virtualx-engine/main
Hein-Pieter van Braam 3b96b3fd12 Allow running with a custom resource without a main scene
After 3f8a4cc719 trying to run an
individual scene on a project without a main scene fails. We move the
check until after we've determined whether or not we're trying to run an
individual scene.

We also stop trying to show the project manager if any game pack is
found at all, unless the user explicitly asks for the project manager to
be shown.

(cherry picked from commit b4215c991a)
2018-02-26 20:39:48 +01:00
..
tests Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
app_icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
input_default.cpp Fix typos with codespell 2018-02-22 12:17:06 +01:00
input_default.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
main.cpp Allow running with a custom resource without a main scene 2018-02-26 20:39:48 +01:00
main.h Makes project manager never initialize mono debug. 2018-02-19 22:32:17 +01:00
performance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
performance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub fixed reference to splash file 2017-12-16 16:20:36 -03:00
splash.png New splash screen. 2017-10-13 16:40:22 -05:00
splash_editor.png Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00