3a2ca68af3
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects.
36 lines
1.1 KiB
Python
36 lines
1.1 KiB
Python
#!/usr/bin/env python
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Import('env')
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import os
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from platform_methods import run_in_subprocess
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import platform_windows_builders
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common_win = [
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"godot_win.cpp",
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"context_gl_win.cpp",
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"crash_handler_win.cpp",
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"os_windows.cpp",
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"ctxgl_procaddr.cpp",
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"key_mapping_win.cpp",
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"joypad.cpp",
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"power_windows.cpp",
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"windows_terminal_logger.cpp"
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]
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res_file = 'godot_res.rc'
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res_target = "godot_res" + env["OBJSUFFIX"]
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res_obj = env.RES(res_target, res_file)
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prog = env.add_program('#bin/godot', common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
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# Microsoft Visual Studio Project Generation
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if env['vsproj']:
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env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file]
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env.vs_srcs = env.vs_srcs + ["platform/windows/godot.natvis"]
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for x in common_win:
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env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
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if not os.getenv("VCINSTALLDIR"):
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if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
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