666daf47c3
These leaked during tests etc.
125 lines
5.8 KiB
C++
125 lines
5.8 KiB
C++
/**************************************************************************/
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/* utilities.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef UTILITIES_DUMMY_H
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#define UTILITIES_DUMMY_H
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#include "material_storage.h"
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#include "mesh_storage.h"
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#include "servers/rendering/storage/utilities.h"
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#include "texture_storage.h"
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namespace RendererDummy {
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class Utilities : public RendererUtilities {
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private:
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static Utilities *singleton;
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public:
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static Utilities *get_singleton() { return singleton; }
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Utilities();
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~Utilities();
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/* INSTANCES */
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virtual RS::InstanceType get_base_type(RID p_rid) const override {
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if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
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return RS::INSTANCE_MESH;
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}
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return RS::INSTANCE_NONE;
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}
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virtual bool free(RID p_rid) override {
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if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
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RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);
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return true;
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} else if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
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RendererDummy::MeshStorage::get_singleton()->mesh_free(p_rid);
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return true;
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} else if (RendererDummy::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
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RendererDummy::MeshStorage::get_singleton()->multimesh_free(p_rid);
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return true;
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} else if (RendererDummy::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
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RendererDummy::MaterialStorage::get_singleton()->shader_free(p_rid);
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return true;
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}
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return false;
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}
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/* DEPENDENCIES */
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virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
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/* VISIBILITY NOTIFIER */
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virtual RID visibility_notifier_allocate() override { return RID(); }
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virtual void visibility_notifier_initialize(RID p_notifier) override {}
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virtual void visibility_notifier_free(RID p_notifier) override {}
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virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override {}
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virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override {}
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virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); }
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virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {}
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/* TIMING */
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virtual void capture_timestamps_begin() override {}
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virtual void capture_timestamp(const String &p_name) override {}
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virtual uint32_t get_captured_timestamps_count() const override { return 0; }
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virtual uint64_t get_captured_timestamps_frame() const override { return 0; }
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virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
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virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
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virtual String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }
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/* MISC */
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virtual void update_dirty_resources() override {}
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virtual void set_debug_generate_wireframes(bool p_generate) override {}
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virtual bool has_os_feature(const String &p_feature) const override {
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return p_feature == "rgtc" || p_feature == "bptc" || p_feature == "s3tc" || p_feature == "etc" || p_feature == "etc2";
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}
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virtual void update_memory_info() override {}
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virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; }
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virtual String get_video_adapter_name() const override { return String(); }
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virtual String get_video_adapter_vendor() const override { return String(); }
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virtual RenderingDevice::DeviceType get_video_adapter_type() const override { return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; }
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virtual String get_video_adapter_api_version() const override { return String(); }
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virtual Size2i get_maximum_viewport_size() const override { return Size2i(); };
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};
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} // namespace RendererDummy
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#endif // UTILITIES_DUMMY_H
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