virtualx-engine/scene/resources/audio_stream_sample.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

156 lines
4.8 KiB
C++

/*************************************************************************/
/* audio_stream_sample.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIOSTREAMSAMPLE_H
#define AUDIOSTREAMSAMPLE_H
#include "servers/audio/audio_stream.h"
class AudioStreamSample;
class AudioStreamPlaybackSample : public AudioStreamPlayback {
GDCLASS(AudioStreamPlaybackSample, AudioStreamPlayback);
enum {
MIX_FRAC_BITS = 13,
MIX_FRAC_LEN = (1 << MIX_FRAC_BITS),
MIX_FRAC_MASK = MIX_FRAC_LEN - 1,
};
struct IMA_ADPCM_State {
int16_t step_index;
int32_t predictor;
/* values at loop point */
int16_t loop_step_index;
int32_t loop_predictor;
int32_t last_nibble;
int32_t loop_pos;
int32_t window_ofs;
} ima_adpcm[2];
int64_t offset;
int sign;
bool active;
friend class AudioStreamSample;
Ref<AudioStreamSample> base;
template <class Depth, bool is_stereo, bool is_ima_adpcm>
void do_resample(const Depth *p_src, AudioFrame *p_dst, int64_t &offset, int32_t &increment, uint32_t amount, IMA_ADPCM_State *ima_adpcm);
public:
virtual void start(float p_from_pos = 0.0);
virtual void stop();
virtual bool is_playing() const;
virtual int get_loop_count() const; //times it looped
virtual float get_playback_position() const;
virtual void seek(float p_time);
virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
AudioStreamPlaybackSample();
};
class AudioStreamSample : public AudioStream {
GDCLASS(AudioStreamSample, AudioStream);
RES_BASE_EXTENSION("sample")
public:
enum Format {
FORMAT_8_BITS,
FORMAT_16_BITS,
FORMAT_IMA_ADPCM
};
enum LoopMode {
LOOP_DISABLED,
LOOP_FORWARD,
LOOP_PING_PONG,
LOOP_BACKWARD
};
private:
friend class AudioStreamPlaybackSample;
enum {
DATA_PAD = 16 //padding for interpolation
};
Format format;
LoopMode loop_mode;
bool stereo;
int loop_begin;
int loop_end;
int mix_rate;
void *data;
uint32_t data_bytes;
protected:
static void _bind_methods();
public:
void set_format(Format p_format);
Format get_format() const;
void set_loop_mode(LoopMode p_loop_mode);
LoopMode get_loop_mode() const;
void set_loop_begin(int p_frame);
int get_loop_begin() const;
void set_loop_end(int p_frame);
int get_loop_end() const;
void set_mix_rate(int p_hz);
int get_mix_rate() const;
void set_stereo(bool p_enable);
bool is_stereo() const;
virtual float get_length() const; //if supported, otherwise return 0
void set_data(const PoolVector<uint8_t> &p_data);
PoolVector<uint8_t> get_data() const;
Error save_to_wav(const String &p_path);
virtual Ref<AudioStreamPlayback> instance_playback();
virtual String get_stream_name() const;
AudioStreamSample();
~AudioStreamSample();
};
VARIANT_ENUM_CAST(AudioStreamSample::Format)
VARIANT_ENUM_CAST(AudioStreamSample::LoopMode)
#endif // AUDIOSTREAMSample_H