b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
214 lines
5.8 KiB
XML
214 lines
5.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFState" inherits="Resource" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_accessors">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_animation_player">
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<return type="AnimationPlayer" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_animation_players_count">
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<return type="int" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_animations">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_buffer_views">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_cameras">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_images">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_lights">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_materials">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_meshes">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_nodes">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_scene_node">
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<return type="Node" />
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<argument index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_skeleton_to_node">
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<return type="Dictionary" />
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<description>
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</description>
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</method>
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<method name="get_skeletons">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_skins">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_textures">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_unique_animation_names">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_unique_names">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="set_accessors">
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<return type="void" />
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<argument index="0" name="accessors" type="Array" />
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<description>
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</description>
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</method>
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<method name="set_animations">
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<return type="void" />
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<argument index="0" name="animations" type="Array" />
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<description>
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</description>
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</method>
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<method name="set_buffer_views">
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<return type="void" />
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<argument index="0" name="buffer_views" type="Array" />
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<description>
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</description>
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</method>
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<method name="set_cameras">
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<return type="void" />
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<argument index="0" name="cameras" type="Array" />
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<description>
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</description>
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</method>
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<method name="set_images">
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<return type="void" />
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<argument index="0" name="images" type="Array" />
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<description>
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</description>
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</method>
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<method name="set_lights">
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<return type="void" />
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<argument index="0" name="lights" type="Array" />
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<description>
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</description>
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</method>
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<method name="set_materials">
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<return type="void" />
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<argument index="0" name="materials" type="Array" />
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<description>
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</description>
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</method>
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<method name="set_meshes">
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<return type="void" />
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<argument index="0" name="meshes" type="Array" />
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<description>
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</description>
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</method>
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<method name="set_nodes">
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<return type="void" />
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<argument index="0" name="nodes" type="Array" />
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<description>
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</description>
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</method>
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<method name="set_skeleton_to_node">
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<return type="void" />
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<argument index="0" name="skeleton_to_node" type="Dictionary" />
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<description>
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</description>
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</method>
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<method name="set_skeletons">
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<return type="void" />
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<argument index="0" name="skeletons" type="Array" />
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<description>
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</description>
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</method>
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<method name="set_skins">
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<return type="void" />
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<argument index="0" name="skins" type="Array" />
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<description>
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</description>
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</method>
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<method name="set_textures">
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<return type="void" />
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<argument index="0" name="textures" type="Array" />
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<description>
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</description>
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</method>
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<method name="set_unique_animation_names">
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<return type="void" />
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<argument index="0" name="unique_animation_names" type="Array" />
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<description>
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</description>
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</method>
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<method name="set_unique_names">
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<return type="void" />
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<argument index="0" name="unique_names" type="Array" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="buffers" type="Array" setter="set_buffers" getter="get_buffers" default="[ ]">
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</member>
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<member name="glb_data" type="PoolByteArray" setter="set_glb_data" getter="get_glb_data" default="PoolByteArray( )">
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</member>
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<member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
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</member>
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<member name="major_version" type="int" setter="set_major_version" getter="get_major_version" default="0">
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</member>
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<member name="minor_version" type="int" setter="set_minor_version" getter="get_minor_version" default="0">
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</member>
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<member name="root_nodes" type="Array" setter="set_root_nodes" getter="get_root_nodes" default="[ ]">
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</member>
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<member name="scene_name" type="String" setter="set_scene_name" getter="get_scene_name" default="""">
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</member>
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<member name="use_named_skin_binds" type="bool" setter="set_use_named_skin_binds" getter="get_use_named_skin_binds" default="false">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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