f9176a39ce
Also changed CapsuleMesh to make settings consistent between render and physics.
120 lines
4.7 KiB
C++
120 lines
4.7 KiB
C++
/*************************************************************************/
|
|
/* capsule_shape_3d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "capsule_shape_3d.h"
|
|
#include "servers/physics_server_3d.h"
|
|
|
|
Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const {
|
|
float radius = get_radius();
|
|
float height = get_height();
|
|
|
|
Vector<Vector3> points;
|
|
|
|
Vector3 d(0, height * 0.5 - radius, 0);
|
|
for (int i = 0; i < 360; i++) {
|
|
float ra = Math::deg2rad((float)i);
|
|
float rb = Math::deg2rad((float)i + 1);
|
|
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
|
|
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
|
|
|
|
points.push_back(Vector3(a.x, 0, a.y) + d);
|
|
points.push_back(Vector3(b.x, 0, b.y) + d);
|
|
|
|
points.push_back(Vector3(a.x, 0, a.y) - d);
|
|
points.push_back(Vector3(b.x, 0, b.y) - d);
|
|
|
|
if (i % 90 == 0) {
|
|
points.push_back(Vector3(a.x, 0, a.y) + d);
|
|
points.push_back(Vector3(a.x, 0, a.y) - d);
|
|
}
|
|
|
|
Vector3 dud = i < 180 ? d : -d;
|
|
|
|
points.push_back(Vector3(0, a.x, a.y) + dud);
|
|
points.push_back(Vector3(0, b.x, b.y) + dud);
|
|
points.push_back(Vector3(a.y, a.x, 0) + dud);
|
|
points.push_back(Vector3(b.y, b.x, 0) + dud);
|
|
}
|
|
|
|
return points;
|
|
}
|
|
|
|
real_t CapsuleShape3D::get_enclosing_radius() const {
|
|
return height * 0.5;
|
|
}
|
|
|
|
void CapsuleShape3D::_update_shape() {
|
|
Dictionary d;
|
|
d["radius"] = radius;
|
|
d["height"] = height;
|
|
PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
|
|
Shape3D::_update_shape();
|
|
}
|
|
|
|
void CapsuleShape3D::set_radius(float p_radius) {
|
|
radius = p_radius;
|
|
if (radius > height * 0.5) {
|
|
radius = height * 0.5;
|
|
}
|
|
_update_shape();
|
|
notify_change_to_owners();
|
|
}
|
|
|
|
float CapsuleShape3D::get_radius() const {
|
|
return radius;
|
|
}
|
|
|
|
void CapsuleShape3D::set_height(float p_height) {
|
|
height = p_height;
|
|
if (radius > height * 0.5) {
|
|
height = radius * 2;
|
|
}
|
|
_update_shape();
|
|
notify_change_to_owners();
|
|
}
|
|
|
|
float CapsuleShape3D::get_height() const {
|
|
return height;
|
|
}
|
|
|
|
void CapsuleShape3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape3D::set_radius);
|
|
ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape3D::get_radius);
|
|
ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape3D::set_height);
|
|
ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape3D::get_height);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height");
|
|
}
|
|
|
|
CapsuleShape3D::CapsuleShape3D() :
|
|
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CAPSULE)) {
|
|
_update_shape();
|
|
}
|