a627cdafc5
Happy new year to the wonderful Godot community!
407 lines
11 KiB
C++
407 lines
11 KiB
C++
/*************************************************************************/
|
|
/* animation_blend_tree.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef ANIMATION_BLEND_TREE_H
|
|
#define ANIMATION_BLEND_TREE_H
|
|
|
|
#include "scene/animation/animation_tree.h"
|
|
|
|
class AnimationNodeAnimation : public AnimationRootNode {
|
|
GDCLASS(AnimationNodeAnimation, AnimationRootNode);
|
|
|
|
StringName animation;
|
|
StringName time;
|
|
|
|
uint64_t last_version;
|
|
bool skip;
|
|
|
|
protected:
|
|
void _validate_property(PropertyInfo &property) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void get_parameter_list(List<PropertyInfo> *r_list) const;
|
|
|
|
static Vector<String> (*get_editable_animation_list)();
|
|
|
|
virtual String get_caption() const;
|
|
virtual float process(float p_time, bool p_seek);
|
|
|
|
void set_animation(const StringName &p_name);
|
|
StringName get_animation() const;
|
|
|
|
AnimationNodeAnimation();
|
|
};
|
|
|
|
class AnimationNodeOneShot : public AnimationNode {
|
|
GDCLASS(AnimationNodeOneShot, AnimationNode);
|
|
|
|
public:
|
|
enum MixMode {
|
|
MIX_MODE_BLEND,
|
|
MIX_MODE_ADD
|
|
};
|
|
|
|
private:
|
|
float fade_in;
|
|
float fade_out;
|
|
|
|
bool autorestart;
|
|
float autorestart_delay;
|
|
float autorestart_random_delay;
|
|
MixMode mix;
|
|
|
|
bool sync;
|
|
|
|
/* bool active;
|
|
bool do_start;
|
|
float time;
|
|
float remaining;*/
|
|
|
|
StringName active;
|
|
StringName prev_active;
|
|
StringName time;
|
|
StringName remaining;
|
|
StringName time_to_restart;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
|
|
|
|
virtual String get_caption() const;
|
|
|
|
void set_fadein_time(float p_time);
|
|
void set_fadeout_time(float p_time);
|
|
|
|
float get_fadein_time() const;
|
|
float get_fadeout_time() const;
|
|
|
|
void set_autorestart(bool p_active);
|
|
void set_autorestart_delay(float p_time);
|
|
void set_autorestart_random_delay(float p_time);
|
|
|
|
bool has_autorestart() const;
|
|
float get_autorestart_delay() const;
|
|
float get_autorestart_random_delay() const;
|
|
|
|
void set_mix_mode(MixMode p_mix);
|
|
MixMode get_mix_mode() const;
|
|
|
|
void set_use_sync(bool p_sync);
|
|
bool is_using_sync() const;
|
|
|
|
virtual bool has_filter() const;
|
|
virtual float process(float p_time, bool p_seek);
|
|
|
|
AnimationNodeOneShot();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode)
|
|
|
|
class AnimationNodeAdd2 : public AnimationNode {
|
|
GDCLASS(AnimationNodeAdd2, AnimationNode);
|
|
|
|
StringName add_amount;
|
|
bool sync;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void get_parameter_list(List<PropertyInfo> *r_list) const;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
|
|
|
|
virtual String get_caption() const;
|
|
|
|
void set_use_sync(bool p_sync);
|
|
bool is_using_sync() const;
|
|
|
|
virtual bool has_filter() const;
|
|
virtual float process(float p_time, bool p_seek);
|
|
|
|
AnimationNodeAdd2();
|
|
};
|
|
|
|
class AnimationNodeAdd3 : public AnimationNode {
|
|
GDCLASS(AnimationNodeAdd3, AnimationNode);
|
|
|
|
StringName add_amount;
|
|
bool sync;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void get_parameter_list(List<PropertyInfo> *r_list) const;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
|
|
|
|
virtual String get_caption() const;
|
|
|
|
void set_use_sync(bool p_sync);
|
|
bool is_using_sync() const;
|
|
|
|
virtual bool has_filter() const;
|
|
virtual float process(float p_time, bool p_seek);
|
|
|
|
AnimationNodeAdd3();
|
|
};
|
|
|
|
class AnimationNodeBlend2 : public AnimationNode {
|
|
GDCLASS(AnimationNodeBlend2, AnimationNode);
|
|
|
|
StringName blend_amount;
|
|
bool sync;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual float process(float p_time, bool p_seek);
|
|
|
|
void set_use_sync(bool p_sync);
|
|
bool is_using_sync() const;
|
|
|
|
virtual bool has_filter() const;
|
|
AnimationNodeBlend2();
|
|
};
|
|
|
|
class AnimationNodeBlend3 : public AnimationNode {
|
|
GDCLASS(AnimationNodeBlend3, AnimationNode);
|
|
|
|
StringName blend_amount;
|
|
bool sync;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
|
|
|
|
virtual String get_caption() const;
|
|
|
|
void set_use_sync(bool p_sync);
|
|
bool is_using_sync() const;
|
|
|
|
float process(float p_time, bool p_seek);
|
|
AnimationNodeBlend3();
|
|
};
|
|
|
|
class AnimationNodeTimeScale : public AnimationNode {
|
|
GDCLASS(AnimationNodeTimeScale, AnimationNode);
|
|
|
|
StringName scale;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
|
|
|
|
virtual String get_caption() const;
|
|
|
|
float process(float p_time, bool p_seek);
|
|
|
|
AnimationNodeTimeScale();
|
|
};
|
|
|
|
class AnimationNodeTimeSeek : public AnimationNode {
|
|
GDCLASS(AnimationNodeTimeSeek, AnimationNode);
|
|
|
|
StringName seek_pos;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
|
|
|
|
virtual String get_caption() const;
|
|
|
|
float process(float p_time, bool p_seek);
|
|
|
|
AnimationNodeTimeSeek();
|
|
};
|
|
|
|
class AnimationNodeTransition : public AnimationNode {
|
|
GDCLASS(AnimationNodeTransition, AnimationNode);
|
|
|
|
enum {
|
|
MAX_INPUTS = 32
|
|
};
|
|
struct InputData {
|
|
String name;
|
|
bool auto_advance;
|
|
InputData() { auto_advance = false; }
|
|
};
|
|
|
|
InputData inputs[MAX_INPUTS];
|
|
int enabled_inputs;
|
|
|
|
/*
|
|
float prev_xfading;
|
|
int prev;
|
|
float time;
|
|
int current;
|
|
int prev_current; */
|
|
|
|
StringName prev_xfading;
|
|
StringName prev;
|
|
StringName time;
|
|
StringName current;
|
|
StringName prev_current;
|
|
|
|
float xfade;
|
|
|
|
void _update_inputs();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _validate_property(PropertyInfo &property) const;
|
|
|
|
public:
|
|
virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
|
|
|
|
virtual String get_caption() const;
|
|
|
|
void set_enabled_inputs(int p_inputs);
|
|
int get_enabled_inputs();
|
|
|
|
void set_input_as_auto_advance(int p_input, bool p_enable);
|
|
bool is_input_set_as_auto_advance(int p_input) const;
|
|
|
|
void set_input_caption(int p_input, const String &p_name);
|
|
String get_input_caption(int p_input) const;
|
|
|
|
void set_cross_fade_time(float p_fade);
|
|
float get_cross_fade_time() const;
|
|
|
|
float process(float p_time, bool p_seek);
|
|
|
|
AnimationNodeTransition();
|
|
};
|
|
|
|
class AnimationNodeOutput : public AnimationNode {
|
|
GDCLASS(AnimationNodeOutput, AnimationNode);
|
|
|
|
public:
|
|
virtual String get_caption() const;
|
|
virtual float process(float p_time, bool p_seek);
|
|
AnimationNodeOutput();
|
|
};
|
|
|
|
/////
|
|
|
|
class AnimationNodeBlendTree : public AnimationRootNode {
|
|
GDCLASS(AnimationNodeBlendTree, AnimationRootNode);
|
|
|
|
struct Node {
|
|
Ref<AnimationNode> node;
|
|
Vector2 position;
|
|
Vector<StringName> connections;
|
|
};
|
|
|
|
Map<StringName, Node> nodes;
|
|
|
|
Vector2 graph_offset;
|
|
|
|
void _tree_changed();
|
|
void _node_changed(const StringName &p_node);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
public:
|
|
enum ConnectionError {
|
|
CONNECTION_OK,
|
|
CONNECTION_ERROR_NO_INPUT,
|
|
CONNECTION_ERROR_NO_INPUT_INDEX,
|
|
CONNECTION_ERROR_NO_OUTPUT,
|
|
CONNECTION_ERROR_SAME_NODE,
|
|
CONNECTION_ERROR_CONNECTION_EXISTS,
|
|
//no need to check for cycles due to tree topology
|
|
};
|
|
|
|
void add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position = Vector2());
|
|
Ref<AnimationNode> get_node(const StringName &p_name) const;
|
|
void remove_node(const StringName &p_name);
|
|
void rename_node(const StringName &p_name, const StringName &p_new_name);
|
|
bool has_node(const StringName &p_name) const;
|
|
StringName get_node_name(const Ref<AnimationNode> &p_node) const;
|
|
Vector<StringName> get_node_connection_array(const StringName &p_name) const;
|
|
|
|
void set_node_position(const StringName &p_node, const Vector2 &p_position);
|
|
Vector2 get_node_position(const StringName &p_node) const;
|
|
|
|
virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
|
|
|
|
void connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node);
|
|
void disconnect_node(const StringName &p_node, int p_input_index);
|
|
|
|
struct NodeConnection {
|
|
StringName input_node;
|
|
int input_index;
|
|
StringName output_node;
|
|
};
|
|
|
|
ConnectionError can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const;
|
|
void get_node_connections(List<NodeConnection> *r_connections) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual float process(float p_time, bool p_seek);
|
|
|
|
void get_node_list(List<StringName> *r_list);
|
|
|
|
void set_graph_offset(const Vector2 &p_graph_offset);
|
|
Vector2 get_graph_offset() const;
|
|
|
|
virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name);
|
|
|
|
AnimationNodeBlendTree();
|
|
~AnimationNodeBlendTree();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(AnimationNodeBlendTree::ConnectionError)
|
|
|
|
#endif // ANIMATION_BLEND_TREE_H
|