Virtualx Game Engine. Forked from Godot 3.6
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2015-04-14 22:05:14 -03:00
bin added assert to disassembly, fixes #1641 2015-04-07 21:48:03 -03:00
core -Changed the cubic interpolator, improves situation with PathFollow in #1659 2015-04-13 09:47:03 -03:00
demos scene switcher demo changed to reflect tutorial, fixes #1673 2015-04-12 20:57:26 -03:00
doc Merge pull request #1407 from NateWardawg/documentation 2015-03-22 15:02:00 -03:00
drivers Fix clipping when used in viewport or inside another viewport, fixes #1661 2015-04-14 22:05:14 -03:00
main Fix clipping when used in viewport or inside another viewport, fixes #1661 2015-04-14 22:05:14 -03:00
modules Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-07 21:21:06 -03:00
platform improved save path error messages for scene, textures and audio, fixes #1514 2015-04-12 16:45:59 -03:00
scene fixed UV2 source in shader graph, closes #1633 2015-04-12 19:36:35 -03:00
servers -Changed bootsplash option to use a file, fixes #1539 2015-04-12 17:55:01 -03:00
tools -Fix issue of scene import script path being broken on reimport, fixes #1668 2015-04-13 09:21:34 -03:00
.gitignore Fix Javascript build. 2015-03-19 10:31:36 +05:30
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix 2015-04-07 20:22:58 -03:00
version.py Beta1 Attempt #1 2015-04-02 12:59:23 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced