virtualx-engine/scene/SCsub
Rémi Verschelde 3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00

35 lines
762 B
Python

#!/usr/bin/env python
Import('env')
env.scene_sources = []
# Thirdparty code
thirdparty_dir = "#thirdparty/misc/"
thirdparty_sources = [
# C sources
"mikktspace.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.scene_sources, thirdparty_sources)
# Godot's own sources
env.add_source_files(env.scene_sources, "*.cpp")
# Chain load SCsubs
SConscript('main/SCsub')
SConscript('gui/SCsub')
SConscript('3d/SCsub')
SConscript('2d/SCsub')
SConscript('animation/SCsub')
SConscript('audio/SCsub')
SConscript('resources/SCsub')
# Build it all as a library
lib = env.add_library("scene", env.scene_sources)
env.Prepend(LIBS=[lib])