Virtualx Game Engine. Forked from Godot 3.6
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George Marques 3a856b4fcc
GDScript: Use getter return type for the property type
The PropertyInfo hints are more relevant for the inspector. The getter
return type is more reliable and less likely to be incorrect and it is
what's going to be called in the end.
2021-10-07 20:22:19 -03:00
.github CI: Build test binaries with debug symbols, then strip 2021-09-22 09:31:44 +02:00
core Merge pull request #53422 from KoBeWi/add_LUA_to_Godot 2021-10-07 23:37:37 +02:00
doc Merge pull request #53493 from DeeJayLSP/patch-1 2021-10-07 22:35:55 +02:00
drivers Merge pull request #53408 from EIRTeam/fix_wasapi_output_latency 2021-10-06 16:35:35 +02:00
editor Merge pull request #52962 from mujpao/fix-right-click-sub-nodes 2021-10-07 23:14:07 +02:00
main Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
misc Merge pull request #52043 from Calinou/macos-use-big-sur-icon 2021-09-30 15:52:51 +02:00
modules GDScript: Use getter return type for the property type 2021-10-07 20:22:19 -03:00
platform Change dragging cursor on Windows 2021-10-06 13:13:42 +02:00
scene Merge pull request #53522 from groud/read_only_tile_layout 2021-10-07 22:51:46 +02:00
servers Merge pull request #53523 from Calinou/remove-occlusion-color 2021-10-07 22:26:10 +02:00
tests Fix breakpointed_lines out of sync when removing lines above 2021-10-06 14:23:37 +01:00
thirdparty bullet: Fix UWP build by disabling TaskScheduler dynamic loading 2021-10-06 08:18:19 +02:00
.clang-format
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.gitignore Add tests for Translations 2021-09-29 10:39:20 +03:00
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AUTHORS.md Update AUTHORS and DONORS list 2021-09-24 12:27:02 +02:00
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COPYRIGHT.txt doctest: Update to 2.4.6 2021-10-04 11:20:19 +02:00
DONORS.md Update AUTHORS and DONORS list 2021-09-24 12:27:02 +02:00
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
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LICENSE.txt
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LOGO_LICENSE.md
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methods.py Force optimized builds for thirdparty Embree files 2021-09-28 14:35:21 +02:00
platform_methods.py
README.md
SConstruct Force optimized builds for thirdparty Embree files 2021-09-28 14:35:21 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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