205 lines
7.6 KiB
C++
205 lines
7.6 KiB
C++
/*************************************************************************/
|
|
/* rendering_device_binds.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "rendering_device_binds.h"
|
|
|
|
Error RDShaderFile::parse_versions_from_text(const String &p_text, const String p_defines, OpenIncludeFunction p_include_func, void *p_include_func_userdata) {
|
|
Vector<String> lines = p_text.split("\n");
|
|
|
|
bool reading_versions = false;
|
|
bool stage_found[RD::SHADER_STAGE_MAX] = { false, false, false, false, false };
|
|
RD::ShaderStage stage = RD::SHADER_STAGE_MAX;
|
|
static const char *stage_str[RD::SHADER_STAGE_MAX] = {
|
|
"vertex",
|
|
"fragment",
|
|
"tesselation_control",
|
|
"tesselation_evaluation",
|
|
"compute",
|
|
};
|
|
String stage_code[RD::SHADER_STAGE_MAX];
|
|
int stages_found = 0;
|
|
Map<StringName, String> version_texts;
|
|
|
|
versions.clear();
|
|
base_error = "";
|
|
|
|
for (int lidx = 0; lidx < lines.size(); lidx++) {
|
|
String line = lines[lidx];
|
|
|
|
{
|
|
String ls = line.strip_edges();
|
|
if (ls.begins_with("#[") && ls.ends_with("]")) {
|
|
String section = ls.substr(2, ls.length() - 3).strip_edges();
|
|
if (section == "versions") {
|
|
if (stages_found) {
|
|
base_error = "Invalid shader file, #[versions] must be the first section found.";
|
|
break;
|
|
}
|
|
reading_versions = true;
|
|
} else {
|
|
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
|
|
if (section == stage_str[i]) {
|
|
if (stage_found[i]) {
|
|
base_error = "Invalid shader file, stage appears twice: " + section;
|
|
break;
|
|
}
|
|
|
|
stage_found[i] = true;
|
|
stages_found++;
|
|
|
|
stage = RD::ShaderStage(i);
|
|
reading_versions = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (base_error != String()) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (stage == RD::SHADER_STAGE_MAX && line.strip_edges() != "") {
|
|
line = line.strip_edges();
|
|
if (line.begins_with("//") || line.begins_with("/*")) {
|
|
continue; //assuming comment (single line)
|
|
}
|
|
}
|
|
|
|
if (reading_versions) {
|
|
String l = line.strip_edges();
|
|
if (l != "") {
|
|
if (l.find("=") == -1) {
|
|
base_error = "Missing `=` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`.";
|
|
break;
|
|
}
|
|
if (l.find(";") == -1) {
|
|
// We don't require a semicolon per se, but it's needed for clang-format to handle things properly.
|
|
base_error = "Missing `;` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`.";
|
|
break;
|
|
}
|
|
Vector<String> slices = l.get_slice(";", 0).split("=");
|
|
String version = slices[0].strip_edges();
|
|
if (!version.is_valid_identifier()) {
|
|
base_error = "Version names must be valid identifiers, found '" + version + "' instead.";
|
|
break;
|
|
}
|
|
String define = slices[1].strip_edges();
|
|
if (!define.begins_with("\"") || !define.ends_with("\"")) {
|
|
base_error = "Version text must be quoted using \"\", instead found '" + define + "'.";
|
|
break;
|
|
}
|
|
define = "\n" + define.substr(1, define.length() - 2).c_unescape() + "\n"; // Add newline before and after just in case.
|
|
|
|
version_texts[version] = define + "\n" + p_defines;
|
|
}
|
|
} else {
|
|
if (stage == RD::SHADER_STAGE_MAX && line.strip_edges() != "") {
|
|
base_error = "Text was found that does not belong to a valid section: " + line;
|
|
break;
|
|
}
|
|
|
|
if (stage != RD::SHADER_STAGE_MAX) {
|
|
if (line.strip_edges().begins_with("#include")) {
|
|
if (p_include_func) {
|
|
//process include
|
|
String include = line.replace("#include", "").strip_edges();
|
|
if (!include.begins_with("\"") || !include.ends_with("\"")) {
|
|
base_error = "Malformed #include syntax, expected #include \"<path>\", found instead: " + include;
|
|
break;
|
|
}
|
|
include = include.substr(1, include.length() - 2).strip_edges();
|
|
String include_text = p_include_func(include, p_include_func_userdata);
|
|
if (include_text != String()) {
|
|
stage_code[stage] += "\n" + include_text + "\n";
|
|
} else {
|
|
base_error = "#include failed for file '" + include + "'";
|
|
}
|
|
} else {
|
|
base_error = "#include used, but no include function provided.";
|
|
}
|
|
} else {
|
|
stage_code[stage] += line + "\n";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Ref<RDShaderFile> shader_file;
|
|
shader_file.instance();
|
|
|
|
if (base_error == "") {
|
|
if (stage_found[RD::SHADER_STAGE_COMPUTE] && stages_found > 1) {
|
|
ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "When writing compute shaders, [compute] mustbe the only stage present.");
|
|
}
|
|
|
|
if (version_texts.is_empty()) {
|
|
version_texts[""] = ""; //make sure a default version exists
|
|
}
|
|
|
|
bool errors_found = false;
|
|
|
|
/* STEP 2, Compile the versions, add to shader file */
|
|
|
|
for (Map<StringName, String>::Element *E = version_texts.front(); E; E = E->next()) {
|
|
Ref<RDShaderBytecode> bytecode;
|
|
bytecode.instance();
|
|
|
|
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
|
|
String code = stage_code[i];
|
|
if (code == String()) {
|
|
continue;
|
|
}
|
|
code = code.replace("VERSION_DEFINES", E->get());
|
|
String error;
|
|
Vector<uint8_t> spirv = RenderingDevice::get_singleton()->shader_compile_from_source(RD::ShaderStage(i), code, RD::SHADER_LANGUAGE_GLSL, &error, false);
|
|
bytecode->set_stage_bytecode(RD::ShaderStage(i), spirv);
|
|
if (error != "") {
|
|
error += String() + "\n\nStage '" + stage_str[i] + "' source code: \n\n";
|
|
Vector<String> sclines = code.split("\n");
|
|
for (int j = 0; j < sclines.size(); j++) {
|
|
error += itos(j + 1) + "\t\t" + sclines[j] + "\n";
|
|
}
|
|
errors_found = true;
|
|
}
|
|
bytecode->set_stage_compile_error(RD::ShaderStage(i), error);
|
|
}
|
|
|
|
set_bytecode(bytecode, E->key());
|
|
}
|
|
|
|
return errors_found ? ERR_PARSE_ERROR : OK;
|
|
} else {
|
|
return ERR_PARSE_ERROR;
|
|
}
|
|
}
|