virtualx-engine/drivers/vulkan
Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
..
rendering_device_vulkan.cpp Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
rendering_device_vulkan.h Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
SCsub Fix build for macOS / iOS with the statically linked MoltenVK after VMA update. 2022-02-25 11:52:54 +02:00
vulkan_context.cpp Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
vulkan_context.h Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
vulkan_hooks.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00