..
config.cpp
Fix Compatibility Rendering (GLES3) on old and low budget devices.
2024-02-22 00:24:08 +01:00
config.h
Fix Compatibility Rendering (GLES3) on old and low budget devices.
2024-02-22 00:24:08 +01:00
light_storage.cpp
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
2024-02-25 13:52:41 -08:00
light_storage.h
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
2024-02-25 13:52:41 -08:00
material_storage.cpp
Ensure proper vertex input masks are used in 2D compatibility renderer
2024-02-27 15:39:20 -08:00
material_storage.h
Add custom shader attributes to Canvas Item Shaders
2024-01-23 14:36:39 -05:00
mesh_storage.cpp
Merge pull request #88745 from clayjohn/GLES3-system-fbo
2024-02-27 10:17:51 +01:00
mesh_storage.h
Support custom AABB within MultiMesh resources
2024-02-15 22:37:07 -08:00
particles_storage.cpp
Fix error in AABB calculation for particles with USERDATA
2024-03-02 14:26:09 +01:00
particles_storage.h
OpenGL: Fix uninitialized memory usage for GPUPartciles interp_to_end
2023-10-30 15:08:24 +01:00
render_scene_buffers_gles3.cpp
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
2024-02-25 13:52:41 -08:00
render_scene_buffers_gles3.h
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
texture_storage.cpp
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
2024-02-25 13:52:41 -08:00
texture_storage.h
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
utilities.cpp
Implement VisibilityNotifier3D in the compatibility backend
2024-02-22 12:35:24 -08:00
utilities.h
Implement VisibilityNotifier3D in the compatibility backend
2024-02-22 12:35:24 -08:00