virtualx-engine/modules/gltf
Rémi Verschelde a9364a9e75
Merge pull request #96468 from aaronfranke/gltf-append-node
GLTF: Add `append_gltf_node` to GLTFState
2024-09-16 13:34:46 +02:00
..
doc_classes GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
editor
extensions Cleanup of raw nullptr checks with Ref 2024-08-31 15:01:09 +02:00
structures GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
tests Import/export GLTF extras to node->meta 2024-08-29 19:17:04 +02:00
config.py
gltf_defines.h
gltf_document.cpp Merge pull request #96468 from aaronfranke/gltf-append-node 2024-09-16 13:34:46 +02:00
gltf_document.h GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
gltf_state.cpp GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
gltf_state.h GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub
skin_tool.cpp
skin_tool.h

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.