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canvas_item.cpp
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
canvas_item.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
canvas_layer.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
canvas_layer.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
http_request.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
http_request.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
instance_placeholder.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
instance_placeholder.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
node.cpp
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Merge pull request #52132 from nekomatata/fix-physics-process-delta
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2021-08-26 11:27:38 -07:00 |
node.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
resource_preloader.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
resource_preloader.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
scene_tree.cpp
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
scene_tree.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
shader_globals_override.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
shader_globals_override.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
timer.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
timer.h
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Use doubles for time everywhere in Timer/SceneTree
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2021-07-26 02:00:48 -04:00 |
viewport.cpp
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Optionally scale 3D render content
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2021-08-26 20:48:40 +10:00 |
viewport.h
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Optionally scale 3D render content
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2021-08-26 20:48:40 +10:00 |
window.cpp
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
window.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |