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Reparent to New Node"
|
||
msgstr "Onder nieuwe knoop hangen"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Make Scene Root"
|
||
msgstr "Maak Scene wortel"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Merge From Scene"
|
||
msgstr "Samenvoegen uit scene"
|
||
|
||
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
||
msgid "Save Branch as Scene"
|
||
msgstr "Tak opslaan als Scene"
|
||
|
||
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
||
msgid "Copy Node Path"
|
||
msgstr "Knooppad kopiëren"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete (No Confirm)"
|
||
msgstr "Verwijder (Geen bevestiging)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Add/Create a New Node."
|
||
msgstr "Nieuwe knoop maken/toevoegen."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Instance a scene file as a Node. Creates an inherited scene if no root node "
|
||
"exists."
|
||
msgstr ""
|
||
"Instantieer scènebestand als knoop. Maakt een overgeërfde scène als geen "
|
||
"wortelknoop bestaat."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Attach a new or existing script for the selected node."
|
||
msgstr "Verbind een nieuw of bestaand script aan de geselecteerde knoop."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear a script for the selected node."
|
||
msgstr "Script van geselecteerde knopen wissen."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Remote"
|
||
msgstr "Remote"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Local"
|
||
msgstr "Lokaal"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Inheritance? (No Undo!)"
|
||
msgstr "Erfenis wissen? (Kan niet ongedaan worden gemaakt!)"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle Visible"
|
||
msgstr "Toggle Zichtbaarheid"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Unlock Node"
|
||
msgstr "Knoop ontgrendelen"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Button Group"
|
||
msgstr "Knoppen Groep"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "(Connecting From)"
|
||
msgstr "(Verbonden vanaf)"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Node configuration warning:"
|
||
msgstr "Waarschuwing over knoopconfiguratie:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node has %s connection(s) and %s group(s).\n"
|
||
"Click to show signals dock."
|
||
msgstr ""
|
||
"Knoop heeft %s verbinding(en) en %s groep(en).\n"
|
||
"Klik hier om signaalbeheer te tonen."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node has %s connection(s).\n"
|
||
"Click to show signals dock."
|
||
msgstr ""
|
||
"Knoop heeft %s verbinding(en).\n"
|
||
"Klik hier om signaalbeheer te tonen."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node is in %s group(s).\n"
|
||
"Click to show groups dock."
|
||
msgstr ""
|
||
"Knoop zit in %s groep(en).\n"
|
||
"Klik om groepenbeheer weer te geven."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Open Script:"
|
||
msgstr "Open Script:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node is locked.\n"
|
||
"Click to unlock it."
|
||
msgstr ""
|
||
"Knooppund vergrendeld.\n"
|
||
"Klik om te ontgrendelen."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Children are not selectable.\n"
|
||
"Click to make selectable."
|
||
msgstr ""
|
||
"Kinderen zijn niet selecteerbaar.\n"
|
||
"Klik hier om selecteerbaar te maken."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle Visibility"
|
||
msgstr "Toggle Zichtbaarheid"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"AnimationPlayer is pinned.\n"
|
||
"Click to unpin."
|
||
msgstr ""
|
||
"AnimationPlayer is vastgezet.\n"
|
||
"Klik om los te maken."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Invalid node name, the following characters are not allowed:"
|
||
msgstr "Ongeldige knoopnaam, deze karakters zijn niet toegestaan:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Rename Node"
|
||
msgstr "Knoop hernoemen"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Scene Tree (Nodes):"
|
||
msgstr "Scèneboom (knopen):"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Node Configuration Warning!"
|
||
msgstr "Knoop configuratie waarschuwing!"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Select a Node"
|
||
msgstr "Knoop uitkiezen"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is empty."
|
||
msgstr "Pad is leeg."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Filename is empty."
|
||
msgstr "Bestandsnaam is leeg."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is not local."
|
||
msgstr "Pad is niet lokaal."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid base path."
|
||
msgstr "Ongeldig basis Pad."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "A directory with the same name exists."
|
||
msgstr "Een map met dezelfde naam bestaat al."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid extension."
|
||
msgstr "Ongeldige extentie."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Wrong extension chosen."
|
||
msgstr "Verkeerde extensie gekozen."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error loading template '%s'"
|
||
msgstr "Error bij het laden van sjabloon '%s'"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error - Could not create script in filesystem."
|
||
msgstr "Fout - Kon geen script aanmaken in bestandssysteem."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error loading script from %s"
|
||
msgstr "Fout bij het laden script van %s"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Overrides"
|
||
msgstr "Overschrijvers"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "N/A"
|
||
msgstr "Niet van toepassing"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Open Script / Choose Location"
|
||
msgstr "Open Script / Kies Locatie"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Open Script"
|
||
msgstr "Open Script"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "File exists, it will be reused."
|
||
msgstr "Bestand Bestaat, zal hergebruikt worden."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid class name."
|
||
msgstr "Ongeldige klassenaam."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid inherited parent name or path."
|
||
msgstr "Ongeldige overgenomen oudernaam of pad."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Script is valid."
|
||
msgstr "Script is geldig."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
|
||
msgstr "Toegestaan: a-z, A-Z, 0-9 en ."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Built-in script (into scene file)."
|
||
msgstr "Ingebouwd script (in scene bestand)."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Will create a new script file."
|
||
msgstr "Maak nieuw script bestand."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Will load an existing script file."
|
||
msgstr "Laad bestaand script."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Class Name:"
|
||
msgstr "Klasse Naam:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Template:"
|
||
msgstr "Template:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Built-in Script:"
|
||
msgstr "Ingebouwd script:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Attach Node Script"
|
||
msgstr "Verbind knoopscript"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Remote "
|
||
msgstr "Remote "
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Bytes:"
|
||
msgstr "Bytes:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Warning:"
|
||
msgstr "Waarschuwing:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Error:"
|
||
msgstr "Fout:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "C++ Error"
|
||
msgstr "C++ Fout"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "C++ Error:"
|
||
msgstr "C++ Fout:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "C++ Source"
|
||
msgstr "C++ Bron"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Source:"
|
||
msgstr "Bron:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "C++ Source:"
|
||
msgstr "C++ Bron:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Trace"
|
||
msgstr "Stack Trace"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Errors"
|
||
msgstr "Fouten"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Child process connected."
|
||
msgstr "Kind proces verbonden."
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Copy Error"
|
||
msgstr "Kopieer Fout"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Skip Breakpoints"
|
||
msgstr "Breakpoint overslaan"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Previous Instance"
|
||
msgstr "Inspecteer vorige instantie"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Next Instance"
|
||
msgstr "Inspecteer Volgende Instantie"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Frames"
|
||
msgstr "Stack Frames"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Profiler"
|
||
msgstr "Profiler"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Network Profiler"
|
||
msgstr "Netwerk Profiler"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitor"
|
||
msgstr "Monitor"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Value"
|
||
msgstr "Waarde"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitors"
|
||
msgstr "Monitors"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Pick one or more items from the list to display the graph."
|
||
msgstr "Kies één of meer elementen van de lijst om de grafiek weer te geven."
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "List of Video Memory Usage by Resource:"
|
||
msgstr "Lijst van videogeheugengebruik per bron:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Total:"
|
||
msgstr "Totaal:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Video Mem"
|
||
msgstr "Videogeheugen"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Resource Path"
|
||
msgstr "Bronpad"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Type"
|
||
msgstr "Type"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Format"
|
||
msgstr "Formaat"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Usage"
|
||
msgstr "Gebruik"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Misc"
|
||
msgstr "Overig"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control:"
|
||
msgstr "Control aangeklikt:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control Type:"
|
||
msgstr "Controltype aangeklikt:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Live Edit Root:"
|
||
msgstr "Live bewerking wortel:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Set From Tree"
|
||
msgstr "Stel in vanuit boom"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Export measures as CSV"
|
||
msgstr "Exporteer metingen als CSV"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Erase Shortcut"
|
||
msgstr "Verwijder sneltoets"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Restore Shortcut"
|
||
msgstr "Herstel sneltoets"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Change Shortcut"
|
||
msgstr "Wijzig Sneltoets"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Editor Settings"
|
||
msgstr "Editor Instellingen"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Shortcuts"
|
||
msgstr "Snelkoppelingen"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Binding"
|
||
msgstr "Binding"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Light Radius"
|
||
msgstr "Verander Licht radius"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change AudioStreamPlayer3D Emission Angle"
|
||
msgstr "Uitvoerhoek AudioStreamPlayer3D veranderen"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera FOV"
|
||
msgstr "Wijzig Camera FOV"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera Size"
|
||
msgstr "Verander Camera grootte"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Notifier AABB"
|
||
msgstr "Verander Notifier AABB"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Particles AABB"
|
||
msgstr "Verander Particles AABB"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Probe Extents"
|
||
msgstr "Verander Probe Extents"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
||
msgid "Change Sphere Shape Radius"
|
||
msgstr "Wijzig Sphere Vorm Straal"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
||
msgid "Change Box Shape Extents"
|
||
msgstr "Wijzig Box Vorm Extents"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Radius"
|
||
msgstr "Wijzig Capsule Vorm Straal"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Height"
|
||
msgstr "Wijzig Capsule Vorm Hoogte"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Cylinder Shape Radius"
|
||
msgstr "Wijzig Cylinder Vorm Radius"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Cylinder Shape Height"
|
||
msgstr "Wijzig Cylinder Vorm Hoogte"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Ray Shape Length"
|
||
msgstr "Wijzig Ray Vorm Lengte"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Cylinder Radius"
|
||
msgstr "Wijzig Cylinder Straal"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Cylinder Height"
|
||
msgstr "Wijzig Cylinder Hoogte"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Torus Inner Radius"
|
||
msgstr "Wijzig Torus Binnenste Straal"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Torus Outer Radius"
|
||
msgstr "Wijzig Torus Buitenste Straal"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Select the dynamic library for this entry"
|
||
msgstr "Selecteer de dynamische bibliotheek voor deze ingave"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Select dependencies of the library for this entry"
|
||
msgstr "Selecteer afhankelijkheden van de bibliotheek voor deze ingave"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Remove current entry"
|
||
msgstr "Verwijder huidige ingave"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Double click to create a new entry"
|
||
msgstr "Dubbelklikken om een nieuwe ingave te creëren"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Platform:"
|
||
msgstr "Platform:"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Platform"
|
||
msgstr "Platform"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Dynamic Library"
|
||
msgstr "Dynamische Bibliotheek"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Add an architecture entry"
|
||
msgstr "Voeg een architectuur invoer toe"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "GDNativeLibrary"
|
||
msgstr "GDNativeBibliotheek"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Enabled GDNative Singleton"
|
||
msgstr "Schakel GDNative Singleton in"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Disabled GDNative Singleton"
|
||
msgstr "Schakel GDNative Singleton uit"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Library"
|
||
msgstr "Bibliotheek"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Libraries: "
|
||
msgstr "Bibliotheken: "
|
||
|
||
#: modules/gdnative/register_types.cpp
|
||
msgid "GDNative"
|
||
msgstr "GDNative"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Step argument is zero!"
|
||
msgstr "Stap argument is nul!"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not a script with an instance"
|
||
msgstr "Niet een script met een instantie"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not based on a script"
|
||
msgstr "Niet gebaseerd op een script"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not based on a resource file"
|
||
msgstr "Niet gebaseerd op een resource bestand"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (missing @path)"
|
||
msgstr "Ongeldig dictionary formaat van instantie (mist @path)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (can't load script at @path)"
|
||
msgstr ""
|
||
"Ongeldig dictionary formaat van instantie (kan script niet laden uit @path)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (invalid script at @path)"
|
||
msgstr "Ongeldig dictionary formaat van instantie (ongeldig script op @path)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary (invalid subclasses)"
|
||
msgstr "Ongeldige dictionary van instantie (ongeldige subklassen)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Object can't provide a length."
|
||
msgstr "Object kan geen lengte geven."
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Next Plane"
|
||
msgstr "Volgend Blad"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Previous Plane"
|
||
msgstr "Vorig blad"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Plane:"
|
||
msgstr "Blad:"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Next Floor"
|
||
msgstr "Volgende verdieping"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Previous Floor"
|
||
msgstr "Vorig Verdieping"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Floor:"
|
||
msgstr "Verdieping:"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Delete Selection"
|
||
msgstr "GridMap-selectie verwijderen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Fill Selection"
|
||
msgstr "GridMap-selectie vullen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Paste Selection"
|
||
msgstr "GridMap-selectie plakken"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Paint"
|
||
msgstr "GridMap tekenen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Grid Map"
|
||
msgstr "Grid Map"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Snap View"
|
||
msgstr "Beeld uitlijnen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Disabled"
|
||
msgstr "Clippen Uitgeschakeld"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Above"
|
||
msgstr "Clip Boven"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Below"
|
||
msgstr "Clip Onder"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit X Axis"
|
||
msgstr "Bewerk X As"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit Y Axis"
|
||
msgstr "Bewerk Y As"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit Z Axis"
|
||
msgstr "Bewerk Z As"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate X"
|
||
msgstr "Cursor Roteer X"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate Y"
|
||
msgstr "Cursor Roteer Y"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate Z"
|
||
msgstr "Cursor Roteer Z"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate X"
|
||
msgstr "Cursor Achter Roteer X"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate Y"
|
||
msgstr "Cursor Achter Roteer Y"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate Z"
|
||
msgstr "Cursor Achter Roteer Z"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Clear Rotation"
|
||
msgstr "Cursorrotatie wissen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Paste Selects"
|
||
msgstr "Selectie Verwijderen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clear Selection"
|
||
msgstr "Selectie wissen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Fill Selection"
|
||
msgstr "Vul selectie"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Settings"
|
||
msgstr "GridMap Instellingen"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Pick Distance:"
|
||
msgstr "Selecteerafstand:"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Filter meshes"
|
||
msgstr "Filter Meshes"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
|
||
msgstr "Voeg een MeshLibrary aan deze GridMap toe om meshes te gebruiken."
|
||
|
||
#: modules/mono/csharp_script.cpp
|
||
msgid "Class name can't be a reserved keyword"
|
||
msgstr "Klassennaam kan geen gereserveerd sleutelwoord zijn"
|
||
|
||
#: modules/mono/mono_gd/gd_mono_utils.cpp
|
||
msgid "End of inner exception stack trace"
|
||
msgstr "Einde van innerlijke exception stack trace"
|
||
|
||
#: modules/recast/navigation_mesh_editor_plugin.cpp
|
||
msgid "Bake NavMesh"
|
||
msgstr "Bak NavMesh"
|
||
|
||
#: modules/recast/navigation_mesh_editor_plugin.cpp
|
||
msgid "Clear the navigation mesh."
|
||
msgstr "Navigatiemesh wissen."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Setting up Configuration..."
|
||
msgstr "Configuratie aan het instellen..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Calculating grid size..."
|
||
msgstr "Raster groote uitrekenen..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Creating heightfield..."
|
||
msgstr "Hoogteveld aan het creëeren..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Marking walkable triangles..."
|
||
msgstr "begaanbaare driehoeken markeren..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Constructing compact heightfield..."
|
||
msgstr "Bezig met opbouw van compact hoogteveld..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Eroding walkable area..."
|
||
msgstr "Wandelbaar gebied aan het eroderen..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Partitioning..."
|
||
msgstr "Partitioneren..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Creating contours..."
|
||
msgstr "Contouren aan het creëeren..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Creating polymesh..."
|
||
msgstr "Polymesh aan het creëeren..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Converting to native navigation mesh..."
|
||
msgstr "Naar navigatie mesh aan het converteren..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Navigation Mesh Generator Setup:"
|
||
msgstr "Navigatie Mesh Generator Setup:"
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Parsing Geometry..."
|
||
msgstr "Geometrie aan het ontleden..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Done!"
|
||
msgstr "Klaar!"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"A node yielded without working memory, please read the docs on how to yield "
|
||
"properly!"
|
||
msgstr ""
|
||
"Een knoop werd overhandigd zonder werkend geheugen, de documentatie "
|
||
"beschrijft correct overhandigen (yield)!"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"Node yielded, but did not return a function state in the first working "
|
||
"memory."
|
||
msgstr ""
|
||
"Knoop werd overhandigd, maar gaf geen functietoestand terug in het eerste "
|
||
"werkgeheugen."
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"Return value must be assigned to first element of node working memory! Fix "
|
||
"your node please."
|
||
msgstr ""
|
||
"Een returnwaarde moet toegekend worden aan het eerste element van een knoop "
|
||
"zijn werkgeheugen! Repareer de knoop."
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Node returned an invalid sequence output: "
|
||
msgstr "Knoop gaf een ongeldige sequentie uitvoer: "
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Found sequence bit but not the node in the stack, report bug!"
|
||
msgstr ""
|
||
"Een sequentie bit was gevonden, maar de knoop niet in de stack, rapporteer "
|
||
"een bug!"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Stack overflow with stack depth: "
|
||
msgstr "Stapeloverloop met stapeldiepte: "
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Signal Arguments"
|
||
msgstr "Bewerken Signaal Argumenten"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Argument Type"
|
||
msgstr "Wijzig Argument type"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Argument name"
|
||
msgstr "Wijzig Argument naam"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Set Variable Default Value"
|
||
msgstr "Stel standaard Variable waarde in"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Set Variable Type"
|
||
msgstr "Zet variabele type"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Input Port"
|
||
msgstr "Voeg invoerpoort toe"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Output Port"
|
||
msgstr "Uitvoerpoort toevoegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Override an existing built-in function."
|
||
msgstr "Een bestaande ingebouwde functie overschrijven."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create a new function."
|
||
msgstr "Maak een nieuwe functie."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Variables:"
|
||
msgstr "Variabelen:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create a new variable."
|
||
msgstr "Creëer een nieuwe variabele."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Signals:"
|
||
msgstr "Signalen:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create a new signal."
|
||
msgstr "Creëer een nieuw signaal."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Name is not a valid identifier:"
|
||
msgstr "Naam is geen geldige identifier:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Name already in use by another func/var/signal:"
|
||
msgstr "Naam wordt al gebruikt door een andere functie, variabele of signaal:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Function"
|
||
msgstr "Hernoem Functie"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Variable"
|
||
msgstr "Hernoem Variabele"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Signal"
|
||
msgstr "Hernoem Signaal"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Function"
|
||
msgstr "Functie Toevoegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Delete input port"
|
||
msgstr "Verwijder invoer poort"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Variable"
|
||
msgstr "Variabele Toevoegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Signal"
|
||
msgstr "Signaal Toevoegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Input Port"
|
||
msgstr "Verwijder Invoerpoort"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Output Port"
|
||
msgstr "Uitvoerpoort verwijderen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Expression"
|
||
msgstr "Verander Expressie"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove VisualScript Nodes"
|
||
msgstr "VisualScript-knopen verwijderen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Duplicate VisualScript Nodes"
|
||
msgstr "VisualScript-knoop dupliceren"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
|
||
msgstr ""
|
||
"%s ingedrukt houden om een Getter te plaatsen. Houd de Shift-toets ingedrukt "
|
||
"om een generieke signatuur te plaatsen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
|
||
msgstr ""
|
||
"Houdt Ctrl ingedrukt om een Getter te plaatsen. Houdt Shift ingedrukt om een "
|
||
"generiek signatuur te plaatsen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a simple reference to the node."
|
||
msgstr "Houd %s ingedrukt om een simpele referentie naar de knoop te plaatsen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a simple reference to the node."
|
||
msgstr ""
|
||
"Houdt de Ctrl-toets ingedrukt om een simpele referentie naar de knoop te "
|
||
"plaatsen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a Variable Setter."
|
||
msgstr "Houdt %s ingedrukt om een Variable Setter te plaatsen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a Variable Setter."
|
||
msgstr "Houdt Ctrl ingedrukt om een Variable Setter te plaatsen."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Preload Node"
|
||
msgstr "Preload-knoop toevoegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Node(s) From Tree"
|
||
msgstr "Knoop/knopen uit de scèneboom toevoegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid ""
|
||
"Can't drop properties because script '%s' is not used in this scene.\n"
|
||
"Drop holding 'Shift' to just copy the signature."
|
||
msgstr ""
|
||
"Kan eigenschappen niet plaatsen omdat script '%s' niet gebruikt wordt in "
|
||
"deze scène.\n"
|
||
"Plaats met 'Shift'-toets ingedrukt om allen de signatuur te kopiëren."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Getter Property"
|
||
msgstr "Getter Property Toevoegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Setter Property"
|
||
msgstr "Setter Property Toevoegen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Base Type"
|
||
msgstr "Verander basis type"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Move Node(s)"
|
||
msgstr "Verplaats knoop(en)"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove VisualScript Node"
|
||
msgstr "Verwijder VisualScript Knoop"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Connect Nodes"
|
||
msgstr "Verbind Knopen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Disconnect Nodes"
|
||
msgstr "Knopen loskoppelen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Connect Node Data"
|
||
msgstr "Verbind Knoop gegevens"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Connect Node Sequence"
|
||
msgstr "Knoopsequentie verbinden"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Script already has function '%s'"
|
||
msgstr "Script heeft al de functie '%s'"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Input Value"
|
||
msgstr "Wijzig Invoer Waarde"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Resize Comment"
|
||
msgstr "Formaat wijzigen van commentaar"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't copy the function node."
|
||
msgstr "Kan het functieknoop niet kopiëren."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Clipboard is empty!"
|
||
msgstr "Plakbord is leeg!"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Paste VisualScript Nodes"
|
||
msgstr "Plak VisualScipt knoopen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't create function with a function node."
|
||
msgstr "Kan geen functie maken met een functie-knoop."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't create function of nodes from nodes of multiple functions."
|
||
msgstr "Kan geen knoopfunctie maken van knoop met meerdere functies."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Select at least one node with sequence port."
|
||
msgstr "Selecteer ten minste één knoop met een Sequence poort."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Try to only have one sequence input in selection."
|
||
msgstr "Slechts één sequence invoer kan geselecteerd worden."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create Function"
|
||
msgstr "Creëer functie"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Function"
|
||
msgstr "Verwijder Functie"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Variable"
|
||
msgstr "Verwijder Variabele"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Editing Variable:"
|
||
msgstr "Variabele Bewerken:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Signal"
|
||
msgstr "Verwijder Signaal"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Editing Signal:"
|
||
msgstr "Signaal Bewerken:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Make Tool:"
|
||
msgstr "Maak hulpmiddel:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Members:"
|
||
msgstr "Leden:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Base Type:"
|
||
msgstr "Verander basis type:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Nodes..."
|
||
msgstr "Voeg knooppunten toe..."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Function..."
|
||
msgstr "Functie Toevoegen..."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "function_name"
|
||
msgstr "functie_naam"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Select or create a function to edit its graph."
|
||
msgstr "Selecteer of maak een functie om het diagram te bewerken."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Delete Selected"
|
||
msgstr "Geselecteerde Verwijderen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Find Node Type"
|
||
msgstr "Knooptype vinden"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Copy Nodes"
|
||
msgstr "Knopen kopiëren"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Cut Nodes"
|
||
msgstr "Knopen knippen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Make Function"
|
||
msgstr "Creëer Functie"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Refresh Graph"
|
||
msgstr "Diagram vernieuwen"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit Member"
|
||
msgstr "Lid bewerken"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Input type not iterable: "
|
||
msgstr "Invoer type is niet iterabel: "
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Iterator became invalid"
|
||
msgstr "Iterator werd ongeldig"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Iterator became invalid: "
|
||
msgstr "Iterator werd ongeldig: "
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Invalid index property name."
|
||
msgstr "Ongeldige index eigenschap naam."
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Base object is not a Node!"
|
||
msgstr "Basisobject is geen knoop!"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Path does not lead Node!"
|
||
msgstr "Pad leidt niet naar een knoop!"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Invalid index property name '%s' in node %s."
|
||
msgstr "Ongeldige eigenschapnaam '%s' in knoop %s."
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ": Invalid argument of type: "
|
||
msgstr ": Ongeldig argument van type: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ": Invalid arguments: "
|
||
msgstr ": Ongeldige argumenten: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "VariableGet not found in script: "
|
||
msgstr "VariableGet niet gevonden in script: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "VariableSet not found in script: "
|
||
msgstr "VariableSet niet gevonden in script: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Custom node has no _step() method, can't process graph."
|
||
msgstr ""
|
||
"Zelfgemaakte knoop heeft geen _step() methode, kan diagram niet verwerken."
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ""
|
||
"Invalid return value from _step(), must be integer (seq out), or string "
|
||
"(error)."
|
||
msgstr ""
|
||
"Ongeldige terugkeerwaarde van _step(), moet een geheel getal (sequentie "
|
||
"uitvoer) of string (fout) zijn."
|
||
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Search VisualScript"
|
||
msgstr "Zoek VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Get %s"
|
||
msgstr "Krijg %s"
|
||
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Set %s"
|
||
msgstr "Zet %s"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Package name is missing."
|
||
msgstr "Package naam ontbreekt."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Package segments must be of non-zero length."
|
||
msgstr "Pakketsegmenten moeten een lengte ongelijk aan nul hebben."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "The character '%s' is not allowed in Android application package names."
|
||
msgstr ""
|
||
"Het karakter '%s' is niet toegestaan in Android application pakketnamen."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "A digit cannot be the first character in a package segment."
|
||
msgstr "Een getal kan niet het eerste teken zijn in een pakket segment."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "The character '%s' cannot be the first character in a package segment."
|
||
msgstr ""
|
||
"Het karakter '%s' kan niet het eerste teken zijn in een pakket segment."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "The package must have at least one '.' separator."
|
||
msgstr "De pakketnaam moet ten minste een '.' bevatten."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Select device from the list"
|
||
msgstr "Selecteer apparaat uit de lijst"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "ADB executable not configured in the Editor Settings."
|
||
msgstr "ADB niet ingesteld in Editor Settings."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "OpenJDK jarsigner not configured in the Editor Settings."
|
||
msgstr "OpenJDK niet ingesteld in Editor Settings."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
|
||
msgstr "Debug Keystore is niet ingesteld of aanwezig in de Editor Settings."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Custom build requires a valid Android SDK path in Editor Settings."
|
||
msgstr ""
|
||
"Eigen build vereist een geldige Android SDK pad in de Editorinstellingen."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid Android SDK path for custom build in Editor Settings."
|
||
msgstr "Ongeldig Android SDK pad voor custom build in Editor Settings."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Android build template not installed in the project. Install it from the "
|
||
"Project menu."
|
||
msgstr ""
|
||
"Geen Android bouwsjabloon geïnstalleerd in dit project. Vanuit het "
|
||
"projectmenu kan het geïnstalleerd worden."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid public key for APK expansion."
|
||
msgstr "Ongeldige publieke sleutel voor APK -uitbreiding."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid package name:"
|
||
msgstr "Ongeldige pakketnaam:"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Trying to build from a custom built template, but no version info for it "
|
||
"exists. Please reinstall from the 'Project' menu."
|
||
msgstr ""
|
||
"Geprobeerd met een eigen bouwsjabloon te bouwen, maar versie info ontbreekt. "
|
||
"Installeer alstublieft opnieuw vanuit het 'Project' menu."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Android build version mismatch:\n"
|
||
" Template installed: %s\n"
|
||
" Godot Version: %s\n"
|
||
"Please reinstall Android build template from 'Project' menu."
|
||
msgstr ""
|
||
"Android buildversie onverenigbaar:\n"
|
||
" Template geïnstalleerd: %s\n"
|
||
" Godot versie: %s\n"
|
||
"Herinstalleer Android build template vanuit het 'Project' menu."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Building Android Project (gradle)"
|
||
msgstr "Bouwen van Android Project (gradle)"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Building of Android project failed, check output for the error.\n"
|
||
"Alternatively visit docs.godotengine.org for Android build documentation."
|
||
msgstr ""
|
||
"Bouwen van Androidproject mislukt, bekijk de foutmelding in de uitvoer.\n"
|
||
"Zie anders Android bouwdocumentatie op docs.godotengine.org."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "No build apk generated at: "
|
||
msgstr "Geen build APK gegeneerd op: "
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Identifier is missing."
|
||
msgstr "Identifier ontbreekt."
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "The character '%s' is not allowed in Identifier."
|
||
msgstr "Het karakter '%s' is geen geldige identifier."
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "App Store Team ID not specified - cannot configure the project."
|
||
msgstr ""
|
||
"App Store Team ID niet gespecificeerd - kan het project niet configureren."
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Invalid Identifier:"
|
||
msgstr "Ongeldige identifier:"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Required icon is not specified in the preset."
|
||
msgstr "Vereist icoon is niet gespecificeerd in de preset."
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Stop HTTP Server"
|
||
msgstr "Stop HTTP Server"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Run in Browser"
|
||
msgstr "Uitvoeren in Browser"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Run exported HTML in the system's default browser."
|
||
msgstr ""
|
||
"Voer de geëxporteerde HTML uit in de standaard browser van het systeem."
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not write file:"
|
||
msgstr "Kon bestand niet schrijven:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not open template for export:"
|
||
msgstr "Kon template niet openen voor export:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Invalid export template:"
|
||
msgstr "Ongeldige export template:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not read custom HTML shell:"
|
||
msgstr "Kon de custom HTML shell niet lezen:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not read boot splash image file:"
|
||
msgstr "Kon de opstartafbeelding niet lezen:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Using default boot splash image."
|
||
msgstr "Gebruik de standaard opstartafbeelding."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid package short name."
|
||
msgstr "Ongeldige pakket korte naam."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid package unique name."
|
||
msgstr "Ongeldige pakket unieke naam."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid package publisher display name."
|
||
msgstr "Ongeldige pakket uitgevernaam."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid product GUID."
|
||
msgstr "Ongeldig product GUID."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid publisher GUID."
|
||
msgstr "Ongeldige uitgever GUID."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid background color."
|
||
msgstr "Ongeldige achtergrondkleur."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid Store Logo image dimensions (should be 50x50)."
|
||
msgstr "Ongeldige afmetingen voor Store Logo afbeelding (moet 50×50 zijn)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
|
||
msgstr ""
|
||
"Ongeldige afmetingen van vierkante 44×44 logo afbeelding (moet 44×44 zijn)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
|
||
msgstr ""
|
||
"Ongeldige afmetingen van vierkante 71×71 logo afbeelding (moet 71×71 zijn)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
|
||
msgstr ""
|
||
"Ongeldige afmetingen van vierkante 150×150 logo afbeelding (moet 150×150 "
|
||
"zijn)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
|
||
msgstr ""
|
||
"Ongeldige afmetingen van vierkante 310×310 logo afbeelding (moet 310×310 "
|
||
"zijn)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
|
||
msgstr ""
|
||
"Ongeldige afmetingen van brede 310×150 logo afbeelding (moet 310×150 zijn)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid splash screen image dimensions (should be 620x300)."
|
||
msgstr "Ongeldige afmetingen van splash screen afbeelding (moet 620×300 zijn)."
|
||
|
||
#: scene/2d/animated_sprite.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
||
"order for AnimatedSprite to display frames."
|
||
msgstr ""
|
||
"Een SpriteFrames resource moet gemaakt of gekozen worden in de 'Frames' "
|
||
"eigenschap om AnimatedSprite frames te laten tonen."
|
||
|
||
#: scene/2d/canvas_modulate.cpp
|
||
msgid ""
|
||
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
|
||
"scenes). The first created one will work, while the rest will be ignored."
|
||
msgstr ""
|
||
"Maar één zichtbare CanvasModulate is toegestaan per scene (of set van "
|
||
"geïnstantieerde scenes). De eerst gemaakte zal werken, terwijl de rest "
|
||
"genegeerd wordt."
|
||
|
||
#: scene/2d/collision_object_2d.cpp
|
||
msgid ""
|
||
"This node has no shape, so it can't collide or interact with other objects.\n"
|
||
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
|
||
"define its shape."
|
||
msgstr ""
|
||
"Deze knoop heeft geen vorm (Shape), dus kan het niet met andere objecten "
|
||
"botsen of interactie hebben.\n"
|
||
"Overweeg om een CollisionShape2D of CollisionPolygon2D als kind toe te "
|
||
"voegen om de vorm ervan vast te leggen."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid ""
|
||
"CollisionPolygon2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionPolygon2D dient enkel om een botsingsvorm te koppelen aan een knoop "
|
||
"afgeleid van CollisionObject2D. Plaats hem onder een Area2D-, StaticBody2D-, "
|
||
"RigidBody2D- of KinematicBody2D-knoop."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid "An empty CollisionPolygon2D has no effect on collision."
|
||
msgstr "Een lege CollisionPolygon2D heeft geen effect op botsingen."
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"CollisionShape2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionShape2D dient enkel om een botsingsvorm te koppelen aan een knoop "
|
||
"afgeleid van CollisionObject2D. Plaats hem onder een Area2D-, StaticBody2D-, "
|
||
"RigidBody2D- of KinematicBody2D-knoop."
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape2D to function. Please create a "
|
||
"shape resource for it!"
|
||
msgstr ""
|
||
"Een vorm moet voorzien worden om CollisionShape2D te laten functioneren. "
|
||
"Creëer hiervoor alsjeblieft een vorm resource!"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp
|
||
msgid ""
|
||
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
|
||
"\"Particles Animation\" enabled."
|
||
msgstr ""
|
||
"CPUParticles2D vereist een CanvasItemMaterial met \"Particles Animation\" "
|
||
"ingeschakeld."
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
msgid ""
|
||
"A texture with the shape of the light must be supplied to the \"Texture\" "
|
||
"property."
|
||
msgstr ""
|
||
"Een textuur met de vorm van het licht moet in de 'Texture' eigenschap worden "
|
||
"aangegeven."
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid ""
|
||
"An occluder polygon must be set (or drawn) for this occluder to take effect."
|
||
msgstr ""
|
||
"Een occluder polygon moet gegeven (of getekend) worden om deze occluder te "
|
||
"laten werken."
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
|
||
msgstr ""
|
||
"De occluder polygoon van deze occluder is leeg. Teken alsjeblieft een "
|
||
"polygoon."
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"A NavigationPolygon resource must be set or created for this node to work. "
|
||
"Please set a property or draw a polygon."
|
||
msgstr ""
|
||
"Een NavigationPolygon-bron is nodig om deze knoop te laten werken. Voer een "
|
||
"bron in de geschikte eigenschap in of teken een polygoon."
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
|
||
"node. It only provides navigation data."
|
||
msgstr ""
|
||
"NavigationPolygonInstance moet een (klein)kind zijn van een Navigation2D-"
|
||
"knoop om navigatiegegevens door te geven."
|
||
|
||
#: scene/2d/parallax_layer.cpp
|
||
msgid ""
|
||
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
|
||
msgstr ""
|
||
"ParallaxLayer-knoop werkt alleen als kind van een ParallaxBackground-knoop."
|
||
|
||
#: scene/2d/particles_2d.cpp
|
||
msgid ""
|
||
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
||
"Use the CPUParticles2D node instead. You can use the \"Convert to "
|
||
"CPUParticles\" option for this purpose."
|
||
msgstr ""
|
||
"GPU-gebaseerde particles worden niet ondersteund door de GLES2-"
|
||
"stuurprogramma.\n"
|
||
"Gebruik in plaats daarvan een CPUParticles2D knoop. De \"Zet om in "
|
||
"CPUParticles\" optie kan hiervoor gebruikt worden."
|
||
|
||
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
|
||
msgid ""
|
||
"A material to process the particles is not assigned, so no behavior is "
|
||
"imprinted."
|
||
msgstr ""
|
||
"Een materiaal om de particles te verwerken is niet aangegeven, dus geen "
|
||
"gedrag is gedefinieerd."
|
||
|
||
#: scene/2d/particles_2d.cpp
|
||
msgid ""
|
||
"Particles2D animation requires the usage of a CanvasItemMaterial with "
|
||
"\"Particles Animation\" enabled."
|
||
msgstr ""
|
||
"Particles2D animatie heeft een CanvasItemMaterial nodig met \"Particles "
|
||
"Animation\" aan."
|
||
|
||
#: scene/2d/path_2d.cpp
|
||
msgid "PathFollow2D only works when set as a child of a Path2D node."
|
||
msgstr "PathFollow2D werkt alleen als kind van een Path2D-knoop."
|
||
|
||
#: scene/2d/physics_body_2d.cpp
|
||
msgid ""
|
||
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
|
||
"by the physics engine when running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"Grootteveranderingen van een RigidBody2D (in Character- of Rigidmodus) zal "
|
||
"overschreven worden door de physics engine als het spel start.\n"
|
||
"Verander in plaats daarvan de grootte van CollisionShapes in de kinderen."
|
||
|
||
#: scene/2d/remote_transform_2d.cpp
|
||
msgid "Path property must point to a valid Node2D node to work."
|
||
msgstr ""
|
||
"De eigenschap \"RemotePath\" moet naar een geldige Node2D-knoop verwijzen."
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid "This Bone2D chain should end at a Skeleton2D node."
|
||
msgstr "Deze Bone2D-keten moet eindigen op een Skeleton2D-knoop."
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
|
||
msgstr ""
|
||
"Een Bone2D werkt alleen met een Skeleton2D of een andere Bone2D als ouder."
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid ""
|
||
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
|
||
msgstr ""
|
||
"Dit bot heeft geen correcte REST pose. Deze kan in een Skeleton2D knoop "
|
||
"gezet worden."
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
msgid ""
|
||
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
|
||
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
|
||
"KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"TileMap met de optie \"Use Parent\" aan heeft een CollisionShape2D-ouder "
|
||
"nodig om vormen aan te geven. De TileMap hoort een kind van een Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D enz. knoop te zijn om ze een vorm "
|
||
"te geven."
|
||
|
||
#: scene/2d/visibility_notifier_2d.cpp
|
||
msgid ""
|
||
"VisibilityEnabler2D works best when used with the edited scene root directly "
|
||
"as parent."
|
||
msgstr ""
|
||
"VisibilityEnable2D werkt het beste wanneer het gebruikt wordt met de wortel "
|
||
"van de aangepaste scène als directe ouder."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRCamera must have an ARVROrigin node as its parent."
|
||
msgstr "ARVRCamera moet een ARVROrigin knoop als ouder hebben."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRController must have an ARVROrigin node as its parent."
|
||
msgstr "ARVRController moet een ARVROrigin knoop als ouder hebben."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid ""
|
||
"The controller ID must not be 0 or this controller won't be bound to an "
|
||
"actual controller."
|
||
msgstr ""
|
||
"Het controller ID moet ongelijk 0 zijn, anders zal deze controller niet "
|
||
"verbonden worden met een werkelijke controller."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
|
||
msgstr "ARVRAnchor moet een ARVROrigin knoop als ouder hebben."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid ""
|
||
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
|
||
"anchor."
|
||
msgstr ""
|
||
"Het anker ID moet ongelijk 0 zijn, anders zal dit anker niet verbonden "
|
||
"worden met een werkelijk anker."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVROrigin requires an ARVRCamera child node."
|
||
msgstr "ARVROrigin heeft een ARVRCamera nodig als kind."
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "%d%%"
|
||
msgstr "%d%%"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "(Time Left: %d:%02d s)"
|
||
msgstr "(Tijd resterend: %d:%02d s)"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Plotting Meshes: "
|
||
msgstr "Plotten Meshes: "
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Plotting Lights:"
|
||
msgstr "Plotten Light:"
|
||
|
||
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
|
||
msgid "Finishing Plot"
|
||
msgstr "Plotten Voltooid"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Lighting Meshes: "
|
||
msgstr "Light Meshes: "
|
||
|
||
#: scene/3d/collision_object.cpp
|
||
msgid ""
|
||
"This node has no shape, so it can't collide or interact with other objects.\n"
|
||
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
|
||
"its shape."
|
||
msgstr ""
|
||
"Deze knoop heeft geen vorm (Shape), dus het kan niet met andere objecten "
|
||
"botsen of interactie hebben.\n"
|
||
"Overweeg om een CollisionShape of CollisionPolygon als kind toe te voegen om "
|
||
"de vorm ervan vast te leggen."
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid ""
|
||
"CollisionPolygon only serves to provide a collision shape to a "
|
||
"CollisionObject derived node. Please only use it as a child of Area, "
|
||
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionPolygon dient enkel om een botsingsvorm te koppelen aan een knoop "
|
||
"afgeleid van CollisionObject. Plaats hem onder een Area-, StaticBody-, "
|
||
"RigidBody- of KinematicBody-knoop."
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid "An empty CollisionPolygon has no effect on collision."
|
||
msgstr "Een lege CollisionPolygon heeft geen effect op botsingen."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"CollisionShape only serves to provide a collision shape to a CollisionObject "
|
||
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
|
||
"KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionShape dient enkel om een botsingsvorm te koppelen aan een knoop "
|
||
"afgeleid van CollisionObject. Plaats hem onder een Area-, StaticBody-, "
|
||
"RigidBody- of KinematicBody-knoop."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape to function. Please create a "
|
||
"shape resource for it."
|
||
msgstr ""
|
||
"Om CollisionShape te laten werken, hoort het een Shape te hebben. Maak "
|
||
"hiervoor alstublieft een Shape bron aan."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"Plane shapes don't work well and will be removed in future versions. Please "
|
||
"don't use them."
|
||
msgstr ""
|
||
"Een vlak als vorm werkt niet goed en zal verwijderd worden in toekomstige "
|
||
"versies. Gebruik wordt afgeraden."
|
||
|
||
#: scene/3d/cpu_particles.cpp
|
||
msgid "Nothing is visible because no mesh has been assigned."
|
||
msgstr "Niets is zichtbaar want geen mesh is toegewezen."
|
||
|
||
#: scene/3d/cpu_particles.cpp
|
||
msgid ""
|
||
"CPUParticles animation requires the usage of a SpatialMaterial whose "
|
||
"Billboard Mode is set to \"Particle Billboard\"."
|
||
msgstr ""
|
||
"CPUParticles animatie heeft een SpatialMaterial nodig met \"BillBoard Mode\" "
|
||
"op de waarde \"Particle Billboard\"."
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid "Plotting Meshes"
|
||
msgstr "Plotten van Meshes"
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid ""
|
||
"GIProbes are not supported by the GLES2 video driver.\n"
|
||
"Use a BakedLightmap instead."
|
||
msgstr ""
|
||
"GIProbes worden niet ondersteund door het GLES2 grafische stuurprogramma.\n"
|
||
"Gebruik in plaats daarvan een BakedLightmap."
|
||
|
||
#: scene/3d/light.cpp
|
||
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
|
||
msgstr ""
|
||
"Een SpotLight met een hoek breder dan 90 graden kan geen schaduwen werpen."
|
||
|
||
#: scene/3d/navigation_mesh.cpp
|
||
msgid "A NavigationMesh resource must be set or created for this node to work."
|
||
msgstr "Een NavigationMesh-bron is nodig om deze knoop te laten werken."
|
||
|
||
#: scene/3d/navigation_mesh.cpp
|
||
msgid ""
|
||
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
|
||
"It only provides navigation data."
|
||
msgstr ""
|
||
"NavigationMeshInstance moet een (klein)kind zijn van een Navigation-knoop om "
|
||
"navigatiegevens door te geven."
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
||
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
|
||
"\" option for this purpose."
|
||
msgstr ""
|
||
"Op GPU-gebaseerde particles worden niet ondersteund door het GLES2 grafische "
|
||
"stuurprogramma.\n"
|
||
"Gebruik in plaats daarvan een CPUParticles knoop. De optie \"Zet om in "
|
||
"CPUParticles\" kan hiervoor gebruikt worden."
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"Nothing is visible because meshes have not been assigned to draw passes."
|
||
msgstr ""
|
||
"Niets is zichtbaar want meshes zijn niet toegewezen aan de tekendoorlopen "
|
||
"(draw passes)."
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
|
||
"Mode is set to \"Particle Billboard\"."
|
||
msgstr ""
|
||
"Particles animatie heeft een SpatialMaterial nodig met \"BillBoard Mode\" op "
|
||
"de waarde \"Particle Billboard\"."
|
||
|
||
#: scene/3d/path.cpp
|
||
msgid "PathFollow only works when set as a child of a Path node."
|
||
msgstr "PathFollow werkt alleen wanneer het een kind van een Path knoop is."
|
||
|
||
#: scene/3d/path.cpp
|
||
msgid ""
|
||
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
|
||
"parent Path's Curve resource."
|
||
msgstr ""
|
||
"Een PathFollow met \"Rotation Mode\" op \"ROTATION_ORIENTED\" vereist dat de "
|
||
"\"Up Vector\" van de Curve bron in de ouder Path aan staat."
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
msgid ""
|
||
"Size changes to RigidBody (in character or rigid modes) will be overridden "
|
||
"by the physics engine when running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"Grootteveranderingen van een RigidBody (in Character- of Rigidmodus) zal "
|
||
"overschreven worden door de physics engine als het spel start.\n"
|
||
"Verander in plaats daarvan de grootte van CollisionShapes in de kinderen."
|
||
|
||
#: scene/3d/remote_transform.cpp
|
||
msgid ""
|
||
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
|
||
"derived node to work."
|
||
msgstr ""
|
||
"De \"Remote Path\" eigenschap moet wijzen naar een geldige Spatial (of van "
|
||
"Spatial afgeleide) knoop om te werken."
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid "This body will be ignored until you set a mesh."
|
||
msgstr "Dit lichaam zal worden genegeerd totdat je een mesh instelt."
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid ""
|
||
"Size changes to SoftBody will be overridden by the physics engine when "
|
||
"running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"Grootteveranderingen van een SoftBody (in Character- of Rigidmodus) zal "
|
||
"overschreven worden door de physics engine als het spel start.\n"
|
||
"Verander de grootte van CollisionShapes in de kinderen."
|
||
|
||
#: scene/3d/sprite_3d.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
||
"order for AnimatedSprite3D to display frames."
|
||
msgstr ""
|
||
"Een SpriteFrames bron moet in de 'Frames' eigenschap gemaakt of gegeven "
|
||
"worden om AnimatedSprite3D frames te laten tonen."
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
msgid ""
|
||
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
|
||
"it as a child of a VehicleBody."
|
||
msgstr ""
|
||
"VehicleWheel dient ervoor een VehicleBody met een wielsysteem te voorzien. "
|
||
"Gebruik het als kind van een VehicleBody."
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"WorldEnvironment requires its \"Environment\" property to contain an "
|
||
"Environment to have a visible effect."
|
||
msgstr ""
|
||
"WorldEnvironment vereist dat de \"Environment\" eigenschap een Environment "
|
||
"heeft om een zichtbaar effect te hebben."
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
|
||
msgstr ""
|
||
"Slechts één WorldEnvironment is toegestaan per scene (of set van "
|
||
"geïnstantieerde scenes)."
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
|
||
"this environment's Background Mode to Canvas (for 2D scenes)."
|
||
msgstr ""
|
||
"Deze WorldEnvironment wordt genegeerd. Voeg een Camera (voor 3D scènes) toe "
|
||
"of zet de \"Background Mode\" naar Canvas (voor 2D scènes)."
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
msgid "On BlendTree node '%s', animation not found: '%s'"
|
||
msgstr "In BlendTree knoop '%s', animatie niet gevonden: '%s'"
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
msgid "Animation not found: '%s'"
|
||
msgstr "Animatie niet gevonden: '%s'"
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "In node '%s', invalid animation: '%s'."
|
||
msgstr "In knoop '%s', ongeldige animatie: '%s'."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Invalid animation: '%s'."
|
||
msgstr "Ongeldige animatie: '%s'."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Nothing connected to input '%s' of node '%s'."
|
||
msgstr "Niets verbonden met invoer '%s' van knoop '%s'."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "No root AnimationNode for the graph is set."
|
||
msgstr "Er is geen AnimationNode-wortelknoop voor dit diagram aangegeven."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Path to an AnimationPlayer node containing animations is not set."
|
||
msgstr "Geen pad naar een AnimationPlayer-knoop opgegeven."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
|
||
msgstr ""
|
||
"Het pad naar de AnimationPlayer leidt niet naar een AnimationPlayer knoop."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "The AnimationPlayer root node is not a valid node."
|
||
msgstr "De AnimationPlayer wortel is een ongeldig knoop."
|
||
|
||
#: scene/animation/animation_tree_player.cpp
|
||
msgid "This node has been deprecated. Use AnimationTree instead."
|
||
msgstr "Deze knoop is verouderd. Gebruik in plaats daarvan AnimationTree."
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Pick a color from the screen."
|
||
msgstr "Kies een kleur van het scherm."
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "HSV"
|
||
msgstr "HSV"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Raw"
|
||
msgstr "Rauw"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Switch between hexadecimal and code values."
|
||
msgstr "Wissel tussen hexadecimaal en codewaarden."
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Add current color as a preset."
|
||
msgstr "Huidige kleur als voorkeuze toevoegen."
|
||
|
||
#: scene/gui/container.cpp
|
||
msgid ""
|
||
"Container by itself serves no purpose unless a script configures its "
|
||
"children placement behavior.\n"
|
||
"If you don't intend to add a script, use a plain Control node instead."
|
||
msgstr ""
|
||
"Container op zich dient geen doel, tenzij een script de plaatsing van de "
|
||
"kinderen bepaalt.\n"
|
||
"Als je niet van plan bent om een script toe te voegen, gebruik dan een "
|
||
"gewone Control knoop."
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid ""
|
||
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
|
||
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
|
||
msgstr ""
|
||
"De Hint Tooltip zal niet worden getoond omdat Mouse Filter van deze knoop op "
|
||
"\"Ignore\" staat. Zet Mouse Filter op \"Stop\" of \"Pass\" om dit op te "
|
||
"lossen."
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Alert!"
|
||
msgstr "Alarm!"
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Please Confirm..."
|
||
msgstr "Bevestig alsjeblieft..."
|
||
|
||
#: scene/gui/popup.cpp
|
||
msgid ""
|
||
"Popups will hide by default unless you call popup() or any of the popup*() "
|
||
"functions. Making them visible for editing is fine, but they will hide upon "
|
||
"running."
|
||
msgstr ""
|
||
"Standaard worden pop-ups verborgen, tenzij je popup() aanroept of één van de "
|
||
"popup*() methoden. Ze zichtbaar maken om te bewerken is prima, maar ze "
|
||
"zullen zich verbergen bij het draaien van het spel."
|
||
|
||
#: scene/gui/range.cpp
|
||
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
|
||
msgstr "Als \"Exp Edit\" aanstaat, moet \"Min Value\" groter zijn dan nul."
|
||
|
||
#: scene/gui/scroll_container.cpp
|
||
msgid ""
|
||
"ScrollContainer is intended to work with a single child control.\n"
|
||
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
|
||
"minimum size manually."
|
||
msgstr ""
|
||
"ScrollContainer hoort te werken met een enkel Control kind.\n"
|
||
"Gebruik een houder (VBox, Hbox, enz.) of een Control als kind en zet de "
|
||
"minimale grootte handmatig."
|
||
|
||
#: scene/gui/tree.cpp
|
||
msgid "(Other)"
|
||
msgstr "(Andere)"
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
msgid ""
|
||
"Default Environment as specified in Project Settings (Rendering -> "
|
||
"Environment -> Default Environment) could not be loaded."
|
||
msgstr ""
|
||
"De standaard Environment zoals aangegeven in Projectinstellingen "
|
||
"(Rendering→Environment→Default Environment) kon niet worden geladen."
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid ""
|
||
"This viewport is not set as render target. If you intend for it to display "
|
||
"its contents directly to the screen, make it a child of a Control so it can "
|
||
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
|
||
"texture to some node for display."
|
||
msgstr ""
|
||
"Dit beeldvenster is niet ingesteld als renderdoelwit. Als de inhoud op het "
|
||
"scherm getoond moet worden, moet je het een kind van een Control knoop "
|
||
"maken, zodat het een grootte kan ontvangen. Anders, maak er een RenderTarget "
|
||
"van en wijs zijn interne textuur toe aan een knoop om te tonen."
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid source for preview."
|
||
msgstr "Ongeldige bron voor voorvertoning."
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid source for shader."
|
||
msgstr "Ongeldige bron voor shader."
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid comparison function for that type."
|
||
msgstr "Ongeldige vergelijkingsfunctie voor dat type."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Assignment to function."
|
||
msgstr "Toewijzing aan functie."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Assignment to uniform."
|
||
msgstr "Toewijzing aan uniform."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Varyings can only be assigned in vertex function."
|
||
msgstr "Varyings kunnen alleen worden toegewezenin vertex functies."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Constants cannot be modified."
|
||
msgstr "Constanten kunnen niet worden aangepast."
|
||
|
||
#~ msgid "Pause the scene"
|
||
#~ msgstr "Pauzeer de scene"
|
||
|
||
#~ msgid "Shift+"
|
||
#~ msgstr "Shift+"
|
||
|
||
#~ msgid "Alt+"
|
||
#~ msgstr "Alt+"
|
||
|
||
#~ msgid "Control+"
|
||
#~ msgstr "Control+"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Snap to Grid"
|
||
#~ msgstr "Uitlijnen op raster"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Add input +"
|
||
#~ msgstr "Voeg invoer toe"
|
||
|
||
#~ msgid "Language"
|
||
#~ msgstr "Taal"
|
||
|
||
#~ msgid "Inherits"
|
||
#~ msgstr "Erft"
|
||
|
||
#~ msgid "Base Type:"
|
||
#~ msgstr "Basis Type:"
|
||
|
||
#~ msgid "Available Nodes:"
|
||
#~ msgstr "Beschikbare Nodes:"
|
||
|
||
#~ msgid "Input"
|
||
#~ msgstr "Invoer"
|
||
|
||
#~ msgid "Properties:"
|
||
#~ msgstr "Eigenschappen:"
|
||
|
||
#~ msgid "Methods:"
|
||
#~ msgstr "Methodes:"
|
||
|
||
#~ msgid "Theme Properties:"
|
||
#~ msgstr "Thema Eigenschappen:"
|
||
|
||
#~ msgid "Enumerations:"
|
||
#~ msgstr "Enumeraties:"
|
||
|
||
#~ msgid "Constants:"
|
||
#~ msgstr "Constanten:"
|
||
|
||
#~ msgid "Class Description:"
|
||
#~ msgstr "Klassebeschrijving:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Property Descriptions:"
|
||
#~ msgstr "Eigenschap Beschrijving:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Method Descriptions:"
|
||
#~ msgstr "Methode Beschrijving:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Reverse sorting."
|
||
#~ msgstr "Opvragen..."
|
||
|
||
#~ msgid "Delete Node(s)?"
|
||
#~ msgstr "Verwijder knooppunt(en)?"
|
||
|
||
#~ msgid "No Matches"
|
||
#~ msgstr "Geen Overeenkomsten"
|
||
|
||
#~ msgid ""
|
||
#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
|
||
#~ msgstr ""
|
||
#~ "Kan niet schrijven in file_type_cache.cch, de bestandstype cache wordt "
|
||
#~ "niet bewaard!"
|
||
|
||
#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
|
||
#~ msgstr ""
|
||
#~ "Kan niet naar '%s' navigeren omdat het niet in het bestandssysteem "
|
||
#~ "gevonden is!"
|
||
|
||
#~ msgid "Error loading image:"
|
||
#~ msgstr "Error bij het laden van afbeelding:"
|
||
|
||
#~ msgid "No pixels with transparency > 128 in image..."
|
||
#~ msgstr "Geen pixels met transparantie > 128 in afbeelding..."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Parent has no solid faces to populate."
|
||
#~ msgstr "Ouder heeft geen vaste vlakken om te bevolken."
|
||
|
||
#~ msgid "Couldn't map area."
|
||
#~ msgstr "Kon het gebied niet mappen."
|
||
|
||
#~ msgid "Faces contain no area!"
|
||
#~ msgstr "Vlakken bevatten geen gebied!"
|
||
|
||
#~ msgid "No faces!"
|
||
#~ msgstr "Geen vlakken!"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Error: could not load file."
|
||
#~ msgstr "Map kon niet gemaakt worden."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Error could not load file."
|
||
#~ msgstr "Map kon niet gemaakt worden."
|
||
|
||
#~ msgid "Doppler Enable"
|
||
#~ msgstr "Inschakelen Doppler"
|
||
|
||
#~ msgid "Select Mode (Q)"
|
||
#~ msgstr "Selectiestand (Q)"
|
||
|
||
#~ msgid "Move Mode (W)"
|
||
#~ msgstr "Beweegstand (W)"
|
||
|
||
#~ msgid "Rotate Mode (E)"
|
||
#~ msgstr "Rotatiestand (E)"
|
||
|
||
#~ msgid "Scale Mode (R)"
|
||
#~ msgstr "Schaalstand (R)"
|
||
|
||
#~ msgid "Local Coords"
|
||
#~ msgstr "Lokale Coördinaten"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Snap Mode (%s)"
|
||
#~ msgstr "Op hulplijnen uitlijnen"
|
||
|
||
#~ msgid "Tool Select"
|
||
#~ msgstr "Gereedschappen"
|
||
|
||
#~ msgid "Tool Move"
|
||
#~ msgstr "Beweeg Gereedschap"
|
||
|
||
#~ msgid "Tool Rotate"
|
||
#~ msgstr "Roteer Gereedschap"
|
||
|
||
#~ msgid "Tool Scale"
|
||
#~ msgstr "Verschalen Gereedschap"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Remove all missing projects from the list? (Folders contents will not be "
|
||
#~ "modified)"
|
||
#~ msgstr ""
|
||
#~ "Project uit de lijst verwijderen? (Inhoud van map wordt niet gewijzigd)"
|
||
|
||
#~ msgid "Project List"
|
||
#~ msgstr "Projectlijst"
|
||
|
||
#~ msgid "Exit"
|
||
#~ msgstr "Sluiten"
|
||
|
||
#~ msgid "Could not execute PVRTC tool:"
|
||
#~ msgstr "Kan PVRTC tool niet uitvoeren:"
|
||
|
||
#~ msgid "Can't load back converted image using PVRTC tool:"
|
||
#~ msgstr "Kan geconverteerd beeld niet laden met de PVRTC tool:"
|
||
|
||
#~ msgid "Error initializing FreeType."
|
||
#~ msgstr "Error bij het initialiseren van FreeType."
|
||
|
||
#~ msgid "Unknown font format."
|
||
#~ msgstr "Onbekende lettertype formaat."
|
||
|
||
#~ msgid "Error loading font."
|
||
#~ msgstr "Fout bij het laden van lettertype."
|
||
|
||
#~ msgid "Invalid font size."
|
||
#~ msgstr "Ongeldige lettertype grootte."
|
||
|
||
#~ msgid "Previous Folder"
|
||
#~ msgstr "Vorige Folder"
|
||
|
||
#~ msgid "Next Folder"
|
||
#~ msgstr "Volgende Folder"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Open in an external image editor."
|
||
#~ msgstr "Open de volgende Editor"
|
||
|
||
#~ msgid "Reverse"
|
||
#~ msgstr "Omkeren"
|
||
|
||
#~ msgid "Mirror X"
|
||
#~ msgstr "Spiegel X"
|
||
|
||
#~ msgid "Mirror Y"
|
||
#~ msgstr "Spiegel Y"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Failed to create solution."
|
||
#~ msgstr "Mislukt om resource te laden."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Failed to save solution."
|
||
#~ msgstr "Mislukt om resource te laden."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Failed to create C# project."
|
||
#~ msgstr "Mislukt om resource te laden."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Create C# solution"
|
||
#~ msgstr "Subscriptie Maken"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Build Project"
|
||
#~ msgstr "Project"
|
||
|
||
#, fuzzy
|
||
#~ msgid "View log"
|
||
#~ msgstr "Bekijk Bestanden"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Enabled Classes"
|
||
#~ msgstr "Zoek Klasses"
|
||
|
||
#~ msgid "Update Always"
|
||
#~ msgstr "Altijd Updaten"
|
||
|
||
#~ msgid "Raw Mode"
|
||
#~ msgstr "Raw-modus"
|
||
|
||
#~ msgid "Path to Node:"
|
||
#~ msgstr "Pad naar Node:"
|
||
|
||
#~ msgid "Delete selected files?"
|
||
#~ msgstr "Verwijder geselecteerde bestanden?"
|
||
|
||
#~ msgid "There is no 'res://default_bus_layout.tres' file."
|
||
#~ msgstr "Er is geen 'res://default_bus_layout.tres' bestand."
|
||
|
||
#~ msgid "Go to parent folder"
|
||
#~ msgstr "Ga naar bovenliggende folder"
|
||
|
||
#~ msgid "Open Scene(s)"
|
||
#~ msgstr "Scene(s) Openen"
|
||
|
||
#~ msgid "Previous Directory"
|
||
#~ msgstr "Vorige Map"
|
||
|
||
#~ msgid "Next Directory"
|
||
#~ msgstr "Volgende Map"
|
||
|
||
#~ msgid "Ease in"
|
||
#~ msgstr "Rustig Aanzetten"
|
||
|
||
#~ msgid "Ease out"
|
||
#~ msgstr "Rustig Afzetten"
|
||
|
||
#~ msgid "Create Convex Static Body"
|
||
#~ msgstr "Creëer Convex Statisch Lichaam"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Create folder"
|
||
#~ msgstr "Map Maken"
|
||
|
||
#~ msgid "Already existing"
|
||
#~ msgstr "Bestaat al"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Custom Node"
|
||
#~ msgstr "Knip Nodes"
|
||
|
||
#~ msgid "Invalid Path"
|
||
#~ msgstr "Ongeldig Path"
|
||
|
||
#, fuzzy
|
||
#~ msgid "GridMap Duplicate Selection"
|
||
#~ msgstr "Dupliceer Selectie"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Create Area"
|
||
#~ msgstr "Nieuwe Maken"
|
||
|
||
#~ msgid "Edit Signal Arguments:"
|
||
#~ msgstr "Signaal Argumenten Bewerken:"
|
||
|
||
#~ msgid "Edit Variable:"
|
||
#~ msgstr "Variabele Bewerken:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Snap (s): "
|
||
#~ msgstr "Stap(pen):"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Insert keys."
|
||
#~ msgstr "Voer Sleutels In"
|
||
|
||
#~ msgid "Instance the selected scene(s) as child of the selected node."
|
||
#~ msgstr ""
|
||
#~ "Maak een nieuwe kopie van de geselecteerde scene(s) als kind van de "
|
||
#~ "geselecteerde knoop."
|
||
|
||
#~ msgid "Font Size:"
|
||
#~ msgstr "Lettertypegrootte:"
|
||
|
||
#~ msgid "Line:"
|
||
#~ msgstr "Regel:"
|
||
|
||
#~ msgid "Col:"
|
||
#~ msgstr "Kolom:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
|
||
#~ msgstr ""
|
||
#~ "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Split already exists."
|
||
#~ msgstr "Bestaat al"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Add Split"
|
||
#~ msgstr "Punt toevoegen"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Invalid Split: "
|
||
#~ msgstr "Ongeldig Pad."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Remove Split"
|
||
#~ msgstr "Punt verwijderen"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Poly"
|
||
#~ msgstr "Bewerk Poly"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Splits"
|
||
#~ msgstr "Splits Pad"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Select a split to erase it."
|
||
#~ msgstr "Selecteer een map om te scannen"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Add Node.."
|
||
#~ msgstr "Node Toevoegen"
|
||
|
||
#~ msgid "Create from scene?"
|
||
#~ msgstr "Creëer vanuit scene?"
|
||
|
||
#~ msgid "Create Poly"
|
||
#~ msgstr "Creëer Poly"
|
||
|
||
#~ msgid "Create a new polygon from scratch"
|
||
#~ msgstr "Begin een nieuwe polygoon"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Zoom out"
|
||
#~ msgstr "Uitzoomen"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Zoom in"
|
||
#~ msgstr "Inzoomen"
|
||
|
||
#~ msgid "Create Poly3D"
|
||
#~ msgstr "Maak Poly3D"
|
||
|
||
#~ msgid ""
|
||
#~ "No OccluderPolygon2D resource on this node.\n"
|
||
#~ "Create and assign one?"
|
||
#~ msgstr ""
|
||
#~ "Geen OccluderPolygon2D resource op deze node.\n"
|
||
#~ "Creëer en wijs één toe?"
|
||
|
||
#~ msgid "LMB: Move Point."
|
||
#~ msgstr "LMB: Verplaats Punt."
|
||
|
||
#~ msgid "Ctrl+LMB: Split Segment."
|
||
#~ msgstr "Ctrl+LMB: Splits Segment."
|
||
|
||
#~ msgid "RMB: Erase Point."
|
||
#~ msgstr "RMB: Verwijder Punt."
|
||
|
||
#, fuzzy
|
||
#~ msgid "New TextFile"
|
||
#~ msgstr "Bekijk Bestanden"
|
||
|
||
#~ msgid "Save Theme As"
|
||
#~ msgstr "Thema Opslaan Als"
|
||
|
||
#~ msgid "<None>"
|
||
#~ msgstr "<Geen>"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Zoom:"
|
||
#~ msgstr "Inzoomen"
|
||
|
||
#~ msgid "Class List:"
|
||
#~ msgstr "Klasse Lijst:"
|
||
|
||
#~ msgid "Public Methods"
|
||
#~ msgstr "Publieke Methodes"
|
||
|
||
#~ msgid "Public Methods:"
|
||
#~ msgstr "Publieke Methodes:"
|
||
|
||
#~ msgid "GUI Theme Items"
|
||
#~ msgstr "GUI Thema Items"
|
||
|
||
#~ msgid "GUI Theme Items:"
|
||
#~ msgstr "GUI Thema Items:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Property: "
|
||
#~ msgstr "Eigenschappen:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Toggle folder status as Favorite."
|
||
#~ msgstr "Schakel folder status als Favoriet"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Show current scene file."
|
||
#~ msgstr "Selecteer zojuist bewerkte sub-tegel."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Whole words"
|
||
#~ msgstr "Hele Woorden"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Match case"
|
||
#~ msgstr "Hoofdlettergevoelig"
|
||
|
||
#~ msgid "Ok"
|
||
#~ msgstr "Oké"
|
||
|
||
#~ msgid "Search the class hierarchy."
|
||
#~ msgstr "Zoek in de klasse hiërarchie."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Search in files"
|
||
#~ msgstr "Zoek Klasses"
|
||
|
||
#~ msgid ""
|
||
#~ "Built-in scripts can only be edited when the scene they belong to is "
|
||
#~ "loaded"
|
||
#~ msgstr ""
|
||
#~ "Ingebouwde scripts kunnen alleen ge-edit worden wanneer de bijbehorende "
|
||
#~ "scène geladen is"
|
||
|
||
#~ msgid "Convert To Uppercase"
|
||
#~ msgstr "Converteer Naar Hoofdletters"
|
||
|
||
#~ msgid "Convert To Lowercase"
|
||
#~ msgstr "Converteer Naar Kleine Letters"
|
||
|
||
#~ msgid "Rotate 0 degrees"
|
||
#~ msgstr "0 Graden Roteren"
|
||
|
||
#~ msgid "Rotate 90 degrees"
|
||
#~ msgstr "90 Graden Roteren"
|
||
|
||
#~ msgid "Rotate 180 degrees"
|
||
#~ msgstr "180 Graden Roteren"
|
||
|
||
#~ msgid "Rotate 270 degrees"
|
||
#~ msgstr "270 Graden Roteren"
|
||
|
||
#~ msgid "Bake!"
|
||
#~ msgstr "Bakken!"
|
||
|
||
#~ msgid "Bake the navigation mesh."
|
||
#~ msgstr "Bak de navigatie mesh."
|
||
|
||
#~ msgid "Get"
|
||
#~ msgstr "Krijg"
|
||
|
||
#~ msgid "Change RGB Constant"
|
||
#~ msgstr "Verander RGB Constante"
|
||
|
||
#~ msgid "Change Vec Scalar Operator"
|
||
#~ msgstr "Verander Vec Scalar Operator"
|
||
|
||
#~ msgid "Change RGB Operator"
|
||
#~ msgstr "Verander RGB Operator"
|
||
|
||
#~ msgid "Toggle Rot Only"
|
||
#~ msgstr "Aan/Uit Alleen Rot"
|
||
|
||
#~ msgid "Change Vec Function"
|
||
#~ msgstr "Verander Vec Functie"
|
||
|
||
#~ msgid "Change RGB Uniform"
|
||
#~ msgstr "Verander RGB Uniform"
|
||
|
||
#~ msgid "Change Default Value"
|
||
#~ msgstr "Verander Standaardwaarde"
|
||
|
||
#~ msgid "Change XForm Uniform"
|
||
#~ msgstr "Verander XForm Uniform"
|
||
|
||
#~ msgid "Change Cubemap Uniform"
|
||
#~ msgstr "Verander Cubemap Uniform"
|
||
|
||
#~ msgid "Change Comment"
|
||
#~ msgstr "Verander Commentaar"
|
||
|
||
#~ msgid "Add/Remove to Color Ramp"
|
||
#~ msgstr "Voeg Toe/Verwijder van Kleur Helling"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Modify Color Ramp"
|
||
#~ msgstr "Wijzig Kleuren Helling"
|
||
|
||
#~ msgid "Add/Remove to Curve Map"
|
||
#~ msgstr "Voeg Toe/Verwijder van Curve Map"
|
||
|
||
#~ msgid "Modify Curve Map"
|
||
#~ msgstr "Wijzig Curve Map"
|
||
|
||
#~ msgid "Connect Graph Nodes"
|
||
#~ msgstr "Verbind Graaf Knooppunten"
|
||
|
||
#~ msgid "Remove Shader Graph Node"
|
||
#~ msgstr "Verwijder Shader Graaf Knooppunten"
|
||
|
||
#~ msgid "Move Shader Graph Node"
|
||
#~ msgstr "Verplaats Shader Graaf Knooppunten"
|
||
|
||
#~ msgid "Error: Cyclic Connection Link"
|
||
#~ msgstr "Fout: Cyclische Connectie Link"
|
||
|
||
#~ msgid "Error: Missing Input Connections"
|
||
#~ msgstr "Fout: Ontbrekende Input Connecties"
|
||
|
||
#~ msgid "Add Shader Graph Node"
|
||
#~ msgstr "Voeg Shader Graaf Knooppunt Toe"
|
||
|
||
#~ msgid "Move Anim Track Up"
|
||
#~ msgstr "Verplaats Anim Track Omhoog"
|
||
|
||
#~ msgid "Move Anim Track Down"
|
||
#~ msgstr "Verplaats Anim Track Omlaag"
|
||
|
||
#~ msgid "Set Transitions to:"
|
||
#~ msgstr "Zet Overgangen Naar:"
|
||
|
||
#~ msgid "Anim Track Rename"
|
||
#~ msgstr "Anim Track Hernoemen"
|
||
|
||
#~ msgid "Anim Track Change Interpolation"
|
||
#~ msgstr "Anim Track Wijzig Interpolatie"
|
||
|
||
#~ msgid "Anim Track Change Value Mode"
|
||
#~ msgstr "Anim Track Wijzig Waarde Modus"
|
||
|
||
#~ msgid "Anim Track Change Wrap Mode"
|
||
#~ msgstr "Anim Track Wijzig Wikkel Modus"
|
||
|
||
#~ msgid "Edit Node Curve"
|
||
#~ msgstr "Wijzig Node Curve"
|
||
|
||
#~ msgid "Edit Selection Curve"
|
||
#~ msgstr "Wijzig Selectie Curve"
|
||
|
||
#~ msgid "Anim Add Key"
|
||
#~ msgstr "Anim Key Toevoegen"
|
||
|
||
#~ msgid "In"
|
||
#~ msgstr "In"
|
||
|
||
#~ msgid "Out"
|
||
#~ msgstr "Uit"
|
||
|
||
#~ msgid "In-Out"
|
||
#~ msgstr "In-Uit"
|
||
|
||
#~ msgid "Out-In"
|
||
#~ msgstr "Uit-In"
|
||
|
||
#~ msgid "Change Anim Loop"
|
||
#~ msgstr "Wijzig Anim Lus"
|
||
|
||
#~ msgid "Anim Create Typed Value Key"
|
||
#~ msgstr "Anim Getypeerd Waarde Key Aanmaken"
|
||
|
||
#~ msgid "Anim Add Call Track"
|
||
#~ msgstr "Anim Aanroep Track Toevoegen"
|
||
|
||
#~ msgid "Length (s):"
|
||
#~ msgstr "Lengte(s):"
|
||
|
||
#~ msgid "Cursor step snap (in seconds)."
|
||
#~ msgstr "Cursor stap snap (in seconden)."
|
||
|
||
#~ msgid "Enable/Disable looping in animation."
|
||
#~ msgstr "In- en uitschakelen van loopen in animatie."
|
||
|
||
#~ msgid "Add new tracks."
|
||
#~ msgstr "Nieuwe tracks toevoegen."
|
||
|
||
#~ msgid "Move current track up."
|
||
#~ msgstr "Verplaats huidige track naar boven."
|
||
|
||
#~ msgid "Move current track down."
|
||
#~ msgstr "Verplaats huidige track naar beneden."
|
||
|
||
#~ msgid "Track tools"
|
||
#~ msgstr "Spoorgereedschappen"
|
||
|
||
#~ msgid "Enable editing of individual keys by clicking them."
|
||
#~ msgstr ""
|
||
#~ "Schakel het individueel aanpassen van keys in door op ze te klikken."
|
||
|
||
#~ msgid "Key"
|
||
#~ msgstr "Sleutel"
|
||
|
||
#~ msgid "Call Functions in Which Node?"
|
||
#~ msgstr "Roep Functies Aan in Welke Node?"
|
||
|
||
#~ msgid "Thanks!"
|
||
#~ msgstr "Bedankt!"
|
||
|
||
#~ msgid "I see..."
|
||
#~ msgstr "Ik snap het..."
|
||
|
||
#~ msgid "Can't open '%s'."
|
||
#~ msgstr "Kan '%s' niet openen."
|
||
|
||
#~ msgid "Ugh"
|
||
#~ msgstr "Oeps"
|
||
|
||
#~ msgid "Stop Profiling"
|
||
#~ msgstr "Stop Profilering"
|
||
|
||
#~ msgid "Start Profiling"
|
||
#~ msgstr "Start Profilering"
|
||
|
||
#~ msgid "Default (Same as Editor)"
|
||
#~ msgstr "Standaard (Dezelfde als Editor)"
|
||
|
||
#~ msgid "Create new animation in player."
|
||
#~ msgstr "Maak een nieuwe animatie in speler."
|
||
|
||
#~ msgid "Load animation from disk."
|
||
#~ msgstr "Laad animatie vanuit schijf."
|
||
|
||
#~ msgid "Load an animation from disk."
|
||
#~ msgstr "Laad een animatie vanuit schijf."
|
||
|
||
#~ msgid "Save the current animation"
|
||
#~ msgstr "Sla de huidige animatie op"
|
||
|
||
#~ msgid "Edit Target Blend Times"
|
||
#~ msgstr "Bewerk Doel Mengtijden"
|
||
|
||
#~ msgid "Copy Animation"
|
||
#~ msgstr "Kopieer Animatie"
|
||
|
||
#~ msgid "Fetching:"
|
||
#~ msgstr "Ophalen:"
|
||
|
||
#~ msgid "prev"
|
||
#~ msgstr "vorige"
|
||
|
||
#~ msgid "next"
|
||
#~ msgstr "volgende"
|
||
|
||
#~ msgid "last"
|
||
#~ msgstr "laatste"
|
||
|
||
#~ msgid "Edit IK Chain"
|
||
#~ msgstr "Bewerk IK Ketting"
|
||
|
||
#~ msgid "Drag pivot from mouse position"
|
||
#~ msgstr "Versleep draaipunt vanaf muispositie"
|
||
|
||
#~ msgid "Set pivot at mouse position"
|
||
#~ msgstr "Plaats pivot bij muispositie"
|
||
|
||
#~ msgid "Add/Remove Color Ramp Point"
|
||
#~ msgstr "Voeg Toe/Verwijder Kleur Hellingspunt"
|
||
|
||
#~ msgid "OK :("
|
||
#~ msgstr "OK :("
|
||
|
||
#~ msgid "Separation:"
|
||
#~ msgstr "Afzondering:"
|
||
|
||
#~ msgid "Texture Region Editor"
|
||
#~ msgstr "Textuur Regio Editor"
|
||
|
||
#~ msgid "Erase selection"
|
||
#~ msgstr "Verwijder Selectie"
|
||
|
||
#~ msgid "Item name or ID:"
|
||
#~ msgstr "Item naam of identificatiecode:"
|
||
|
||
#~ msgid "Export templates for this platform are missing/corrupted: "
|
||
#~ msgstr "Exportsjablonen voor dit platform zijn vermist/corrupt: "
|
||
|
||
#~ msgid "Condition"
|
||
#~ msgstr "Conditie"
|
||
|
||
#~ msgid "Sequence"
|
||
#~ msgstr "Sequentie"
|
||
|
||
#~ msgid "Iterator"
|
||
#~ msgstr "Iterator"
|
||
|
||
#~ msgid "While"
|
||
#~ msgstr "Terwijl"
|
||
|
||
#~ msgid "Return"
|
||
#~ msgstr "Teruggave"
|
||
|
||
#~ msgid "Call"
|
||
#~ msgstr "Aanroep"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Edit Signal"
|
||
#~ msgstr "Signaal Bewerken:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Can't contain '/' or ':'"
|
||
#~ msgstr "Kan niet verbinden met host:"
|
||
|
||
#~ msgid ""
|
||
#~ "Invalid version.txt format inside templates. Revision is not a valid "
|
||
#~ "identifier."
|
||
#~ msgstr ""
|
||
#~ "Ongeldig version.txt formaat in sjablonen. Revisie is geen geldig "
|
||
#~ "identificatienummer."
|
||
|
||
#~ msgid "Can't write file."
|
||
#~ msgstr "Kan niet naar bestand schrijven."
|
||
|
||
#~ msgid "Not found!"
|
||
#~ msgstr "Niet gevonden!"
|
||
|
||
#~ msgid "Replace By"
|
||
#~ msgstr "Vervangen Door"
|
||
|
||
#~ msgid "Backwards"
|
||
#~ msgstr "Achterwaarts"
|
||
|
||
#~ msgid "Prompt On Replace"
|
||
#~ msgstr "Vragen Bij Vervangen"
|
||
|
||
#~ msgid "Skip"
|
||
#~ msgstr "Overslaan"
|
||
|
||
#, fuzzy
|
||
#~ msgid "preview"
|
||
#~ msgstr "Preview:"
|
||
|
||
#~ msgid "Move Add Key"
|
||
#~ msgstr "Verplaats Key Toevoegen"
|
||
|
||
#~ msgid "List:"
|
||
#~ msgstr "Lijst:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Add Point to Line2D"
|
||
#~ msgstr "Ga naar Regel"
|
||
|
||
#~ msgid "Meta+"
|
||
#~ msgstr "Meta+"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Setting '"
|
||
#~ msgstr "Aan Het Opzetten..."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Selection -> Duplicate"
|
||
#~ msgstr "Alleen Selectie"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Selection -> Clear"
|
||
#~ msgstr "Alleen Selectie"
|
||
|
||
#~ msgid ""
|
||
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
|
||
#~ "must be set to 'render target' mode."
|
||
#~ msgstr ""
|
||
#~ "Path eigenschap moet verwijzen naar een geldige Viewport node om te "
|
||
#~ "werken. Zo een Viewport moet in 'render target' modus gezet worden."
|
||
|
||
#~ msgid ""
|
||
#~ "The Viewport set in the path property must be set as 'render target' in "
|
||
#~ "order for this sprite to work."
|
||
#~ msgstr ""
|
||
#~ "De Viewport gegeven in de pad eigenschap moet als 'render target' "
|
||
#~ "ingesteld zijn om deze sprite te laten werken."
|
||
|
||
#~ msgid "' parsing of config failed."
|
||
#~ msgstr "' te activeren. Het configuratiebestand kon niet gelezen worden."
|
||
|
||
#~ msgid "Method List For '%s':"
|
||
#~ msgstr "Methodelijst voor '%s':"
|
||
|
||
#~ msgid "Return:"
|
||
#~ msgstr "Teruggave:"
|
||
|
||
#~ msgid "Added:"
|
||
#~ msgstr "Toegevoegd:"
|
||
|
||
#~ msgid "Could not save atlas subtexture:"
|
||
#~ msgstr "Kon atlas subtexture niet opslaan:"
|
||
|
||
#~ msgid "Setting Up..."
|
||
#~ msgstr "Aan Het Opzetten..."
|
||
|
||
#~ msgid "Re-Importing"
|
||
#~ msgstr "Aan Het Herimporteren"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Tiles"
|
||
#~ msgstr "Bestand:"
|
||
|
||
#~ msgid "Ctrl+"
|
||
#~ msgstr "Ctrl+"
|
||
|
||
#~ msgid "just pressed"
|
||
#~ msgstr "reeds ingedrukt"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Couldn't read the certificate file. Are the path and password both "
|
||
#~ "correct?"
|
||
#~ msgstr ""
|
||
#~ "Kon het certificaat bestand niet lezen. Zijn het pad en wachtwoord beide "
|
||
#~ "correct?"
|
||
|
||
#~ msgid "Error creating the package signature."
|
||
#~ msgstr "Error bij het maken van het pakket signatuur."
|
||
|
||
#~ msgid "Node From Scene"
|
||
#~ msgstr "Node Uit Scene"
|
||
|
||
#~ msgid "Path property must point to a valid Particles2D node to work."
|
||
#~ msgstr ""
|
||
#~ "Path eigenschap moet verwijzen naar een geldige Particles2D node om te "
|
||
#~ "werken."
|
||
|
||
#~ msgid ""
|
||
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
|
||
#~ "in order for SamplePlayer to play sound."
|
||
#~ msgstr ""
|
||
#~ "Een SampleLibrary resource moet gemaakt of gegeven worden in de 'samples' "
|
||
#~ "eigenschap om SamplePlayer geluid af te laten spelen."
|
||
|
||
#~ msgid ""
|
||
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
|
||
#~ "in order for SpatialSamplePlayer to play sound."
|
||
#~ msgstr ""
|
||
#~ "Een SampleLibrary resource moet gemaakt of gegeven worden in de 'samples' "
|
||
#~ "eigenschap om SpatialSamplePlayer geluid te laten afspelen."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Replaced %d Ocurrence(s)."
|
||
#~ msgstr "%d Voorgekomen Waarde(s) Vervangen."
|