Virtualx Game Engine. Forked from Godot 3.6
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2016-01-10 00:26:35 -03:00
bin -completely rewritten filesystem dock and internal editor filesystem management, fixes #1926 2016-01-05 10:36:24 -03:00
core fix issues related to StringArray parsing 2016-01-08 21:09:13 -03:00
demos visual representation for joystick demo 2016-01-06 01:01:50 +01:00
doc Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
drivers Fix pthread renaming in Open/FreeBSD 2016-01-09 15:56:31 +01:00
main Analog values for gamepad triggers, using axes 6 & 7 2016-01-02 03:34:32 +01:00
modules Added missing onready token name 2016-01-07 18:59:37 +01:00
platform Fix bug related to EOF in Android FileAccess 2016-01-09 20:50:45 -03:00
scene removed this fix, which brought more problems than solutions 2016-01-10 00:26:35 -03:00
servers -Fix crash at exit due to unnecesary check in command queue, fixes #2034 2016-01-04 00:00:33 -03:00
tools Fix some error messages 2016-01-09 08:35:57 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add a Makefile to generate classes doc in various formats 2015-12-13 00:01:04 +01:00
.travis.yml upgrade .travis.yml 2015-12-23 15:33:39 +01:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md Updated copyright to 2016 2016-01-01 01:23:07 +00:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py -Removed ANT build system for Android, as it was deprecated by Google 2016-01-08 13:36:44 -03:00
README.md Change wiki links to point to OpenProject website 2015-11-19 18:37:03 +01:00
SConstruct -Removed ANT build system for Android, as it was deprecated by Google 2016-01-08 13:36:44 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics