virtualx-engine/servers/physics_2d
风青山 ea30aabfb1 Clear monitoring in Area* when its space changes to invalid
So that it can work properly when the space changes to valid again.

Change `space` in advance to prevent disabled areas from being queried again.
2023-12-15 20:54:54 +01:00
..
godot_area_2d.cpp Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
godot_area_2d.h Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_area_pair_2d.cpp
godot_area_pair_2d.h
godot_body_2d.cpp Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_body_2d.h
godot_body_direct_state_2d.cpp
godot_body_direct_state_2d.h
godot_body_pair_2d.cpp
godot_body_pair_2d.h
godot_broad_phase_2d.cpp
godot_broad_phase_2d.h
godot_broad_phase_2d_bvh.cpp
godot_broad_phase_2d_bvh.h
godot_collision_object_2d.cpp Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_collision_object_2d.h
godot_collision_solver_2d.cpp
godot_collision_solver_2d.h
godot_collision_solver_2d_sat.cpp
godot_collision_solver_2d_sat.h
godot_constraint_2d.h
godot_joints_2d.cpp Merge pull request #82313 from AThousandShips/null_check_servers 2023-09-26 13:45:31 +02:00
godot_joints_2d.h
godot_physics_server_2d.cpp Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
godot_physics_server_2d.h
godot_shape_2d.cpp
godot_shape_2d.h
godot_space_2d.cpp
godot_space_2d.h
godot_step_2d.cpp
godot_step_2d.h
SCsub