virtualx-engine/servers/rendering/dummy/storage/utilities.h
A Thousand Ships 666daf47c3
Free dummy renderer objects
These leaked during tests etc.
2024-01-29 19:28:29 +01:00

125 lines
5.8 KiB
C++

/**************************************************************************/
/* utilities.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef UTILITIES_DUMMY_H
#define UTILITIES_DUMMY_H
#include "material_storage.h"
#include "mesh_storage.h"
#include "servers/rendering/storage/utilities.h"
#include "texture_storage.h"
namespace RendererDummy {
class Utilities : public RendererUtilities {
private:
static Utilities *singleton;
public:
static Utilities *get_singleton() { return singleton; }
Utilities();
~Utilities();
/* INSTANCES */
virtual RS::InstanceType get_base_type(RID p_rid) const override {
if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
return RS::INSTANCE_MESH;
}
return RS::INSTANCE_NONE;
}
virtual bool free(RID p_rid) override {
if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);
return true;
} else if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
RendererDummy::MeshStorage::get_singleton()->mesh_free(p_rid);
return true;
} else if (RendererDummy::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
RendererDummy::MeshStorage::get_singleton()->multimesh_free(p_rid);
return true;
} else if (RendererDummy::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
RendererDummy::MaterialStorage::get_singleton()->shader_free(p_rid);
return true;
}
return false;
}
/* DEPENDENCIES */
virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
/* VISIBILITY NOTIFIER */
virtual RID visibility_notifier_allocate() override { return RID(); }
virtual void visibility_notifier_initialize(RID p_notifier) override {}
virtual void visibility_notifier_free(RID p_notifier) override {}
virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override {}
virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override {}
virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); }
virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {}
/* TIMING */
virtual void capture_timestamps_begin() override {}
virtual void capture_timestamp(const String &p_name) override {}
virtual uint32_t get_captured_timestamps_count() const override { return 0; }
virtual uint64_t get_captured_timestamps_frame() const override { return 0; }
virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
virtual String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }
/* MISC */
virtual void update_dirty_resources() override {}
virtual void set_debug_generate_wireframes(bool p_generate) override {}
virtual bool has_os_feature(const String &p_feature) const override {
return p_feature == "rgtc" || p_feature == "bptc" || p_feature == "s3tc" || p_feature == "etc" || p_feature == "etc2";
}
virtual void update_memory_info() override {}
virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; }
virtual String get_video_adapter_name() const override { return String(); }
virtual String get_video_adapter_vendor() const override { return String(); }
virtual RenderingDevice::DeviceType get_video_adapter_type() const override { return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; }
virtual String get_video_adapter_api_version() const override { return String(); }
virtual Size2i get_maximum_viewport_size() const override { return Size2i(); };
};
} // namespace RendererDummy
#endif // UTILITIES_DUMMY_H