8bb1e19d73
Revert 2D Platformer demo's moving platforms to sprite plus body.
204 lines
No EOL
7.4 KiB
XML
204 lines
No EOL
7.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<resource_file type="PackedScene" subresource_count="4" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
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<ext_resource path="res://moving_platform.*" type="Texture"></ext_resource>
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<ext_resource path="res://moving_platform.*" type="Script"></ext_resource>
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<resource type="ConvexPolygonShape2D" path="local://1">
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<real name="custom_solver_bias"> 0 </real>
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<vector2_array name="points" len="4"> -88, 24, -88, -24, 88, -24, 88, 24 </vector2_array>
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</resource>
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<main_resource>
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<dictionary name="_bundled" shared="false">
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<string> "names" </string>
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<string_array len="46">
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<string> "moving_platform" </string>
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<string> "Node2D" </string>
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<string> "visibility/visible" </string>
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<string> "visibility/opacity" </string>
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<string> "visibility/self_opacity" </string>
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<string> "visibility/on_top" </string>
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<string> "transform/pos" </string>
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<string> "transform/rot" </string>
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<string> "transform/scale" </string>
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<string> "script/script" </string>
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<string> "__meta__" </string>
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<string> "motion" </string>
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<string> "cycle" </string>
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<string> "platform" </string>
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<string> "RigidBody2D" </string>
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<string> "shape_count" </string>
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<string> "shapes/0/shape" </string>
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<string> "shapes/0/transform" </string>
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<string> "shapes/0/trigger" </string>
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<string> "mode" </string>
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<string> "mass" </string>
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<string> "friction" </string>
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<string> "bounce" </string>
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<string> "custom_integrator" </string>
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<string> "continuous_cd" </string>
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<string> "contacts_reported" </string>
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<string> "contact_monitor" </string>
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<string> "active" </string>
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<string> "can_sleep" </string>
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<string> "velocity/linear" </string>
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<string> "velocity/angular" </string>
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<string> "Sprite" </string>
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<string> "texture" </string>
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<string> "centered" </string>
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<string> "offset" </string>
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<string> "flip_h" </string>
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<string> "flip_v" </string>
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<string> "vframes" </string>
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<string> "hframes" </string>
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<string> "frame" </string>
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<string> "modulate" </string>
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<string> "region" </string>
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<string> "region_rect" </string>
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<string> "CollisionPolygon2D" </string>
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<string> "build_mode" </string>
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<string> "polygon" </string>
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</string_array>
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<string> "version" </string>
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<int> 1 </int>
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<string> "conn_count" </string>
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<int> 0 </int>
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<string> "node_count" </string>
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<int> 4 </int>
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<string> "variants" </string>
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<array len="17" shared="false">
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<bool> True </bool>
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<real> 1 </real>
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<vector2> 0, 0 </vector2>
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<real> 0 </real>
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<vector2> 1, 1 </vector2>
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<resource resource_type="Script" path="res://moving_platform.*"> </resource>
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<dictionary shared="false">
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<string> "__editor_plugin_states__" </string>
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<dictionary shared="false">
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<string> "Script" </string>
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<dictionary shared="false">
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<string> "current" </string>
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<int> 0 </int>
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<string> "sources" </string>
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<array len="4" shared="false">
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<string> "res://moving_platform.gd" </string>
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<string> "res://enemy.gd" </string>
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<string> "res://player.gd" </string>
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<string> "res://coin.gd" </string>
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</array>
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</dictionary>
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<string> "2D" </string>
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<dictionary shared="false">
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<string> "pixel_snap" </string>
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<bool> False </bool>
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<string> "zoom" </string>
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<real> 1.360373 </real>
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<string> "ofs" </string>
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<vector2> -210.652, -172.81 </vector2>
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</dictionary>
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<string> "3D" </string>
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<dictionary shared="false">
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<string> "zfar" </string>
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<real> 500 </real>
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<string> "fov" </string>
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<real> 400 </real>
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<string> "viewports" </string>
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<array len="4" shared="false">
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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</array>
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<string> "viewport_mode" </string>
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<int> 1 </int>
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<string> "default_light" </string>
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<bool> True </bool>
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<string> "show_grid" </string>
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<bool> True </bool>
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<string> "show_origin" </string>
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<bool> True </bool>
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<string> "znear" </string>
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<real> 0.1 </real>
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</dictionary>
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</dictionary>
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<string> "__editor_run_settings__" </string>
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<dictionary shared="false">
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<string> "custom_args" </string>
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<string> "-l $scene" </string>
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<string> "run_mode" </string>
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<int> 0 </int>
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</dictionary>
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<string> "__editor_plugin_screen__" </string>
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<string> "2D" </string>
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</dictionary>
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<int> 1 </int>
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<resource resource_type="Shape2D" path="local://1"> </resource>
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<matrix32> 1, -0, 0, 1, 0, 0 </matrix32>
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<bool> False </bool>
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<int> 3 </int>
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<int> 0 </int>
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<resource resource_type="Texture" path="res://moving_platform.*"> </resource>
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<color> 1, 1, 1, 1 </color>
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<rect2> 0, 0, 0, 0 </rect2>
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<vector2_array len="4"> -88, -24, 88, -24, 88, 24, -88, 24 </vector2_array>
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</array>
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<string> "nodes" </string>
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<string> "conns" </string>
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<int_array len="0"> </int_array>
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</dictionary>
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</main_resource>
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</resource_file> |