a627cdafc5
Happy new year to the wonderful Godot community!
612 lines
21 KiB
JavaScript
612 lines
21 KiB
JavaScript
/*************************************************************************/
|
|
/* library_godot_webxr.js */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
const GodotWebXR = {
|
|
|
|
$GodotWebXR__deps: ['$Browser', '$GL', '$GodotRuntime'],
|
|
$GodotWebXR: {
|
|
gl: null,
|
|
|
|
session: null,
|
|
space: null,
|
|
frame: null,
|
|
pose: null,
|
|
|
|
// Monkey-patch the requestAnimationFrame() used by Emscripten for the main
|
|
// loop, so that we can swap it out for XRSession.requestAnimationFrame()
|
|
// when an XR session is started.
|
|
orig_requestAnimationFrame: null,
|
|
requestAnimationFrame: (callback) => {
|
|
if (GodotWebXR.session && GodotWebXR.space) {
|
|
const onFrame = function (time, frame) {
|
|
GodotWebXR.frame = frame;
|
|
GodotWebXR.pose = frame.getViewerPose(GodotWebXR.space);
|
|
callback(time);
|
|
GodotWebXR.frame = null;
|
|
GodotWebXR.pose = null;
|
|
};
|
|
GodotWebXR.session.requestAnimationFrame(onFrame);
|
|
} else {
|
|
GodotWebXR.orig_requestAnimationFrame(callback);
|
|
}
|
|
},
|
|
monkeyPatchRequestAnimationFrame: (enable) => {
|
|
if (GodotWebXR.orig_requestAnimationFrame === null) {
|
|
GodotWebXR.orig_requestAnimationFrame = Browser.requestAnimationFrame;
|
|
}
|
|
Browser.requestAnimationFrame = enable
|
|
? GodotWebXR.requestAnimationFrame : GodotWebXR.orig_requestAnimationFrame;
|
|
},
|
|
pauseResumeMainLoop: () => {
|
|
// Once both GodotWebXR.session and GodotWebXR.space are set or
|
|
// unset, our monkey-patched requestAnimationFrame() should be
|
|
// enabled or disabled. When using the WebXR API Emulator, this
|
|
// gets picked up automatically, however, in the Oculus Browser
|
|
// on the Quest, we need to pause and resume the main loop.
|
|
Browser.mainLoop.pause();
|
|
window.setTimeout(function () {
|
|
Browser.mainLoop.resume();
|
|
}, 0);
|
|
},
|
|
|
|
// Some custom WebGL code for blitting our eye textures to the
|
|
// framebuffer we get from WebXR.
|
|
shaderProgram: null,
|
|
programInfo: null,
|
|
buffer: null,
|
|
// Vertex shader source.
|
|
vsSource: `
|
|
const vec2 scale = vec2(0.5, 0.5);
|
|
attribute vec4 aVertexPosition;
|
|
|
|
varying highp vec2 vTextureCoord;
|
|
|
|
void main () {
|
|
gl_Position = aVertexPosition;
|
|
vTextureCoord = aVertexPosition.xy * scale + scale;
|
|
}
|
|
`,
|
|
// Fragment shader source.
|
|
fsSource: `
|
|
varying highp vec2 vTextureCoord;
|
|
|
|
uniform sampler2D uSampler;
|
|
|
|
void main() {
|
|
gl_FragColor = texture2D(uSampler, vTextureCoord);
|
|
}
|
|
`,
|
|
|
|
initShaderProgram: (gl, vsSource, fsSource) => {
|
|
const vertexShader = GodotWebXR.loadShader(gl, gl.VERTEX_SHADER, vsSource);
|
|
const fragmentShader = GodotWebXR.loadShader(gl, gl.FRAGMENT_SHADER, fsSource);
|
|
|
|
const shaderProgram = gl.createProgram();
|
|
gl.attachShader(shaderProgram, vertexShader);
|
|
gl.attachShader(shaderProgram, fragmentShader);
|
|
gl.linkProgram(shaderProgram);
|
|
|
|
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
|
|
GodotRuntime.error(`Unable to initialize the shader program: ${gl.getProgramInfoLog(shaderProgram)}`);
|
|
return null;
|
|
}
|
|
|
|
return shaderProgram;
|
|
},
|
|
loadShader: (gl, type, source) => {
|
|
const shader = gl.createShader(type);
|
|
gl.shaderSource(shader, source);
|
|
gl.compileShader(shader);
|
|
|
|
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
GodotRuntime.error(`An error occurred compiling the shader: ${gl.getShaderInfoLog(shader)}`);
|
|
gl.deleteShader(shader);
|
|
return null;
|
|
}
|
|
|
|
return shader;
|
|
},
|
|
initBuffer: (gl) => {
|
|
const positionBuffer = gl.createBuffer();
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
|
|
const positions = [
|
|
-1.0, -1.0,
|
|
1.0, -1.0,
|
|
-1.0, 1.0,
|
|
1.0, 1.0,
|
|
];
|
|
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
|
|
return positionBuffer;
|
|
},
|
|
blitTexture: (gl, texture) => {
|
|
if (GodotWebXR.shaderProgram === null) {
|
|
GodotWebXR.shaderProgram = GodotWebXR.initShaderProgram(gl, GodotWebXR.vsSource, GodotWebXR.fsSource);
|
|
GodotWebXR.programInfo = {
|
|
program: GodotWebXR.shaderProgram,
|
|
attribLocations: {
|
|
vertexPosition: gl.getAttribLocation(GodotWebXR.shaderProgram, 'aVertexPosition'),
|
|
},
|
|
uniformLocations: {
|
|
uSampler: gl.getUniformLocation(GodotWebXR.shaderProgram, 'uSampler'),
|
|
},
|
|
};
|
|
GodotWebXR.buffer = GodotWebXR.initBuffer(gl);
|
|
}
|
|
|
|
const orig_program = gl.getParameter(gl.CURRENT_PROGRAM);
|
|
gl.useProgram(GodotWebXR.shaderProgram);
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, GodotWebXR.buffer);
|
|
gl.vertexAttribPointer(GodotWebXR.programInfo.attribLocations.vertexPosition, 2, gl.FLOAT, false, 0, 0);
|
|
gl.enableVertexAttribArray(GodotWebXR.programInfo.attribLocations.vertexPosition);
|
|
|
|
gl.activeTexture(gl.TEXTURE0);
|
|
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
gl.uniform1i(GodotWebXR.programInfo.uniformLocations.uSampler, 0);
|
|
|
|
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
|
|
// Restore state.
|
|
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
gl.disableVertexAttribArray(GodotWebXR.programInfo.attribLocations.vertexPosition);
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
|
gl.useProgram(orig_program);
|
|
},
|
|
|
|
// Holds the controllers list between function calls.
|
|
controllers: [],
|
|
|
|
// Updates controllers array, where the left hand (or sole tracker) is
|
|
// the first element, and the right hand is the second element, and any
|
|
// others placed at the 3rd position and up.
|
|
sampleControllers: () => {
|
|
if (!GodotWebXR.session || !GodotWebXR.frame) {
|
|
return;
|
|
}
|
|
|
|
let other_index = 2;
|
|
const controllers = [];
|
|
GodotWebXR.session.inputSources.forEach((input_source) => {
|
|
if (input_source.targetRayMode === 'tracked-pointer') {
|
|
if (input_source.handedness === 'right') {
|
|
controllers[1] = input_source;
|
|
} else if (input_source.handedness === 'left' || !controllers[0]) {
|
|
controllers[0] = input_source;
|
|
}
|
|
} else {
|
|
controllers[other_index++] = input_source;
|
|
}
|
|
});
|
|
GodotWebXR.controllers = controllers;
|
|
},
|
|
|
|
getControllerId: (input_source) => GodotWebXR.controllers.indexOf(input_source),
|
|
},
|
|
|
|
godot_webxr_is_supported__proxy: 'sync',
|
|
godot_webxr_is_supported__sig: 'i',
|
|
godot_webxr_is_supported: function () {
|
|
return !!navigator.xr;
|
|
},
|
|
|
|
godot_webxr_is_session_supported__proxy: 'sync',
|
|
godot_webxr_is_session_supported__sig: 'vii',
|
|
godot_webxr_is_session_supported: function (p_session_mode, p_callback) {
|
|
const session_mode = GodotRuntime.parseString(p_session_mode);
|
|
const cb = GodotRuntime.get_func(p_callback);
|
|
if (navigator.xr) {
|
|
navigator.xr.isSessionSupported(session_mode).then(function (supported) {
|
|
const c_str = GodotRuntime.allocString(session_mode);
|
|
cb(c_str, supported ? 1 : 0);
|
|
GodotRuntime.free(c_str);
|
|
});
|
|
} else {
|
|
const c_str = GodotRuntime.allocString(session_mode);
|
|
cb(c_str, 0);
|
|
GodotRuntime.free(c_str);
|
|
}
|
|
},
|
|
|
|
godot_webxr_initialize__deps: ['emscripten_webgl_get_current_context'],
|
|
godot_webxr_initialize__proxy: 'sync',
|
|
godot_webxr_initialize__sig: 'viiiiiiiiii',
|
|
godot_webxr_initialize: function (p_session_mode, p_required_features, p_optional_features, p_requested_reference_spaces, p_on_session_started, p_on_session_ended, p_on_session_failed, p_on_controller_changed, p_on_input_event, p_on_simple_event) {
|
|
GodotWebXR.monkeyPatchRequestAnimationFrame(true);
|
|
|
|
const session_mode = GodotRuntime.parseString(p_session_mode);
|
|
const required_features = GodotRuntime.parseString(p_required_features).split(',').map((s) => s.trim()).filter((s) => s !== '');
|
|
const optional_features = GodotRuntime.parseString(p_optional_features).split(',').map((s) => s.trim()).filter((s) => s !== '');
|
|
const requested_reference_space_types = GodotRuntime.parseString(p_requested_reference_spaces).split(',').map((s) => s.trim());
|
|
const onstarted = GodotRuntime.get_func(p_on_session_started);
|
|
const onended = GodotRuntime.get_func(p_on_session_ended);
|
|
const onfailed = GodotRuntime.get_func(p_on_session_failed);
|
|
const oncontroller = GodotRuntime.get_func(p_on_controller_changed);
|
|
const oninputevent = GodotRuntime.get_func(p_on_input_event);
|
|
const onsimpleevent = GodotRuntime.get_func(p_on_simple_event);
|
|
|
|
const session_init = {};
|
|
if (required_features.length > 0) {
|
|
session_init['requiredFeatures'] = required_features;
|
|
}
|
|
if (optional_features.length > 0) {
|
|
session_init['optionalFeatures'] = optional_features;
|
|
}
|
|
|
|
navigator.xr.requestSession(session_mode, session_init).then(function (session) {
|
|
GodotWebXR.session = session;
|
|
|
|
session.addEventListener('end', function (evt) {
|
|
onended();
|
|
});
|
|
|
|
session.addEventListener('inputsourceschange', function (evt) {
|
|
let controller_changed = false;
|
|
[evt.added, evt.removed].forEach((lst) => {
|
|
lst.forEach((input_source) => {
|
|
if (input_source.targetRayMode === 'tracked-pointer') {
|
|
controller_changed = true;
|
|
}
|
|
});
|
|
});
|
|
if (controller_changed) {
|
|
oncontroller();
|
|
}
|
|
});
|
|
|
|
['selectstart', 'select', 'selectend', 'squeezestart', 'squeeze', 'squeezeend'].forEach((input_event) => {
|
|
session.addEventListener(input_event, function (evt) {
|
|
const c_str = GodotRuntime.allocString(input_event);
|
|
oninputevent(c_str, GodotWebXR.getControllerId(evt.inputSource));
|
|
GodotRuntime.free(c_str);
|
|
});
|
|
});
|
|
|
|
session.addEventListener('visibilitychange', function (evt) {
|
|
const c_str = GodotRuntime.allocString('visibility_state_changed');
|
|
onsimpleevent(c_str);
|
|
GodotRuntime.free(c_str);
|
|
});
|
|
|
|
const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
|
|
const gl = GL.getContext(gl_context_handle).GLctx;
|
|
GodotWebXR.gl = gl;
|
|
|
|
gl.makeXRCompatible().then(function () {
|
|
session.updateRenderState({
|
|
baseLayer: new XRWebGLLayer(session, gl),
|
|
});
|
|
|
|
function onReferenceSpaceSuccess(reference_space, reference_space_type) {
|
|
GodotWebXR.space = reference_space;
|
|
|
|
// Using reference_space.addEventListener() crashes when
|
|
// using the polyfill with the WebXR Emulator extension,
|
|
// so we set the event property instead.
|
|
reference_space.onreset = function (evt) {
|
|
const c_str = GodotRuntime.allocString('reference_space_reset');
|
|
onsimpleevent(c_str);
|
|
GodotRuntime.free(c_str);
|
|
};
|
|
|
|
// Now that both GodotWebXR.session and GodotWebXR.space are
|
|
// set, we need to pause and resume the main loop for the XR
|
|
// main loop to kick in.
|
|
GodotWebXR.pauseResumeMainLoop();
|
|
|
|
// Call in setTimeout() so that errors in the onstarted()
|
|
// callback don't bubble up here and cause Godot to try the
|
|
// next reference space.
|
|
window.setTimeout(function () {
|
|
const c_str = GodotRuntime.allocString(reference_space_type);
|
|
onstarted(c_str);
|
|
GodotRuntime.free(c_str);
|
|
}, 0);
|
|
}
|
|
|
|
function requestReferenceSpace() {
|
|
const reference_space_type = requested_reference_space_types.shift();
|
|
session.requestReferenceSpace(reference_space_type)
|
|
.then((refSpace) => {
|
|
onReferenceSpaceSuccess(refSpace, reference_space_type);
|
|
})
|
|
.catch(() => {
|
|
if (requested_reference_space_types.length === 0) {
|
|
const c_str = GodotRuntime.allocString('Unable to get any of the requested reference space types');
|
|
onfailed(c_str);
|
|
GodotRuntime.free(c_str);
|
|
} else {
|
|
requestReferenceSpace();
|
|
}
|
|
});
|
|
}
|
|
|
|
requestReferenceSpace();
|
|
}).catch(function (error) {
|
|
const c_str = GodotRuntime.allocString(`Unable to make WebGL context compatible with WebXR: ${error}`);
|
|
onfailed(c_str);
|
|
GodotRuntime.free(c_str);
|
|
});
|
|
}).catch(function (error) {
|
|
const c_str = GodotRuntime.allocString(`Unable to start session: ${error}`);
|
|
onfailed(c_str);
|
|
GodotRuntime.free(c_str);
|
|
});
|
|
},
|
|
|
|
godot_webxr_uninitialize__proxy: 'sync',
|
|
godot_webxr_uninitialize__sig: 'v',
|
|
godot_webxr_uninitialize: function () {
|
|
if (GodotWebXR.session) {
|
|
GodotWebXR.session.end()
|
|
// Prevent exception when session has already ended.
|
|
.catch((e) => { });
|
|
}
|
|
|
|
GodotWebXR.session = null;
|
|
GodotWebXR.space = null;
|
|
GodotWebXR.frame = null;
|
|
GodotWebXR.pose = null;
|
|
|
|
// Disable the monkey-patched window.requestAnimationFrame() and
|
|
// pause/restart the main loop to activate it on all platforms.
|
|
GodotWebXR.monkeyPatchRequestAnimationFrame(false);
|
|
GodotWebXR.pauseResumeMainLoop();
|
|
},
|
|
|
|
godot_webxr_get_view_count__proxy: 'sync',
|
|
godot_webxr_get_view_count__sig: 'i',
|
|
godot_webxr_get_view_count: function () {
|
|
if (!GodotWebXR.session || !GodotWebXR.pose) {
|
|
return 0;
|
|
}
|
|
return GodotWebXR.pose.views.length;
|
|
},
|
|
|
|
godot_webxr_get_render_targetsize__proxy: 'sync',
|
|
godot_webxr_get_render_targetsize__sig: 'i',
|
|
godot_webxr_get_render_targetsize: function () {
|
|
if (!GodotWebXR.session || !GodotWebXR.pose) {
|
|
return 0;
|
|
}
|
|
|
|
const glLayer = GodotWebXR.session.renderState.baseLayer;
|
|
const view = GodotWebXR.pose.views[0];
|
|
const viewport = glLayer.getViewport(view);
|
|
|
|
const buf = GodotRuntime.malloc(2 * 4);
|
|
GodotRuntime.setHeapValue(buf + 0, viewport.width, 'i32');
|
|
GodotRuntime.setHeapValue(buf + 4, viewport.height, 'i32');
|
|
return buf;
|
|
},
|
|
|
|
godot_webxr_get_transform_for_eye__proxy: 'sync',
|
|
godot_webxr_get_transform_for_eye__sig: 'ii',
|
|
godot_webxr_get_transform_for_eye: function (p_eye) {
|
|
if (!GodotWebXR.session || !GodotWebXR.pose) {
|
|
return 0;
|
|
}
|
|
|
|
const views = GodotWebXR.pose.views;
|
|
let matrix;
|
|
if (p_eye === 0) {
|
|
matrix = GodotWebXR.pose.transform.matrix;
|
|
} else {
|
|
matrix = views[p_eye - 1].transform.matrix;
|
|
}
|
|
const buf = GodotRuntime.malloc(16 * 4);
|
|
for (let i = 0; i < 16; i++) {
|
|
GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float');
|
|
}
|
|
return buf;
|
|
},
|
|
|
|
godot_webxr_get_projection_for_eye__proxy: 'sync',
|
|
godot_webxr_get_projection_for_eye__sig: 'ii',
|
|
godot_webxr_get_projection_for_eye: function (p_eye) {
|
|
if (!GodotWebXR.session || !GodotWebXR.pose) {
|
|
return 0;
|
|
}
|
|
|
|
const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0;
|
|
const matrix = GodotWebXR.pose.views[view_index].projectionMatrix;
|
|
const buf = GodotRuntime.malloc(16 * 4);
|
|
for (let i = 0; i < 16; i++) {
|
|
GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float');
|
|
}
|
|
return buf;
|
|
},
|
|
|
|
godot_webxr_commit_for_eye__proxy: 'sync',
|
|
godot_webxr_commit_for_eye__sig: 'vii',
|
|
godot_webxr_commit_for_eye: function (p_eye, p_texture_id) {
|
|
if (!GodotWebXR.session || !GodotWebXR.pose) {
|
|
return;
|
|
}
|
|
|
|
const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0;
|
|
const glLayer = GodotWebXR.session.renderState.baseLayer;
|
|
const view = GodotWebXR.pose.views[view_index];
|
|
const viewport = glLayer.getViewport(view);
|
|
const gl = GodotWebXR.gl;
|
|
|
|
const orig_framebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING);
|
|
const orig_viewport = gl.getParameter(gl.VIEWPORT);
|
|
|
|
// Bind to WebXR's framebuffer.
|
|
gl.bindFramebuffer(gl.FRAMEBUFFER, glLayer.framebuffer);
|
|
gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
|
|
|
|
GodotWebXR.blitTexture(gl, GL.textures[p_texture_id]);
|
|
|
|
// Restore state.
|
|
gl.bindFramebuffer(gl.FRAMEBUFFER, orig_framebuffer);
|
|
gl.viewport(orig_viewport[0], orig_viewport[1], orig_viewport[2], orig_viewport[3]);
|
|
},
|
|
|
|
godot_webxr_sample_controller_data__proxy: 'sync',
|
|
godot_webxr_sample_controller_data__sig: 'v',
|
|
godot_webxr_sample_controller_data: function () {
|
|
GodotWebXR.sampleControllers();
|
|
},
|
|
|
|
godot_webxr_get_controller_count__proxy: 'sync',
|
|
godot_webxr_get_controller_count__sig: 'i',
|
|
godot_webxr_get_controller_count: function () {
|
|
if (!GodotWebXR.session || !GodotWebXR.frame) {
|
|
return 0;
|
|
}
|
|
return GodotWebXR.controllers.length;
|
|
},
|
|
|
|
godot_webxr_is_controller_connected__proxy: 'sync',
|
|
godot_webxr_is_controller_connected__sig: 'ii',
|
|
godot_webxr_is_controller_connected: function (p_controller) {
|
|
if (!GodotWebXR.session || !GodotWebXR.frame) {
|
|
return false;
|
|
}
|
|
return !!GodotWebXR.controllers[p_controller];
|
|
},
|
|
|
|
godot_webxr_get_controller_transform__proxy: 'sync',
|
|
godot_webxr_get_controller_transform__sig: 'ii',
|
|
godot_webxr_get_controller_transform: function (p_controller) {
|
|
if (!GodotWebXR.session || !GodotWebXR.frame) {
|
|
return 0;
|
|
}
|
|
|
|
const controller = GodotWebXR.controllers[p_controller];
|
|
if (!controller) {
|
|
return 0;
|
|
}
|
|
|
|
const frame = GodotWebXR.frame;
|
|
const space = GodotWebXR.space;
|
|
|
|
const pose = frame.getPose(controller.targetRaySpace, space);
|
|
if (!pose) {
|
|
// This can mean that the controller lost tracking.
|
|
return 0;
|
|
}
|
|
const matrix = pose.transform.matrix;
|
|
|
|
const buf = GodotRuntime.malloc(16 * 4);
|
|
for (let i = 0; i < 16; i++) {
|
|
GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float');
|
|
}
|
|
return buf;
|
|
},
|
|
|
|
godot_webxr_get_controller_buttons__proxy: 'sync',
|
|
godot_webxr_get_controller_buttons__sig: 'ii',
|
|
godot_webxr_get_controller_buttons: function (p_controller) {
|
|
if (GodotWebXR.controllers.length === 0) {
|
|
return 0;
|
|
}
|
|
|
|
const controller = GodotWebXR.controllers[p_controller];
|
|
if (!controller || !controller.gamepad) {
|
|
return 0;
|
|
}
|
|
|
|
const button_count = controller.gamepad.buttons.length;
|
|
|
|
const buf = GodotRuntime.malloc((button_count + 1) * 4);
|
|
GodotRuntime.setHeapValue(buf, button_count, 'i32');
|
|
for (let i = 0; i < button_count; i++) {
|
|
GodotRuntime.setHeapValue(buf + 4 + (i * 4), controller.gamepad.buttons[i].value, 'float');
|
|
}
|
|
return buf;
|
|
},
|
|
|
|
godot_webxr_get_controller_axes__proxy: 'sync',
|
|
godot_webxr_get_controller_axes__sig: 'ii',
|
|
godot_webxr_get_controller_axes: function (p_controller) {
|
|
if (GodotWebXR.controllers.length === 0) {
|
|
return 0;
|
|
}
|
|
|
|
const controller = GodotWebXR.controllers[p_controller];
|
|
if (!controller || !controller.gamepad) {
|
|
return 0;
|
|
}
|
|
|
|
const axes_count = controller.gamepad.axes.length;
|
|
|
|
const buf = GodotRuntime.malloc((axes_count + 1) * 4);
|
|
GodotRuntime.setHeapValue(buf, axes_count, 'i32');
|
|
for (let i = 0; i < axes_count; i++) {
|
|
let value = controller.gamepad.axes[i];
|
|
if (i === 1 || i === 3) {
|
|
// Invert the Y-axis on thumbsticks and trackpads, in order to
|
|
// match OpenXR and other XR platform SDKs.
|
|
value *= -1.0;
|
|
}
|
|
GodotRuntime.setHeapValue(buf + 4 + (i * 4), value, 'float');
|
|
}
|
|
return buf;
|
|
},
|
|
|
|
godot_webxr_get_visibility_state__proxy: 'sync',
|
|
godot_webxr_get_visibility_state__sig: 'i',
|
|
godot_webxr_get_visibility_state: function () {
|
|
if (!GodotWebXR.session || !GodotWebXR.session.visibilityState) {
|
|
return 0;
|
|
}
|
|
|
|
return GodotRuntime.allocString(GodotWebXR.session.visibilityState);
|
|
},
|
|
|
|
godot_webxr_get_bounds_geometry__proxy: 'sync',
|
|
godot_webxr_get_bounds_geometry__sig: 'i',
|
|
godot_webxr_get_bounds_geometry: function () {
|
|
if (!GodotWebXR.space || !GodotWebXR.space.boundsGeometry) {
|
|
return 0;
|
|
}
|
|
|
|
const point_count = GodotWebXR.space.boundsGeometry.length;
|
|
if (point_count === 0) {
|
|
return 0;
|
|
}
|
|
|
|
const buf = GodotRuntime.malloc(((point_count * 3) + 1) * 4);
|
|
GodotRuntime.setHeapValue(buf, point_count, 'i32');
|
|
for (let i = 0; i < point_count; i++) {
|
|
const point = GodotWebXR.space.boundsGeometry[i];
|
|
GodotRuntime.setHeapValue(buf + ((i * 3) + 1) * 4, point.x, 'float');
|
|
GodotRuntime.setHeapValue(buf + ((i * 3) + 2) * 4, point.y, 'float');
|
|
GodotRuntime.setHeapValue(buf + ((i * 3) + 3) * 4, point.z, 'float');
|
|
}
|
|
|
|
return buf;
|
|
},
|
|
|
|
};
|
|
|
|
autoAddDeps(GodotWebXR, '$GodotWebXR');
|
|
mergeInto(LibraryManager.library, GodotWebXR);
|