2b815df3c1
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types. |
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.. | ||
export | ||
console_wrapper_windows.cpp | ||
crash_handler_windows.cpp | ||
crash_handler_windows.h | ||
detect.py | ||
display_server_windows.cpp | ||
display_server_windows.h | ||
gl_manager_windows.cpp | ||
gl_manager_windows.h | ||
godot.ico | ||
godot.natvis | ||
godot_console.ico | ||
godot_res.rc | ||
godot_res_wrap.rc | ||
godot_windows.cpp | ||
joypad_windows.cpp | ||
joypad_windows.h | ||
key_mapping_windows.cpp | ||
key_mapping_windows.h | ||
lang_table.h | ||
logo.png | ||
os_windows.cpp | ||
os_windows.h | ||
platform_config.h | ||
platform_windows_builders.py | ||
README.md | ||
SCsub | ||
tts_windows.cpp | ||
tts_windows.h | ||
vulkan_context_win.cpp | ||
vulkan_context_win.h | ||
windows_terminal_logger.cpp | ||
windows_terminal_logger.h |
Windows platform port
This folder contains the C++ code for the Windows platform port.
See also misc/dist/windows
folder for additional files
used by this platform.
Documentation
- Compiling for Windows
- Instructions on building this platform port from source.
- Exporting for Windows
- Instructions on using the compiled export templates to export a project.
- Changing application icon for Windows
- Instructions on using a custom icon for the exported project executable.